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Srijan Technologies: Hello, Drupal 8.7! We've Been Expecting You

Planet Drupal - 1 May 2019 - 5:25am

Web development has moved forward from writing websites by developing codes to a place where people can assemble the websites. And that is where the Drupal community is focusing on to advance - building assembled web experiences.

Drupal 8.7 releases today, on 1 May. It is in sync with that same roadmap (building assembled websites) providing enhanced customization, stable features, better UI and what not?

Here’s a quick and comprehensive guide for you to track what’s new in version 8.7 and how it paves the way for Drupal 9.

Categories: Drupal

The Indie Game Shelf: Prism

Gnome Stew - 1 May 2019 - 5:00am

The Indie Game Shelf: Prism

Welcome to The Indie Game Shelf! Each article in this series will highlight a different small press roleplaying game to showcase the wide variety of games available. Whether you’re a veteran gamer looking for something new or brand new to the hobby and wanting to explore what’s out there, I hope The Indie Game Shelf always holds something fun and new for you to enjoy!

Prism: An Aquatic World of Relationships and Intimacy

Prism by Whitney Marie Delaglio/Little Wish Productions is a diceless RPG designed for one GM and 1-4 players to explore character interactions, relationships, and conflict resolution in a mystical aquatic world. The setting of the Prism RPG is introduced in the free online comic Prism the Miracle (also from Little Wish Productions) and involves a variety of aquatic humanoid species, elemental magic, and a collection of deities responsible for the creation and oversight of the world. Both the game and the comic promote a sex-positive environment of exploration of emotional and physical intimacy, so that’s something to keep in mind when picking up and sharing this game; it is recommended for players of age 18 and older.

The Story

Stories in Prism will focus on the characters’ values, their relationships, and the obstacles they must overcome, often by working together. The game provides a setting backdrop and mechanics that support these story elements. Each player character (PC) in Prism hails from one of the six Realms of the setting, each being associated with a different color and one of the world’s deities. For example, the Gold Realm is headed by a descendant of the God of Life. A PC’s Realm gives them a cultural and ethical background, describing things that the Realm “values” and “resents,” which have both mechanical and narrative significance. Similarly, players also track mechanics for their characters’ Relationships, providing both mechanical and narrative fuel for the game’s stories. Relationships can be of any kind (platonic, sexual, familial, etc.), and they track on a negative-positive spectrum (from the character’s viewpoint) and are asymmetrical, meaning that one character can have a Negative Relationship to another character while the second character might have a Positive Relationship to the first.

The world described by Prism, besides being aquatically themed, includes many mystical elements that can be used to contribute to an interesting and emotional story. The six deities who created the world each have different personality traits and hold a strong influence over the inhabitants of this world. They have representatives who speak on their behalf, and the gods themselves still wander the world and are at least watching, and may even be moved from time to time to interfere. The people whose bodies die in the world of Prism leave behind Silhouettes, shadows of their souls, that remain active until they can find peace. The setting also features elemental magic and a dark contagion known as the Punishment, a magical infection that awakens destructive emotions in people and often causes them to be shunned by their communities.

The game explores themes of deep emotional involvement and intimacy, and the consent and safety of everyone at the table is of great import. The game begins with the “Tea Party,” a kind of pre-game session zero that includes not only character creation, but also group worldbuilding and game topic discussion. The GM and players are reminded of the importance of enthusiastic consent during this pre-game process, and the X-Card is explicitly mentioned as an important tool to use. While the game itself focuses on particular story elements, the overall plots of the stories are left to the group to decide, and much of that discussion takes place during the Tea Party.

The Game

Characters in Prism are created as a combination of several different types of background. The Realm, mentioned previously, ties the character to a culture and value system. The Template offers some insight into the role or nature of the character, including if they’ve been infected with the Punishment! Characters are rounded out by Family (species), Vocation, and a starting Relationship to another PC, and they are completed by rating the characters Skills, which have already been affected by the earlier choices made. For example, a PC may favor the Insight Skill for being from the Violet Realm and also favor the Etiquette Skill for choosing a Vocation of Diplomat; all other Skill ratings would be filled out at the end of character creation. The background choices made also assemble a collection of Traits and Talents for the PC, such as a PC from the Barbed Fish Family gaining a special Fish Form Trait or a PC using the Nocturnal Template receiving a Trait that grants them initiative in certain circumstances.

The game explores themes of deep emotional involvement and intimacy, and the consent and safety of everyone at the table is of great import. Share1Tweet1Reddit1EmailPrism is a diceless game. The core mechanism of task resolution is simply comparing a PC’s rating in a Skill against a static difficulty number with the difference between the two dictating success and whether the resolution includes a bonus or complication. This core, however, is surrounded by additional mechanics and modifiers that can tie the characters’ values and relationships to the resolution of every problem. Acting in accordance with the values outlined by a PC’s Realm can bestow Blessings or Curses which alter the rating of the PC’s Skills. In addition, the Relationship mechanics, due to their asymmetry, confer a variety of mechanical modifiers in different narrative situations. For example, in a two-way negative relationship, one PC could get a bonus while taking an action to show up the other, while a PC with a positive relationship to someone with a negative relationship to them could get a bonus to get the other character to notice them.

A spellcaster sings an Inferno spell of “Simple” difficulty — a torch-sized flame — and “Typical” difficulty — a flying fireball.

Besides tracking Relationship mechanics, players also track Physical Endurance and Emotional Endurance, giving physical combat and social strain equal mechanical footing. The magic system is also streamlined; magic “spells” simply describe an element or group of elements that can be controlled, and the actual effect of magic is just another type of action to take, governed by a specific Skill. The game is geared toward multi-session play, as Relationship ratings are changed between sessions based on what has transpired in the fiction.

It’s also worth pointing out that the artwork communicates much about the game, even mechanically. In most games, even the best artwork goes far enough to illustrate the setting and perhaps even convey a sense of the atmosphere of the fiction or even the tone of gameplay. All of this is accomplished in Prism, but it also takes the extra step of using artwork to communicate mechanical significance, as well, such as how to set the difficulty ratings for task resolution.

Character creation is neatly procedural, and the core mechanics of the game are quick and easy to learn. The complications for new players or GMs may be the specific situational triggers for individual PCs’ special Traits or the conditions dictated by Relationships, but players keeping their own characters’ Traits in mind will help keep things flowing. The pre-game Tea Party procedure definitely makes this game easy to pick up and play, since everyone can learn all they need to know during the character creation process, and everyone at the table gets to contribute to the setting of the game and goals of the stories. With immediate player buy-in and long-term play encouraged by Relationship mechanics, this game wants you and your group to take your time to explore these characters and their world.

The Shelf

Prism is currently available for purchase in print and PDF formats from DriveThruRPG, and don’t forget you can read the Prism the Miracle comic online for free. If you’re looking for other games with similar themes, you can check out Deep Love by Jason Morningstar/Bully Pulpit Games, a four-player game of deep-sea exploration and, in the words of the publisher, “a feel-good game about the complexity of love and sea monsters.” Although not published yet, if you’re looking for underwater settings and emotional exploration, keep an eye out for the upcoming Descent Into Midnight, a Powered by the Apocalypse game of underwater community, teamwork, and corruption. The game is still in development, but public playtest materials are available now from their website. I can’t mention RPGs with underwater settings without also mentioning Blue Planet from Biohazard Games, a detailed look at a whole underwater world for gaming and exploration. Finally, if your interests lean far into exploring character intimacy, I cannot recommend enough Star Crossed by Alex Roberts (also from Bully Pulpit Games), a two-player game of complicated love.

If you’ve got something on your shelf you want to recommend as well, let us know in the comments section below. Let’s fill our shelves together!

Categories: Game Theory & Design

What is “Live Support” and how does it fit into the ever-evolving video game industry? - by Mike Burghart

Gamasutra.com Blogs - 1 May 2019 - 2:30am
Customer Support, Quality Assurance and Community can work together with the right tools to provide a customer-centric approach to live support. Yes, it works for GaaS and unique titles supporting ongoing DLCs. This model can work without a PTR.
Categories: Game Theory & Design

Configurable Theme Libraries

New Drupal Modules - 1 May 2019 - 2:27am

This module provides a neat solution to define configurable theme libraries in
your THEME.info.yml file. These libraries can be enabled or disabled for a
given theme.

To make it work for your theme there are a few steps you should take:

Categories: Drupal

Can Realism in Games go too Far? - by Caleb Compton

Gamasutra.com Blogs - 1 May 2019 - 2:25am
New technology has allowed for unprecedented levels of realism in modern games. While this has undoubtedly led to some incredible games, it can also be detrimental. This article looks at when to use realism to help your game, and when it can hurt.
Categories: Game Theory & Design

The Design Pillars of Eco - by John Krajewski

Gamasutra.com Blogs - 1 May 2019 - 2:24am
This week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game. These are things that go way back to the beginning ideas of what Eco would be.
Categories: Game Theory & Design

Seven Standards: 1. Internal Code - by Ben Follington

Gamasutra.com Blogs - 1 May 2019 - 2:23am
Your effort and ethics should be something you believe in, not an external force that moves you, but an internal rule by which you measure all that you create.
Categories: Game Theory & Design

Drupal Association blog: DrupalCon Seattle 2019 Round Tables - Event Organizers

Planet Drupal - 1 May 2019 - 1:28am

Every year at DrupalCon, we aim to bring together people with a common interest who need to move a potential initiative forward or work together in other ways to help grow Drupal.

In Seattle, we brought together a room full of event organizers. This is the story of two hours locked in a room, deep in the heart of the Seattle Convention Center…

Invitees

Thomas Scola, Michael Miles, Karthik Kalimuthu, Jessica Dearie, April Sides, Aimee Decker, Aimee Degnan, Michael Hess, Kaleem Clarkson, Jesse Hofmann-Smith, Jared Stoneberg, Rick Hawkins, Michael Anello, Leslie Glynn, Dan Moriarty, Kevin Thull, Jeremy Rasmussen, Quincy Austin , Brian Gilbert, Dori Kelner, Suzanne Dergacheva, Gábor Hojtsy, Steven Hughes, Raul Solano, Owen Lansbury, Dane Rossenrode, Juan Pablo Novillo Requena, Stephanie Lüpold, Kazu Hodota, Baddy Sonja Breidert, Nick Switzer, Elli Ludwigson, Matthew Saunders, Kelly Albrecht, Narcisse Mbunzama, Shawn Duncan, Pat Gilbert, Oyekan Abiodun, Mark Casias, Darren Oh, Gregg Marshall, Anson Han, Raed Al-khurayji, Gaurav Mishra, Shadab Ashraf,, Hussain Abbas, Jordana Fung, Josef Dabernig, Tushar Thatikonda, and myself - Rachel Lawson.

If I have missed any of your names, I apologise. Please let me know and I will update. Thank you to all who attended and especially to Avi Schwab who volunteered to take notes.

Process

Some weeks before DrupalCon Seattle, I consulted with a number of people and devised a series of questions to pose to the room, to get the conversations started. I then divided the audience into groups and assigned each one of the questions, asking them to get together and prepare a five-minute “presentation” without recourse to audiovisual aids like a screen. I want to hear what they have to say, not look at fancy slides. There then followed 15 minutes of discussion including the whole room.

Once the round table began, we initially did a quick voting exercise to ensure we worked on the topics in priority order, plus some custom ordering to take into account not everyone can be in the room for the whole two hours. It is DrupalCon after all!

Topics

More topics were initially set than were discussed. We took a group decision to spend more time on each topic, so lower priority items fell off the bottom until another day.

The following represent notes taken during the day and some reflection on the general flow of the discussion.

Event Organizers as an “Official” Group?

We discussed whether we should look to form an “official” group, with a charter etc, that looks to help events coordinate and collaborate.

  • Fostering the next generation of Drupalists
  • Surfacing smaller events on Drupal.org
  • Marketing camps to students and young people
  • More case studies and paired sessions “How Disney/WWE/J&J made their website”
  • Get agencies to engage clients. Win (camp) win (agency) win (client).
  • How do we create value?
  • We already have revenue, discussed below how we might turn that into value?
  • Regional financial entities
  • But maybe higher level organization to help create them
  • Example: National Endowment for the Arts - national grants
  • Regional, local all their own organizations
  • Group representation:
  • Globally diverse
  • Diverse among camp sizes
  • Intentionally contracting to do work and solve our problems
  • Two separate things
  • Global “Just enough” organization to support events
  • Fiscal sponsorship & financial
  • Who should this organization report to?
  • Dries? DA?
  • The DA is listening now. They’re good at doing events.
  • Dries is only one Human Being
  • Fewer and fewer working groups are reporting to him
  • Global working group as CONNECTORS between groups. Some groups need very little, some need help being lifted up. How do we pool our resources together to solve event org problems?

There was certainly the will to create an official group and to put the necessary work into making it representative of the global event community. I’m highly encouraged by this and looking forward to this happening.

What can we (Dries + DA) do to help you get your event to the next level?

We wanted to understand how the Drupal Association especially could provide the right support to events.

Summary:

  • Form for organizers to fill out before and after the event
  • Drupal Association could help organize resource library for organizers
  • Events would like to have some consistent opening slides that describe and promote the Drupal Association
  • DA to promote Ticket sales
  • Events want to be able to register as Drupal Association Supporting Partners under a new level just for them.

Discussion:

  • DATA is worth its weight in gold - we all benefit by collecting data about each event in terms of numbers of attendees, sponsorship revenues, speakers, etc.
  • Data could go into standardized letter for requesting sponsorship
  • Templates for requesting sponsorships, also for saying thank you.
  • Educate potential sponsors the value of these events
  • Should a standardized CoC be required for DA support? What happens if someone doesn’t check the “We have a CoC” checkbox? Is it just required?
  • Could we enforce participation through enforcement of the trademark?
  • That might make more work for Dries in defending it
  • Put other value behind agreement
  • Could tie into CWG initiative to train CoC people
  • Create a Speaker Directory for diverse speakers
  • Incentivizing getting into the “Speaker Directory” could be a great honor
  • Add to form: where did we find the speaker?
  • Speaker Selection Panels
  • D.o profile list speaking engagements
  • Site distro for camps/starter kits/COD
  • Drupal Europe is out there
  • We have the resources in $$$, could gather resources and hire someone to do it
  • Separation of Tasks from the Drupal Association

It seems that the greatest input the Drupal Association can have right now for event management is related to data and, especially, on Drupal.org. We should look to create a plan that takes input from this discussion, Suzanne Dergacheva (https://docs.google.com/document/d/1QZppszEs_7J5P4gzXnCjHSfDoCZD0TfCDntXyGyhgzM/edit#) and Rachel Lawson’s (https://docs.google.com/document/d/1Su5spAtDg_viKsCqxcaWg9DZ-T08DNot9MAOJRUCVek ) discussion documents on what that data should be. 

We should look to represent data on Drupal.org wherever possible, rather than Google docs.

Define a mission statement for why we organize events and how to measure success

One of the key factors to success of the project is coordination across all the places people interact with it. Having a common agreed-upon description of what in-person events are attempting to achieve would help. We wanted to know what would be involved in reaching such a common understanding through a mission statement.

  • Taxonomy?
  • Set up focus group to define a common taxonomy.
  • What kind of sessions does a camp want?
  • Is the event mission-based or just regional
  • Grow the community, awareness thereof, and lead collaboration across open source communities
  • Scaling only happens when there’s demand
  • Focus on the higher-level goals will pull up the lower ones
  • We’re not doing any benefit to ourselves if we just keep talking to the same group of people
  • How do we implement the data collection?
  • Define & measure our KPI’s.
  • Cross-pollinate camp participation
  • Dashboard to improve visibility and encourage participation
  • “Help people exploit and promote drupal”
  • Improve skills
  • Improve the product
  • Connect people to resources, clients to solutions, providers to clients, etc
  • How do we measure success?
  • D.o signups for the event (groups.d.o is… not super)
  • Add Drupal Ladder status to profile pages (and track how that coincides with event attendance)
  • How do you use Drupal? (and check change over time)
  • Reporting how many people participate in contribution
  • Social media mentions
  • Connect to a tag 

A good discussion on exactly why we run events and defining what we want to achieve with them. Great to hear people saying that it is not enough to simply keep talking to the same people - part of an event’s mission should normally be attractive to people new to Drupal so we continue to grow.

The room agreed that a good mission statement for events would be “Help people exploit and promote drupal

Focussed Output

Dries had a very powerful slide in his Driesnote that set the focus for the upcoming year, for the whole project.


Slide from the Driesnote, photo by Rachel Lawson 

I was keen to walk out of the room with an agreed focus for the group and we settled on the following, in order:

  1. Let’s do what’s needed to make the group official
  2. Let’s work on the ecosystem - how do we provide things like fiscal sponsorship across events of all sizes in US?
  3. We need to start collecting data from events in a single place.
Next Steps

Sticking to the focus above, the group who attended and others will be looking into the requirements for an official group to be formed, with a charter etc. Activities here should be updated as blog posts in www.drupal.org/community/event-organizers

Lessons Learned

My own lesson out of the exercise is that everyone has a very full timetable at DrupalCon and to make the invites much earlier before the event, to give people lots of preparation time. This also needs to be more clear of the facilities available in the room!

I will also look into adding the round tables into the official program, still as invite-only events but at least people can see them more easily and plan their days.

I Want to Hear from You

I want to continue to hold round tables in the future on this and other topics of interest in the community. 

What community initiatives should we be getting people together to look at the future? Let me know in the comments!

Categories: Drupal

Drupal blog: Welcoming Heather Rocker as Drupal Association Executive Director

Planet Drupal - 30 April 2019 - 3:03pm

This blog has been re-posted and edited with permission from Dries Buytaert's blog.

The Drupal Association is announcing that Heather Rocker, former CEO of Girls, Inc. and Executive Director of Women in Technology, is joining as its next Executive Director.
 

The Drupal Association announced today that Heather Rocker has been selected as its next executive director.

This is exciting news because it concludes a seven-month search since Megan Sanicki left.

We looked long and hard for someone who could help us grow the global Drupal community by building on its diversity, working with developers and agency partners, and expanding our work with new audiences such as content creators and marketers.

The Drupal Association (including me) believes that Heather can do all of that, and is the best person to lead Drupal into its next phase of growth.

Heather earned her engineering degree from Georgia Tech. She has dedicated much of her career to working with women in technology, both as the CEO of Girls, Inc. of Greater Atlanta and the Executive Director of Women in Technology.

We were impressed not only with her valuable experience with volunteer organizations, but also her work in the private sector with large customers. Most recently, Heather was part of the management team at Systems Evolution, a team of 250 business consultants, where she specialized in sales operations and managed key client relationships.

She is also a robotics fanatic who organizes and judges competitions for children. So, maybe we’ll see some robots roaming around DrupalCon in the future!

As you can tell, Heather will bring a lot of great experience to the Drupal community and I look forward to partnering with her.

Last but not least, I want to thank Tim Lehnen for serving as our Interim Executive Director. He did a fantastic job leading the Drupal Association through this transition.

Categories: Drupal

iPad and services on the rise at Apple as iPhone sales continue to fall

Social/Online Games - Gamasutra - 30 April 2019 - 2:42pm

Apple CEO Tim Cook said in a press release that the company "delivered our strongest iPad growth in six years." ...

Categories: Game Theory & Design

Electric Citizen: GDPR and Online Privacy, 1 Year Later

Planet Drupal - 30 April 2019 - 2:00pm

For many of us in the U.S., the GDPR is still a mystery. Although it had been in the works for a long while, it seemed to appear out of nowhere, cause a sudden rush of panic as the deadline to comply arrived, and then disappear without a trace.

At first blush, it seems like the kind of thing we could ignore. That’s Europe’s law, and not America’s. But a closer look suggested it would apply to any site doing business with Europeans, even if it was simply receiving site visitors from Europe. Here at Electric Citizen, that seemed to be a fairly small part of our client base, but something we took seriously nevertheless.

Categories: Drupal

Coming Facebook Gaming features focus on discovery and engagement

Social/Online Games - Gamasutra - 30 April 2019 - 11:53am

Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games. ...

Categories: Game Theory & Design

Breadcrumbs Visibility

New Drupal Modules - 30 April 2019 - 11:22am
Categories: Drupal

Drupal In the News: Drupal Association appoints Executive Director

Planet Drupal - 30 April 2019 - 11:06am

Heather Rocker will lead the Association in supporting the global Drupal community.

Washington DC, April 30, 2019 - The Board of Directors of the Drupal Association has voted unanimously to appoint Heather Rocker as Executive Director to lead the Drupal Association.

Adam Goodman, chair of the Drupal Association Board, said, "Drupal is for ambitious digital experiences. Heather’s experience matches this ambition as we seek to increase adoption, diversify and invest in our community, and grow opportunities for builders, agencies, content creators and marketing decision makers. Heather brings seriousness of purpose, character consistent with our values and principles, and lively good humor — just what the Board and I were seeking out for our next leader."

The Drupal Association's mission is to unite a global community to build, promote, and secure the open source Drupal software. Since 2008, the organization has supported a global network of open source contributors; a robust business ecosystem; and has hosted events across 4 continents and more than 20 countries.

Heather Rocker said, "It’s an incredible honor to serve the Drupal Association in this capacity.  This opportunity is not only in alignment with my skills and experience but also with my core belief that outstanding things can be achieved through a dedicated and diverse community of volunteers and partners.  I look forward to building on the solid foundation and collaborative spirit that exists today. "

Heather will begin her work with the Association at the beginning of June.

About Heather

Heather Rocker joins the Drupal Association with a strong history of leadership in technology and the nonprofit world. She was the first executive director of the Women in Technology Foundation, as well as the CEO of Girls Incorporated of Greater Atlanta. Most recently she acted as the Managing Principal of Systems Evolution, Inc. in Atlanta, Georgia. She also serves as Immediate Past-President of the Board of Directors of Georgia FIRST Robotics.

Dries Buytaert, founder of the Drupal project, said, "I’m confident that Heather will move the Drupal Association into its next chapter. Her skills and experience at building relationships in both the non-profit and technology spaces will be a tremendous asset.  I also believe she’ll be a great partner with me to move forward the Drupal project as a whole."

About Drupal

Drupal is content management software. It is used to make many of the websites and applications you use every day. Drupal has great standard features, easy content authoring, reliable performance, and excellent security. What sets it apart is its flexibility; modularity is one of its core principles. Its tools help you build the versatile, structured content that ambitious web experiences need.

About the Drupal Association

The Drupal Association is dedicated to fostering and supporting the Drupal project, the community and its growth. The Drupal Association helps the Drupal community with funding, infrastructure, education, promotion, distribution and online collaboration at Drupal.org.

###

Media Contact: Rebecca Pilcher
Phone: 503-405-1159 x 705
Email: rebecca@association.drupal.org

Categories: Drupal

Welcoming Heather Rocker as Drupal Association Executive Director

Dries Buytaert - 30 April 2019 - 11:02am

The Drupal Association announced today that Heather Rocker has been selected as its next Executive Director.

This is exciting news because it concludes a seven month search since Megan Sanicki left.

We looked long and hard for someone who could help us grow the global Drupal community by building on its diversity, working with developers and agency partners, and expanding our work with new audiences such as content creators and marketers.

The Drupal Association (including me) believes that Heather can do all of that, and is the best person to help lead Drupal into its next phase of growth.

Heather earned her engineering degree from Georgia Tech. She has dedicated much of her career to working with women in technology, both as the CEO of Girls, Inc. of Greater Atlanta and the Executive Director of Women in Technology.

We were impressed not only with her valuable experience with volunteer organizations, but also her work in the private sector with large customers. Most recently, Heather was part of the management team at Systems Evolution, a team of 250 business consultants, where she specialized in sales operations and managed key client relationships.

She is also a robotics fanatic who organizes and judges competitions for children. So, maybe we’ll see some robots roaming around DrupalCon in the future!

As you can tell, Heather will bring a lot of great experience to the Drupal community and I look forward to partnering with her.

Last but not least, I want to thank Tim Lehnen for serving as our Interim Executive Director. He did a fantastic job leading the Drupal Association through this transition.

Categories: Drupal

Dries Buytaert: Welcoming Heather Rocker as Drupal Association Executive Director

Planet Drupal - 30 April 2019 - 11:02am

The Drupal Association announced today that Heather Rocker has been selected as its next executive director.

This is exciting news because it concludes a seven month search since Megan Sanicki left.

We looked long and hard for someone who could help us grow the global Drupal community by building on its diversity, working with developers and agency partners, and expanding our work with new audiences such as content creators and marketers.

The Drupal Association (including me) believes that Heather can do all of that, and is the best person to lead Drupal into its next phase of growth.

Heather earned her engineering degree from Georgia Tech. She has dedicated much of her career to working with women in technology, both as the CEO of Girls, Inc. of Greater Atlanta and the Executive Director of Women in Technology.

We were impressed not only with her valuable experience with volunteer organizations, but also her work in the private sector with large customers. Most recently, Heather was part of the management team at Systems Evolution, a team of 250 business consultants, where she specialized in sales operations and managed key client relationships.

She is also a robotics fanatic who organizes and judges competitions for children. So, maybe we’ll see some robots roaming around DrupalCon in the future!

As you can tell, Heather will bring a lot of great experience to the Drupal community and I look forward to partnering with her.

Last but not least, I want to thank Tim Lehnen for serving as our Interim Executive Director. He did a fantastic job leading the Drupal Association through this transition.

Categories: Drupal

Drupal Association blog: Drupal Association appoints Executive Director

Planet Drupal - 30 April 2019 - 11:00am

Heather Rocker will lead the Association in supporting the global Drupal community.

Washington DC, April 30, 2019 - The Board of Directors of the Drupal Association has voted unanimously to appoint Heather Rocker as Executive Director to lead the Drupal Association.

Adam Goodman, chair of the Drupal Association Board, said, "Drupal is for ambitious digital experiences. Heather’s experience matches this ambition as we seek to increase adoption, diversify and invest in our community, and grow opportunities for builders, agencies, content creators and marketing decision makers. Heather brings seriousness of purpose, character consistent with our values and principles, and lively good humor — just what the Board and I were seeking out for our next leader."

The Drupal Association's mission is to unite a global community to build, promote, and secure the open source Drupal software. Since 2008, the organization has supported a global network of open source contributors; a robust business ecosystem; and has hosted events across 4 continents and more than 20 countries.

Heather Rocker said, "It’s an incredible honor to serve the Drupal Association in this capacity.  This opportunity is not only in alignment with my skills and experience but also with my core belief that outstanding things can be achieved through a dedicated and diverse community of volunteers and partners.  I look forward to building on the solid foundation and collaborative spirit that exists today. "

Heather will begin her work with the Association at the beginning of June.

About Heather

Heather Rocker joins the Drupal Association with a strong history of leadership in technology and the nonprofit world. She was the first executive director of the Women in Technology Foundation, as well as the CEO of Girls Incorporated of Greater Atlanta. Most recently she acted as the Managing Principal of Systems Evolution, Inc. in Atlanta, Georgia. She also serves as Immediate Past-President of the Board of Directors of Georgia FIRST Robotics.

Dries Buytaert, founder of the Drupal project, said, "I’m confident that Heather will move the Drupal Association into its next chapter. Her skills and experience at building relationships in both the non-profit and technology spaces will be a tremendous asset.  I also believe she’ll be a great partner with me to move forward the Drupal project as a whole."

About Drupal

Drupal is content management software. It is used to make many of the websites and applications you use every day. Drupal has great standard features, easy content authoring, reliable performance, and excellent security. What sets it apart is its flexibility; modularity is one of its core principles. Its tools help you build the versatile, structured content that ambitious web experiences need.

About the Drupal Association

The Drupal Association is dedicated to fostering and supporting the Drupal project, the community and its growth. The Drupal Association helps the Drupal community with funding, infrastructure, education, promotion, distribution and online collaboration at Drupal.org.

###

Media Contact: Rebecca Pilcher
Phone: 503-405-1159 x 705
Email: rebecca@association.drupal.org

Categories: Drupal

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO

Social/Online Games - Gamasutra - 30 April 2019 - 9:50am

"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai. ...

Categories: Game Theory & Design

Tabletop Gaming Creators You Need to Follow

Gnome Stew - 30 April 2019 - 9:30am

On social media, people are always talking about how the tabletop game design space needs to be more diverse. Here’s the deal, it already is. As one of the co-hosts of the Asians Represent podcast, I’ve been able to meet and interview some incredible creators from around the world. Here are a few of my favourites.

Ben Chong (aka Flowers on the internet) is a game designer and game development lecturer at KDU University College in Malaysia. If you’re like me, and you enjoy the wonders of micro-RPGs, Ben is a creator you should keep an eye on.  Of the 8 micro-RPGs he’s uploaded to itch.io, the ones that have stood out to me are Monolock and Magic Swords. The former is a sci-fi survival game about a mecha squadron being hunted by an unrelenting horror. Think Faster than Light meets The Predator. Even cooler, it’s low-prep and interestingly GM-less! Magic Swords is a fantasy game where you character is an enchanted weapon with a criminal past! That’s right, you play as a weapon.

Follow Ben on Twitter @SwordsnFlowers and buy his games at swords-and-flowers.itch.io

Fans of worldbuilding will really enjoy the work of Munkao, a visual artist and game designer also based in Malaysia. Since 2015, they’ve been working alongside another fantastic creator named Zedeck Siew on Thousand Thousand Islands – a Southeast Asian-themed fantasy visual world-building project. Thousand Thousand Islands is not your average reimagining of European medieval settings. This ongoing project takes inspiration from precolonial Southeast Asian culture, folklore, and mythology. This is the kind of campaign setting that the Stabletop gaming world needs. So far, four gorgeous zines have been released, and I’m eagerly awaiting more. Perhaps even a large-scale volume?

Photo credit: Zedeck Siew

Learn more about Thousand Thousand Islands at athousandthousandislands.com and follow Zedeck on Twitter @zedecksiew

Jeeyon Shim is a survival skills instructor and LARP designer based in the United States of America. Jeeyon designs evocative, thought provoking games that challenge our ideas of the nature of games. For instance, Pin Feathers and Cloud Studies are a pair of solo LARPs about pain, change, and recovery. They’re games, but also contemplative exercises that make you feel! In fact, both are so innovative that they were listed on the Science Fiction & Fantasy Writers of America’s (SFWA) 2018 Reading List for the Nebula Awards.

Follow Jeeyon on Twitter @jeeyonshim and buy her games at jeeyonshim.itch.io

Every list like this needs to feature a great visual artist. Khairul Hisham is that artist. Based in Malaysia alongside its growing RPG community, Khairul is a visual artist and teacher who uses games like Dungeons & Dragons to help his students learn English. He’s worked on a variety of games as a visual artist and often posts free downloads of player tokens on his website. I’m a big fan of his Star Wars work!

Follow Khairul on Twitter @hishgraphics and check out his work at hishgraphics.com

Sangjun (aka Magister Ludi) is a game designer and translator based in Seoul, Korea. I recently interviewed him for an episode of the Asians Represent podcast and learned of some pretty cool projects he’s working on! It never occurred to me, but TTRPG (tabletop roleplaying game) kind of reads like tater pig. Sangjun definitely thought so, and made a “no-player” RPG about making a pig out of a potato. Seriously. This is a game and it’s very cool. In addition to this, Sangjun has published games of incredible emotional depth like Moonflower and span like the One Card RPG project, which he challenges himself to design a single index card game nearly EVERY DAY.

Follow Sangjun on Twitter @heofonkoppe and buy his games at magisterludikr.itch.io

Categories: Game Theory & Design

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Categories: Game Theory & Design

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