image captcha indicator

New Drupal Modules - 4 July 2017 - 2:06am

this module can help improve user experience when input captcha code.

lightweight: js file is added in footer.
saving: when input code length is bigger or equal to half of captcha code length then the js function start to work.

Categories: Drupal Blog: AGILEDROP: Our Drupal Blogs from June

Planet Drupal - 4 July 2017 - 12:35am
The summer is here. Holidays as well. But our blog activities don't rest. Far from that. We have written quite a lot of blog posts about Drupal for you in the past month. Therefore, it' time to look at the topics we covered in June. We began the June with our commercial director Iztok Smolic inviting everyone who would like to speak at the following DrupalCon in Vienna to propose their sessions about Business. Namely, he was chosen to prepare the program and select the sessions, so it was up to you to take the chance. Our second blog post was for Front Enders. All the sessions from the… READ MORE
Categories: Drupal

Roman Agabekov: Drupal Server Environment: automated server setup for Drupal websites

Planet Drupal - 4 July 2017 - 12:19am
Drupal Server Environment: automated server setup for Drupal websites

Hi, fellow Drupalers. Today, I’d like to share with you a project of ours that allows automating web server setup for Drupal-powered websites.

At Drupal Admin team, we often set up and fine tune servers for Drupal websites, so it was only natural for us to develop a routine that automates the related processes. We picked Ansible configurations management system for initial setups and further servers maintenance.

Why Ansible? This systems allows:

admin Tue, 07/04/2017 - 07:19 Теги
Categories: Drupal

Get Linkedin Posts

New Drupal Modules - 4 July 2017 - 12:13am

This module provides import posts from Linkedin Company page through Linkedin API by Cron for Drupal 8.

Registration with Linkedin:

Before you start the installation process you must register on Linkedin, create page for your Company and your own application.
You will get “Client ID", "Client Secret”.
Also add callback url on the Linkedin authentication page.
Callback url you can find in the module settings /admin/config/content/get_linkedin_posts

Categories: Drupal Creating content blocks programmatically in Drupal 8

Planet Drupal - 3 July 2017 - 7:54pm

Let's picture this: you've created a custom content block type (let's say, Ad block) in your shiny new Drupal 8 installation and you want to automaticaly create a fresh new block of that type each time you create a taxonomy term (Ad group), so that every ad group has a ...

Read now

Categories: Drupal

Diabolical Decisions Card Game Up On Kickstarter

Tabletop Gaming News - 3 July 2017 - 3:00pm
You know how we tend to overlook the little issues that our friends might have? You know, maybe you think your friend’s wardrobe is an assault on the eyeballs of everyone else, but you don’t really mention it? Or maybe their perfume makes your nose want to close up forever, but you like hanging out […]
Categories: Game Theory & Design

Ironwatch Issue 59 Now Available

Tabletop Gaming News - 3 July 2017 - 2:00pm
When you’re done checking out TGN for the day, what else can you do in order to fill up your day with gaming? How about picking up a gaming magazine. In this case, you can grab yourself a free copy of Ironwatch Magazine issue 59. It’ll help tide you over. As always, it’s filled with […]
Categories: Game Theory & Design

Island of Bees Announces Westbound RPG

Tabletop Gaming News - 3 July 2017 - 1:00pm
If it’s Eastbound and down, I guess it’d be Westbound and up. At the very least, Westbound is a new western-themed RPG from Island of Bees. The setting is a mixture of classic fantasy RPG elements like Elves and Dwarves but paired up with six-shooters, gunfights at the saloon, and saving ranchers daughters from bandits. […]
Categories: Game Theory & Design

Wyrd Monday Preview

Tabletop Gaming News - 3 July 2017 - 12:00pm
Monday’s generally not everyone’s favorite day. And I can understand it. I mean… weekend… But still, Wyrd does their best to make them better by showing off something new. This time around, they continue their art previews for Malifaux with a look at the Cyclops for the Neverborn. They’re also trying to cool off some […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 3 July 2017 - 11:00am
It’s Monday. But it’s not so bad. I’m working from home today. And many of us here in the states have tomorrow off. So, as I said, it’s not such a bad way to start the week. Though the system eating the Review Roundup was a bit annoying to discover. But waddyagonnado? You’re gonna post […]
Categories: Game Theory & Design

Wyvern Gaming Running Short Order Hero Kickstarter

Tabletop Gaming News - 3 July 2017 - 10:00am
Cooking is my hobby. And I enjoy trying to “push” myself with it, being the best I can. I like trying out new and complicated recipes, or working with traditionally difficult ingredients. And then there’s just getting everything done at the right time, like when I make a whole Thanksgiving dinner and try and have […]
Categories: Game Theory & Design

Era: Hitman RPG Up On Kickstarter

Tabletop Gaming News - 3 July 2017 - 9:00am
While having an ebook is nice (there’s the portability, the searchability, and other such things good about them), I guess I’m just a traditionalist. I like having an actual book in my hand when I’m gaming. For those of you that are like me who have been looking at Era: Hitman, the RPG where you’re […]
Categories: Game Theory & Design

Z-Man Games Posts New Preview of Valletta

Tabletop Gaming News - 3 July 2017 - 8:00am
For centuries, fortified cities were the best way to protect your population from attack. In Valletta, players will be looking to protect the residents of Malta from an attack by the Ottomans. They’ll do this by building up the fortifications around the city. In this preview, Z-Man Games gives us a look at Jean Parisot […]
Categories: Game Theory & Design

New Space Marine Leaders Available To Order From Games Workshop

Tabletop Gaming News - 3 July 2017 - 7:00am
I’ve got a lot of friends that’ve picked up the new 8th edition of 40k. They all seem to be enjoying it. Mostly, they seem to like the new Primaris Space Marines. Well, as disciplined and such as those guys are, they still need strong and capable leaders to get the job done. Thankfully, Games […]
Categories: Game Theory & Design

HTTPCS Validator

New Drupal Modules - 3 July 2017 - 6:22am

This plugin helps you to do the HTTPCS validation process automatically. It will contact the HTTPCS validator service to get a validation file which will help us to validate your website automatically. Also, you will be able to signup at if you don't have an account yet or to login if you already own an HTTPCS acccount. HTTPCS

Categories: Drupal

The Basics of Localization, Part 4 - by Michelle Deco Blogs - 3 July 2017 - 6:16am
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.
Categories: Game Theory & Design

Indie Post-mortem - Captain Kaon (Part Two) - by James Buckle Blogs - 3 July 2017 - 6:16am
Making a game is more than just writing code and doing a bit of art. Come this way and I'll pass on the lessons I learnt managing and promoting Captain Kaon.
Categories: Game Theory & Design

Embracing F.E.A.R.: A Video Retrospective On Monolith Productions’ Magnum Opus - by Michel Sabbagh Blogs - 3 July 2017 - 6:16am
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
Categories: Game Theory & Design

Google Firebase Push Notification

New Drupal Modules - 3 July 2017 - 6:14am

Thank you Google for great and easy tool named Firebase...
I am here using one of the service of Firebase (web push notification) and creating Drupal module to make it plug and play for Drupal websites.

Categories: Drupal

The Ronimo coding methodology - by Joost van Dongen Blogs - 3 July 2017 - 6:03am
Building large codebases requires a structured way of working. This post discusses the coding methodology used at Awesomenauts devs Ronimo. It shows the methodology document we use internally and explains the reasoning behind some of the rules in it.
Categories: Game Theory & Design


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