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New Drupal Modules - 28 August 2017 - 3:40am
Categories: Drupal

Gnome Stew’s Gencon 50 Photopalooza!

Gnome Stew - 28 August 2017 - 2:32am

Many of us Gnomes just got back from the 50th Gencon, but many of us Gnomes were unable to attend for one real life reason or another. We know that is the case for many gamers out there. It was a packed Gencon, but a lot of us didn’t get to make it to the historic event. Don’t worry though, we’ve got you covered! We made it our mission to take as many pictures as we could during the event, cataloging and showcasing everything we could find as we went along our merry Gnomish ways.

We pulled in frequent guest author Keith Garrett ( who took many photos as well and together we created a MASSIVE (545 photos, so far) archive of high resolution photos of Gencon 50. The best part – they are all creative commons licensed. You can use these photos as you like, and when Gencon 100 rolls around there should hopefully be some available for the next museum showcasing the convention through the years. The only requirements on using the photos is to keep attribution to the original authors intact.

Go check the photopalooza albums out over at for the full high resolution images, or give the photo gallery a second to load from FLICKR and prepare to scroll a LOOOOOONG ways down, and then realize that only about 1/2 of the photos fit in the photo gallery, so you should click on that FLICKR link to check out EVERYTHING.

 

 

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    × Previous Next jQuery(function() { // Set blueimp gallery options jQuery.extend(blueimp.Gallery.prototype.options, { useBootstrapModal: false, hidePageScrollbars: false }); }); Flickr Album Gallery Powered By: Weblizar Remember, this only shows about 1/2 of the pictures. Click here to see them all! The Gencon Exhibit Hall Rush

    That’s a Lot Of Pictures, But it Could Be Better!

    All the Gnomes were wearing multiple hats throughout the convention, so we know there are things we missed or couldn’t get. We want to make sure people who couldn’t make it to Gencon 50 can visually experience as much of it as possible, so if you have photos that cover things we missed, send them our way. You have to be okay making them creative commons licensed, having a visual tag with your name attached, and have taken them at Gencon 50. We’ll add them to the archive and make sure you get credit for them as a guest photognome! Use the form below to submit your photos to the archive.

    [contact-form-7]
    Categories: Game Theory & Design

    How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS - by Zach Barth

    Gamasutra.com Blogs - 28 August 2017 - 12:43am
    Can two programmers accustomed to making games for modern computers with gigabytes of RAM and high-color HD displays port one of their games to MS-DOS? Neither of us had any experience developing on such old hardware, but we felt compelled to try!
    Categories: Game Theory & Design

    Lessons from Suzy Cube: Measuring Up - by Louis-Nicolas Dozois

    Gamasutra.com Blogs - 28 August 2017 - 12:10am
    When working on a game involving a lot of jumping and platforming, it's important for players to be able to form an intuitive sense of the avatar's jump height and distance. This article shows how this is being handled in upcoming platformer Suzy Cube.
    Categories: Game Theory & Design

    Game Design Inspirations: Alphabear Hardcover Edition's Biggest Bear Mechanic - by Paul Gadi

    Gamasutra.com Blogs - 28 August 2017 - 12:05am
    The strength of the Biggest Bear mechanic is evident. While the different versions of the game vary their metagame, platform and even number of players, the biggest bear mechanic remains constant. It is core to what makes these games enjoyable.
    Categories: Game Theory & Design

    Fuzzy Thinking: Shadow Gunning!

    RPGNet - 28 August 2017 - 12:00am
    Fuzzy ZAP!
    Categories: Game Theory & Design

    Video Game Deep Cuts: Subsurface Kingdoms Of Destiny

    Social/Online Games - Gamasutra - 27 August 2017 - 7:46pm

    This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation. ...

    Categories: Game Theory & Design

    Video Game Deep Cuts: Subsurface Kingdoms Of Destiny - by Simon Carless

    Gamasutra.com Blogs - 27 August 2017 - 7:40am
    This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
    Categories: Game Theory & Design

    Media Youtube URL Formatter

    New Drupal Modules - 27 August 2017 - 7:20am

    This module add a url formatter for media youtube image field.
    Then you can output image url directly.

    Then you can output image's of media Youtube URL instead of Image itself.

    Categories: Drupal

    NER import

    New Drupal Modules - 27 August 2017 - 5:15am

    Custom NER importer module for Drupal 8.

    Categories: Drupal

    NER

    New Drupal Modules - 27 August 2017 - 5:06am

    Custom NER module container for Drupal 8.

    Categories: Drupal

    Content type tool

    New Drupal Modules - 27 August 2017 - 4:55am

    Custom content type tool module for Drupal 8.

    Categories: Drupal

    Accommodation Bookings

    New Drupal Modules - 27 August 2017 - 3:14am

    A small suite of modules for Drupal 8 websites that provide a booking system for guest-houses and other accommodation with rooms.

    Accommodation Bookings does not support online payments; payments must be done through a separate system.

    Categories: Drupal

    Better Passwords

    New Drupal Modules - 26 August 2017 - 11:34pm

    Better Passwords attempts to help users create better passwords by adhering to current recommendations from the US National Institute of Standards and Technology (NIST). This agency, part of the United States Department of Commerce, periodically publishes recommendations that have been extremely influential in determining standards for information security.

    Categories: Drupal

    Review Roundup

    Tabletop Gaming News - 26 August 2017 - 11:00am
    Man, it’s hard to think that Gen Con was a week ago. At this point, the show was more than half-over. How time flies. Hopefully everyone was able to recuperate well. I seem to have missed out on getting Con Crud. So that’s good. My feet were feeling just fine again by Tuesday. So that’s […]
    Categories: Game Theory & Design

    Simple Line Icons

    New Drupal Modules - 26 August 2017 - 2:28am
    Categories: Drupal

    Webform UTM

    New Drupal Modules - 26 August 2017 - 1:44am

    Provides a composite field to be used with webforms which can store four utm parameters.

    Categories: Drupal

    Chapter Three: How to Alter Entity Autocomplete Results in Drupal 8

    Planet Drupal - 25 August 2017 - 9:38pm

    Sometimes you might want to display additional data in the autocomplete results, for instance add content language next to the title, or display entity type or any other related data. In this blog post I will demonstrate how to alter suggestions in autocomplete fields in Drupal 8. The project is available for download from github, see the link at the bottom of the page.

    Here is the module structure I will be using:

    Categories: Drupal

    Sudhanshu Gautam | Blog: GSoC 2017 | Week 12: Port Vote Up/Down

    Planet Drupal - 25 August 2017 - 3:14pm
    GSoC 2017 | Week 12: Port Vote Up/Down sudhanshu Sat, 08/26/2017 - 03:44
    Categories: Drupal

    Fantasy Flight Games Previews Star Wars Armada Wave VII

    Tabletop Gaming News - 25 August 2017 - 3:00pm
    Grand Admiral Thrawn. That’s really all you need to know, but I’m sure you want to know more. *urge to know more intensifies* Fantasy Flight Games has announced the next wave of Star Wars: Armada releases and one of the upgrade cards you’ll be getting is Grand Admiral Thrawn. The Rebels get some stuff, too, […]
    Categories: Game Theory & Design

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