Maybe all systems - that is, any theoretical, verbal, symbolic, semantic, etc. formulation that attempts to act as an all-encompassing, all-explaining hypothisis of what the universe is about - are manifestations of paranoia.
Longitudinal relation between videogames use and sexist attitudes among German video game players - by Wai Yen Tang
The study assessed the relationship between video game use and sexist attitudes, using data from a representative sample of German players aged 14 and older.
Players leave games. According to Marc Robinsons 2013 GDC talk, On average, less than 40% of players return to a free-to-play game after just one session. The best way for us to retain player is to know what scares them away. Here are 16 reasons.
In this article, I'll talk about gamification and its application in learning, and why we have to be careful about using it badly.
The following blog post is taken from our weekly blog post over at dreamharvest.co.uk - This week we wanted to discuss the issues we've had with documenting our project using the traditional GDD.
...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death. My first foray into self-publishing a game.
Can you make a bad game good?
Today's post looks at how the skill set of your player can be taken into consideration when building the levels of your game based on two different design philosophies.
In design school they'll tell you, "Never punish the player," but are design schools doing us a disservice? What if making players miserable is the key to telling compelling stories? It's a brave new world of interactive storytelling, and we explore it.
How to make your very own character controller using only blood and tears.
Responding to the call for blogs on MOBA, we will use the MDA framework to design a new MOBA.
Steam Greenlight may looks nice on the paper but it's in fact horrible. In this series of post, I will try to explain why, and how to find a solution about.
According to Forbes.com researchers, display ads dont work. In fact, only 0.1% of them are ever clicked on. So why do we keep using them? Why did ComScores Digital Future in Focus report for 2013 find that 5.3 trillion display ads were created in the U.