Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game Coming November 15th

Tabletop Gaming News - 1 November 2017 - 1:00pm
I mean… I’ve seen games with long names before. But I think this one wins the overall record. Cryptozoic has announced that their new deck-building card game will be available on November 15th. The name of the game? Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game. Yes, I’m copy/pasting that, because it […]
Categories: Game Theory & Design

Commerce sales popup

New Drupal Modules - 1 November 2017 - 12:00pm

- A pop up with a sale countdown timer.
- Access to a section of the site where you can edit countdown timer.
- Preview the sale popup so that I can verify it all looks clean.
- Display the sale popup either in modal window, or at the top of the page

Categories: Drupal

Achtung! Cthulhu – Zero Point – Code of Honour Available From Modiphius

Tabletop Gaming News - 1 November 2017 - 12:00pm
Pre-made adventures make the life of the GM just soooooo much easier. Just open up the book and get your players going. That is, as long as your players are willing to at least somewhat stick to the script. Thankfully, if they are, you’ve got your next couple sessions planned out ahead of time with […]
Categories: Game Theory & Design

Pretty XSD errors

New Drupal Modules - 1 November 2017 - 11:16am

Adds an event subscriber to handle XSD validation exceptions from turnerlabs/validating-xml-encoder by outputting the error message in a comment at the top of the XML output.

PXE, sounds like pixie. Pixie dust. Sprinkle a pretty XSD error comment on your invalid dirty XML.

Categories: Drupal

Commerce Guys: Commerce Braintree integration adds PayPal Express Checkout and PayPal Credit support

Planet Drupal - 1 November 2017 - 11:13am

Drupal Commerce is more than just a module project. As I laid out in my session at DrupalCon Vienna, it is an entire ecosystem supported by dozens of agencies and powering well over $1.5bn in online transactions annually. This makes Drupal Commerce one of the largest open source eCommerce projects in the world, and it's thanks in no small part to our Technology Partners (comprised primarily of payment providers) that we are able to invest as much of our time in it as we do.

Braintree is one such partner and a fantastic supporter of Commerce 2.x since last Summer. During our sprint to release a beta at DrupalCon Dublin, they sponsored Bojan's time for two weeks to expand and improve the core Payment API.

As a result, they also became the first integrated payment gateway and the test case for any payment provider following their integration pattern - individual iframes embedded into the checkout form for each payment field, making it easy to securely collect payment card data through your own checkout form.

For the initial release of the Commerce Braintree integration on Drupal 8, we targeted basic credit card payment support via their Hosted Fields API. As of this week, we've finalized patches that add support for PayPal Express Checkout and PayPal Credit alongside credit card payment through Braintree. They are a PayPal company, after all!

Customers can pay via credit card on-site or Express Checkout via a modal dialog.

You can test the new features end to end by grabbing the latest release of the Commerce Braintree module and configuring it to work through the Braintree sandbox. If you get stuck, you can find us in the #commerce channel in the Drupal Slack or open an issue in the queue if that's not possible.

Thanks again to Braintree for their support and development sponsorship. If you'd like to learn more about how Technology Partners benefit our ecosystem, consider joining me and Commerce Braintree's D7 co-maintainer Andy Giles this weekend at DrupalCamp Atlanta (Nov. 3-4). I'll present a longer version of my DrupalCon session, Marketing and Selling the Drupal Commerce Ecosystem, and naturally I'll tap Andy to help me answer all your hardest questions. ; )

Categories: Drupal

Midweek Snippets

Tabletop Gaming News - 1 November 2017 - 11:00am
Alright. Playtime’s over. All the spooky kiddie stuff is done with. Time to get the real holiday prep going. Thanksgiving is a mere 4 weeks and 1 day away. This is not a drill. Prep work starts now. I need to start collecting together gear and ingredients for all the fantastic things I’m going to […]
Categories: Game Theory & Design

New Beyond the Gates of Antares Releases Available From Warlord Games

Tabletop Gaming News - 1 November 2017 - 10:00am
Warlord Games is making their way through their 10th year as a company. They’ve come a long way since they started out. One of their more-recent games is Beyond the Gates of Antares. We’re seeing regular releases for the game, and now that their website’s articles are starting to flow again (after a nasty cyber […]
Categories: Game Theory & Design

Views responsive columns

New Drupal Modules - 1 November 2017 - 9:19am

Views display plugin that displays items within responsive columns.

The number of columns will change depending on screen width.

Column counts and break points are defined within the view plugin settings.

Categories: Drupal

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!

Social/Online Games - Gamasutra - 1 November 2017 - 9:15am

To mark its 20th anniversary, Raph Koster, Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018! ...

Categories: Game Theory & Design

Seven Worlds Sci-Fi Book For Savage Worlds Up On Kickstarter

Tabletop Gaming News - 1 November 2017 - 9:00am
Savage Worlds can be easily adapted to just about any setting you really want. In the case of Seven Worlds, it’s being adapted to a hard sci-fi world… or, I guess, seven worlds. If you’re wanting starfaring adventure, you’ll want to check it out. The setting book/campaign guide is up on Kickstarter now. From the […]
Categories: Game Theory & Design

XSD validation exception subscriber

New Drupal Modules - 1 November 2017 - 8:40am

Renamed and moved to

Categories: Drupal

Acro Media: Video: What to Expect Now That Drupal Commerce 2.0 is Live

Planet Drupal - 1 November 2017 - 8:12am

Lots of live Commerce 2 sites were actively and successfully selling products to people long before the official launch on September 20th. We ourselves were among the early adopters taking advantage of the new functionality available in Drupal 8. But as with any new-and-not-fully-tested technology, there were the inevitable growing pains: missing functionality, bugs, etc. Fortunately, most of those issues are now in the past.

A few core modules that were buggy but are solid now:

  • Promotions and coupons
  • Taxes
  • Payments (supports 30+ payment gateways!)
  • Products
  • Orders

As an added bonus, the Commerce Shipping module that Acro Media helped develop received a full stable release alongside Commerce 2 (which is especially cool when you remember that Commerce 1 launched with no shipping functionality at all). Commerce Shipping features a much improved API and includes support for UPS and FedEx, with USPS to follow shortly.

Acro Media and other community members have been working on a few other associated modules to go along with the Commerce 2 launch. Here are the details:

  • Point of Sale is going to alpha release
  • Commerce Migrate is going to have a new release (likely not a stable release, however, as there is still work to be done migrating edge cases)

    Ubercart to Commerce 2 migrate is mostly done and includes all core stuff like products, customers, orders, taxes, etc.

    Commerce 1 to Commerce 2 migrate is a little rough but is still very usable; an improved version should be ready in October sometime

A cool new Composer based Commerce Kickstart installer is also available! It represents a great improvement over the original Commerce Kickstart and should be easier for everyone to use. You can find that here.

TLDR: The fully supported, stable release of Commerce 2 is live and has lots of cool stuff with it. If you were hesitant to use it to build sites before, you most certainly can go ahead now.

Categories: Drupal

New Hordes Preview From Privateer Press

Tabletop Gaming News - 1 November 2017 - 8:00am
Can you believe that January is only 2 months away? Well, it is, and Privateer’s got another look at one of the models they’ll be bringing you then. This one’s a new incarnation of a previous warlock. Bloody Barnabas has transcended from being a mere gatorman to a force of nature. His new version will […]
Categories: Game Theory & Design

OSTraining: Using the Focal Point Module for Images in Drupal 8

Planet Drupal - 1 November 2017 - 7:24am

You most likely created image styles with Drupal's "Scale and crop" image effect. This style allows you to display large images on a smaller scale and save precious screen space.

There is one issue with such styling though. Often the most interesting point of the image gets chopped off. The "Focal Point" contrib module helps avoid this issue.

In this tutorial, you will learn to use this module to select the most important portion of the image you would like to show to your readers. 

Categories: Drupal

Z-Man Games Announces Agents of Venice Expansion For The Voyages of Marco Polo

Tabletop Gaming News - 1 November 2017 - 7:00am
The voyages of Marco Polo are legendary. There’s many conflicting tales of what he did, where he went, and what he brought back, simply because it was seen as such a big deal. It’s so mythical that there’s games based on him, such as The Voyages of Marco Polo. That one, in particular, is getting […]
Categories: Game Theory & Design

Barcelona Games World 2017 Recap - by Barbara Posada Blogs - 1 November 2017 - 6:52am
Barcelona Games World broke all the participation records from 2016, with 35% more companies and 11% higher attendance. It’s only the second year, but the consensus among press is that BGW has a has already become the video game referral event in Spain.
Categories: Game Theory & Design

How to hit deadlines in the games industry - by Lottie Wilson Blogs - 1 November 2017 - 6:51am
The life of a games programmer is hectic and full of ups and downs.
Categories: Game Theory & Design

Accents and Dialects in Games—Yay or Nay? - by Marianna Sacra Blogs - 1 November 2017 - 6:51am
Should we write and translate dialects or accents in games? What are the risks?
Categories: Game Theory & Design

Developing Your Original Story - by Leon Daydreamer Blogs - 1 November 2017 - 6:50am
How do you create your original story when your ideas are influenced by the things you experienced and been exposed to?
Categories: Game Theory & Design

Latest Releases Available to Order From Knight Models

Tabletop Gaming News - 1 November 2017 - 6:00am
Honestly, it’d been a bit since I’d heard from Knight Models. I knew they were working away over in their shop, but we’d not seen much from them. Well, they’ve posted up some new releases, and by “some” I mean that there’s 16 new things. So it was certainly well worth the wait. From the […]
Categories: Game Theory & Design


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