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Creative Juices: I Survived Drupalgeddon: How Hackers Took Over My Site, What I Did About It, And How You Can Stay Safe

Planet Drupal - 5 December 2014 - 5:32am
I Survived Drupalgeddon: How Hackers Took Over My Site, What I Did About It, And How You Can Stay Safe Fri, 12/05/2014 - 08:32 matt
Categories: Drupal

InternetDevels: What’s new in Drupal 8?

Planet Drupal - 5 December 2014 - 4:45am

If you stop, you loose. This rule works always, especially speaking about IT industry. Those, who work with Drupal for a long time, probably remember how hard it was to switch from Drupal 6 to its 7th version. Seems, that it all took place not so long ago, but official release of Drupal 8 took place recently…

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Categories: Drupal

The Era of Monetizing Pain & Misery in Games is Over - by Seppo Helava Blogs - 5 December 2014 - 3:45am
Free to Play leaves a bad taste in most developers' mouths, but only because the dominant forces in the last few years have wielded the mechanics of F2P like a hammer. This isn't what it has to be, and a new wave of games is showing there is a better way.
Categories: Game Theory & Design

A Few Words About DYING LIGHT - by Dan Jolley Blogs - 5 December 2014 - 3:45am
Digging into Techland's problematic history with depictions of female characters, and what they're doing about it now.
Categories: Game Theory & Design

Google Scholar abstract

New Drupal Modules - 5 December 2014 - 1:46am

Google Scholar Abstract implements a node content type named “HTML abstract”. This content type is designed to capture all metadata about a research paper that is required by Google Scholar according to its Inclusion Guidelines for Webmasters.

Google Scholar expects metadata to link to a full length PDF of the paper. This module lets the user upload the full length PDF to be linked.

Categories: Drupal

Pronovix: Hosting and playing videos in Drupal: Part 2

Planet Drupal - 5 December 2014 - 1:02am

Part 2 of our series about hosting and playing videos in Drupal explores hosted video solutions in detail, and offers some basic information about using video sharing sites. See part 1 for a short explanation of the most popular Drupal modules for video handling, and an introduction of CDNs and cloud storage services.

Categories: Drupal

“Gamerliness” – How Games Can Evolve By Looking Inward - by Mary Lee Sauder Blogs - 5 December 2014 - 12:01am
Henri Matisse's art was "painterly." It used visible brushstrokes and strange colors to create a sense of unreality that was unique to art. Film and literature have tapped into this feeling, too. But what if games did?
Categories: Game Theory & Design

Making a game in 1993 - by Krister Karlsson Blogs - 5 December 2014 - 12:01am
What’s it like in those days to make games? I’ll try and give a glimpse of that here with the Amiga 500 in focus and our game “1993 Space Machine”.
Categories: Game Theory & Design

Back in the Saddle (I own dice older than you!)

Gnome Stew - 5 December 2014 - 12:00am

Today’s guest article by Gnome Stew reader Nick M. is a reflection on returning to gaming, including some tips for lapsed gamers coming back into the fold. It’s a bit different from our usual fare, and hopefully you’ll enjoy the change of pace. Thanks, Nick! –Martin

So, life eh? Gets in the way sometimes and, like many a gamer, I have had a break from roleplaying for a while. Sure I would meet up with the guys and have a one-off game, but to be honest it was mostly beer and bad jokes — great fun, but not great gaming.

There was a time 5 years ago where I found another couple of gamers and we would meet up after work, but the travel distance was crippling, and the gaming was pretty “meh” (several games started, but never finished or taken forward in interesting ways). It didn’t last long. So 10years drifted by without a regular game. Until finally, at last, got back into gaming again. I found the time… No that’s not right, we made the time to go gaming.

The time to play had to be clawed back from normal life with the help of my ever loving wife, who realised I was going slowly mad from a lack of outside social interactions, and lack of a creative outlet. We both came to the realisation that agreed, reciprocal, “time off” from family life had to be prioritised again. Even a few hours each week is important, and we both lost sight of that for a while what with babies, jobs and all the rest of it.

A quick search showed I had a gaming society nearby. If you’re looking for a game check out the universities and colleges, most have a games society -– even if you’re not a student they will still usually welcome you.

So I got to meet the new breed of table top RPGer, some of whom were not that new, and had been gaming for years, had left university, and were still playing at their old gaming club. I can’t stress enough how lucky I was to meet a group of gamers who actively campaign to break up the cliques that can cripple a game club sometimes. I, and all the other new members were not only welcomed to games, games were set up specifically for new players, and new players got first pick of any available spaces in existing games. I can honestly say this was a first; a massive improvement on my previous experience of gaming clubs back in the late ’80s and ’90s, and I can see how that has translated into a vibrant and stable gamming club here in Loughborough (UK).

So our first game was an over the top, played for laughs D&D 3.5(ish) game. I think there may be two of us new players who were in that game that are still in the club, but I can say that every one enjoyed the game, as we had an audience that seemed to laugh at least as hard as those of us playing it. From there I was welcomed into a slightly (but not much) more straight super villains game. Once again as a new comer to the club I suspect I got a seat at the table as a priority.

If you take only one thing away from this article, let it be that. Make room for the new guys, and be willing to sacrifice your regular gaming buddies to do so.

So here I am, welcomed back in to the gaming fold, and its almost like nothing has changed, except of course everything has changed. The game starts, I rifle through my dice bag and spot, lurking in the bottom, a dishevelled looking blue d20 I got in my D&D boxed set all those years ago. Some of you may recall them, you had to colour in the voided number spaces with a wax crayon to make them readable.

I glance up and see everyone else at the table, two of them sporting fox ears and flying goggles; all of them using their mobile phones to roll dice, post on Facebook and watch YouTube videos of “Baby-Metal” (everything I love and hate in one macabre, sugar coated package!).

I sat there looking at that die, and realised that it and I were older than many if not all of the people here at the table playing this game. I could let myself get annoyed at the constant distraction of the phones, and the references I didn’t get, or I could choose to accept that the games I loved are still alive and well and a new set of gamers are doing their own thing with them. So I put that battered old d20 back in the dice bag, and sat back and enjoyed the show.

What a hoot. I can’t recall the last time I enjoyed playing a character as much as that brutally dumb supers character.

And here I am in the saddle again, running my favourite systems for these good people (King Arthur Pendragon has been a resounding success, as has the Marvel Super Heroes RPG). Now I find myself scouring the online RPG shop for the first time in a decade looking for my next purchase, and the “RPG student nationals” (which the Loughborough team have introduced me to) are a hunting ground for new game systems as well.

Next week we have a new intake of players just starting university and gaming, and I hope to attract at least one or two of them to my ongoing games.

And do you know what? The players from last semester know that our existing campaign wont re-start until our fresh faces at the gaming society have had a chance to bag a seat at the table.

Categories: Game Theory & Design

The New Class of Developers Are Turning Games into Their Playground - by Jack Hendrik Blogs - 5 December 2014 - 12:00am
For the first time in the industry’s history, small voices are shaping the future; gaining more attention and weight. Video games are no longer what big publishers tell us they are. They’re what gamers want them to be.
Categories: Game Theory & Design

Where We Are, And Where We'll Be - by Laralyn McWilliams Blogs - 4 December 2014 - 11:54pm
We can all change. Sometimes it takes an event we'd never want and pain we wouldn't wish on anyone to drive that change.
Categories: Game Theory & Design

Narrative Lessons From Anton Chigurh - by Cameron Kunzelman Blogs - 4 December 2014 - 11:53pm
No Country For Old Men reveals the artifice behind choice and narrative. What can game designers learn from that?
Categories: Game Theory & Design

Lets talk about how weird the Silent Protagonist is - by Christopher Gile Blogs - 4 December 2014 - 11:51pm
The Silent Protagonist is a very weird convention in video games, lets talk about it.
Categories: Game Theory & Design

Freelock : Drupal Dates off by timezone offset, after upgrading date module

Planet Drupal - 4 December 2014 - 5:41pm

Just a quick note of how we resolved an issue related to an upgrade to Date.

We recently updated Date in our core distribution to date-7.x-2.9-beta1 and on one site, we had a number of date fields set up as just "Date". After the update, the display of all of these ended up 7 - 8 hours off -- when you edit the node, it shows up with the correct time, and when you display the node, it's off by 8 hours.

DrupalDrupal PlanetUpdatesDate ModuleTime zone
Categories: Drupal

Blue Drop Awards: Blue Drop Awards 2015: Join Us!

Planet Drupal - 4 December 2014 - 2:33pm

Although the Blue Drop Awards are still a few months away, preparation has already begun. However, this isn’t a one-man show; we need your help. There are many ways to get involved such as volunteering, becoming a sponsor, posting to your social media networks and more.

In case you were not aware, in 2012, a group of volunteers set out to create an annual program that aims to increase the awareness of Drupal and it’s capabilities. Now in it’s fourth year, this community-nominated, publicly-voted event recognizes the contributions of individuals, companies, and projects. The Blue Drop Awards are 100% volunteer-organized so we need your help to highlight and showcase the best Drupal websites/modules out there.

There are lots of ways of getting involved! Currently we're looking for sponsors to help us continue this annual project and volunteers to help us run the project. 

We're looking for kind volunteers, who are interested in helping with verifying nominations, web design, development, running the booth at DrupalCon LA, wrangling other volunteers and sponsors, and more.

Sponsors are the only way for us to make this a sustaining project because it takes significant amounts of time and resources to put this project on every year. Luckily for our fantastic sponsors, there are tons of benefits of becoming a sponsor! For 2015 we have four sponsorship packages to choose from; sign up and we’ll get your brand in front of tens of thousands of people in the Drupal community. This is a great lead generation and branding opportunity for our sponsors.

Regardless of whether you decide to sponsor or volunteer, we can't wait to see all of the great Drupal nominees come February!

A big THANK YOU to our talent in this Drupal video: Doug Vann (, Arnold Leung (Appnovation), Michael Spinosa (Unleashed Technologies), Stephen Weinberg (Commerce Guys), Ben Finklea, Erik Wagner, Brian Solka, Alexander Popov, and Gilbert Sauceda (Volacci).

Tags:  Planet Drupal Drupal blue drop awards
Categories: Drupal

Bear Habitat

New Drupal Modules - 4 December 2014 - 2:15pm

Bear Habitat is a core Feature module of the Bear Starter Kit that contains configuration settings for different server environments (dev, testing, local) using the Habitat module.

Categories: Drupal

Drupal Association News: Global Training Days 2014 Wrap-up

Planet Drupal - 4 December 2014 - 2:01pm

In our third year supporting the Drupal Global Training Days Initiative, we have seen more training companies, more community leaders, and more individuals participate than ever before. 

Each quarter, communities and training companies host Introduction to Drupal sessions, building better and brighter community members. Global Training Days (GTD) is an opportunity for local training companies and community leaders to build their local community by offering low cost/free Introduction to Drupal training. The Drupal Association lists your training on our site, promotes GTDs and is available to consult on planning and curriculum.   Offering these trainings has anecdotally shown to significantly grow individual participation in communities, build a pool of developers, and raise general awareness for the Drupal project. 

This year 35 countries hosted over 170 low cost or free trainings. This year our Asian-Pacific communities really embraced GTDs! We had 8 Indian companies host trainings in Srinagar, Bangalore, Ghaziabad, Delhi, Mumbai, Kolkata, and Gurgaon -- the most trainings in one individual country. China, South Korea, Pakistan, New Zealand, Australia, and Japan also hosted training sessions, really highlighting our growth and momentum in Asia-Pacific. 

Feeling inspired?  Sign up to host a GTD at your DrupalCamp, meet-up, or your local user group.  Are you new to Drupal, or do you want to participate in an introductory training? Try reaching out to local Drupal training company to host an event.

Make sure you save the following dates to host and participate in Global Training Days in 2015:

  • February 27/28
  • May 22/23
  • August 21/22 
  • November 20/21

For more details on the benefits of why you should participate and spread the word about GTDs, check out our webcast and video.  Let’s grow Drupal and our community one person at a time.

Amazing Drupal learning session #DrupalGTD #Drupal @DrupalMumbai @DrupalAssoc

— Rachit Gupta (@tweet_rachit) September 6, 2014

Categories: Drupal


New Drupal Modules - 4 December 2014 - 11:42am

Helper module for building headless sites in D7.

(A better description comes later!)

Categories: Drupal

Month names

New Drupal Modules - 4 December 2014 - 7:33am

The module provides month name handling.
It contains:
CTools relationship plugin which converts month number (12) into month name (December) with translation and grammar case selection.

Categories: Drupal

Tealium Tag Manager

New Drupal Modules - 4 December 2014 - 7:22am

Capgemini's Tealium Tag manager tool.

Module is under active development in

New versions will sync in as soon as possible, but refer to github page for latest versions and updates.

Categories: Drupal
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