Video Games and the Importance of Challenging Yourself - by Andrew Heikkila Blogs - 22 July 2018 - 6:42am
When I sit down to play video games, especially on the harder settings, I am pushing myself to do something I’ve yet to do. I am disputing the truth that I am who I think I am, and in accomplishing my feats, I walk away with the knowledge that I’m not.
Categories: Game Theory & Design

Five Probable Futures of PC Gaming Before 2028 - by Philip Piletic Blogs - 22 July 2018 - 6:42am
In the years of old, PC was a go-to system if you were serious about video gaming. In the recent years, it's throne seems to be slipping away, as more and more platforms and gadgets fight for their piece of the pie.
Categories: Game Theory & Design

Is Anything More Important Than a Game's Consistency? - by Richard Atlas Blogs - 22 July 2018 - 6:41am
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Categories: Game Theory & Design

Breath of the Wild’s Montessori Method - by Justin Reeve Blogs - 22 July 2018 - 6:41am
Ever wondered what makes Breath of the Wild so special? This article examines how the game takes a relatively unusual approach to instructing players about its mechanics.
Categories: Game Theory & Design

Solo Indie Developers after Steam Direct - by Hassan Dib Blogs - 22 July 2018 - 6:41am
Moving into the "Post Steam Greenlight" era where do solo indie developers go? Is this a dying breed destined to fade away into the ocean of games that Steam has become?
Categories: Game Theory & Design

Brian Osborne: Adding MySQL UTF8MB4 support to hundreds of Drupal 7 multi-sites

Planet Drupal - 21 July 2018 - 2:45pm

Unicode characters encoded using UTF8 can technically use 1 to 4 bytes to represent a single character. However, older versions of MySQL only provided support for storing UTF8 encoded characters that used 1 to 3 bytes. This was enough to cover the most commonly used characters, but is not suitable for applications that accept user input where any character can be submitted (like emojis, which use 4 bytes). Newer versions of MySQL provide a character encoding called utf8mb4 to fix this issue.

Categories: Drupal

Inline Formatter Field

New Drupal Modules - 21 July 2018 - 11:42am

The Inline Formatter Field module allows for templating and styling of entities on the front side by use of a field type. This module will create a new field type called "Inline Formatter" which is a boolean. When the boolean is checked the field will render what is entered in the "HTML or Twig Format" field for the formatter's settings in the "Manage Display" screen of the entity. This module makes use of the ACE Editor javascript library imported through cdn.

Categories: Drupal

Review Roundup

Tabletop Gaming News - 21 July 2018 - 11:00am
Saturdaaaaaaaaaaaaaay! Woo! My favorite day of the week, as I can just sit back, relax, and do some gaming. Nevermind that this week I’m vacuuming, dusting, and cleaning countertops in the den. That’s important, too. So, while I try and figure out just how much dust a single lamp can acquire, let’s get you those […]
Categories: Game Theory & Design

My Lists

New Drupal Modules - 21 July 2018 - 5:53am

The ability to create lists private and public in addition to the ability to share the lists with others.

Categories: Drupal

Zhilevan Blog: Drupal Entity cheat sheep

Planet Drupal - 20 July 2018 - 8:37pm
As I've explained Short trip on Entity API in Drupal 8  Entity is the most important thing in Drupal 8, Almost, everything is Entity. So for a Drupal developer, it should be good to have a cheat sheet of Entity API instead of googling every time he/she need something, and of course, after a while, they saved in the long-term memory of Developer. Let's jump into summarized Drupal 8 Entity API.
Categories: Drupal

Layout Editor

New Drupal Modules - 20 July 2018 - 3:42pm

Placeholder for Layout Editor.

Categories: Drupal

More Crucible Guard Releases Available From Privateer Press

Tabletop Gaming News - 20 July 2018 - 3:00pm
Warmachine’s latest faction, the Crucible Guard, are hitting battlefields the world over. The starter army and a little more was released last week, but it’s time to bulk up your forces some more. The new Heavy Warjack kit, as well as a new unit and command attachment are ready to head to war. Source
Categories: Game Theory & Design

Harn Christmas in July Sale Happening Now

Tabletop Gaming News - 20 July 2018 - 2:00pm
Ho ho ho! Merry Christmas in July! I’m Santa Paws and I’m here to give gifts to all the good little gamers out there. In this case, it’s a special sale on everything Harn. You can get 25% off your order by using the special coupon code. From the announcement: HârnWorld: Christmas In July – […]
Categories: Game Theory & Design

Fray: The Restless Sea RPG Up On Kickstarter

Tabletop Gaming News - 20 July 2018 - 1:00pm
Yo ho, yo ho, a sailor’s life for me. Take to the oceans with Fray: The Restless Sea, a new RPG setting and system that’s up on Kickstarter now. Two coastal city-states are on the precipice of war. Into this, you find your PCs. Will you favor one place over the other? Try and avoid […]
Categories: Game Theory & Design

Ashday's Digital Ecosystem and Development Tips: Workflow Management with Drupal 8

Planet Drupal - 20 July 2018 - 12:33pm

Did you know that setting up a content workflow is included in Drupal 8 core? It can be easily set up by simply turning on the Workflow and Content Moderation modules. The Workflow module gives you the ability to define a workflow and the Content Moderation module sets up a simple workflow for drafts and the ability to create more content moderation workflows.

Categories: Drupal

New French Releases For Team Yankee

Tabletop Gaming News - 20 July 2018 - 12:00pm
When it comes to World Wars, the French have had a rather tough time at it. Usually one of the first countries singled out for attack, they’ve had to twice fight off enemy troops from within their borders. They’re looking to make sure that WWIII isn’t a repeat, and have the arms, equipment, and troops […]
Categories: Game Theory & Design

The challenge of designing Overwatch maps when players can get 'literally everywhere'

Social/Online Games - Gamasutra - 20 July 2018 - 11:45am

In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 20 July 2018 - 11:00am
Happy Weekend Eve! As always, I’m excited that it’s Friday. I’ve got D&D tonight and then a weekend of cleaning. But hey, there’s still some gaming in there. But before I pretend I’m a blue dragonborn and then go all domestic on my domicile, I need to fill up on some bite-sized gaming stories. Today […]
Categories: Game Theory & Design

Defiance 2050 developer Trion Worlds lays off 15 staff

Social/Online Games - Gamasutra - 20 July 2018 - 10:03am

Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines. ...

Categories: Game Theory & Design

Latest Issue of Irregular Magazine Now Available

Tabletop Gaming News - 20 July 2018 - 10:00am
The lines at San Diego Comic Con can be really, really, really long. So, what do you do while you’re standing in line (or, you know, if you’re not one of the people there and just have some time on your hands)? You read a gaming magazine! And Irregular Magazine has their latest issue now […]
Categories: Game Theory & Design


Subscribe to As If Productions aggregator