Newsfeeds

Appnovation Technologies: TechPong - Supporting Britannia Secondary School’s Youth

Planet Drupal - 28 September 2017 - 12:00am
TechPong - Supporting Britannia Secondary School’s Youth TechPong is an annual heart-racing ping pong tournament for charity organized by Chimp, Unbounce and Science World on October 19th. For the 3rd year, Appnovation will send our best doubles team and solo team to duke it out against other Vancouver companies. This year they are expecting 1000 attendees to make it the biggest T...
Categories: Drupal

Agiledrop.com Blog: AGILEDROP: Latest Drupal 8 books

Planet Drupal - 27 September 2017 - 10:17pm
We have published a blog post about Top Drupal 8 books before. We have looked at the best books the newest version of Drupal has to offer. That was at the beginning of this year. So, around nine months later, we decided it was time to once again look at this area and explore, which Drupal 8 books were published during that time. Drupal 8 features are being explored every day. Many Drupal modules are getting properly migrated to Drupal 8 and many more are getting developed. Nevertheless, Drupal 8 books also offer many insights, so here are some, which were published in the last nine months… READ MORE
Categories: Drupal

MTech, LLC: Migration From Field Collection to Paragraphs in D8

Planet Drupal - 27 September 2017 - 3:27pm
Migration From Field Collection to Paragraphs in D8

If you need to migrate field collections from Drupal 7 into Drupal 8, here's a walk through of how to do it. But before you start reading, I'd like you to stop and see how you can make this process better. In this Meta issue, we have a plan to automate all parts of this process. As the heir aparent to Field collections, we are working with the larger Drupal community to include for support migrating directly into Drupal 8 from field collections.

Ada Hernández Wed, 09/27/2017 - 16:27
Categories: Drupal

Wartime Now Available From WizKids

Tabletop Gaming News - 27 September 2017 - 3:00pm
Hey kids! What time is it? “Wartime!” Sorry, that’s just the first thing I think of when I see the name of this game. Wartime is the new strategic board game from WizKids where a unit can only be used when the timer associated with it runs out. Each one has a little sand timer […]
Categories: Game Theory & Design

Homefront Global Malifaux Campaign Happening Now

Tabletop Gaming News - 27 September 2017 - 2:00pm
Wyrd Games has launched a new global campaign for Malifaux. It’s called Homefront and they’re looking to get everyone’s participation. Games can be registered on the company’s website. These aren’t just games entirely for smiles and giggles, mind you. The outcome will have an effect on not only the Malifaux narrative, but that of The […]
Categories: Game Theory & Design

Heart and Brain Party Card Game Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 1:00pm
I love webcomics. I’ve got a regular rotation I go through during the week or follow on places like Facebook. One such is The Awkward Yeti. I’m sure you know them. They make the comics with the anthropomorphic organs, showing how each bit of us seems to have a minds of its own and pulls […]
Categories: Game Theory & Design

Arkham Nights 2017 Coming Next Month

Tabletop Gaming News - 27 September 2017 - 12:00pm
Man, I can’t wait for October. It’s probably my favorite month (even though my favorite holiday, by far, is in November). There’s just so many things I love about that month, mostly having to do with Autumn being in full swing. Another reason to love October, if you’re in Minnesota, anyway, is that’s when Arkham […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 27 September 2017 - 11:00am
The work week continues along. We’ve made it halfway through. And I’m expecting a new set of dice in the mail today (You can never have too many dice). So you know I’m in a good mood. I’ve also got a hankering for some bite-sized gaming stories. Good thing that’s just what we’ve got here. […]
Categories: Game Theory & Design

Fortnite's free-to-play battle royale mode sees 1M day-one players

Social/Online Games - Gamasutra - 27 September 2017 - 10:45am

The free-to-play game mode is a new variant for Epic Games' fort building fighter Fortnite but, unlike the original, the Battle Royal mode is being offered to players for free. ...

Categories: Game Theory & Design

Junk Spirit Games Running Tyler Sigman’s Crows Kickstarter

Tabletop Gaming News - 27 September 2017 - 10:00am
Junk Spirit Games is running a Kickstarter to create a new edition of Tyler Sigman’s Crows. Set in the world of Tessandor, the crows have, for some reason, started to give off mana, vital for spellcasters to weave their craft. As such, all the different wizards and sorcerers of the land are looking to entice […]
Categories: Game Theory & Design

Ben's SEO Blog: Is Your Drupal Website Antisocial?

Planet Drupal - 27 September 2017 - 9:06am

Social media needs to be a part of your search engine optimization strategy. While the level of involvement in social media can be determined by your market and your customers, ignoring social media can no longer be an option. Smart Drupal SEO strategies include building authority in social media channels.

Search engine algorithms for social media vary

Google has stated clearly that social signals such as the number of Facebook likes and Twitter followers are not factored into Google’s search algorithm. To Google, each individual tweet or Facebook post is considered a web page on its own. On the other hand, Bing says that it does look at the social authority of a user. “We look at how many people you follow, how many follow you, and this can add a little weight to a listing in... Read the full article: Is Your Drupal Website Antisocial?

Categories: Drupal

Baker Street: Strange Cases and Hood: Beyond the Forest Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 9:00am
Fearlight Games is looking to be efficient with their Kickstarters. They have one going for both a new set of cases for their Baker Street RPG. It’s also got a new set of adventures for Hood: Swashbuckling Adventures in Sherwood. So whether you want to hit the mean streets of London in a trenchcoat and […]
Categories: Game Theory & Design

Pass or Dare Card Game Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 8:00am
From what I’ve been told, occasionally people will get together at things called “parties.” And while at these “parties,” people will play games (I know what games are. It’s just this “parties” thing I’m not certain about). There’s even games specifically designed to be played at parties. One such game is Pass or Dare. This […]
Categories: Game Theory & Design

XBLIG dies on Friday - by John Szczepaniak

Gamasutra.com Blogs - 27 September 2017 - 7:56am
On Friday 29 September 2017 no one on Earth will be able to buy anything on Xbox Live Indie Games. Here are the facts...
Categories: Game Theory & Design

Drupal blog: State of Drupal presentation (September 2017)

Planet Drupal - 27 September 2017 - 7:33am

This blog has been re-posted with permission from Dries Buytaert's blog. Please leave your comments on the original post.

Yesterday, I shared my State of Drupal presentation at DrupalCon Vienna. In addition to sharing my slides, I wanted to provide some more detail on how Drupal is evolving, who Drupal is for, and what I believe we should focus on.

Drupal is growing and changing

I started my keynote by explaining that Drupal is growing. Over the past year, we've witnessed a rise in community engagement, which has strengthened Drupal 8 adoption.

This is supported by the 2017 Drupal Business Survey; after surveying 239 executives from Drupal agencies, we can see that Drupal 8 has become the defacto release for them and that most of the Drupal businesses report to be growing.

While the transition from Drupal 7 to Drupal 8 is not complete, Drupal 8's innovation continues to accelerate. We've seen the contributed modules ecosystem mature; in the past year, the number of stable modules has more than doubled. Additionally, there are over 4,000 modules in development.

In addition to growth, both the vendor and technology landscapes around Drupal are changing. In my keynote, I noted three primary shifts in the vendor landscape. Single blogs, portfolio sites and brochure sites, which represent the low end of the market, are best served by SaaS tools. On the other side of the spectrum, a majority of enterprise vendors are moving beyond content management into larger marketing suites. Finally, the headless CMS market segment is growing rapidly, with some vendors growing at a rate of 500% year over year.

There are also significant changes in the technology landscape surrounding Drupal, as a rising number of Drupal agencies have also started using modern JavaScript technologies. For example, more than 50% of Drupal agencies are also using Node.js to support the needs of their customers.

While evolving vendor and technology landscapes present many opportunities for Drupal, it can also introduce uncertainty. After listening to many people in the Drupal community, it's clear that all these market and technology trends, combined with the long development and adoption cycle of Drupal 8, has left some wondering what this all means for Drupal, and by extension also for them.

Drupal is no longer for simple sites

Over the past year, I've explained why I believe Drupal is for ambitious digital experiences, in both my DrupalCon Baltimore keynote and on my blog. However, I think it would be valuable to provide more detail on what I mean by "ambitious digital experiences". It's important that we all understand who Drupal is for, because it drives our strategy, which in turn allows us to focus our efforts.

Today, I believe that Drupal is no longer for simple sites. Instead, Drupal's sweetspot is sites or digital experiences that require a certain level of customization or flexibility — something I refer to as "richness".

Ambitious is much more than just enterprise

This distinction is important because I often find that the term "ambitious" becomes conflated with "enterprise". While I agree that Drupal is a great fit for the enterprise, I personally never loved that categorization. It's not just large organizations that use Drupal. Individuals, small startups, universities, museums and nonprofits can be equally ambitious in what they'd like to accomplish and Drupal can be an incredible solution for them.

An example of this could be a small business that manages 50 rental properties. While they don't have a lot of traffic (reach), they require integrations with an e-commerce system, a booking system, and a customer support tool to support their business. Their allotted budget is $50,000 or less. This company would not be considered an enterprise business; however, Drupal would be a great fit for this use case. In many ways, the "non-enterprise ambitious digital experiences" represent the majority of the Drupal ecosystem. As I made clear in my presentation, we don't want to leave those behind.

Addressing the needs of smaller organizations

The Drupal ecosystem majority are organizations with sites that require medium-to-high richness, which SaaS builders cannot support. However, they also don't need to scale at the level of enterprise companies. As the Drupal community continues to consider how we can best support this majority, a lot of smaller Drupal agencies and end-users have pointed out that they would benefit from the following two things:

  1. Powerful site building tools. They want easy-to-use site building tools that are simple to learn, and don't require dozens of contributed modules to be installed and configured. They would also prefer to avoid writing a lot of custom code because their clients have smaller budgets. Great examples of tools that would improve site building are Drupal's upcoming layout builder, workspaces and media library. To make some of Drupal's own administrative UIs more powerful and easier to use, I proposed that we add a modern JavaScript to core.
  2. Easier updates and maintenance. While each Drupal 8 site benefits from continuous innovation, it also needs to be updated more often. The new Drupal 8 release cycle has monthly patch releases and 6-month minor releases. In addition, organizations have to juggle ad-hoc updates from contributed modules. In addition, site updates has often become more complex because our dependency on third-party libraries and because not everyone can use Composer. Many smaller users and agencies would benefit tremendously from auto-updates because maintaining and updating their Drupal 8 sites can be too manual, too complex and too expensive.

The good news is that we have made progress in both improving site builder tools and simplifying updates and maintenance. Keep an eye on future blog posts about these topics. In the meantime, you can watch a recording of my keynote (starting at 22:10), or you can download a copy of my slides (56 MB).

State of Drupal keynote, DrupalCon Vienna from Dries Buytaert State of Drupal keynote, DrupalCon Vienna from Dries Buytaert
Categories: Drupal

Moving away from GitFlow - by Niklas Gray

Gamasutra.com Blogs - 27 September 2017 - 7:28am
Discusses the different source control practices I've used in the past and why I've decided to move from GitFlow to trunk-based development.
Categories: Game Theory & Design

Launching Hive Jump on Wii U - Why Didn't We "Switch"? - by Matt Raithel

Gamasutra.com Blogs - 27 September 2017 - 7:24am
Why would Graphite Lab still launch Hive Jump on the Wii U with the Switch already making headlines?
Categories: Game Theory & Design

Postmortem of my first Indie Game - by Attilio Carotenuto

Gamasutra.com Blogs - 27 September 2017 - 7:23am
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.
Categories: Game Theory & Design

Steamworld Dig 2 trailer-first commentary - by M. Joshua Cauller

Gamasutra.com Blogs - 27 September 2017 - 7:19am
The Steamworld games have some of my all-time favorite trailers. So I recorded my immediate reactions to the launch trailer, provide some trailer takeaways, and then show how much I love the game's core loop.
Categories: Game Theory & Design

Avoiding the avoidable: Why 'optional' queer content isn't solving the diversity problem (and how to fix this) - by Alayna Cole

Gamasutra.com Blogs - 27 September 2017 - 7:12am
If a developer wants to incorporate diverse perspectives in their game, sometimes they don't know where to start. This post gives actionable tips for including characters with diverse sexualities in your game, and explains why this is important.
Categories: Game Theory & Design

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