Newsfeeds

Oscar’s Hot Night Out Card Game Now Available

Tabletop Gaming News - 4 October 2017 - 12:00pm
Just about any group of friends has come up with names for situations they’ve been in. You know, semi-vague sayings that hint at what happened, but don’t really give it all away. Many are rife with innuendo. Well, Oscar’s Hot Night Out is a game designed to help you come up with names for crazy, […]
Categories: Game Theory & Design

Blackbaud SKY API

New Drupal Modules - 4 October 2017 - 11:42am

This module is for connecting via OAuth to the Blackbaud SKY API

Drupal 8

Once the client I built this for upgrades to D8, I will make a version then. Unless someone else wants to do it in the interim!

Drupal 7

This module require Composer Manager & Xautoload (version >5.0).

Categories: Drupal

Teleoperating robots with virtual reality: Making it easier for factory workers to telecommute

Virtual Reality - Science Daily - 4 October 2017 - 11:27am
Many manufacturing jobs require a physical presence to operate machinery. But what if such jobs could be done remotely? Researchers have now presented a virtual-reality (VR) system that lets you teleoperate a robot using an Oculus Rift headset.
Categories: Virtual Reality

aleksip.net: Values, community and technological choices

Planet Drupal - 4 October 2017 - 11:10am
Drupal needs to adopt a JavaScript framework for its administrative interfaces. The selection of this framework is an important decision, which should not be based on just technical merits or popularity. Drupal has been an open source project and a community for over 17 years, and when we make decisions like this, our values should weigh more than what is the hottest JavaScript framework at the moment.
Categories: Drupal

Midweek Snippets

Tabletop Gaming News - 4 October 2017 - 11:00am
It’s halfway over. The work week is about half-done for most of us. With any luck, you’re looking forward to a weekend of gaming. I might be doing some of that. But I can guarantee that I’ll be doing some baking. Actually, that’ll start tomorrow. We’re having a chili and dessert cook-off here at the […]
Categories: Game Theory & Design

Free-to-play Fortnite: Battle Royale saw 7M players its first week

Social/Online Games - Gamasutra - 4 October 2017 - 10:29am

Epic Games says that its PUBG-like Fortnite: Battle Royale has passed 7 million players at the close of its first week out in the world. ...

Categories: Game Theory & Design

Star Trek Adventures Quickstart

New RPG Product Reviews - 4 October 2017 - 10:22am
Publisher: Modiphius
Rating: 5
After a couple of pages advertising assorted Star Trek miniatures, the full rules and other accessories, we get to Chapter 1: Quickstart Rules. This consists of an introduction, basic operations and combat. The introduction provides brief basic details of what the game is about and what you need to play it, then there's a run-through of how a character is described in terms of attributes, skills and so on, and how these are used in play. There's a lot packed in, and as well as providing the detail you need to run the Quickstart could make a good introduction for new players joining an existing game. Finally, there's sufficient information for running a brawl. The concentration is on person-on-person combat, but there's a nice sketch of a Galaxy-class starship showing where all the weapons are located.

Chapter 2: Away Mission 'Signals' contains a short adventure. Apparently a small vessel, a runabout, has gone missing whilst investigating a mysterious signal emanating from the Carina Nebula, and the party's starship has been tasked to investigate. Finding a planet, the characters are beamed down to the surface as an away party, and that's when the fun begins... settlers and Romulans provide opposition, and there's the source of that signal to sort out as well. The notes are full of advice for the first-time GM, explaining how to use the rules to best effect throughout.

Finally, six pregenerated characters are provided: first officer, science officer, medic, engineer, a bridge officer, and the security chief. Amongst this we have a Vulcan, an Andorian and a Trill. Quite a bit of variety for the players to try out.

This presents a good introduction to an excellent interpretation of Star Trek as a role-playing game, with an adventure that captures the spirit of the show well. The illustrations and style of the whole thing suggests The New Era, but it would adapt reasonably to a different era if you insist. It certainly leaves you wanting to play some more of this game!
Categories: Game Theory & Design

SULA Calculator

New Drupal Modules - 4 October 2017 - 10:02am
Categories: Drupal

Green Fairy Studios LLC Releases Lygari! Card Game

Tabletop Gaming News - 4 October 2017 - 10:00am
We’ve all told tall tales from our past. It was really a $5 bill and not a $100 you found that one time on the ground. The fish you caught was only 2lbs and not 10lbs. You only defeated 3 frost giants and not 16. You know how it goes. But sometimes you might be […]
Categories: Game Theory & Design

Last Call Media: Introducing Mannequin

Planet Drupal - 4 October 2017 - 9:21am
Introducing Mannequin Rob Wed, 10/04/2017 - 12:21

Today, we’re excited to announce the first stable version of our new Component Theming tool, Mannequin. We’ve been working on this for months now, and couldn’t be happier with the progress we’ve made.

Categories: Drupal

NecroMech Dieselpunk RPG Releases Version 1.2 Playtest

Tabletop Gaming News - 4 October 2017 - 9:00am
These days, the world of the digital and tabletop are blending together more and more. You’ve got board games that have apps that not only help run them, but are vital to the play experience. Well, Alchimie Inc. is blending technology and umm… non-technology in NecroMech, their upcoming Dieselpunk RPG. They’ve recently released the latest […]
Categories: Game Theory & Design

Commerce MANGOPAY Direct PayIn

New Drupal Modules - 4 October 2017 - 8:05am
Categories: Drupal

Mini Gangs Skirmish Game Up On Kickstarter

Tabletop Gaming News - 4 October 2017 - 8:00am
Ramshackle Games is looking to bring a new set of rules to your tabletops. It’s called Mini Gangs and, as one would expect, it puts you in charge of your own post-apocalyptic gang. It’s designed to be quick to play, without lots of charts and rules, in three different rules tiers, depending on how in-depth […]
Categories: Game Theory & Design

drunomics: DrupalCon Vienna 2017 Recap

Planet Drupal - 4 October 2017 - 7:53am

Three days of sessions, discussions and meetings, one day for community, businesses, publishers and practices, and another day of code sprints - Drupalcon Vienna was a blast! It was very special experience for all our team members to have Drupalcon in town and we are proud to be among the supports of the event.


DrupalCon Vienna 2017 Sponsor

Here is a summary of our take-aways of the con:

Headless Drupal

One of the most discussed topics on DrupalCon Vienna was the idea of a headless CMS combined with a completely decoupled frontend. This way Drupal could not only serve as backend for a single website but as centralized data deliverer for applications of all kinds of devices. Combined with powerful JavaScript frameworks, like Angular or React, Drupal sites keep pace in the insanely fast changing world of web applications. Therefore Drupal should no longer be seen as an "all-inclusive"-CMS solution but as a single part in a modern Web-infrastructure and can return to its core strengths: Managing content.

As an example of how such a modern infrastructure could look like, kurier.at gave an insight of their system.


Adam Zielinski (CTO Telekurier Online Medien GmbH), © Amazee Labs

For further reading:

Contenta - API distribution
API-first initiative
Session: Headless, stateless, DB-less: how Kurier.at is transforming digital production with Drupal, NodeJS and Platform.sh

Accessibility

Andrew Macpherson, Théodore Biadala and Kristen Pol are part of the core accessibility team and it's always interesting to see what Drupal has achieved in all those years adressing persons with disabilities. The team briefly talked about some components of accessibility and the recent core accessibility improvements and what challenges they are facing. They gave half of their time room for discussions, which was very enlighning and informative. For instance automated testing can only cover around 40% of all accessibility issues. To get reliable test results many testss need to be done by real persons.

Another highly interesting, mind opening talk by Everett Zufelt was about how even little changes to the code can have a huge impact on a site's accessibility. Bringing in just a little more structure and semantic by using a wide variety of the available HTML5 tags, instead of just using <div> and <span>, is a big step forward for people depending on screen readers. The presentation also featured a list of good and bad examples which obstacles can be found and how most of them can be easiliy eliminated.


Andrew Macpherson, Théodore Biadala, Kristen Pol, © Amazee Labs

For further reading:

Session: JavaScript and Accessibility: Don't Blame the Language
Session: Core Accessibility: How are we doing, and what can we do better?
NYPL Design Toolkit
Manuel Matuzovic: Writing CSS with Accessibility in Mind

eleven Administration Theme

The current administration theme in Drupal 8 looks nearly the same as in Drupal 7. No large improvements have been made in Drupal 8. Although there is an initiative starting on developing a new administration them (with React) this approach will take some time before it will be part of Drupal core. However, there is already a modern administration theme on the way: eleven.

The eleven Administration Theme should be a modern way of how an administration should look like and behave with CSS variables, CSS grid and other CSS techniques supported in most modern browsers. As this is not intended for a wider audience and addresses solely administrators and editors backward compatibility with older browsers is not implemented.

There is also an own subchannel in the Drupal slack channel for the eleven theme.


Morten Birch, © Amazee Labs

For further reading:

Session: Admin Theming & design for a modern Drupal 8
BoF: Admin theme eleven
Drupal 8 Admin Theme: Eleven

UI Patterns

With UI Patterns it should be easy to get rid of the templates folder in the theme and connect the display of a field to a template in the administration backend directly. Advantages are a better overview and less Twig files.

For further reading:
Session: Introducing the UI Patterns module: use atomic UI components everywhere in Drupal 8
Drupal module: UI pattern

Landing Pages and Layouts

The Thunder team organized a BoF about "Landing Pages and Layouts" which lead to an interesting discussion on how layouts can be implemented in Drupal, as well as the tools & modules needed for editors to be able to have the necessary "content blocks" available for building good landing pages.
During the keynote, Dries has shown a demo of the new Layout Builder, which is currently worked on for inclusion in Drupal 8.5. As Tim Plunkett noted there will be an upgrade path of panelizer to the new layout builder in core, so panelizer can be considered a future-proof solution for layouts right now.


Driesnote at DrupalCon Vienna 2017, © Amazee Labs

For further reading:
BoF: Landing Pages and Layouts
Drupal Thunder Issue: Landing Pages and Layouts
Drupal Core ideas: Add a Layout Builder to core
Drupal Issue: Implementation issue for Layout Builder

Amazee.io: lagoon

Amazee.io demo-ed lagoon, their fully open-source docker production system. It's powered by docker compose, kubernetes and openshift and nice CLI and UI tools are planned for it. This and the branch-ed based auto-creation of new environments make it an interesting development that could be the base for the next version of our in-house docker CI system, which is able to create test-sites per feature-branch including initialized content. Amazing stuff! ;)

For further reading:
Introducing Lagoon, amazee.io’s fully open source Docker in Production system

Categories: Drupal

Mediacurrent: Re-Learning Accessibility for a Decoupled Front End

Planet Drupal - 4 October 2017 - 7:45am

Recently I was lucky enough to catch a workshop by Brian Sinclair entitled 'Accessibility: The Basics and Beyond'.  The workshop was part of the DinosaurJS conference in Denver CO.

As part of the accessibility group at Mediacurrent ,I was excited to see the issue being addressed at a javascript conference.

Categories: Drupal

Elfsight Pricing Table

New Drupal Modules - 4 October 2017 - 7:13am

Pricing tables play a crucial role in helping your website’s visitors visualize and compare the different features your pricing plans offer. Online shoppers are pickier than real-life ones and they do more research before making a purchase. With this in mind, you need to make use of every possible advantage to make your profits grow. Pricing Table apps are an extra incentive to make buyers act, so choosing the right one can generate improved conversion rates.

Categories: Drupal

Fantasy Flight Games Posts New Blood Bound Preview

Tabletop Gaming News - 4 October 2017 - 7:00am
When vampire clans fight, things can get really, really messy in a hurry. When the Gargoyle and Phoenix clans clashed, it nearly wrecked them both. This caused the Secret Order to realize that having hidden Inquisitors in the various clans, tasked with keeping their numbers in check, was a good idea. And if the Inquisitors […]
Categories: Game Theory & Design

The Never Before Revealed Secret of the World&#039;s Fastest Woman Can Help us Make Better Games - by Ramin Shokrizade

Gamasutra.com Blogs - 4 October 2017 - 6:54am
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Categories: Game Theory & Design

High End, Low Rez - by Ryan Davis

Gamasutra.com Blogs - 4 October 2017 - 6:38am
Strong designs include strong limits. 30 minute talk explaining how uncomfortable limits from the 80's can have a focusing effect on your game's design, look, gameplay, and marketability without sacrificing modern gamefeel.
Categories: Game Theory & Design

Work in the Game Industry Without Being an artist, designer or programmer - by Jasmine Greene

Gamasutra.com Blogs - 4 October 2017 - 6:37am
Many people think the only way to work in the game industry is to be a programmer, artist, composer or game designer. Luckily, you can still work in the industry outside of these fields!
Categories: Game Theory & Design

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