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The Meeple Like Us Top Ten Best Board Games, 2017 Edition! - by Michael Heron

Gamasutra.com Blogs - 27 December 2017 - 6:41am
This is the Meeple Like Us take on the best board games in 2017.
Categories: Game Theory & Design

Fantasy Flight Announces Omens of the Pharaoh Expansion for Elder Sign

Tabletop Gaming News - 27 December 2017 - 6:00am
Once again, the true evil in the world rears its ugly head. I, of course, am referring to… Ancient Egypt! *Imperial March plays over scene of the pyramids* That’s where you’ll be headed (well, Egypt, anyway, not necessarily the “ancient” part) in Omens of the Pharaoh, a new expansion coming for Elder Sign. It would […]
Categories: Game Theory & Design

JW Player Video Block

New Drupal Modules - 27 December 2017 - 4:33am

Description
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This module provide easy integration of Jw Player video on drupal website.
This module supports features available in jw8.
This modules also check for expiration time of video before rendring on page itself.
It provides facility to create 10 Jw player video block (configurable in module file).
each block could be configured differently for different video script.

Categories: Drupal

Access Arguments List

New Drupal Modules - 27 December 2017 - 4:17am

This is a simple module to make developer's life easier, it adds the "access argument" parameter to each permission row in admin permissions page ( admin/people/permissions ).

So, developer can copy and use it in custom modules hooks and functions e.g. hook_menu() and user_access().

Example to use in hook_menu():

Categories: Drupal

The Big Impact of Little (Crappy) Crafts

Gnome Stew - 27 December 2017 - 2:50am

Today’s guest post is by Tomcollectice, and talks about how game crafting doesn’t have to be phenomenal artistry to be effective at the table. – Steady Hands John

Every Sunday before I game I find myself loading my car with this:

  • And a backpack full of books and notes and stuff.
  • Plus any food or snacks I feel like bringing.

Every week I arrive to my friendly gaggle of murder hobos loaded down like a hobo myself. I suppose its only fitting. This probably sounds like a pain, but I just haven’t figured out a better way to transport 80-ish modular dungeon tiles, 6 hill pieces, about a dozen cave pieces, various scatter pieces, stalagmite (stalactite? I always forget which is which), and the myriad stairs, tables, chairs (yes, chairs, in scale), beds, tents, doors, treasure chests, spell templates, one teeny tiny camp fire, and an actual bag of rocks.

I blame this man. And this one. And this one. And probably this one too. There are others. They’re all blame-worthy as well. And here’s the punchline: I’m a really, really crappy artist.

This should come as good news to anyone who’s labeled themselves “non-artistic”. Seriously, I can barely handle stick figures. Or straight lines. Or even measurements. And somehow I’m carting around Murder Hobo Magic Fun Time Land every Sunday. If my crusty punk ass can do this, trust me, you can too. And that’s because of the other good news: if you think you’re bad at art stuff, you are probably wrong.

I’m the first person to point and laugh at my theater degree, but something my artsy fartsy education instilled in me was an evangelical faith that everyone has a bit of art in them. Crafting is probably the best proof I have of this fact. And as obnoxious as I find it when my brethren wax philosophical about art like it were The Force, it is here where I start to see their point. Five years after my first effort turning frozen pizza packaging into a wizard’s tower, this little hobby within a hobby is impacting my life in unexpectedly large ways.

One of my favorite things about tabletop gaming is its ability to bring people together. It’s always brought to mind images of telling stories around a fire. Crafting only compounds this feeling. And quite frankly, this happens even if you feel like you’ve made total crap. This even happens when you try to make total crap! Calling upon all the best talent available to any toddler of moderately average intelligence, I once farted out something vaguely giant-like because I found myself needing an impromptu giant mini. And by mini, I mean “sharpie scribble sized to scale”. I might be biased. But something about it makes me smile. It made my players smile, too, which is all that matters. It made the game more fun.

Beware: the mighty scribble of doom and death and more doom!!

That fun is why you find yourself cutting organic egg cartons into endless rock-like shapes, or scoping out dollar general cardboard dumpsters like you’re prospecting, or making a point of ordering hot wings with your pizza because you need the foam clam shell to make rows of bricks. And something happens along the way: you get halfway decent. I don’t know when it happened, but my projects went from “good job, Timmy”, to “I guess those things could look like that”, to “holy crap, that looks like it’s on purpose”! And somehow, without noticing, I had become the patron saint of murder hobos, forming the world they murdered in from the giant plastic cases hauled across the various planes.

 Let me tell you what I told myself getting into this: little art leads to big art. And with that, something very important happened: I gave myself permission to suck.   And now that I had so much stuff, that stuff turned into the thing that caught people’s eye and brought them into the hobby. Bringing in new players is always a good thing, but this also includes people like my niece and nephew, and my stepson. My nephew received his players handbook, monster manual, and dungeon master’s guide with a polite, bewildered “thank you” when he opened them as gifts. After seeing the game played with tiles and crafts, he “gets it”, he’s totally into it, and he’s bringing friends over when we play. My stepson, this strange little human I find myself trying to raise without the over protective neurosis I apply to my cats, has grown a bit obsessed. He gives me teen angst and attitude if we can’t play. Which means I have a teenager that I am simultaneously responsible for and not related to wanting to spend time with me . . . for hours. He even asked me to show him how to make stuff. How does that even happen??

Let me tell you what I told myself getting into this: little art leads to big art. And with that, something very important happened: I gave myself permission to suck.  And I could not have chosen a better community in which to suck. I barely dip my toe in the online crafting universe, and I can already tell you it is one of the most friendly and supportive places on earth. Imagine a place where the internet actually lives up to its potential to be more than just a haven for stupid angry political rants and stupid angry ranting porn. Tabletop crafting online is that impossibly good and ideal place. It actually exists, and it is a land of glue guns, cardboard, and 50 cent Walmart paint.

So if any of you are watching crafting channels, or looking at my craptastic pictures, and wondering if this is something you can or should do, let me answer that for you now: yes and yes. I can’t promise any nerdy Hallmark moments, but I can tell you, emphatically, this is a rabbit hole you will enjoy falling into. I don’t presume to be an example to anyone, but in this case, I encourage any and all to be like me: suck. Suck hard. Suck a lot. Suck spectacularly.

Happy gaming. I should probably write the article Gnome Stew actually asked for now. In the meantime, feel free to share your thoughts below.

Categories: Game Theory & Design

Shareable session

New Drupal Modules - 27 December 2017 - 1:03am

Sharable session Module to save a user session and share the session.
This will define a block where you can assign it to any region. And this block will have a direct link to this pag
Allow sharing user session using an URL with a destination. Useful when testers want to report a bug and they will include this direct URL in the issue to allow developers to login directly and see the bug. Also, this will increase the testers awareness that the URL is important and very helpful.

Categories: Drupal

The RPGnet Interview: Steve Jackson, The Fantasy Trip

RPGNet - 27 December 2017 - 12:00am
About the return of a classic RPG!
Categories: Game Theory & Design

Create update user multi domain

New Drupal Modules - 26 December 2017 - 11:02pm
Categories: Drupal

Tandem's Drupal Blog: How To Stop An Intelligent Spambot

Planet Drupal - 26 December 2017 - 4:00pm
December 27, 2017 Most sites are susceptible to spam bot attacks regardless of what you may have installed. This little trick will aid in preventing bots from swarming your site. This article focuses primarily on stopping spammers via PHP and Drupal. However, the same principle can be applied to any language and CMS. What are Bots Spambots are...
Categories: Drupal

WeKnow: A first taste of Drupal theming using Pattern Lab

Planet Drupal - 26 December 2017 - 2:37pm
A first taste of Drupal theming using Pattern Lab

A few months ago I had the pleasure of starting a new journey in my professional career, joining the weKnow family. This was a natural step after collaborating in the last couple of years with Jesús and Enzo in open source projects like DrupalConsole. Right from the start, working to reach our projects’ milestones has been a really fun adventure, with lots of new knowledge and lessons learned along the way.

One of my first projects was leading the effort to rebuild weKnow’s new site. Most of you can probably relate to the fact that 'you are your toughest client', which is why we needed to strategize intensely before deciding on what approach to use, we treated this project as a functional prototype for the implementation of our new workflows in future projects with our clients and partners.

omers Tue, 12/26/2017 - 22:37
Categories: Drupal

Festivals & High Holy Days Sourcebook Available from Skirmisher Publishing

Tabletop Gaming News - 26 December 2017 - 1:00pm
Every culture is going to have its special days. Be it commemorating some great battle victory, or to mark the occasion in the life of their deities, there’s going to be various holidays. Well, Skirmisher Publishing is here to help you out as a GM, by giving you lists of various holidays that you can […]
Categories: Game Theory & Design

Warlord Games Taking Pre-Orders For Gangs of Rome

Tabletop Gaming News - 26 December 2017 - 12:00pm
The New Year will be here in less than a week. One of the new releases that’s been tarnering attention is Gangs of Rome, the new skirmish miniatures game set in… well… Rome. The once-great Roman Empire has decayed down to the point where various gangs are ruling the streets. The strongest gangs are able […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 26 December 2017 - 11:00am
I hope everyone out there had a good Christmas. With any luck, you got some new games and models. For those really fortunate, you’ve maybe got this week off. So while you’re assembling those figures and reading those rulebooks over, let’s give you some gaming podcasts to listen to as well. Or, if you are […]
Categories: Game Theory & Design

Anvil Eight Previews the Beetle For Aetherium

Tabletop Gaming News - 26 December 2017 - 10:00am
The Rhommox are not like any other faction that’s in Aetherium. These beast-like programs aren’t out for personal gain or some political agenda. They’re just looking to destroy. And within that horde, the Beetles are some of the biggest and toughest. They’re also able to make sure their disruption effects trigger automatically, certainly something to […]
Categories: Game Theory & Design

Mantic Games After-Holiday Sale Happening Now

Tabletop Gaming News - 26 December 2017 - 9:00am
So you just got some extra gaming funds via holiday cards. What should you spend it on? Well, you obviously want that money to stretch as far as possible, so why not check out what Mantic’s got on sale over in their webshop? Their Christmas Sale is going on now through the start of next […]
Categories: Game Theory & Design

Drutopia Fundraising

New Drupal Modules - 26 December 2017 - 8:53am

A tool to fundraise on one's own site.

Categories: Drupal

Privateer Press Previews Blindwater Army Box For Hordes

Tabletop Gaming News - 26 December 2017 - 8:00am
Born on the bayou! Born on the baaaaaaaaaaaaaayou! Born on the bayou! My favorite song from CCR, and arguably one of my favorite songs, it’s what pops into mind whenever I hear about the Blindwater army for Hordes. That also happens when I hear Amos Moses, but that’s not quite as rockin’ a tune. I’ve […]
Categories: Game Theory & Design

DrupalEasy: Drupal Career Online, Fall 2017 Graduates!

Planet Drupal - 26 December 2017 - 7:39am

We'd like to introduce the Fall, 2107 graduates of Drupal Career Online (DCO), DrupalEasy's exclusive 12-week, live online Drupal training program. This is our 11th graduating class and the first of our recently updated all Drupal 8 curriculum.

Class members include (from top, left):

  • Michael Anello (instructor)
  • Adrian Nolt
  • Lisa Streeter
  • Jared Nolt
  • John MacDonald
  • Steve Versteeg
  • Alona Kotliar
  • Evrim Campbell
  • Donald Sangster
  • Madeeha Kahn (not pictured)

While many of this semester's graduates have pre-existing full-time jobs, several are aspiring Drupal contractors and consultants, so if you're looking for a junior level Drupal developer or intern, don't hesitate to let us know

This semester's class included Drupal 7 site builders looking to learn Drupal 8 workflows and module development, a WordPress developer and a self-taught Drupal 8 developer looking to learn best practices, as well as several Drupal hobbyists looking to learn professional development techniques.

Our always-being-updated curriculum dropped support for Drupal 7 with this most recent class. The curriculum now teaches Drupal 8 best practices around using Composer to manage site codebases, Drupal Console for module development, and proper use of Drupal's settings.php and settings.local.php files. 

The next semester of Drupal Career Online begins March 26 - learn more about it.  

We're also offering our Mastering Professional Drupal Developer Workflows with Pantheon class starting February 27. This 6-week, 3 half-day per week, live online class is for those with previous Drupal development experience who are looking to learn professional Drupal 8 workflows focusing on Composer and Pantheon. In addition, there are dedicated lessons about Drupal information architecture, using Search API and Solr, and utilizing advanced Pantheon hosting features. 
 

Categories: Drupal

Creating rhythm games - by Konstantin Bulatov

Gamasutra.com Blogs - 26 December 2017 - 7:26am
Working with sound when creating rhythm games on the example of TERRORHYTHM game' development
Categories: Game Theory & Design

Let’s Build A Decentralized Game Economy Using Blockchains (Part 2) - by Paul Gadi

Gamasutra.com Blogs - 26 December 2017 - 7:23am
In Part 1 of this series we created the foundations of a decentralized game economy on the blockchain. If we’re going to start writing other contract code aside from the boilerplate ERC20 token though, it would be a good idea to set up a local environment
Categories: Game Theory & Design

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