Wyrd Posts Friday The Other Side Preview

Tabletop Gaming News - 1 September 2017 - 12:00pm
I’ve mentioned that there’s tons of stuff going on this weekend. That includes Burning Man. So, considering Wyrd posts a preview from The Other Side each Friday, and today’s Friday, and Burning Man is going on, they figured they’d show off the titan for the Cult of the Burning Man. Seems appropriate. From the preview: […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 1 September 2017 - 11:00am
Fridaaaaaaay! Wooo! Friday of a 3-day weekend! WOOOOOOO!!! I’ve already been seeing quite a lot of pictures from downtown as many of my friends make their way to Dragon*Con. But that’s far from the only convention going on this weekend. It seems like there’s like 4-5 of them going on. So, if you want to […]
Categories: Game Theory & Design

Privateer Press Previews Some November Releases For Warmachine

Tabletop Gaming News - 1 September 2017 - 10:00am
We’ve just stepped into September (you don’t have to wake me up when it ends. I’ll already be awake. I’ve got too much to do), but it’s not too early to be looking further into the year. November will be here before we know it (which includes my favorite holiday of the year). That means […]
Categories: Game Theory & Design

Steamforged Previews Guild Identities for Guild Ball

Tabletop Gaming News - 1 September 2017 - 9:00am
Before a game, professional teams will do a lot to prepare for their upcoming opponent. That includes particular training regimens that are designed to specifically beat what the other team usually brings to the match. Until now, Guild Ball has lacked such a details. But Steamforged is looking to change that with their Guild Identities […]
Categories: Game Theory & Design

Plaid Hat Games Announces Raxxon Cooperative Board Game

Tabletop Gaming News - 1 September 2017 - 8:00am
Well, it looks like the world is coming to an end again. (Damnit, Todd! I told you to go to the doctor when you got bitten!) The undead are swarming all over. Now people are having to escape this zombie menace. Thankfully, Raxxon Pharmaceuticals is helping with evacuation kits. It’s got what you need to […]
Categories: Game Theory & Design

How to write a press release - by Ludovic Servat Blogs - 1 September 2017 - 7:12am
Discover how I write press release with helpful tips.
Categories: Game Theory & Design

Pretty Pixels - The value of visuals in game design - by Anderson Addo Blogs - 1 September 2017 - 7:11am
This blog reveals the importance of visuals in game design, and how the visuals of a game are intimately related to how the gameplay of the game shapes the player's experience.
Categories: Game Theory & Design

3 Lessons from Game Thinking to Help You Innovate Successfully in Games, VR, and Beyond - by Jeanne Joe Perrone Blogs - 1 September 2017 - 7:10am
Innovating is hard. There is not a clear road, and a disorienting number of possible directions to follow. Innovating and succeeding in the market is even harder; but there are a few lessons we can learn from innovative products...
Categories: Game Theory & Design

Resolving build issues for UWP packages with Unity - by Simon Jackson Blogs - 1 September 2017 - 7:10am
With the Dream Build Play competition in full swing, it came to light that a bug had developed with the Visual Studio Tools for Unity (VSTU) when building Universal Windows Projects (UWP) which is critically needed for Competition entries. Let's fix that!
Categories: Game Theory & Design

100 Days of VR: Day 2 Going through the Unity Space Shooter Tutorial I - by Josh Chang Blogs - 1 September 2017 - 7:08am
In Day 2, I move on to the next Unity tutorial, the Space Shooter where I learned how to import assets from the tutorial, move a player ship and shoot projectiles!
Categories: Game Theory & Design

Meeple Like Us, August 2017 - by Michael Heron Blogs - 1 September 2017 - 7:08am
Here's what's been happening in the world of Meeple Like Us in August of 2017.
Categories: Game Theory & Design

Making A Game With A Deadline - by Ryan Krause Blogs - 1 September 2017 - 7:08am
Say you have to make a game in a set timespan. Maybe a 24, 48, 72 game jam. Maybe a month, 3 months, 6 months, or a year. Whatever the case, you need to know how to design your game so your game doesn't fall apart near the end.
Categories: Game Theory & Design

Sound design of sci-fi weapon - by Alex Mars Blogs - 1 September 2017 - 7:07am
In this post, I will show you how to do a few sound designs for a cool sci-fi weapon.
Categories: Game Theory & Design

Fantasy Flight Games Announces Star Wars: Destiny 2-Player Starter

Tabletop Gaming News - 1 September 2017 - 7:00am
Happy Force Friday and stuff! (slightly paraphrased from a saying we have here in the office on Fridays) With all of the new Star Wars toys and such that are coming out, we’ve got an announcement from Fantasy Flight Games about a new product they’re releasing. In this case, it’s the new 2-Player Starter Set […]
Categories: Game Theory & Design

Agaric Collective: Learn with dinarcon in his upcoming Drupal tour

Planet Drupal - 1 September 2017 - 6:58am

In the next few weeks, Mauricio Dinarte (dinarcon on will be traveling to deliver his expertise to multiple Drupal events in Europe and America. He is on a mission to continue sharing the knowledge gained from many years as an active member of the Drupal community. Over the last few years he has presented numerous sessions and full day trainings at more than 18 Drupal camp— so you may have been at one of his presentations about Drupal basic concepts, twig recipes, or D8 migrations!

In addition to touring, Mauricio is very active in both local and global communities. He serves as a lead organizer of the Nicaraguan Drupal community where he has trained dozens of people, some of whom have made Drupal their career. He is also a member of the Drupal Global Training - Community Working Group and was recently added to Drupal's MAINTENANERS.txt as part of the mentoring team.

Here is where Mauricio will be presenting next:

Driven by passion to teach others what he has learned, Mauricio's skills go way beyond coding and he has been on a mission to take part in as many International Drupal Cons and Camps as humanly possible. If you happen to be in any of the cities on Mauricio's itinerary, please say hello to him and shake his hand for me. He has touched the lives of many developers and would-be developers, and started some on a path to follow in his footsteps.

Categories: Drupal

EXCLUSIVE: Ten ways analytics can protect players from addiction - by Mark Robinson Blogs - 1 September 2017 - 6:48am
With Tencent restricting access to its biggest grossing mobile games to protect young players from addiction, should western games companies be doing more? And if so, could analytics be the answer?
Categories: Game Theory & Design

Lessons From Suzy Cube: Improved Mobile Performance Through a Custom Culling Solution - by Louis-Nicolas Dozois Blogs - 1 September 2017 - 6:48am
Optimization is, of course, important regardless of your target platform but on mobile platforms, it can make the difference between a game that feels great and one which feels unpolished. This article focuses on the custom culling system use in Suzy Cube
Categories: Game Theory & Design

The Wayfarer WIP Mega Post - by Jake Jollimore Blogs - 1 September 2017 - 6:40am
Migrated posts from my official site discussing the development of the 3D dungeon crawler 'The Wayfarer'.
Categories: Game Theory & Design

Third & Grove: Using Autocomplete Exposed Filters with Views

Planet Drupal - 1 September 2017 - 6:14am
Using Autocomplete Exposed Filters with Views curtis Fri, 09/01/2017 - 09:14
Categories: Drupal

Blizz Table Field

New Drupal Modules - 1 September 2017 - 6:05am

Provides an easy to use table field.


There are two JS-libraries required by this module.

Add the following to your Projects composer.json.
The repository-packages, the requirements itself and the installer path.

Categories: Drupal


Subscribe to As If Productions aggregator