GCT Studios Previews New Wave 38 Artwork, Gives Company Update

Tabletop Gaming News - 27 November 2017 - 9:00am
GCT Studios has gone through some changes in the past year. There’s been an upswing in players, and this has led to greater resources for those behind the company. However, it also means more time devoted to the product, which can be hard. It’s sad to say that one of the founders, Toby, has left. […]
Categories: Game Theory & Design

Purge Queues

New Drupal Modules - 27 November 2017 - 8:36am

This module provides extra Purge queue plugins.

Database plugins

Purge module allows enqueueing duplicate items.
There's an issue to address this at

Categories: Drupal

The Hierarchy of Fail States - by Josh Bycer Blogs - 27 November 2017 - 8:36am
No matter what the game or design, every title has some kind of fail state. And in today's post, we're going to examine the various tiers and how they impact the player's perception of your title.
Categories: Game Theory & Design

The Best Mobile Game Development Tools - by Connor Addis Blogs - 27 November 2017 - 8:36am
Who doesn’t have a mobile gadget nowadays? Anyone who plays games does. Anyone who makes them does too. The world of game developing tools has changed to suit the ever-growing needs of the audience.
Categories: Game Theory & Design

Trends of China Game Market and Strategies You May Consider (Report) - by Mantin Lu Blogs - 27 November 2017 - 8:35am
GPC published the latest China Gaming Industry Report releases statistics in China game market from Jan to Jun 2017 and conveys a lot of valuable information. I am sharing some data here and provide some advice regarding the moves to take in China market.
Categories: Game Theory & Design

Is it Wrong to make a Game too Challenging (or too Opaque)? - by Lewis Pulsipher Blogs - 27 November 2017 - 8:28am
Why would it bother anyone that a game is too hard for them to play? The notion that it's "wrong" to make a game "too challenging" is another instance of Rampant Egalitarianism, trying to make everyone conform to the lowest common denominator.
Categories: Game Theory & Design

PLAY(IN)SHANGHAI - A documentary about playing in China - by Esteban Grine Blogs - 27 November 2017 - 8:05am
PLAY(IN)SHANGHAI is a brief documentary based on an interview I Had with former Kotaku journalist Eric Jou. We discuss about the state of the chinese videogames market and how actually intersting and different it is.
Categories: Game Theory & Design

Scripting Lessons I Learned at My First Job in Game Development - by Oleg Fursenko Blogs - 27 November 2017 - 8:05am
In this post, I share most important things I learned scripting systems and content in a mobile farming game with strong narrative.
Categories: Game Theory & Design

Dark Souls Game Design Analysis: Why Do We Come Back To Die? - by Alberic Davila Blogs - 27 November 2017 - 8:05am
The Souls series is one of the most punishing games to date. It's unforgiving, punishing, and brutal. But why do we keep coming back even after dying countless times? Join me in this in-depth game design analysis to find out.
Categories: Game Theory & Design

Editing Architecture of System for Reading Input Devices - by Eugene Solyanov Blogs - 27 November 2017 - 8:05am
In this article I will review how to architect a system that reads data from input devices. This doesn't sound complicated: read data from mouse, keyboard, and joystick and call them in a correct place. What's wrong with this approach?
Categories: Game Theory & Design

The video games industry forms a coalition to fight the lootcrate gambling crisis. - by Kenneth Tran Blogs - 27 November 2017 - 8:05am
​As a result of the increasing external pressure for reform and regulation on the games industry, a group of industry leaders and experts has agreed to come together in a more permanent way, forming the National Committee for Games Policy (NCGP).
Categories: Game Theory & Design

Hyper-casual gaming and monetisation - by Mehmet Ecevit Blogs - 27 November 2017 - 8:05am
Hyper-casual gaming and monetisation
Categories: Game Theory & Design

Steamforged Previews Farris and Bolt For Guild Ball

Tabletop Gaming News - 27 November 2017 - 8:00am
The game of Guild Ball is part rugby, part soccer, part football (and yes, I know many of you think that soccer and football are the same game, but you know what I’m talking about here), but in their upcoming expansion, the Blacksmiths are showing that it’s also part polo. Farris takes to the field […]
Categories: Game Theory & Design

orkjerns blogg: Automatic updates using

Planet Drupal - 27 November 2017 - 7:31am
Automatic updates using admin Mon, 11/27/2017 - 15:31 is a new service that is continuously trying to update your composer dependencies. When a new update is found, a pull request is created on the github repo for the project in question, for example your Drupal site. If you have a good testing setup, this will trigger your tests, and hopefully pass. Now, if you have continuous deployment set up, you can basically merge and deploy updates while sitting in a coffee shop on your phone. Which is now something I have done several times!

I am planning to write a longer blog post about a more complete continuous deployment setup, but just wanted to share a couple of quick fun animated gifs about how works

A couple of weeks ago a new version of Drupal console came out. After it was tagged on Github, an update was available through composer. Since Violinist picked this up, it opened up a new pull request on all of my projects that depend on this. That looks something like this:

I captured this animation because I was fascinated about the short time window between the release and the pull request. As you can see in the animation, it was only around 10 minutes! Now all left for me was to see that the tests passed, read through the changelog (including links to all commits) and merge in the update. Minutes after it was automatically deployed to the production server. About as easy as it gets!

But it's not only other Github hosted projects, or generic php packages that gets updated. For a typical Drupal project I also depend on modules from, and I download these modules with composer. supports those as well. Here is one example (from this very site you are reading) where a new pull request with a full changelog was posted only 8 minutes after it was released on

Since admin_toolbar is a module I use on many projects, I now could just navigate from pull request to pull request, and update all of my sites within minutes, while still on my phone. A real time saver!

Full disclosure: As you probably understand from the enthusiastic description, I am also the creator of the service. It is completely free for open source projects, and up to one private project. Feel free to reach out if you have any questions or comments! To finish it off, here is an animated gif about enthusiasm.

Categories: Drupal

DrupalCon News: Thank you Vienna

Planet Drupal - 27 November 2017 - 7:22am

Thank you to the 1,670 people who joined us at DrupalCon Vienna!

So many volunteers! So many sandwiches! We had a wonderful time in Vienna and can't wait to see you all for DrupalCon Europe 2019.

Until then - we hope to see you in Nashville 2018.

Categories: Drupal

New Releases and Pre-Orders Available From Fantasy Flight Games

Tabletop Gaming News - 27 November 2017 - 7:00am
Everyone over at Fantasy Flight has apparently been busy. They’ve got a whole host of new releases available, along with new pre-orders. If you’re looking for the new Runewars figures, they’ve got ’em. If you’re looking for the new A Game of Thrones Catan, they’ve got it. If you’re looking for their new Legacy of […]
Categories: Game Theory & Design

New computational method introduced for lighting in computer graphics

Virtual Reality - Science Daily - 27 November 2017 - 6:11am
Computing lighting that looks real remains complex and inefficient, as the necessary consideration of all possible paths light can take remains too costly to be performed for every pixel in real-time. A pair of computer scientists, with expertise in video game development and lighting simulation algorithms, has developed a new computational method to address this key challenge.
Categories: Virtual Reality

New Konflikt ’47 Releases Available From Warlord Games

Tabletop Gaming News - 27 November 2017 - 6:00am
The folks over at Clockwork Goblin and Warlord Games have been busy. They’ve got a whole batch of new Konflikt ’47 releases available over in their webshop. It’s a lot of heavy gear, including a walker, armored transport, and numerous turret emplacements. If you want a place to be well-defended against enemy attack, you’ll be […]
Categories: Game Theory & Design

DrupalEasy: DrupalEasy Podcast 199 - David Rogers - What's up with React?

Planet Drupal - 27 November 2017 - 4:33am

Direct .mp3 file download.

David Rogers, Senior Front End Engineer at, joins Mike Anello to discuss from a Drupal-specific standpoint. They discuss the road to the Drupal community selecting React for use in Drupal core, when a typical Drupal developer should start thinking about React, and what the best first steps are for learning it.

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Categories: Drupal

Update helper

New Drupal Modules - 27 November 2017 - 3:43am
Categories: Drupal


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