Far Cry 5: Thumbs up, but what’s next? - by Pascal Luban Blogs - 28 May 2018 - 9:09am
Far Cry 5 is a great game and a world success but for how long can Ubisoft cash in on his open world winning formula?
Categories: Game Theory & Design

2 plus 2 but not 4 - by Katarina Gyllenback Blogs - 28 May 2018 - 9:09am
Since the story and the gameplay are often seen as two separate elements within the game industry, this text treats from constructor´s perspective the narrative as a cognitive process in the creation of meaning behind the scenes of the story-based games.
Categories: Game Theory & Design

The Banner Saga: On Willpower - by Cale Plut Blogs - 28 May 2018 - 9:06am
In this, the first of my posts where I'm looking at the games that I play for specific things that I as a designer can pull from, I look a bit at the mechanic of "willpower" from the banner saga, and how it fits into the game.
Categories: Game Theory & Design

Warlord Games Taking Pre-Order For New Konflikt ’47 Expansion Book, Defiance

Tabletop Gaming News - 28 May 2018 - 9:00am
World War II included much of the world’s population in what seemed to be the war to end all wars. Well, in the Konflikt ’47 universe, where WWII has continued on, as well as incorporated strange, new technology. But there’s just as many nations, if not more, involved in the fight. In the upcoming Defiance […]
Categories: Game Theory & Design

May Releases Now Available From CMON

Tabletop Gaming News - 28 May 2018 - 8:00am
The month is coming to an end, but there’s still time to get some new releases on your gaming tables. In this case, we have CMON’s. There’s Dragon Castle, where you use materials from a crumbling castle build a fantastic new one. Then there’s Way of the Panda, where the Panda Clans have decided to […]
Categories: Game Theory & Design

Video Game Deep Cuts: Inside The Cultist Splatterhouse

Social/Online Games - Gamasutra - 28 May 2018 - 7:54am

This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Inside The Cultist Splatterhouse - by Simon Carless Blogs - 28 May 2018 - 7:46am
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
Categories: Game Theory & Design

HashiCorp Vault

New Drupal Modules - 28 May 2018 - 7:27am

Core APIs for HashiCorp Vault integration.

Categories: Drupal

New Warbands Available to Order From Games Workshop for Age of Sigmar and 40k

Tabletop Gaming News - 28 May 2018 - 7:00am
Have you ever gone to put together a new model you just got, only to find out that your glue is missing, or glued shut, or you’ve run out, or has run dry? I hate when that happens. Thankfully, with these new kits for Age of Sigmar and 40k that Games Workshop is selling, that’s […]
Categories: Game Theory & Design

HashiCorp Vault - Transit Encryption

New Drupal Modules - 28 May 2018 - 7:00am

Provides an encryption method for HashiCorp Vault's transit secret engine, part of HashiCorp Vault suite.

Project introduction and documentation to come.


Development of this module takes place on GitHub.

Categories: Drupal

Fantasy Flight Announces 42nd Anniversary Edition of Cosmic Encounter

Tabletop Gaming News - 28 May 2018 - 6:00am
Some games have just been around forever, so it seems. And for many of you gamers out there, Cosmic Encounters has, essentially been around forever. It’s been around as long as you have, at least. Cosmic Encounters is celebrating 42 years as a game and Fantasy Flight is coming out with a new edition. … […]
Categories: Game Theory & Design

Specbee: Drupal CMS : A Success Factor for Better ROI for Online Businesses

Planet Drupal - 28 May 2018 - 5:08am

Businesses and enterprise organisations today are falling into a trap. A trap built around the ROI of their business. Return on Investment is a term in its own right, capable of flipping over businessmen and marketers who have worked decades to understand how the market functions. In the form of an age-old formula, it is still one of the key reliable ways to measure the effectiveness of business strategies and campaigns.

Categories: Drupal

HashiCorp Vault - Key Provider

New Drupal Modules - 28 May 2018 - 5:05am

Key storage provider for HashiCorp Vault suite.

Project introduction and documentation to come.


Development of this module takes place on GitHub.

Categories: Drupal

Microspid PASW

New Drupal Modules - 28 May 2018 - 4:39am

The Microspid module supports the italian, SAML-based, authentication protocol SPID.
For a full description of the module please read the italian readme file (

Categories: Drupal

HashiCorp Vault - Token Authentication

New Drupal Modules - 28 May 2018 - 3:49am

Token authentication provider for HashiCorp Vault suite.

Project introduction and documentation to come.


Development of this module takes place on GitHub.

Categories: Drupal

Persian Fields for Drupal 8.x

New Drupal Modules - 28 May 2018 - 2:23am

This module provides several fled types mentioned below:

  • Payment Card for Iranians
  • Iranian's mobile number
  • Iranian's phone number
  • Iranian's postal code
  • Iranian's melli code
  • Sheba number

Developers and Site Builder can use these module to have ready to use persian fields.

Sponsored by

Categories: Drupal Blog: AGILEDROP: Drupal for Mobile Solutions

Planet Drupal - 28 May 2018 - 1:19am
There’s little doubt that mobile internet usage has soared over the past two years. In fact, the number of mobile internet users overtook desktop users in 2016. It has, then, become imperative for website and business owners to cater to mobile internet users in order to avoid losing potential customers. Adhering to this trend, CMSs like Drupal and WordPress are being constantly updated to implement ways to keep them mobile-friendly. In this post, let’s take a deeper look at how Drupal is great for mobile solutions and why you should use Drupal for your mobile needs.   ‘Headless’ Concept If… READ MORE
Categories: Drupal

Social Auth Humanitarian ID

New Drupal Modules - 28 May 2018 - 1:10am

Social Auth Humanitarian ID provides Humanitarian ID integration for Drupal 8.

This module will allow users of your site to authenticate with Humanitarian ID. It is based on Social Auth and Social API projects.

Categories: Drupal

Troy’s Crock Pot: Summertime World Building

Gnome Stew - 28 May 2018 - 12:01am

World building for your campaign — whether it is for an ongoing series of adventures or just a few ideas percolating in your noggin — is always a fun exercise. Imagine a world different than ours and consider all the roleplaying possibilities.

Is this going to be a game set in a fanciful, magic-filled ancient world? Is this going to be the far-flung future where tech, blasters and intrigue rule? Is it going to be earth, but viewed with a squinty eye, with a series of alternate events that have shifted history somewhat?

Or maybe it is something else — a new game you’ve purchased that you want to apply to a landscape filled with mystery and unknown lands ripe for exploration?

For many of us, the stumbling block is “the map.” Every fantasy world needs a map, right? Drawing one to your satisfaction, however, might be an iffy proposition.

If you are looking for some options, consider these:

In bookstores now

So the current — that is June 2018 issue — of National Geographic has this double-page spread of “Future Earth.” Basically, a map of what the continents will look like once they’ve drifted back together again sometime 200 million years from now.

The map shows the next supercontinent, Pangaea Proxima. Looks like a great place to set adventures. (New Zealand appears relatively unchanged, however, which is good news for hobbits, I suppose.)

Some of it is pretty cool. I’m particularly taken with the projection that my former home in the Pee Dee region of South Carolina — swampy lowlands of note — will boast the highest point on earth once the North American and African plates collide creating the newest mountain range. And the Atlantic Ocean will become a big lake.

If you are into real estate speculation with a particularly long view, I’d start buying up parts of Antarctica.

Now, keep in mind, it might not be the most pleasant landscape. Earth’s climate gets wonky whenever the continents drift together, essentially creating a single world-ocean. In fact, looking at this map, almost the entire world will be in the equatorial zone. Hot, sticky jungles and fierce deserts. Find some fresh water and settle in as best you can.

Setting all that aside, though, this map is ready to be carved up into feudal kingdoms, or if you are of a sci-fi bent, one-world government districts. And if your players are truly adventurous, you might consider exploring the area that isn’t on this map — that big blue ocean. I wonder what big fishes are out there?

Give ’em the boot

This trick is an oldy, but a goody. Turn that atlas page on it is side. Abracadabra, alakazam, it’s a continent-sized “world” map worthy of setting your fantasy world.

I’m particularly fond of the boot of Italy and Sicily as a playground for world building. The north coast of Africa can serve as the exploration touchstone of your “new world” across that narrow sea while the length of Italy can be your “old world.” Just change the scale and set the equator somewhere and you are good to go. Just remember, that’s a continent-sized landmass you’re staring at, not one of the great nations of Europe.

The beauty of this is you’ve got mountains, rivers and coastlines perfectly and sensibly arranged, leaving you with the fun part of making up nations, histories and adventuring locales. And because there is an ocean, you’ve got pirates. Every setting needs pirates. (Well, maybe not every setting, but most of them …)

Beware the barbarian invaders of the north islands (Corsica and Sardinia), I’m sure they are a proud, fierce people with swift boats who love to raid the mainland. Or maybe the twin islands are a land of dwarves and elves being exploited by the mainland? Or maybe giants and dragons live there and they generally eat any visitors? It’s up to you.

The other bonus of using a map like this? Place names. Maybe not all of them, and not in the exact location as their real world counterpart. But if you’re at a loss for finding a suitable name for a point on your map, well, you can do worse than the range of names on this map. In the four corners you’ve got Hammamet, Epipal, Levice and Copyright Rand McNally and Co., Surely, at least one of those is serviceable. And, there’s a ton more in between.

Ice, ice baby

I would be remiss if I didn’t suggest a map by Martin Vargic (JaySimons on, a Slovak artist who does jaw-dropping cartography.

My recommendation? The World – Ice Age, a global map showing expanded coastlines from about 14,000 BCE. For my money, it’s worth it to see northern Europe, the British Isles connected by Doggerland to the mainland, and the hop-skip-and-jump from Iceland, Greenland and North America.

Run this without mile-high glaciers (or do, if adventures beyond “The Wall” are your thing) and this has all sorts of amazing potential. New kingdoms, new ambitions, new religions. Maybe the Nordic sagas are the predominant faith? Or the beliefs of the North American eastern tribes? So many possibilities, so many adventures.

Another great locale on this map? The Sahara dotted by fertile lands and fresh-water lakes. Imagine the possibilities of such a landscape as the hub of African peoples, cultures from so many rich traditions and ages mingling and co-existing.

Other “new lands” your players will be eager to explore? How about the land bridges? There are lands connecting Australia to southeast Asia, Russia to Alaska and Japan to the Korean peninsula. And though there are gaps, the Caribbean Islands are much closer to Florida, Yucatan peninsula, Cuba and the Bahamas, which have beefier coastlines.

The beauty of maps like these for exploration games is that “things aren’t as they ‘should’ be” — but close enough to our present reality to be recognizable and still contain a sense of mystery.

And a map like this works for any type of game — not just one set in an ice age. A world of the near-future or even far-future works equally well, especially if you form new nations and new superpowers from what the map provides. Queensland, using the area around “Lake Carpentaria” as a base, could be the world’s new superpower. You never know.

Credits: “Future Earth,” National Geographic magazine, June 6, 2018 issue. “Italy,” Reader’s Digest Wide World Atlas, fourth printing, July 1984. The World-Ice Age, JaySimons, and


Categories: Game Theory & Design

Fuzzy Thinking: Favorite Magic Items

RPGNet - 28 May 2018 - 12:00am
Fuzzy beer accessories.
Categories: Game Theory & Design


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