Components Combo

New Drupal Modules - 2 September 2017 - 9:54am

Several people asked me if I have ready to use paragraph configurations, with styling and so on. It became apparent to me that a lot of small projects would like to have some components ready for them, so I went on and started this project.

The Components Combo module defines ui_patterns and paragraphs, and includes a submodule to tie them both together.

At the moment, the project provides 3 modules:

Categories: Drupal

This should have been a sandbox project.

New Drupal Modules - 2 September 2017 - 8:38am

This should be deleted.

Categories: Drupal

Drupal core announcements: 8.4.0 release candidate phase begins week of September 4; no Drupal 8.3.x or 7.x patch release planned

Planet Drupal - 1 September 2017 - 4:41pm
Drupal 8.4.0 release candidate phase

The release candidate phase for the 8.4.0 minor release begins the week of September 4. Starting that week, the 8.4.x branch will be subject to patch release restrictions. Closer to the 8.4.0 release on October 4, we will limit the changes to critical bugfixes and other high-priority changes. You can help by ensuring that the issue priority is set correctly for major-priority issues, and that the branch field is set to 8.5.x (for disruptive changes) or 8.4.x (for patch-release-safe bugfixes) as appropriate.

8.4.0 provides stable, production-ready releases for several modules that were previously experimental, including Workflows, Datetime Range, Layout Discovery, Media, and Inline Form Errors. The release also includes several critical bug fixes and many other improvements for REST, content moderation, authoring experience, performance, and automated testing. You can read a detailed list of improvements in the announcement of alpha1.

Minor versions may include changes to user interfaces, translatable strings, themes, internal APIs like render arrays and controllers, etc. (See the Drupal 8 backwards compatibility and internal API policy for details.) Developers and site owners should test the release candidate to prepare for these changes.

8.5.x will remain open for new development during the 8.4.x release candidate phase.
Drupal 8.4.0 will be released on October 4th, 2017.

No Drupal 8.3.x or 7.x releases planned

September 6 is also a monthly core patch (bug fix) release window for Drupal 8 and 7, but no patch release is planned. This is also the final bug fix release window for 8.3.x (meaning 8.3.x will not receive further development or support aside from its final security release window on September 20). Drupal 8 sites should plan to update to Drupal 8.4.0 on October 4.

For more information on Drupal core release windows, see the documentation on release timing and security releases, as well as the Drupal core release cycle overview.

Categories: Drupal

Capitan Games September Sale Happening Now

Tabletop Gaming News - 1 September 2017 - 3:00pm
Now that we’re in September, summer’s pretty much over. I know that it’s really not quite done yet, officially speaking, but basically it is. As people come back from vacations and the kids head back to school, it’s a good time to ramp up on some more gaming. Capitan Games is helping out by having […]
Categories: Game Theory & Design

Chronicles Fantasy Miniatures Game Up On Kickstarter

Tabletop Gaming News - 1 September 2017 - 2:00pm
Chronicles is a new fantasy miniatures game that’s up on Kickstarter. Well, really, that’s just part of it. It’s also an Online Community Role Playing Game. Players will be able to head online and continue the fight for their faction as part of a global community of players. From the campaign: Chronicles: The Game is […]
Categories: Game Theory & Design

Into the Black: Boarding Party Semi-Cooperative Board Game Up On Kickstarter

Tabletop Gaming News - 1 September 2017 - 1:00pm
Yarr arr yarr! You know, pirates aren’t just on the seven seas. As we’ve reached out into the stars, the swashbucklers have followed. In Into the Black: Boarding Party, you take on the role of one of these space pirates as you board an enemy vessel. While the overall goal, of course, is to loot […]
Categories: Game Theory & Design

Glassdimly tech Blog: 8: Disable Caption on Specific Entity Embed Types in CkEditor

Planet Drupal - 1 September 2017 - 12:07pm

I had a devil of a time figuring out where captioning was coming from on my entity embeds.

Another team member had set it up, and I was just kind of baffled as to why captions were being offered on my entity embed forms.

It turns out that if you turn on captioning, you just get it for free on all of your embeds, and it's not configurable.

But... I don't want it for free!

Bah. Humbug. This free software doesn't have the features I think it should.

Alright, so here's how you turn off captioning:

Categories: Drupal

Nextide Blog: Decoupled Drupal and Ember - Authentication

Planet Drupal - 1 September 2017 - 12:00pm
Decoupled Drupal and Ember - Authentication blaine Fri, 09/01/2017 - 15:00

This is part 2 of our series on developing a Decoupled Drupal Client Application with Ember. If you haven't yet read Part 1, it would be best to review Part1 first, as this article continues on with adding authentication and login form to our application. Shortly, we will explore how to create a new article but for that we will need to have authentication working so that we can pass in our credentials when posting our new article.

Categories: Drupal

Wyrd Posts Friday The Other Side Preview

Tabletop Gaming News - 1 September 2017 - 12:00pm
I’ve mentioned that there’s tons of stuff going on this weekend. That includes Burning Man. So, considering Wyrd posts a preview from The Other Side each Friday, and today’s Friday, and Burning Man is going on, they figured they’d show off the titan for the Cult of the Burning Man. Seems appropriate. From the preview: […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 1 September 2017 - 11:00am
Fridaaaaaaay! Wooo! Friday of a 3-day weekend! WOOOOOOO!!! I’ve already been seeing quite a lot of pictures from downtown as many of my friends make their way to Dragon*Con. But that’s far from the only convention going on this weekend. It seems like there’s like 4-5 of them going on. So, if you want to […]
Categories: Game Theory & Design

Privateer Press Previews Some November Releases For Warmachine

Tabletop Gaming News - 1 September 2017 - 10:00am
We’ve just stepped into September (you don’t have to wake me up when it ends. I’ll already be awake. I’ve got too much to do), but it’s not too early to be looking further into the year. November will be here before we know it (which includes my favorite holiday of the year). That means […]
Categories: Game Theory & Design

Steamforged Previews Guild Identities for Guild Ball

Tabletop Gaming News - 1 September 2017 - 9:00am
Before a game, professional teams will do a lot to prepare for their upcoming opponent. That includes particular training regimens that are designed to specifically beat what the other team usually brings to the match. Until now, Guild Ball has lacked such a details. But Steamforged is looking to change that with their Guild Identities […]
Categories: Game Theory & Design

Plaid Hat Games Announces Raxxon Cooperative Board Game

Tabletop Gaming News - 1 September 2017 - 8:00am
Well, it looks like the world is coming to an end again. (Damnit, Todd! I told you to go to the doctor when you got bitten!) The undead are swarming all over. Now people are having to escape this zombie menace. Thankfully, Raxxon Pharmaceuticals is helping with evacuation kits. It’s got what you need to […]
Categories: Game Theory & Design

How to write a press release - by Ludovic Servat Blogs - 1 September 2017 - 7:12am
Discover how I write press release with helpful tips.
Categories: Game Theory & Design

Pretty Pixels - The value of visuals in game design - by Anderson Addo Blogs - 1 September 2017 - 7:11am
This blog reveals the importance of visuals in game design, and how the visuals of a game are intimately related to how the gameplay of the game shapes the player's experience.
Categories: Game Theory & Design

3 Lessons from Game Thinking to Help You Innovate Successfully in Games, VR, and Beyond - by Jeanne Joe Perrone Blogs - 1 September 2017 - 7:10am
Innovating is hard. There is not a clear road, and a disorienting number of possible directions to follow. Innovating and succeeding in the market is even harder; but there are a few lessons we can learn from innovative products...
Categories: Game Theory & Design

Resolving build issues for UWP packages with Unity - by Simon Jackson Blogs - 1 September 2017 - 7:10am
With the Dream Build Play competition in full swing, it came to light that a bug had developed with the Visual Studio Tools for Unity (VSTU) when building Universal Windows Projects (UWP) which is critically needed for Competition entries. Let's fix that!
Categories: Game Theory & Design

100 Days of VR: Day 2 Going through the Unity Space Shooter Tutorial I - by Josh Chang Blogs - 1 September 2017 - 7:08am
In Day 2, I move on to the next Unity tutorial, the Space Shooter where I learned how to import assets from the tutorial, move a player ship and shoot projectiles!
Categories: Game Theory & Design

Meeple Like Us, August 2017 - by Michael Heron Blogs - 1 September 2017 - 7:08am
Here's what's been happening in the world of Meeple Like Us in August of 2017.
Categories: Game Theory & Design

Making A Game With A Deadline - by Ryan Krause Blogs - 1 September 2017 - 7:08am
Say you have to make a game in a set timespan. Maybe a 24, 48, 72 game jam. Maybe a month, 3 months, 6 months, or a year. Whatever the case, you need to know how to design your game so your game doesn't fall apart near the end.
Categories: Game Theory & Design


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