Invasion: Free State Announced For 2018 Release

Tabletop Gaming News - 30 November 2017 - 1:00pm
The invasion is on! Aliens are raining down from the skies. But the people of the world aren’t going to idly sit by as some bug-eyed monster tries to push them over. Take the fight to those extraterrestrials and show them that this is our home and they can’t have it. That’s the story behind […]
Categories: Game Theory & Design

Sky Relics Fleet Core Minis Game Up On Kickstarter

Tabletop Gaming News - 30 November 2017 - 12:00pm
I mean, being in charge of a starfighter is pretty cool. So is being in charge of a couple of them. But for those that want real power, being an admiral in charge of a fleet of capital ships and their squadrons of fighters is really where it’s at. If that sort of power is […]
Categories: Game Theory & Design


New Drupal Modules - 30 November 2017 - 11:10am

The KB (Knowledge Base) module provides content types, taxonomy vocabularies, and Views necessary for building a simple knowledge base system. As the module develops, we will also add integration modules to integrate Knowledge base with the Group Module, among others.

Categories: Drupal

Thursday Terrain Corner

Tabletop Gaming News - 30 November 2017 - 11:00am
Thursday, Thursday, Thursday… never could get a handle on Thursdays. I certainly enjoy them, as it means we’re getting close to the weekend, but we’re obviously not quite there yet. So, it’s like, “Woo! Almost-weekend-eve!” Ah well, we’ll get there in time. But before then, we need to make your gaming tables look good. Today […]
Categories: Game Theory & Design

Destiny 2's new voice commands are powered by the Amazon Echo

Social/Online Games - Gamasutra - 30 November 2017 - 10:59am

Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button. ...

Categories: Game Theory & Design

Z-Man Games Talks With Original Designers of History of the World

Tabletop Gaming News - 30 November 2017 - 10:00am
The study of how history changes over time is called Historiography. Yes, history can and very often does change over time. As new evidence and sources come out, and more analysis is done on the subject, things we thought were one way can very much prove to be another. So, as Z-Man interviewed the original […]
Categories: Game Theory & Design

WizKids Announces Who Should We Eat Survival Game

Tabletop Gaming News - 30 November 2017 - 9:00am
Thanksgiving was just a week ago, and I know I’ve still got plenty of leftovers to go through. But when one is trapped on a desert island, there’s not a lot of sweet potato casserole and cornbread stuffing just laying around. You might find some coconuts, but resources are going to scarce and you might […]
Categories: Game Theory & Design

Plaid Hat Posts How-to-Play Video for Stuffed Fables

Tabletop Gaming News - 30 November 2017 - 8:00am
The release of Stuffed Fables grows ever-closer. People are excited to try out taking on the role of those snuggly characters and head into the dream world to protect their dreamer. You know who else is snuggly? Rodney Smith. He’s created a how-to-play video of the game and Plaid Hat has posted it up on […]
Categories: Game Theory & Design

Valuebound: Flood Table in Core Drupal with user ID/IP Management

Planet Drupal - 30 November 2017 - 7:22am

As a Drupal professional you might have heard of Flood Table (user session management) but didn’t give much thought to it. 

Having little theoretical knowledge of the core behavior of Drupal is not bad. So allow me to explain what user session management is all about? And how it can protect you from bot or malware. I will also share few #Tweaks that help you to understand how to Flood & Unblock user from your site.

Drupal 6 does not provide security from login attempt attack from Core until you enable login security contributed module. In Drupal 7, however, the core has an in-built functionality to …

Categories: Drupal

Fantasy Flight Games Previews TIE Silencer for X-Wing

Tabletop Gaming News - 30 November 2017 - 7:00am
The ubiquitous starfighter for the Empire is the TIE. The standard form is almost entirely convertible into new forms. There’s many different varieties out there because of it. This has gone forward into the new era as the New Order continues to use TIE variants. One preferred by Kylo Ren is the TIE Silencer. Soon, […]
Categories: Game Theory & Design

Designing a Modern Cross-Platform Graphics API - by Egor Yusov Blogs - 30 November 2017 - 6:55am
This post introduces Diligent Engine, a modern cross-platform graphics API abstraction library
Categories: Game Theory & Design

What I talk about when I talk about Narrative Design - by Nick Witsel Blogs - 30 November 2017 - 6:54am
Why do we tell stories? And what does it mean when we make them interactive?
Categories: Game Theory & Design

The Development Diamond: Modelling the Anguish and Despair of Game Production - by Rob Hewson Blogs - 30 November 2017 - 6:48am
A new game production modelling tool to fully encapsulate the anguish of game development, and how you can reduce it. Warning: may trigger flashbacks to suppressed memories of nightmare projects.
Categories: Game Theory & Design

47, still in the industry… And I hope to never leave it - by Anne Gibeault Blogs - 30 November 2017 - 6:43am
Being in the games industry for over 14 years with a wide range of different roles, Anne Gibeault worked for the some of the biggest and the smallest studios in Canada. She thought of leaving the industry a few times already, but something kept her in.
Categories: Game Theory & Design

Pure Narrative Gaps - by Nikhil Murthy Blogs - 30 November 2017 - 6:42am
On what a narrative gap looks like in a systems-driven game, how they can benefit your game and the risks inherent to them.
Categories: Game Theory & Design

Hitpoint Balancing with many variables - by Edwin Fan Blogs - 30 November 2017 - 6:40am
How do you do boss hitpoint balancing in a game where you have a high number of variables?
Categories: Game Theory & Design

What makes me to keep going in Game Development? - by Senthil Kumar Katturaja Blogs - 30 November 2017 - 6:38am
Shared my story on why I am making games and what keeps me going?
Categories: Game Theory & Design

Scottish National Day Giveaway From Corvus Belli

Tabletop Gaming News - 30 November 2017 - 6:00am
It’s a country’s National Day. Hooray! This time around, it’s Scotland. So grab your kilt, bagpipes, and whiskey. Also, be sure to head over to Corvus Belli’s Facebook page, as they have their traditional giveaway happening. If you want some free minis, go and put your name in the tartaned-hat. From the announcement (note: all […]
Categories: Game Theory & Design

Leaflet AWMC

New Drupal Modules - 30 November 2017 - 5:59am

This module adds the map tiles provided by the Ancient World Mapping Center (AWMC) hosted at MapBox ( as layers to any to any Leaflet maps on your system.

Categories: Drupal

10 Vampire Magic Items (PFRPG)

New RPG Product Reviews - 30 November 2017 - 5:21am
Publisher: Rite Publishing
Rating: 5
An review

This expansion-pdf for Rite Publishing’s phenomenal „Play VTM-style vampires in PFRPG“-toolkit „In the Company of Vampires“ clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!

This review was moved up in my reviewing queue at the request of my patreons.

Okay, we begin not with the first item, but with an optional rule – the pdf introduces Blood Crafting. Warlock blood nobles (aka, the Tremere-stand-ins) have, RAW, a bit of a problem with crafting; this issue is addressed by the blood crafting rules. The vampire requires a blood magic blood talent equal to or greater than the level of the spell required; blood magic VI would, for example, act as a substitute for spells of level 6 and below. To make up for this increased flexibility, the crafting vampire employing blood crafting must expend the spell level of the emulated spell in cruor points on every day engaged in blood crafting. Cost in cuor is cumulative, which means that complex items will require a LOT of blood…blood that the vampire must somehow provide… However, there is a flavorful risk to using blood crafting – if the vampire fails the Spellcraft check by 5 or more, he can still finish the crafting process successfully, but the item may become thirsty, requiring blood to work properly. But hey, at least the materials aren’t wasted! (Plus: Love the general concept!)

Okay, so this was already pretty cool…now let’s take a look at the items! The first would be the blood doll – these effigies come in 5 variants and act as a painless means to donate blood…and temporarily store it. While the stored blood slowly dissipates, these dolls should provide a colossal boon for vampires embarking into lifeless environments. Big plus! Blood staves come in 6 variants – these staves can be used by vampires employing blood magic to 1/day per spell level, reduce the cruor cost of blood magic employed. Nice. Elixirs of lineage are really cool: Basically, this liquid acts as a vampire Litmus test – drop a blood inside and you’ll see color-changes depending on lineage. I love this item. It feels incredibly right for vampiric nobles obsessed with the purity of their bloodline…and can make for some really cool infiltration complications.

But we move even further past simple items, as the pdf introduces the item category raiment of the ancients – it should be noted that this entry contains discrepancies between the truths of moroi myth and what was elaborated upon in the account given by sovereign Evelyn Arlstead in ItC: Vampires – this is intentional and should be considered to be a mild potential SPOILER-warning. These items are rare, valuable and can only be properly crafted by vampires; they require components taken from vanquished elders; it takes a vanquished elder or ancient vampire to provide sufficiently powerful components. The astute reader will realize at this point that the respective raiments are basically the proof and in-game justification that is analogue to the defeat of the antediluvians in VtM, though, taking the system’s peculiarities into account, the narrative takes on a different turn beyond the impending doom of their return, setting the moroi more clearly apart. It should also be noted that these items have different benefits for vampires and other beings that are not of the respective, associated bloodline. It should also be noted that partial mitigation of the respective curse is part of the items, further enforcing their special place within the context of the moroi. In case you haven’t noticed – these are basically the most sought-after items of the race and could be defined as almost-artifacts…depending on the power-level of your campaign and considering the genesis of the items, they may well be considered to be such, though crafting costs etc. are provided, should your PCs manage to defeat such an elder vampire. As a huge fan of making items out of vanquished foes in RPGs, I applaud this notion. It just makes magic feel more magical.

Grisly Fetish bracelets of the nosferatu allow vampires to suppress their curse and better conceal themselves. Heart’s blood is a special magic weapon property (+2 or +4) that allows for particularly potent attack-deflection – the ancient one is borderline insane and allows for Reflex saves to deflect any attack (not an action), with only enhancement bonus modifying the roll. Usually, I’d be screaming hellfire and brimstone right now, but considering the requirements, that the item will not be for sale (unless you’re playing a WEIRD campaign) and its implications, I consider it frankly to be closer to an artifact than to a regular weapon and will let it stand. If you dish out these items like candy, you probably expected a brutal power-surge. Well, obliged. Memorial tomes of the warlock bloodline enhance blood magic and also act as a kind of spellbook of sorts for the blood magic engine (which is a more complex rules-operation than you’d expect!) – kudos! The inspired’s relic of betrayal allows the vampires employing them to mitigate the superstition and also fortifies them versus channeling. Minor hiccup: The item is an amulet, but the elder version calls it a ring in a cut-copy-paste remnant.

The shade’s secret urn is worn in the belt slot and helps versus sunlight exposure and light, while the sovereign’s shattered crown helps versus the mirror problem…which would be as well a place as any to note that the tales of how the elders were slain make SENSE. They tie into the lore, curses, etc. and add a layer of depth to the items. The nightcaller’s stolen fur allows for indefinite hibernation in the ancient versus and mitigates the homesoil restriction.

Now beyond these, the pdf explains some subtleties of the vampire condition and the potent curse that sparked the condition, which make, frankly, for a fantastic backdrop for a whole vampiric campaign. Speaking of which…Raiments actually echo the true, original sin that gave rise to the moroi – and thus, moroi gaining access to multiple raiments can enjoy synergy effects beyond the already potent item effects…the layers of lore woven with a scant few lines are inspiring.


Editing and formatting are very good; I noticed no serious issues apart from the somewhat uncharacteristic ring-snafu. Layout adheres to Rite Publishing’s two-column full-color standard. Artworks are nice full-color stock pieces. The pdf comes fully bookmarked, in spite of its brevity. KUDOS!

I challenge you to find better wrought crunch and lore for a single buck. Stephen Rowe is not content with just writing some items; instead, he has crafted a glorious, must-have expansion for “In the Company of Vampires.” The rules for blood crafting alone warrant getting this book; the non-raiment items are great and the raiments OOZE flavor; they can arguably inspire adventures on their own…perhaps even campaigns. The thread of lore is intricately woven through the crunch presented herein, adding a further dimension to the humble pdf.

This costs a paltry $0.99. For 8 pages of fantastic, vampiric goodness. Seriously, if you own In the Company of Vampires, then this is pretty much the DEFINITION of “Must-have”. Heck, even if you’re not interested in ItC: Vampires (Why? Beyond the player option, it makes for a rather nifty GM-toolkit, even if you don’t want playable vampires!), the raiments may very well constitute an excellent reason t get this pdf and its parent-file…the anti-arch-vampire story practically writes itself. Heck, blood crafting has very creepy implications when you ponder the consequences… So yeah.

GET THIS. Now! It’s less than a buck!

Forgot the rating? Obviously, this is 5 stars + seal of approval.

Endzeitgeist out.
Categories: Game Theory & Design


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