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New Drupal Modules - 15 February 2018 - 5:36pm
Categories: Drupal

Agiledrop.com Blog: AGILEDROP: Time to move forward?

Planet Drupal - 15 February 2018 - 4:10pm
When is the right time to let it go and move forward? Yes, we are talking about migrating to Drupal 8 version. Drupal 8 was released in November 2015, so it has been more than two years now. No matter what kind of website you have, whether you have an online shop, small brochure website or an extensive and complex website, if its build on Drupal 6, it's almost urgent you move forward and upgrade it to Drupal 8. Why? The Drupal community no longer (officially) supports Drupal 6 since three months after Drupal 8 came out. That means that bugs are no longer getting fixed. Drupal 6 is simply long… READ MORE
Categories: Drupal

Osprey Games Announces Wildlands Miniatures Board Game

Tabletop Gaming News - 15 February 2018 - 3:00pm
Osprey Games is working on their first miniatures board game. It’s called Martin Wallace’s Wildlands (but everyone can play, not just him). Players will team up and compete against each-other, each team trying to reclaim the glory of what had been a mighty kingdom, but is now just the wildlands. Defeat enemy characters, gather resources, […]
Categories: Game Theory & Design

Game Nite Magazine Issue 21 Now Available

Tabletop Gaming News - 15 February 2018 - 2:00pm
When you want to fill up your day with gaming, a gaming magazine is hard to beat. Filled with great articles on all sorts of topics, they can keep you interested for hours. In this instance, it’s Game Nite magazine. Issue 21 is now available for your downloading and reading pleasure. It’s free, so there’s […]
Categories: Game Theory & Design

Acro Media: Drupal Commerce 2: How to Add and Modify Product Content

Planet Drupal - 15 February 2018 - 1:13pm

In part one  and two of this Acro Media Tech Talk video series, we covered how you set up a new product attribute and used rendered fields, in Drupal Commerce 2. Parts three and four then to set up a product variation type and a product type, both with custom fields. This completes our new product configuration.

In part five, the last of this series, we'll finally get to try out the new product! We'll add a product to the store as if we are a store administrators (end user) who is creating content. We'll try out all of the fields and properties we've configured, make a product, and view it on the site. Afterwards, we'll cover how an administrator can then go in and edit the product to make content changes.

This entire video series, parts one through five, show you how to set up a new product in Drupal Commerce 2, from start to finish. The video is captured using our Urban Hipster Commerce 2 demo site.

Its important to note that this video was recorded before the official 2.0 release of Drupal Commerce and so you may see a few small differences between this video and the official release now available.

Urban Hipster Commerce 2 Demo site

This video was created using the Urban Hipster Commerce 2 demo site. We've built this site to show the adaptability of the Drupal 8, Commerce 2 platform. Most of what you see is out-of-the-box functionality combined with expert configuration and theming.

More from Acro Media Drupal modules used in this video

Categories: Drupal

The Reckoners Board Game Up On Kickstarter

Tabletop Gaming News - 15 February 2018 - 1:00pm
It’s always cool when a bit of media you love gets turned into a game you can immerse yourself in. You get to join in with the actions and adventures of your favorite characters and do your own part to shape the world. That’s what you get in The Reckoners, a new cooperative board game […]
Categories: Game Theory & Design

Arcknight Running Patreon Campaign

Tabletop Gaming News - 15 February 2018 - 12:00pm
Patreon’s a crowdfunding source that more gaming companies are looking into. For a monthly pledge (basically, you could think of it as a subscription fee), you get access to special material and extras that may or may not be available to the general public down the line. In this instance, it’s Arcknight that’s got a […]
Categories: Game Theory & Design

New discount and price-based filters hit Steam Wishlists

Social/Online Games - Gamasutra - 15 February 2018 - 11:39am

The options let players sort their lists in new ways and give them filter to automatically hide titles based on price, discount, or release type. ...

Categories: Game Theory & Design

Opinion: Why there's no such thing as 'the game industry'

Social/Online Games - Gamasutra - 15 February 2018 - 11:06am

Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was. ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 15 February 2018 - 11:00am
Happy Cheap Candy Day! Quick! Before the stores swap out everything for Easter stuff, go grab yourself some red-tinted and heart-shaped boxes of goodies for less than you’d usually spend! And with the money you saved on that candy, you can go get yourself some new terrain for your gaming table. Today in the Terrain […]
Categories: Game Theory & Design

Entity tracker

New Drupal Modules - 15 February 2018 - 10:51am
Categories: Drupal

Chat app-maker Kakao secures $130M investment for its game business

Social/Online Games - Gamasutra - 15 February 2018 - 10:50am

The noted Chinese tech giant Tencent led the funding round, held just ahead of the game division's planned IPO. ...

Categories: Game Theory & Design

Contrib Team for Drupal Diversity & Inclusion

New Drupal Modules - 15 February 2018 - 10:19am

Learn more about the Drupal Diversity & Inclusion their Drupal.org project. We have begun our initial migration from the Github repository. This will take some time and is considered a work-in-progress.

Categories: Drupal

Way of the Fighter Now Available

Tabletop Gaming News - 15 February 2018 - 10:00am
If your Valentine’s day didn’t quite turn out like you’d hoped, I still hope it didn’t end up with you squaring off with an opponent, prepping your various martial arts moves in the attempt to knock the other fighter into unconsciousness… unless, of course, that was just you and your significant other playing some Way […]
Categories: Game Theory & Design

Commerce ML Starter

New Drupal Modules - 15 February 2018 - 9:16am

Drupal Commerce + 1C Starter Kit

Categories: Drupal

New Avanti Releases Available From Battlefront

Tabletop Gaming News - 15 February 2018 - 9:00am
As Battlefront points out in their post, February is already halfway done. We’re just motoring our way through. They’re certainly not sitting back and relaxing. They’ve got minis to release! And that’s just what they’re letting you know about, with new Avanti releases, as well as updates about Team Yankee and a reminder about the […]
Categories: Game Theory & Design

Mediacurrent: Accommodating Drupal In Your Components

Planet Drupal - 15 February 2018 - 8:44am

Last fall at BADCamp it was exciting to see that a component-driven approach to building Drupal 8 themes is becoming the standard. Many people are doing great things to advance this approach, including reducing duplication and simplifying data structures. In the day-long front end summit, and in many sessions and BOFs during BADCamp, great tips were shared for making the most of helper modules, such as the UI Patterns module, as well as techniques that make the most of Pattern Lab, KSS, and other front end systems.

Categories: Drupal

Aten Design Group: Using Sub-profiles and Build Tools to Start Your Next Drupal 8 Project

Planet Drupal - 15 February 2018 - 8:37am

In the past I’ve struggled with the decision of whether or not to start a new Drupal project with a distribution. Since Drupal 8 has evolved I’ve noticed the decision has shifted from whether or not to use one, to which one is the right fit. Two things that are fairly new to distributions are sub-profiles and build tools, both of which have influenced the way I approach a new Drupal project.

Sub-profiles

Sub-profiles are a relatively new thing. While there is still some work to be done in how to manage dependencies and deal with more complex inheritance, inheriting a profile is now possible and in many cases recommended. One example is Acquia's Lightning distribution. Lightning does a good job highlighting the wheels you should not be re-inventing, while also serving as an example of a parent and sub-profile to the well known OpenEDU distribution.

Acquia's article about sub-profiles covers a helpful list of questions to start with such as: Does your new Drupal 8 site need media support? Does it need layout support? As the project develops and matures, are you ready to support the changes that will happen in Drupal core with media and layout, or anything else? As of version 8.3, things like media and layout were only stable enough in contrib, and in 8.4 were only partially moved into core. As of 8.5 and 8.6, workflow, media and layout are planned to be moved into core and stable and will considerably change your site's architecture and implementation. So, with a sub-profile, the specifications for which modules to use and how to use them are now inherited, and not the responsibility of the sub-profile.

Build tools

The next thing to consider is how, or who, is actually building your profile. If you're not thinking about SaaS, (if you are, see Dries's article about making distributions commercially interesting), then you're really targeting developers. Since Drupal 8 development is now entirely composer based, you might want to checkout what profiles are already doing with composer. Here are some examples of composer.json configurations as well as open source tools that you can integrate with composer:

  • Composer scripts - https://github.com/acquia/lightning/blob/8.x-3.x/composer.json - script hooks, (like post-install, pre-install), auto class loading, dependency management, etc.
  • Robo task runner - https://github.com/consolidation/Robo - defines tasks in an auto-loaded PHP class RoboFile
  • Phing build tool - https://www.phing.info - define tasks with a build.xml
  • Testing - PHPUnit test helper methods and classes, as well as addon Behat features and commands
  • Starter content - this currently is just a hook_install script that installs a view with a header, but worth trying out and building on
  • TravisCI integration - with only a few modifications to an existing .travis.yml file you can setup continuous integration for your profile. The existing configuration already handles setting up your server, installing composer and configuring PHP, installing a local browser for testing, headless browser for testing (see composer hooks), installing and re-installing Drupal (see robo), running tests (see behat, phpunit), and development tools for moving files around in your local development environment.

Using a combination of sub-profiles with these build tools have made starting my new Drupal projects more efficient. There is a lot of helpful material out there to learn from, contribute to, and build on. Hopefully this gives you a great start to focusing your new Drupal projects as well.

Categories: Drupal

Blue Orange Giveaway Happening Now

Tabletop Gaming News - 15 February 2018 - 8:00am
Ok, so it’s actually the day after Valentine’s Day, but there were a lot of things going on yesterday and it was hard to keep up with all of them. One was the giveaway from Blue Orange and Board Game Revolution. However, it’s not too late to join! If you’d like a free copy of […]
Categories: Game Theory & Design

Entity Reports

New Drupal Modules - 15 February 2018 - 7:02am

The entity reports module provide users with insights about the structure of their entity types by placing reports on these in /admin/reports menu. It currently features:

1. Report about the field structure of all node types (bundles): field name, field machine name, description, cardinality and target entities.
2. Report about the field structure of all taxonomies and the list of terms
3. Downloadable report of each type above in JSON

Categories: Drupal

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