Newsfeeds

Bring Postal Code

New Drupal Modules - 13 February 2018 - 4:48am

This module fills in localities on the client side based on results from Bring's postal code service. The Bring postal code service is free, but has a volume limit.

Categories: Drupal

Timed node page

New Drupal Modules - 13 February 2018 - 3:31am

Timed node page module provides plugin types for displaying certain content on a page based on timing. For example if you have a content type for homepages with this plugin you can create a page (controller) that will always show the newest published one. It also supports time ranges so that content can have end dates as-well.

Simply put: the module enables you to display the 'current' content of type X on one page. This module is intended for developers.

Categories: Drupal

jreject_8

New Drupal Modules - 13 February 2018 - 3:21am

This is the new version jreject implementation for Drupal 8

Just install it and select you options, that's it

Categories: Drupal

Bulk CCK field delete

New Drupal Modules - 13 February 2018 - 2:56am

This module helps to delete more number of CCK fields from more than one content type at a time.

Categories: Drupal

3D engine entirely made of MS Excel formulae : Enjoy this Doom.xls file ! - by C Bel

Gamasutra.com Blogs - 13 February 2018 - 1:27am
A 3D engine on MS Excel, using only excel formula. This engine is applied on a complete - yet basic - doom-like game. Rendering is made through ray casting, pixel per pixel. The exercice intend to demonstrate what can be done with formula only.
Categories: Game Theory & Design

Conditional refresh

New Drupal Modules - 13 February 2018 - 1:12am

Placeholder, description will come soon.

Categories: Drupal

The RPGnet Interview: Jonathan Green, You Are the Hero

RPGNet - 13 February 2018 - 12:00am
A talk with the gamebook historian.
Categories: Game Theory & Design

Appnovation Technologies: Simple website approach using a Headless CMS: Part 2

Planet Drupal - 13 February 2018 - 12:00am
Simple website approach using a Headless CMS: Part 2 Using Cockpit CMS In my previous post, I presented some Headless CMS solutions and suggested using Drupal mostly due to the content editorial capabilities and flexibility. Drupal can be leveraged as a vanilla solution or in a distro flavor (e.g. Contenta, Reservoir). I also approached Cockpit CMS, because it's a pure Headless CM...
Categories: Drupal

Toolbar Menu Clean

New Drupal Modules - 12 February 2018 - 11:21pm
Clean up Toolbar Menu

This module used with Toolbar Menu allow you can disable Administration and Shortcuts Toolbar menu.

It help you can create menu per client's role, help the client don't mess with the default current Drupal Administration menu.

How does it work?

Follow instruction of to create new menu for roles you need with Toolbar Menu

Categories: Drupal

Core Extend

New Drupal Modules - 12 February 2018 - 6:34pm

Different files (controllers, forms, etc.) based on core files that could have been a little more extendable.

Categories: Drupal

Client Connection

New Drupal Modules - 12 February 2018 - 6:28pm

Manage client connections and configuration to allow reusability and consistency with external clients.

This is a configuration repository for interacting with different services. It allows defining a plugin with methods to interact with that service's API. A configuration entity is passed in to the plugin when initialized, which the plugin can then use (for example: API keys). Handling clients this way also allows the clients to be resolved based on context (IE, it may resolve to global configuration, or possibly configuration based on the current route, user, etc.).

Categories: Drupal

Commerce Inventory

New Drupal Modules - 12 February 2018 - 6:18pm

Drupal 8 stock/inventory management module for Commerce.

Categories: Drupal

F2P Let It Die exceeds 4 million downloads since launch

Social/Online Games - Gamasutra - 12 February 2018 - 3:18pm

The free-to-play game Let It Die has surpassed 4 million downloads on the PlayStation 4 since being published in December 2016. ...

Categories: Game Theory & Design

New Scenarios Released For The Walking Dead: All Out War

Tabletop Gaming News - 12 February 2018 - 3:00pm
Mantic’s The Walking Dead: All Out War pits you against your opponent for control of the board and resources. Oh, and there’s hoards of zombies walking around. Can’t forget those (it is kinda right in the name). The game is rather scenario-heavy, and it can potentially lead to running out of new ones to try. […]
Categories: Game Theory & Design

Jacob Rockowitz: Yes...the Contribute module is making a statement

Planet Drupal - 12 February 2018 - 2:14pm

I was explaining to my 12 year old, Ben, the pushback I am getting around making the Contribute module a dependency of the Webform module and how most people agree with the Contribute module's general concept and message but are unhappy about how and where I placed it. Ben shrugged and says "So basically you are holding up a protest sign, people are agreeing with it but because it is inconveniencing them and they are upset at you and want you to remove it".

So the Contribute module is a protest/political statement; I am okay with admitting that. Many of the expressed concerns are immediately addressed by the fact that there are three different mechanisms to remove the dependency. The beauty of open source is that, if you don't like something, you have the freedom to change it.

For anyone truly worried that the Webform module will indefinitely depend on the Contribute module, it’s worth noting that all protests, political statements, revolts, and revolutions have to end at some point (aka release).

For the time being, however, I am going to keep maintaining the Webform module as well as working on (and defending) the Contribute module.

The Contribute module is not going bring down your website

A few people have expressed concerns about the Contribute module being unneeded and fear it is posing a security risk. Considering people are trusting my 10000+ lines of code in Webform module on production websites to build forms and securely collect data, this seems a bit extreme. To my mind, what seems like the biggest security risk in the Drupal community is unmaintained and unstable modules running on 100,000's of websites. The Rules module is a great example of key Drupal module that is still in alpha releases while being used on a production website....Read More

Categories: Drupal

Cryptozoic Previews Toy Fair Previews

Tabletop Gaming News - 12 February 2018 - 2:00pm
Yeah, I know, it’s a funny headline, but it’s what we’ve got. Cryptozoic has posted up a preview of the games that they will be previewing at New York Toy Fair 2018 (which is less than a week away). They’ll have two Rick and Morty games, two DC Deck-Building sets, and a pair of standalone […]
Categories: Game Theory & Design

Bert Boerland: Drupal Predictions for 2018

Planet Drupal - 12 February 2018 - 1:09pm

We have had a tradition since 2005. Every new year we have a posting on the predictions for the year ahead for our beloved open source CMS and community. Sometimes this posting went up in december, sometimes in January. But never in February.

Time to start a new tradition, predict the year ahead from February on :-)

Leave a comment if you do think that blogging will get hip again, RSS will gain new ground. What will the roll of the Drupal Association be in the new year? Where will the next DrupalCon be? Will the community grow and in what direction? API first, customer first, mobile first?

Polish your crystal ball and tell us what the future of Drupal wil be.

If you need some inspiration, take a look at 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015.2016 and
2017.

And yes, this posting was once month late. Apologies. Feel free to predict when the new prediction posting will go up on d.o :-)

So do post your predictions at https://www.drupal.org/forum/general/news-and-announcements/2018-02-11/predictions-for-2018.

Categories: Drupal

Privateer Press Previews May Releases

Tabletop Gaming News - 12 February 2018 - 1:00pm
Mayday! Mayday! Mayday! Mayday? We’ll have a parade! May not quite be here yet, but that’s not stopping Privateer Press from showing off what they’ll be releasing for Hordes that month. It looks like Legion will be the focus, as we’ve got a pair of new figures they’re showing off. With a gargled shriek, the […]
Categories: Game Theory & Design

Wyrd Posts The Undying Preview Part II

Tabletop Gaming News - 12 February 2018 - 12:30pm
Mondays aren’t always the most-beloved day. But Wyrd does their best to make them a bit better with their regular previews. In this case, they’re tying up loose ends with the second half of their Undying Encounter Box. Have yourselves a look. From the post: Hey Wyrdos! It’s Monday and that means more previews!! This […]
Categories: Game Theory & Design

For Ubisoft, loot box inclusion boils down to two things: quality and choice

Social/Online Games - Gamasutra - 12 February 2018 - 12:17pm

"On loot boxes, what we can say is that we define it as a question of quality and choice," explains Ubisoft CFO Alain Martinez. "As simple as that." ...

Categories: Game Theory & Design

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