Tameesh Biswas | Blog: GSoC17 : Client Side File Crypto : Week 4

Planet Drupal - 27 June 2017 - 8:46pm
GSoC17 : Client Side File Crypto : Week 4

This blog post summarises my fourth week of the coding period of Google Summer of Code with Drupal.

Code Review

The week began with iterating over previously committed code based on feedback by Colan. After making the changes and pushing them, I later merged the merge request into the 8.x-1.x-dev branch after Colan’s approval.

tameeshb Wed, 06/28/2017 - 09:16 Tags GSoC Google Summer of Code 2017 Drupal Drupal Blog
Categories: Drupal

Steamforged Previews Team Construction For Blacksmith’s Guild

Tabletop Gaming News - 27 June 2017 - 2:00pm
The Blacksmith’s Guild is an interesting group, to say the least. Steamforged is slowly showing off this new Guild Ball team, teasing us along as they go. This time around, we get a look at team building. Here’s a place where the Blacksmiths break a couple rules. 1st: no mascot. 2nd: no captain (in the […]
Categories: Game Theory & Design

Wyrd Games Hiring Game Designer

Tabletop Gaming News - 27 June 2017 - 1:00pm
Wyrd Games is looking for a new game designer to join their team. This is one of those “big jobs” that everyone’s looking to get in the gaming industry. I’m pretty sure all of us have at least one game design in our heads, and some pretty strong opinions on what constitutes good game design. […]
Categories: Game Theory & Design

Twitch Affiliates will soon reap the rewards of paid subscription tiers

Social/Online Games - Gamasutra - 27 June 2017 - 12:58pm

Twitch is beefing up the benefits it offers to streamers that partake in its Twitch Affiliates program and making the streaming platform more profitable for those that qualify in the process. ...

Categories: Game Theory & Design

TESA Collective Releases Rise Up: The Game of People & Power

Tabletop Gaming News - 27 June 2017 - 12:00pm
The people, united, will never be divided! Rise above! We gotta rise above! You gotta fight for your right to party! When social change needs to happen, the people will get together and make it happen. That’s just what you’ll be doing in Rise Up: The Game of People & Power, now available from TESA […]
Categories: Game Theory & Design

DrupalCon News: Call for Papers is Officially Closed

Planet Drupal - 27 June 2017 - 11:35am

In true Drupal fashion, we had a huge amount of proposals for DrupalCon Vienna on the last day, bringing us to 567 session submissions.

Categories: Drupal

Don't Miss: Learning to love handicaps in competitive games

Social/Online Games - Gamasutra - 27 June 2017 - 11:26am

Rubberbanding and randomness can level competitive games' playing field, but they also cause problems. In this timeless 2013 feature, designer Keith Burgun examines handicaps as a design alternative. ...

Categories: Game Theory & Design

Web Wash: How to Customize Content Forms and Pages Using Field Group in Drupal 8

Planet Drupal - 27 June 2017 - 10:30am
Content with many fields can be overwhelming when it comes to adding and editing data. Also, creating layouts to display the content is often a complex task. Field Group can solve both of these issues. Using this module, fields can be grouped in a variety of ways including tabs, accordions and HTML elements. Field Group not only works for editing content, it can also be used to group and structure fields so that great layouts can be created with little effort. In the first part of this tutorial, we’ll show how to group fields to make editing content easier. The second part will demonstrate how to display groups of fields to create a simple but effective layout.
Categories: Drupal

The Importance of Failure in the Game Industry - by Josh Bycer Blogs - 27 June 2017 - 9:42am
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
Categories: Game Theory & Design

Mechanics - Depth Knows Best - by Max Pears Blogs - 27 June 2017 - 9:40am
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
Categories: Game Theory & Design

The memory optimization struggle in Unity3d - by Emiliano Pastorelli Blogs - 27 June 2017 - 9:37am
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the players RAM memory.
Categories: Game Theory & Design

Empires in Ruins - The memory optimization struggle - by Emiliano Pastorelli Blogs - 27 June 2017 - 9:37am
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the players RAM memory.
Categories: Game Theory & Design

Indie Post Mortem - Captain Kaon – Part One - by James Buckle Blogs - 27 June 2017 - 9:36am
After a long four years I've finally finished my game. Come this way and I'll share the highs and lows of development.
Categories: Game Theory & Design

The Future of eSports Part I: Mainstream Adoption - by Andrew Heikkila Blogs - 27 June 2017 - 9:34am
Mainstream adoption of eSports may be on the horizon -- but only when a game emerges that perfectly balances the player experience with the spectator experience will we see mainstream adoption of eSports.
Categories: Game Theory & Design

Facing Fears That Can Appear During Development - by Silviu Stana Blogs - 27 June 2017 - 9:33am
As you started to follow your passion, and work on your games, fears started to come up in your head, and those fears might have inspired self-doubt. Here are some of the fears, and what these fears is telling you...
Categories: Game Theory & Design

Other Than Steam: 7 Game Distribution Alternatives - by Jennifer Mendez Blogs - 27 June 2017 - 9:29am
Categories: Game Theory & Design

Why Introversion had no choice but to make Scanner Sombre - by Ryan Sumo Blogs - 27 June 2017 - 9:29am
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a Prison Architect sequel.
Categories: Game Theory & Design

Ease of use or how I made a game that my godmother could play. - by Bruno Freitas Blogs - 27 June 2017 - 9:27am
In this article I will talk a little about the importance of ease of use in games and good tutorials. I also talk about how I developed my game Duo in a way that even my godmother could play it.
Categories: Game Theory & Design

Going Free to Play Is Not The Best Way to Lower Barriers to Entry - by Bobby Bernstein Blogs - 27 June 2017 - 9:27am
While one of the most important aspects of game marketing is having a low barrier to entry for new players, many publishers are doing it the wrong way by using a free to play model.
Categories: Game Theory & Design


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