Punga Miniatures Previews Whale Troll Figure For Toa Orcs

Tabletop Gaming News - 30 November 2017 - 3:00pm
I’m always a big fan of seeing new twists on classic miniatures types. There’s been troll miniatures around for seemingly forever, but I have to say, I’ve not seen so many whale trolls. Well, for those that are interested in the Toa Orcs that are coming from Punga Miniatures (like I am), then you’ll want […]
Categories: Game Theory & Design

Osprey Games Announces New Judge Dredd Card Game

Tabletop Gaming News - 30 November 2017 - 2:00pm
Judge Dredd is getting a new game based on the long-running comic series. In this case, it’s Osprey Games creating a new adventure card game. It’s called Judge Dredd: The Cursed Earth. The game uses mechanics taken from The Lost Expedition, but with a dystopian sci-fi feel. From the announcement: Osprey Games is delighted to […]
Categories: Game Theory & Design


New Drupal Modules - 30 November 2017 - 1:30pm

Publishes site structure as OWL ontology. Enable module and open /owl page.

Drupal 8 version only publishes entity type and bundles information.

Drupal 7 version also publishes fields and RDF mappings.

Categories: Drupal

Invasion: Free State Announced For 2018 Release

Tabletop Gaming News - 30 November 2017 - 1:00pm
The invasion is on! Aliens are raining down from the skies. But the people of the world aren’t going to idly sit by as some bug-eyed monster tries to push them over. Take the fight to those extraterrestrials and show them that this is our home and they can’t have it. That’s the story behind […]
Categories: Game Theory & Design

Sky Relics Fleet Core Minis Game Up On Kickstarter

Tabletop Gaming News - 30 November 2017 - 12:00pm
I mean, being in charge of a starfighter is pretty cool. So is being in charge of a couple of them. But for those that want real power, being an admiral in charge of a fleet of capital ships and their squadrons of fighters is really where it’s at. If that sort of power is […]
Categories: Game Theory & Design


New Drupal Modules - 30 November 2017 - 11:10am

The KB (Knowledge Base) module provides content types, taxonomy vocabularies, and Views necessary for building a simple knowledge base system. As the module develops, we will also add integration modules to integrate Knowledge base with the Group Module, among others.

Categories: Drupal

Thursday Terrain Corner

Tabletop Gaming News - 30 November 2017 - 11:00am
Thursday, Thursday, Thursday… never could get a handle on Thursdays. I certainly enjoy them, as it means we’re getting close to the weekend, but we’re obviously not quite there yet. So, it’s like, “Woo! Almost-weekend-eve!” Ah well, we’ll get there in time. But before then, we need to make your gaming tables look good. Today […]
Categories: Game Theory & Design

Destiny 2's new voice commands are powered by the Amazon Echo

Social/Online Games - Gamasutra - 30 November 2017 - 10:59am

Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button. ...

Categories: Game Theory & Design

Z-Man Games Talks With Original Designers of History of the World

Tabletop Gaming News - 30 November 2017 - 10:00am
The study of how history changes over time is called Historiography. Yes, history can and very often does change over time. As new evidence and sources come out, and more analysis is done on the subject, things we thought were one way can very much prove to be another. So, as Z-Man interviewed the original […]
Categories: Game Theory & Design

WizKids Announces Who Should We Eat Survival Game

Tabletop Gaming News - 30 November 2017 - 9:00am
Thanksgiving was just a week ago, and I know I’ve still got plenty of leftovers to go through. But when one is trapped on a desert island, there’s not a lot of sweet potato casserole and cornbread stuffing just laying around. You might find some coconuts, but resources are going to scarce and you might […]
Categories: Game Theory & Design

Plaid Hat Posts How-to-Play Video for Stuffed Fables

Tabletop Gaming News - 30 November 2017 - 8:00am
The release of Stuffed Fables grows ever-closer. People are excited to try out taking on the role of those snuggly characters and head into the dream world to protect their dreamer. You know who else is snuggly? Rodney Smith. He’s created a how-to-play video of the game and Plaid Hat has posted it up on […]
Categories: Game Theory & Design

Valuebound: Flood Table in Core Drupal with user ID/IP Management

Planet Drupal - 30 November 2017 - 7:22am

As a Drupal professional you might have heard of Flood Table (user session management) but didn’t give much thought to it. 

Having little theoretical knowledge of the core behavior of Drupal is not bad. So allow me to explain what user session management is all about? And how it can protect you from bot or malware. I will also share few #Tweaks that help you to understand how to Flood & Unblock user from your site.

Drupal 6 does not provide security from login attempt attack from Core until you enable login security contributed module. In Drupal 7, however, the core has an in-built functionality to …

Categories: Drupal

Fantasy Flight Games Previews TIE Silencer for X-Wing

Tabletop Gaming News - 30 November 2017 - 7:00am
The ubiquitous starfighter for the Empire is the TIE. The standard form is almost entirely convertible into new forms. There’s many different varieties out there because of it. This has gone forward into the new era as the New Order continues to use TIE variants. One preferred by Kylo Ren is the TIE Silencer. Soon, […]
Categories: Game Theory & Design

Designing a Modern Cross-Platform Graphics API - by Egor Yusov Blogs - 30 November 2017 - 6:55am
This post introduces Diligent Engine, a modern cross-platform graphics API abstraction library
Categories: Game Theory & Design

What I talk about when I talk about Narrative Design - by Nick Witsel Blogs - 30 November 2017 - 6:54am
Why do we tell stories? And what does it mean when we make them interactive?
Categories: Game Theory & Design

The Development Diamond: Modelling the Anguish and Despair of Game Production - by Rob Hewson Blogs - 30 November 2017 - 6:48am
A new game production modelling tool to fully encapsulate the anguish of game development, and how you can reduce it. Warning: may trigger flashbacks to suppressed memories of nightmare projects.
Categories: Game Theory & Design

47, still in the industry… And I hope to never leave it - by Anne Gibeault Blogs - 30 November 2017 - 6:43am
Being in the games industry for over 14 years with a wide range of different roles, Anne Gibeault worked for the some of the biggest and the smallest studios in Canada. She thought of leaving the industry a few times already, but something kept her in.
Categories: Game Theory & Design

Pure Narrative Gaps - by Nikhil Murthy Blogs - 30 November 2017 - 6:42am
On what a narrative gap looks like in a systems-driven game, how they can benefit your game and the risks inherent to them.
Categories: Game Theory & Design

Hitpoint Balancing with many variables - by Edwin Fan Blogs - 30 November 2017 - 6:40am
How do you do boss hitpoint balancing in a game where you have a high number of variables?
Categories: Game Theory & Design

What makes me to keep going in Game Development? - by Senthil Kumar Katturaja Blogs - 30 November 2017 - 6:38am
Shared my story on why I am making games and what keeps me going?
Categories: Game Theory & Design


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