Newsfeeds

MythBuster: Demystifying Illusions of App Security in the Cloud - by Anastasiia Bobeshko

Gamasutra.com Blogs - 17 May 2016 - 10:13pm
Do you still think that Cloud services are fully secure? Read this article and you'll know that nothing as it seems.
Categories: Game Theory & Design

Chrome to deprecate Flash - by Ruben Gerlach

Gamasutra.com Blogs - 17 May 2016 - 10:13pm
The Chrome team revealed plans to block Flash content from every website unless a user explicitly allows the player to run. This is another step in what seems to be a plan to ban Flash from the web. These are my thoughts as a game developer on the topic.
Categories: Game Theory & Design

This Week in Video Game Blogging: health and nature - by Critical Distance

Gamasutra.com Blogs - 17 May 2016 - 10:13pm
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
Categories: Game Theory & Design

Post-Mortem Red Skies - by Grhyll JDD

Gamasutra.com Blogs - 17 May 2016 - 10:13pm
Red Skies is a very small indie title released a month and a half ago for iOS and Android. It hasn't exactly had a great success, but this post-mortem could be of interest for aspiring and beginner game developers.
Categories: Game Theory & Design

Jason Pamental's RWT.io Blog: DrupalCon Recap

Planet Drupal - 17 May 2016 - 6:50pm

I had the honor of speaking last week at DrupalCon in New Orleans, and got to see a whole slew of great presentations. For a recap at our local DrupalPVD meetup I put together a few slides listing some of my favorites, and a few others that I know had generated a lot of buzz. All the session videos are live, so be sure to have a look at the DrupalCon NOLA site to see all the rest of them.

Categories: Drupal

Hide Revision Field

New Drupal Modules - 17 May 2016 - 3:14pm

Hide Revision Field provides an option on each supported revisionable entity bundle form to hide the revision field on add/edit forms. This allows you to create revisions but hide reduces noise for your content editors/site owners. Supported entity types currently are Node and Media Entity, extending to support other entities is very simple.

REQUIREMENTS

Drupal 8 is required, Drupal 8.1.x or higher is suggested.

Categories: Drupal

Kettou Samurai Reflex Game Back Up On Kickstarter

Tabletop Gaming News - 17 May 2016 - 3:00pm
Companies using Kickstarter do well to listen to the people who are backing (or potentially backing) their projects. Sometimes the first time out of the gate, things aren’t quite right. A smart company will alter their campaign as much as they can. And if that means stopping a campaign and restarting, so be it. That’s […]
Categories: Game Theory & Design

Final Day for Blood and Plunder on Kickstarter, Pirates Added

Tabletop Gaming News - 17 May 2016 - 2:00pm
Firelock Games has had quite a run on Kickstarter. Their campaign for Blood and Plunder has made it to over 10x funded. As such, they’ve unlocked the Pirates. Seems fitting that a game named “Blood and Plunder” would let you take pirates. They’re also working their way ever-closer to the French as a faction of […]
Categories: Game Theory & Design

Mothership Sci-Fi Combat Board Game Up On Kickstarter

Tabletop Gaming News - 17 May 2016 - 1:00pm
Space… It’s so peaceful and quiet… until some big-hokin’ ship comes flying in and starts blasting away at a planet in order to gain control of the resources of that planet with which it will fuel its ever-growing war machine against the other races. At least, that’s what happens in Mothership, a new sci-fi combat […]
Categories: Game Theory & Design

Video: Raph Koster recounts a history of virtual worlds, from MUDS to MMOs

Social/Online Games - Gamasutra - 17 May 2016 - 12:47pm

Speaking at GDC 2016, online game industry veteran Raph Koster briefly recounts how virtual worlds have evolved from multi-user dungeon games through to World of Warcraft -- and why you should care. ...

Categories: Game Theory & Design

Burning Games is giving away one of the last few Deluxe copies of FAITH: The Sci-Fi RPG

Tabletop Gaming News - 17 May 2016 - 12:00pm
We all love getting free stuff. That goes x10 when the free stuff is really awesome. And this contest here, you can win some really awesome free stuff, indeed. Burning Games is giving away one of the very last Deluxe editions of their Faith sci-fi RPG. There’s over €100 worth of stuff in the prize. […]
Categories: Game Theory & Design

Acquia Developer Center Blog: Drupal 8 of the week: Drupal 8.1.x!

Planet Drupal - 17 May 2016 - 11:59am

Semantic versioning special! Every day, developers in the Drupal community work on improving our open source software. So far in this series, we have been concentrating on profiling some of the most useful modules, projects, and tools available for Drupal 8. This week, however, we're talking about something brand new in Drupal: significant new features being added to our current major release and the ability to do this on a predictable, regular basis! Welcome, Drupal 8.1.x!

Tags: acquia drupal planetultimate guidedrupal 8D88.1.xsemversemantic versioning
Categories: Drupal

Podcast Roundup

Tabletop Gaming News - 17 May 2016 - 11:00am
Still sick at home. So don’t get too close to the screen as you’re reading this. I don’t want you to catch what I’ve got. In the meantime, there’s a pair of podcasts to tell you about this week. Today we have: All Us Geeks Episode 67: Is There Splendor Within A Creative Clash?, Epic […]
Categories: Game Theory & Design

WESA grilled about potentially flawed eSports regulatory practices

Social/Online Games - Gamasutra - 17 May 2016 - 11:00am

"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have." ...

Categories: Game Theory & Design

Best practices for in-game ads

Social/Online Games - Gamasutra - 17 May 2016 - 10:56am

A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles. ...

Categories: Game Theory & Design

Mandrill Inbound API Private Message

New Drupal Modules - 17 May 2016 - 10:45am

This module hooks into the Mandrill Inbound API module to process inbound email replies and turn them into Private Message replies.

Categories: Drupal

Squirmish Card Game Up On Kickstarter

Tabletop Gaming News - 17 May 2016 - 10:00am
Squirmish is a new battle card game that’s up on Kickstarter looking for some funding love. In the game, you are in control of various monsters that you must send into the arena to battle one-another to the death. The game is rather straight-forward. On your turn you can draw a card (if you wish), […]
Categories: Game Theory & Design

Radium on Drupal: Retrieving Entities from MongoDB in Drupal 8

Planet Drupal - 17 May 2016 - 9:49am
Normally in Drupal, all the entities are stored in the same database, which is usually MySQL or other Relational Databases. What if we have data elsewhere, and want to access them in Drupal? I often use MongoDB, and I think it is a good idea if I could directly retrieve or edit from Drupal, without having to import data into Drupal. What we could utilize is a module called External Entities. It does what its name says: allowing Drupal to treat external resources as a special type of entities. Similar modules include Remote Entity API (which doesn't have a Drupal 8 version yet). Currently, External Entities comes with two build-in drivers: REST and Wiki. We will be creating a new driver for MongoDB. Today, we will just deal with retrieving data, not modifying.
Categories: Drupal

Attend GDC Europe and learn how Master of Orion was rebooted for 2016

Social/Online Games - Gamasutra - 17 May 2016 - 9:01am

GDC Europe 2016 attendees will be able to check out out an in-depth talk from the folks at Wargaming about the challenges of rebooting beloved space strategy game Master of Orion for 2016. ...

Categories: Game Theory & Design

Game of Thrones CLUE Now Available

Tabletop Gaming News - 17 May 2016 - 9:00am
Spoilers: People die a lot in Game of Thrones. I know, right!?! Who would’ve thought!? Well, this is one where you’re going to investigate exactly what happened. It’s the classic game of Clue, set in the Game of Thrones universe. The game board is double-sided, so you get two different locations in one game. All […]
Categories: Game Theory & Design

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