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Fantasy Flight Games Previews Maegan Cyndewin For Runewars

Tabletop Gaming News - 26 September 2017 - 12:00pm
Walking into battle is so passe. Why not, instead, head into a fracas on a giant demon-moose-thing? I’d probably go for that over walking. That’s what Maegan Cyndewin can do for the Litari forces in Runewars. She brings some magical power to the elves, having sworn vengeance against the Uthu Y’llan that killed her mom […]
Categories: Game Theory & Design

GCT Studios Previews Bushido Wave 37 Artwork

Tabletop Gaming News - 26 September 2017 - 11:30am
GCT Studios is giving us a sneak peek into what’s coming up for Bushido. They’ve posted some new artwork for minis that’ll be released in Wave 37 for the game… … plus an extra. Yeah, apparently they posted one piece that isn’t going to be in the next set of releases. But hey, we can […]
Categories: Game Theory & Design

Tableau Public

New Drupal Modules - 26 September 2017 - 11:21am
Tableau Public


This is a simple module that pulls in Tableau visualizations that are hosted on Tableau Public.

This module lives in two places:

Categories: Drupal

Services Legal

New Drupal Modules - 26 September 2017 - 11:09am

Provides support for the Legal module via the Services module, see the README for more details.

Categories: Drupal

persian_date

New Drupal Modules - 26 September 2017 - 11:09am

Add persian date ( jalali date ) capabilities to your Drupal site

Categories: Drupal

Podcast Roundup

Tabletop Gaming News - 26 September 2017 - 11:00am
The work week continues on. We’ve made it through Monday and are firmly entrenched in Tuesday. If you’re like me, you’re looking forward to that next weekend. I find that listening to gaming podcasts helps out with that. And that’s just what we’ve got for you here. This week there’s: Game Classy 145: Lovecraft Country […]
Categories: Game Theory & Design

Purgatory Rulebook Now Available

Tabletop Gaming News - 26 September 2017 - 10:30am
The forces of Heaven and Hell just haven’t ever really gotten along. The war they wage has lasting consequences for more than just those two realms. You can add your own chapter into that ongoing saga in the Purgatory miniatures game. The rulebook for which is available now. From the announcement: Immerse yourself in the […]
Categories: Game Theory & Design

Brownie Points Card Game Up On Kickstarter

Tabletop Gaming News - 26 September 2017 - 10:00am
A new card game called Brownie Points is up on Kickstarter. What’re you trying to do? Earn brownie points, of course! Man… now I want to bake some brownies. … Cayenne brownies… Yes, this will be a thing again… Wait, what? I was thinking about brownies. Oh, yes, the game is up on Kickstarter now. […]
Categories: Game Theory & Design

Freelock : It's not just how a website looks...

Planet Drupal - 26 September 2017 - 9:53am
September 2017

... that counts. Results matter. What results are important for you? What are you trying to accomplish with your website?

What matters for one organization may be irrelevant to another. What is the overarching biggest need you are trying to solve with your website? Here are a few we've seen:

  • Sell more products
  • Establish credibility, be a trusted authority
  • Inspire interest in working for the company, recruiting
  • Persuade people to donate to a cause
  • Get people to sign up for a membership
  • Connect with other people in a neighborhood
  • Increase registrations for a class, program, session
  • Streamline online payments, make it easy for existing customers to self-register and pay
  • Reduce support costs, provide online chat and ticketing
  • Drive more traffic to support advertising
  • Provide a communications channel to a particular group
  • Unify information coming from a bunch of different sources into a single dashboard

You might have two or three goals for a website, but the more you try to do with it, the harder it is to make it fully effective.

We have so many tools at our disposal to measure things today. But there's a trap -- sometimes we all get focused on measuring things that don't matter at all, simply because they are easy to measure. Does the number of Twitter followers you have matter, if nearly all of them are bots who are never going to come to your site? Does the amount of traffic you get matter if nobody ever buys from you? Does the number of contact form submissions matter if it's all spam? Perhaps... but probably not.

There are definitely a few key metrics that are broadly useful, at least to see overall trends. Pretty much every site cares about unique visitors, number of page views, and bounce rate. Beyond that, though, there is a huge amount of variation around what metrics you should care about, and that depends far more on what challenges your business or organization currently has. Are you looking for new customers? Are you trying to increase engagement with your current customers? Are you trying to reduce costs? Are you trying to create something new? Are you trying to increase satisfaction? There's going to be some way to measure your effectiveness -- and what you pay attention to is generally where you'll get results.

Introducing the Freelock Vision Plan

We're applying this same concept to our own business, with this key question: How do we help our clients drive better results through their websites? And our answer is to develop automated tools that cover the basic needs across all sites, look at a single topic each month across our entire portfolio, and leave a little time to  focus on what makes your site unique.

We start with a site assessment, asking about your goals for the site and your organizational challenges, and then go through your site and rate it across some key areas: Effectiveness, Security, Performance, Scalability, Maintainability, Accessibility, Ease of Change, and Expected Lifespan. As part of this assessment, we uncover parts of your site that might cause problems when doing any work on the site, as well as providing independent feedback about what might be improved to make the site better accomplish its goals.

Once we have your site fully set up with analytics and an understanding of your key metrics, our vision plan delivers 3 things each month:

  1. Month-over-month changes on your key metrics, with some analysis to identify what looks to be working, and what's not so much.
  2. Topic of the month, and how your site stacks up. Example topics include: mobile performance, website accessibility, data security, SEO/SEM best practices.
  3. Recommendations. Each month we look for 2 or 3 improvements to make on your site, which we feel will help the site accomplish its goals, lower potential risks, or reduce costs.

Paying attention to your site can make a huge difference in how well it works for you. And we would love to partner with you to help drive results! We're currently pricing this at $799/month.

Introductory Special - $2400 value!

To kick off our new offering, we are offering 3 months of our Vision plan free, for the first 5 customers who sign up with a Site Assessment before October 15, 2017! Contact us if you would like to be one of them!

Categories: Drupal

Godsfall Worldbook Available For Pre-Orders

Tabletop Gaming News - 26 September 2017 - 9:30am
I love when I see a thing that was originally a Kickstarter campaign not only fund and then deliver, but become available for general release. This is one such story. You can now order the Godsfall worldbook for your very own. Godsfall is a setting for 5th Edition based on the Godsfall podcast. There’s all […]
Categories: Game Theory & Design

Museum Rush Board Game Coming To Kickstarter

Tabletop Gaming News - 26 September 2017 - 9:00am
“It belongs in a museum!” Well, thieves would disagree. They’re out to grab all those priceless artifacts and sell them off to the highest bidder. Though it’s not going to be easy. There’s plenty of security systems such as cameras and guards standing in their way. Only the most clever thief will get away with […]
Categories: Game Theory & Design

Cerebria Board Game Up On Kickstarter

Tabletop Gaming News - 26 September 2017 - 8:00am
Inside our minds is a whole other world. It can often feel like its at conflict with itself, as our various emotions fight with one-another for control. Will the forces of Gloom manage to take over and leave us in a sad state, or will Bliss be able to fight off their advances and let […]
Categories: Game Theory & Design

Ham radio

New Drupal Modules - 26 September 2017 - 7:23am

Ham radio module - result of BoF at DrupalCon Vienna 2017

First functionality:
- log program with ADIF import/export

Categories: Drupal

InternetDevels: A handful of useful Drupal 8 modules for e-commerce

Planet Drupal - 26 September 2017 - 6:12am

We have a confession to make. Frankly, we’re becoming kind of shopaholics ;) After the release of Drupal Commerce 2.0, our passion for discussing and building cool Drupal 8 online stores keeps growing. But, considering the awesome modules for e-commerce in Drupal 8, it makes perfect sense!

Read more
Categories: Drupal

One simple method to stay organized - by Raphael Fortin

Gamasutra.com Blogs - 26 September 2017 - 6:06am
This technique is very simple yet very powerful for becoming a more or even more organized dev/biz person.
Categories: Game Theory & Design

Taking live soundtrack improvisation to the next level - by Joost van Dongen

Gamasutra.com Blogs - 26 September 2017 - 6:05am
We did a very bold experiment: we let people play whatever game they wanted and we improvised a live soundtrack based on what happened on the screen. In this post I explain our approach and what we learned about what works musically and what doesn't.
Categories: Game Theory & Design

Keyboard Focus and Event Trickling in Immediate Mode GUIs - by Niklas Gray

Gamasutra.com Blogs - 26 September 2017 - 6:05am
Discusses how to handle keyboard focus and trickling of events (UI responder chain) in an Immediate Mode GUI.
Categories: Game Theory & Design

38 Great Resources for Game Developers - by Jasmine Greene

Gamasutra.com Blogs - 26 September 2017 - 6:05am
Some excellent resources to get you started on your game dev journey.
Categories: Game Theory & Design

Dissecting Design -- How Pacman Championship Edition Elevated Classic Design - by Josh Bycer

Gamasutra.com Blogs - 26 September 2017 - 6:04am
For this week's video game analysis, Josh Bycer of Game-Wisdom looked at how Pacman Championship Edition managed to elevate one of the most recognizable game designs.
Categories: Game Theory & Design

100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation in Unity - by Josh Chang

Gamasutra.com Blogs - 26 September 2017 - 6:03am
Today we’re going to go on and implement the shooting logic for our player and to fix the annoying bug where the player would be perpetually moving after they come in contact with any other colliders.
Categories: Game Theory & Design

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