Newsfeeds

CKEditor Foundation

New Drupal Modules - 3 January 2018 - 1:14pm

This module adds Zurb Foundation widgets to CKEditor. This allows creating functional pieces of content directly inside the CKEditor WYSIWYG.

Categories: Drupal

The Ion Age Posts January Preview

Tabletop Gaming News - 3 January 2018 - 1:00pm
Oh, if only I could predict the future. That’d be so nice, to know where all the world is headed. But alas, I cannot tell the future. Same with most people. Well, the folks over at The Ion Age are making it easy for you. They’re letting you know what their plans for January are, […]
Categories: Game Theory & Design

Mr Lister

New Drupal Modules - 3 January 2018 - 12:13pm

Mr Lister is a field formatter for displaying multi-valued text fields in UL, OL, CSV, or sentence-based list formats.

Categories: Drupal

Topiary Coming Next Week

Tabletop Gaming News - 3 January 2018 - 12:00pm
It’s cold out. Really cold out. And the Eastern US is bracing for a major storm, after which, some seriously cold air will come flooding in. But let’s not think about that. Let’s think about a well-tended garden and some topiary bushes, instead. That sounds much better. Well, in one week, you’ll get some help […]
Categories: Game Theory & Design

Group Workflow Integration

New Drupal Modules - 3 January 2018 - 11:20am

This module is a bridge between the group module, the group content submodule and the Workflow module. More specifically, it creates group permissions to be able to access the workflow tab on pieces of content that relate to a group. This is important as site administrators may desire to be restrict access relative to workflow for content in one group and not another.

Categories: Drupal

Midweek Snippets

Tabletop Gaming News - 3 January 2018 - 11:00am
Gee. Halfway through the week already? It’s just flying on by. But such is the case, apparently. Man, maybe the whole year will go by this quick. What? It’s 2145 already? … oh, wait, no it’s not. Damn. I guess we’ll just munch on these bite-sized gaming stories as we wait for 2145 to get […]
Categories: Game Theory & Design

Old School Tactical Volume II: West Front 1944-45 Now Available Digitally

Tabletop Gaming News - 3 January 2018 - 10:00am
Flying Pig is pleased to expand their Old School Tactical game with a new book of units. Volume II takes players to the Western Front during the years 1944 and 1945. It features all manner of American and German units that partook in late-war actions all across the plains of Europe. You can download your […]
Categories: Game Theory & Design

River Horse Previews Vasilek The Knight For The Highlander Board Game

Tabletop Gaming News - 3 January 2018 - 9:00am
As an Immortal, there’s two ways you can go about trying to be the last one. You can hermit yourself away in some remote place, practicing your swordplay continually, just in case anyone finds you, but hoping that they don’t. Or, you just run around beheading anyone and everyone you come across, just in case. […]
Categories: Game Theory & Design

Modiphius Posts New John Carter Preview

Tabletop Gaming News - 3 January 2018 - 8:00am
January is looking like it’s going to be a month just chock full of Kickstarter campaigns. And Modiphius is tossing their hat into that ring with their upcoming John Carter of Mars campaign. In this preview, they give us a look at the miniature for Sab Than. After Santa Claus, he’s the next biggest threat […]
Categories: Game Theory & Design

Extra Loops - Donkey Kong Country - by Donald Kooiker

Gamasutra.com Blogs - 3 January 2018 - 7:59am
Everyone knows that the more cycles you can put your game through the better it will become. But in almost all cases, you run out of loops! In this post I wanted to give Donkey Kong Country some extra loops, and see what could be improved.
Categories: Game Theory & Design

The Tutorial Two Step - by Harold Bowman-Trayford

Gamasutra.com Blogs - 3 January 2018 - 7:58am
A brief discussion on software development tutorials and two ways to make them better.
Categories: Game Theory & Design

Carryable Torches in Unity Without Shaders - by Max Clark

Gamasutra.com Blogs - 3 January 2018 - 7:56am
Tutorial for using Unity's SpriteMask component to provide dynamic lighting in a 2D, sprite-based world. In my game, it allows multiple players to hold torches while moving.
Categories: Game Theory & Design

What Does 2018 Hold for the Art and Business of Gaming? - by Andrew Heikkila

Gamasutra.com Blogs - 3 January 2018 - 7:43am
A lot happened last year. Virtual reality (VR) became much more accessible, and the Nintendo Switch proved that mobile is definitely popular — and there’s plenty more to come. Here are a couple of my predictions for gaming in 2018.
Categories: Game Theory & Design

Game-Wisdom's Best of 2017 List - by Josh Bycer

Gamasutra.com Blogs - 3 January 2018 - 7:43am
2017 was an amazing year for video games, and I wanted to share with everyone my personal top 10 of the year.
Categories: Game Theory & Design

Building a Recommender System for Destiny Players - by anders drachen

Gamasutra.com Blogs - 3 January 2018 - 7:35am
Analytical systems designed to help players learn and improve can have a huge impact on games in the future, not the least in esports. Here we present the process behind building a recommender system for Destiny players.
Categories: Game Theory & Design

The Maturing Mobile Market: Learning the art of Games as Service - by Lauri Lukka

Gamasutra.com Blogs - 3 January 2018 - 7:34am
This two-part series explores the contemporary practices in mobile game development by interviewing nine Finnish mobile game studios.
Categories: Game Theory & Design

The Online Marketing Strategy of Online Games - by Robert Thomas

Gamasutra.com Blogs - 3 January 2018 - 7:34am
Just what does "free money" indicate in online computer games? Exactly why do they give away cash and most of all could it be the real deal?
Categories: Game Theory & Design

Four Common Ways App Publishers Are Leaving Money on the Table - by Benjamin Chen

Gamasutra.com Blogs - 3 January 2018 - 7:34am
Most freemium game developers live in constant fear of leaving money on the table. Here are the four most common ways that F2P app developers are failing to monetize users appropriately, and what they can do to fix it.
Categories: Game Theory & Design

WizKids Posts New Thor Dice Masters Preview

Tabletop Gaming News - 3 January 2018 - 7:00am
The Dice Masters train keeps rolling along. The game is going to be getting a new set soon based on one of the popular Marvel Avengers characters. It’s Thor, god of thunder (and rock and roooooooll!!). But he’s hardly the only character coming in the set. Who else can you expect to see? Well, check […]
Categories: Game Theory & Design

Fantasy Flight Posts New Omens of the Pharaoh Preview

Tabletop Gaming News - 3 January 2018 - 6:00am
Knowledge is power. That’s been known for quite some time (and thus, has been powerful for quite some time). Knowledge of one’s enemy in a conflict can certainly make the going easier. And when the enemy is an ageless deity looking to destroy the Earth, yeah, you might want to know what you’re going up […]
Categories: Game Theory & Design

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