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Monday Terrain Corner

Tabletop Gaming News - 5 March 2018 - 11:00am
Man, this weekend just flew by. I always kinda hope the work week does, but not so much the weekend. I like those to stick around for a bit. Well, here’s to hoping that this week goes by quick and then time slows down once more when we get to Saturday. In the meantime, let’s […]
Categories: Game Theory & Design

Olympus Inc: The Pelion Report RPG Book Up On Indiegogo

Tabletop Gaming News - 5 March 2018 - 10:00am
Olympus Inc. is getting a new book. The Pelion Report gives players lots more options. Would you like to try out some new Paragon bloodlines? There’s five new ones. How about being a new type of Demihuman? There’s two of those, too. Olympus Inc. takes place in a world much like our own, but just […]
Categories: Game Theory & Design

Dries Buytaert: How Boston.gov is moving government forms online

Planet Drupal - 5 March 2018 - 9:42am

Josh Gee, former product manager for the City of Boston's Department of Innovation and Technology, recently shared how Boston.gov identified 425 PDFs used by citizens and moved 122 of them online. Not only did it improve the accessibility of Boston.gov's government services, it also saved residents roughly 10,000 hours filling out agency forms. While Boston.gov is a Drupal website, it opted to use SeamlessDocs for creating online forms, which could provide inspiration for Drupal's webform module. Josh's blog provides an interesting view into what it takes for a government to go paperless and build constituent-centric experiences.

Categories: Drupal

How Boston.gov is moving government forms online

Dries Buytaert - 5 March 2018 - 9:42am

Josh Gee, former product manager for the City of Boston's Department of Innovation and Technology, recently shared how Boston.gov identified 425 PDFs used by citizens and moved 122 of them online. Not only did it improve the accessibility of Boston.gov's government services, it also saved residents roughly 10,000 hours filling out agency forms. While Boston.gov is a Drupal website, it opted to use SeamlessDocs for creating online forms, which could provide inspiration for Drupal's webform module. Josh's blog provides an interesting view into what it takes for a government to go paperless and build constituent-centric experiences.

Categories: Drupal

Dries Buytaert: Drupal hooks vs Drupal events

Planet Drupal - 5 March 2018 - 9:28am

Jonathan Daggerhart wrote a fantastic tutorial on Drupal 8's events system. I especially liked the comparison to Drupal's traditional hook system. When reading Jonathan's tutorial, I couldn't help but think how useful it would be to integrate it into Drupal's official documentation.

Categories: Drupal

Drupal hooks vs Drupal events

Dries Buytaert - 5 March 2018 - 9:28am

Jonathan Daggerhart wrote a fantastic tutorial on Drupal 8's events system. I especially liked the comparison to Drupal's traditional hook system. When reading Jonathan's tutorial, I couldn't help but think how useful it would be to integrate it into Drupal's official documentation.

Categories: Drupal

Colorfield: Drupal and Docker the easy way with Lando

Planet Drupal - 5 March 2018 - 9:22am
Drupal and Docker the easy way with Lando christophe Mon, 05/03/2018 - 18:22 Ever thought about spinning up a Drupal 7 or 8 dev environment that is close to your production setup in minutes (Apache or Nginx, PHP 5.6 or 7.1, MySQL or Postgres, or ...)? Even better, you will be able to share the configuration with your team straight on your Git repository as a YAML file. Lando provides development environments (LAMP, LEMP, MEAN, ...) and other recipes for Drupal 6 to 8, Laravel, Backdrop, ... .
Categories: Drupal

March Madness Sale Happening Now At Acheson Creations

Tabletop Gaming News - 5 March 2018 - 9:00am
I remember working at the Kansas State Athletic Department. Right around now, a whoooooole bunch of signs would go up all around the office areas of the arena, reminding us that March Madness pools were gambling, and thus illegal by NCAA standards, and we could get in serious trouble if we were found participating. That […]
Categories: Game Theory & Design

Deeson: Highlights from DrupalCamp London 2018

Planet Drupal - 5 March 2018 - 8:43am

Over the weekend, several of us in the tech chapter at Deeson attended DrupalCamp London 2018. It’s always a great event, and one our own Tim Deeson helped co-found in 2013.

For me, returning to DrupalCamp was a chance to immerse myself in the community again, to catch up with some old friends, and put faces to people I’d only met on Twitter.

The Deeson developers attending the event had different levels of Drupal knowledge, so we didn’t stick together the entire time. Due to my relatively limited knowledge of Drupal 8 I attended two very informative, low level development talks about the internal workings of D8 and how the approach differs to that I already know well with D7.

The first was Drupal 8 Services and Dependency Injection, an introduction to creating custom services to use within your own modules. I also attended Let’s take the best route - Exploring Drupal 8 Routing System, which showed me that while the change to Symfony makes the code very different, it’s actually straightforward and consistent once you get into it.

A particular highlight was seeing our Lead Developer Mike Davis in action. He spoke about Warden – an open source solution Deeson built to allow in-house development teams and agencies to keep track of the status of multiple Drupal sites hosted on different platforms.

Here are a few of our other favourite sessions and highlights from the event…

“Hello User, I’m Drupal!”

This session from Gabriele Maira introduced Chatbot API – A Drupal module which enables site builders to serve their content via chat.

We’ve been speaking about conversational interfaces and chatbots for a while at Deeson, and it was really interesting to learn about the tools available for Drupal site builders. With Alexa and Dialogflow support out of the box, Chatbot API module is one to keep an eye on.

Katy Ereira, Senior Developer

Drupal in the era of Microservices.

I attended a talk by Wunder's CTO Florian Lorétan, where he discussed the ideas around using Drupal with Microservices. This is an interesting idea particularly where larger projects are concerned as it opens up the potential for large teams to collaborate more effectively. 

We currently use Docker as part of our own build process (which could be considered a microservice) and I wanted to see how this could be extended further and what other benefits could be yielded as a result.

It was very interesting to learn that automated tests, benchmarking, security testing and monitoring could all be done as mircroservices with Drupal and how the speed of deployment could be rapidly increased by using this approach.

Whilst this is relatively new, it's great to see people within the Drupal community exploring how microservices could be used with Drupal to speed up the development process, and I'm really looking forward to seeing what the future holds in this area. 

Rowan Blackwood, Developer

Building a contribution culture in a Drupal agency.

I've joined Deeson within the past year, and one of the key qualities that drew me to Deeson in the first place was its commitment to open source and support for contributing back to the community. So I was keen to hear a little more about how other companies foster their own contributions culture and have the opportunity to compare our own culture with another.

In his session @hussainweb reiterated the added value that you can create for yourself by making contributions to open source projects, and how his company has found ways to actively encourage individuals to make contributions.

What really stuck with me is the following three items:

  1. Open source contributions create Social Capital, and that's an investment you can recoup in other ways.
  2. Contributions are not just about actual code contributed - it's also about bug reporting, documentation, testing, speaking and writing, which are just as valuable efforts, and they should also be tracked, encouraged and rewarded.
  3. Don't be intimidated from extending open source projects. If you use it, treat it as your own upstream code and not a project that cannot be touched. Lose the fear of the project and contribute! 

James Ford, Senior Developer

Categories: Drupal

Swindled Party Card Game Up On Kickstarter

Tabletop Gaming News - 5 March 2018 - 8:00am
When you’ve got something, generally, you want to keep it. So, when you’ve got this great hand of cards, you want to maintain said hand of cards! Keeping a firm grasp on your cards is the object of Swindled, a new party card game that’s up on Kickstarter. Draw cards, protect your cards, and try […]
Categories: Game Theory & Design

War Hammer | The AI of Total War (Part 5) - by Tommy Thompson

Gamasutra.com Blogs - 5 March 2018 - 7:35am
In part 5 of my series on Total War, I look at the modern-day combat systems and specifically the Siege AI subsystem in 2016's Total War: Warhammer.
Categories: Game Theory & Design

BB33K: how to design a small and short game - by Ilya Chentsov

Gamasutra.com Blogs - 5 March 2018 - 7:33am
When I set out to make a single-level game based on a picture from an old gaming magazine, I soon found out that there are 4 principles I have to follow to make it more exciting.
Categories: Game Theory & Design

“Возвращение в замок злого &...

Gamasutra.com Blogs - 5 March 2018 - 7:33am
When I set out to make a single-level game based on a picture from an old gaming magazine, I soon found out that there are 4 principles I have to follow to make it more exciting.
Categories: Game Theory & Design

Same World, New Perspective - Drones & Ruins Developer Thoughts - by Isaac Nichols

Gamasutra.com Blogs - 5 March 2018 - 7:27am
Developer of Drone Zero Gravity thoughts comparing his last game to his new game. Same world, new perspective.
Categories: Game Theory & Design

The "All-In" Nature of Game Development - by Josh Bycer

Gamasutra.com Blogs - 5 March 2018 - 7:27am
Game Design is never an easy process and can lead to designers spending years working on a single game. For today, I want to talk about why sometimes you need to say, "enough is enough."
Categories: Game Theory & Design

Why I like about Pico-8 - by Diego Floor

Gamasutra.com Blogs - 5 March 2018 - 7:25am
A somewhat personal benefit from using Pico-8
Categories: Game Theory & Design

Learn by Doing: Auxilium Postmortem - by justin gibbs

Gamasutra.com Blogs - 5 March 2018 - 7:10am
This is a postmortem for a Guildhall student game called Auxilium. Auxilium is a 4v4 capture the flag game designed in the Unreal Engine. It was developed by a team of 50 over the course of a semester.
Categories: Game Theory & Design

The Importance of Team: Lost in the Dark Postmortem - by justin gibbs

Gamasutra.com Blogs - 5 March 2018 - 7:10am
This is a postmortem for a Guildhall student game called Lost in the Dark. Lost in the Dark is a horror exploration game designed in the Unreal Engine. It was developed by a team of 17 over the course of six months.
Categories: Game Theory & Design

Insert Token: How The Blockchain Will Revolutionize The Game Industry - by Paul Gadi

Gamasutra.com Blogs - 5 March 2018 - 7:06am
Blockchain, the technology behind Bitcoin and other cryptocurrencies, will change not only how we pay for but also how we play games. To better understand why, we need to go 27 years back in time.
Categories: Game Theory & Design

Designing for Coziness - by Tanya X. Short

Gamasutra.com Blogs - 5 March 2018 - 7:05am
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Categories: Game Theory & Design

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