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4 gamification lessons from the arcades - by Andrzej Marczewski Blogs - 7 October 2014 - 2:40am
When I was young, one of my absolute favourite things in the world were arcades! When ever my parents took me on holiday, I would pray that nearby would be an arcade.
Categories: Game Theory & Design

What Community Managers Can Learn from #GamerGate - by Livio De La Cruz Blogs - 7 October 2014 - 2:40am
If you look at #GamerGate solely from a community management point of view, you can learn a lot about how to better manage the communities that you care about.
Categories: Game Theory & Design

What to do when your HTML5 game runs slow on mobile devices - by Franco Bugnano Blogs - 7 October 2014 - 2:36am
In the first installment of the technical series, we talked about the main disadvantage of the HTML5 technology, that is its performance can be poor compared to a native app. When testing Frank the 'dillo a Kindle Fire HD it was so slow that it was unp
Categories: Game Theory & Design

Story in Games Pt. 2: Sound Design and New Leaves - by Jaime Cross Blogs - 7 October 2014 - 2:35am
Discussing how sound effects can be used in building up game worlds, the IEZA framework and a short case study on Animal Crossing New Leaf's use of audio.
Categories: Game Theory & Design

Darknet's Free Launch - by E McNeill Blogs - 7 October 2014 - 2:32am
Why I'm giving my whole game away for free (temporarily).
Categories: Game Theory & Design

Recursive Level Generation - by Jared Failor Blogs - 7 October 2014 - 2:31am
A post covering an approach to procedural level generation.
Categories: Game Theory & Design

Pausing and Time Management in Unity - by Marc Breaux Blogs - 7 October 2014 - 2:31am
In this week's PuckMania Developer's Blog, we talk about a simple and common way to implement pausing in Unity.
Categories: Game Theory & Design

Paying to win - guild vs guild events - by Ethan Levy Blogs - 7 October 2014 - 2:30am
GvG events are a major driver of retention and revenue in mobile F2P games. In this inside look at what it is like to be a high value player, I spend $200 and 5.5 hours to help my guild top the charts in a 3 day event in a build and battle style game.
Categories: Game Theory & Design

Which job in the game industry is right for you? - by Sophia Beirne Blogs - 7 October 2014 - 2:29am
People tend to think that career in the game industry is a little boy’s dream come true. In reality, game sector professionals are extremely skilful, well-educated technicians with years of experience going far beyond just playing games.
Categories: Game Theory & Design

Kristian Polso: DrupalCon Amsterdam: The aftermath & sessions by track

Planet Drupal - 7 October 2014 - 12:42am
So DrupalCon Amsterdam is finally over. The whole week was really action-packed, from start to finish.
Categories: Drupal

A Dark Room creator brings us a new puzzle with Gridland

Social/Online Games - Gamasutra - 7 October 2014 - 12:33am

A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland. ...

Categories: Game Theory & Design

PDF.JS display for pdf file

New Drupal Modules - 7 October 2014 - 12:15am

This is a module using PDF.JS from Mozilla to display PDF file as inline content of the website.

I'll create an 8.x version first and backport to 7.x

Categories: Drupal

Mike Stiv - Drupal developer and consultant: Do you have a backup strategy? 3 tools to save your day

Planet Drupal - 6 October 2014 - 10:40pm

For drupal we have a number of different methods to backup the database. Having a backup strategy is one of the easiest things to do but is often overlooked. Perform regular backups to keep your sanity when disaster hits. Implement a backup strategy for daily weekly and monthly backups and look cool to the client.

I am going to discuss about 3 different tools to backup your database. Read on so you have no excuse.

Tags: drushbackup and migratebackupmysqlDrupal Planetautomysqlbackup
Categories: Drupal
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