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New 40k and Necromunda Releases Available to Order From Forge World

Tabletop Gaming News - 9 February 2018 - 8:00am
Bit of a shotgun release week for Forge World. You’ve got a new Primarch in the form for Rogal Dorn. You’ve got some Legio Custodes characters and bits (space janitors have the coolest gear). Then there’s the Space Wolf terminators and bits. And, of course, new Hired Guns for Necromunda. Like I said, a bit […]
Categories: Game Theory & Design

Mobile Game Optimization Tools 2018 – Top 23 ASO Tools Reviewed - by Marcus Kay

Gamasutra.com Blogs - 9 February 2018 - 7:16am
Which mobile game optimization tools are Right for You? When I started doing app store optimization (ASO), I was so overwhelmed by the numerous ASO tools available in the market. If you are looking for your best ASO tools, check out my reviews below.
Categories: Game Theory & Design

Omens of the Pharaoh Is Now Available for Elder Sign

Tabletop Gaming News - 9 February 2018 - 7:00am
With all the troubles in the world today, we all know that the true evil is… Ancient Egypt! *Imperial March plays* At least, the minions of Nephren-Ka are evil, and they’re looking to bring the long-dead pharaoh back to life. You investigators will have to make sure that doesn’t happen. It’s what you’re tasked with […]
Categories: Game Theory & Design

Valuebound: How to debug Drupal 8 website performance using Web Profiler

Planet Drupal - 9 February 2018 - 6:31am

Over the period of time, website performance degrades significantly affecting the business in terms of traffic, sales, marketing etc. And there can be n-number of reasons for the poor performance of the website. In this scenario, performance enhancement is one of the solutions to keep your website as well as the business running efficiently.

Well, there are various tools to debug the performance of web applications. In case your website is running on Drupal 8, then you need not worry as there are various contributed modules that help to identify the reasons and debug the site. Here we will explore how Web profiler helps in enhancing Drupal 8 site performance.…

Categories: Drupal

Difficult Decisions In Your Game

Gnome Stew - 9 February 2018 - 6:07am

“You could wear the suit,” he said to me, in his most logical, persuasive voice, “and then she wouldn’t get hurt. I know you love her.”  If this were real life, it would be tragic, but since it’s a rousing game of Fiasco, it’s fun. I stared at him, speechless — do I don the suit that will inevitably catch me on fire, or watch the love of my life put it on instead, and hope that I can save her? My indecision becomes a decision, and I’m there to witness the consequences of my actions. If this were real life, it would be tragic, but since it’s a rousing game of Fiasco, it’s fun. I love having to make difficult decisions as a character, to see what I think they would do and weigh their past experiences and the narrative and make the most interesting choice. These kinds of decisions are key challenges for your players.

What Do I Mean By Difficult Decision?

Before we jump into how to think about decisions, let’s get a quick definition out there:

Decision: a conclusion or resolution reached after consideration. In psychology, decision-making is regarded as the cognitive process resulting in the selection of a belief or a course of action among several alternative possibilities.

Difficult: needing much effort or skill to accomplish, deal with, or understand.

So a difficult decision in a game is when you are presented with two or more possibilities whose outcomes are hard to weigh between — for instance, do you wear the flaming suit, or do you let your evil manager put it on the girl you’re in love with? Both outcomes are bad, but maybe if you’re not wearing the suit you can save her fast enough? Except what if you can’t get to her in time? Or, for a less Fiasco decision, do you hand the magical book of instant wish granting over to the evil cultists in exchange for the safety of the city you protect, or do you save the world at the possible cost of your home and loved ones?

 Fun from challenges is the fun of overcoming obstacles, and what is a difficult decision if not an emotional obstacle for us in game?  We game to fulfill many different needs. Sometimes it’s just fun, and sometimes it’s an exploration of ourselves, our world, and our society. If we talk about the kind of fun that difficult decisions are, I see them as one of the inherent challenges of RPGs (a reference to the 8 Types of Fun). Fun from challenges is the fun of overcoming obstacles, and what is a difficult decision if not an emotional obstacle for us in game? Full disclosure, I have a game in joint development right now called Turning Point that is an exploration of how humans make decisions. It is, at its core, the game of hard decision making. The challenge of a hard decision is one of the things that draws me to gaming.

Why Include Difficult Decisions In Your Game?
  • They add conflict and interest to your games, both internal to the players making a decision, and to the table as a whole. The choices they make will affect both their characters and their world as they go forward. They add depth to the characters, the world, and the narrative.
  • It’s a moment to make your PCs stop and think instead of just smash, smash, smash. When they are presented with no clear positive or negative outcome, they have to think, or possibly even look outside the box for more creative answers.
  • It’s safe to make hard decisions in games—it is pretend, after all, no matter how the outcome goes. In fact, sometimes it’s more fun if it goes badly, because our consequences are imaginary and can be left in the game. Real life doesn’t let us fail gracefully, but in an RPG, we can.
  • Your game table can be a safe place to explore moral dilemmas because again, the consequences are imaginary. Even so, we take the memory of making those decisions with us, and from a purely social standpoint, those experiences can help us when we come to decision points in our own lives.
How Do You Make a Decision Difficult?
  • Have clear stakes. When you present them with the problem or situation, lay out clearly what is at risk here. Will the hostage be killed if they make a wrong move? Will the priceless artifact they’ve been hunting for weeks tip in to the pool of lava if they don’t choose wisely?
  • Raise the stakes. Once you have clear stakes, or if the stakes are known, raise them. Hit them where they hurt—in the feels, in the wallet, whatever it is that motivates your players. Does their baby sister turn out to be the big bad? What happens if they take her out? What happens if they don’t?
  • Make no clear positive or negative course of action. Work in shades of gray. If that’s the PCs baby sister chanting on the pedestal while she plunges the sacrificial knife downwards, do they know if she’s possessed? What if they can save her? What if they can’t?

The most difficult decisions I’ve ever made are some of the best gaming memories I have. I always hope that I am making difficult decisions for my players too—these decisions also make truly interesting stories. What are some decisions you’ve presented your players with?

 

Categories: Game Theory & Design

Late Pledges Open Now For HATE

Tabletop Gaming News - 9 February 2018 - 6:00am
February is the month of love. But if you missed out on the HATE Kickstarter, it can also be the month of HATE. For those that didn’t join up with the Kickstarter and are just hating yourself for that (see what I did there?), you can still join in during the Late Pledge time and […]
Categories: Game Theory & Design

Amazee Labs: A brand new website for Zürich Tourismus

Planet Drupal - 9 February 2018 - 4:30am
A brand new website for Zürich Tourismus

Zürich Tourismus is responsible for the local and international marketing of the city of Zurich and the surrounding region. They aim to showcase the region as both a fascinating tourist destination and the perfect place to hold meetings and congresses.

Nicole Blum Fri, 02/09/2018 - 13:30 The Challenge

The goal of the website was to increase conversion rates and user retention. This required a new structure on the individual pages and the integration of user-generated content.
The website's authenticity is reinforced by offering users the option to show off the best sides of the city on the social channels. Lastly, our offer also included a quick and easy-to-use search function with a map and the option to search within a certain radius.

Our Idea

The new CI/CD would be integrated into all of the content and design elements on the website. The website should have a lot of empty white space which draws the user's focus to the images and videos. The left-justified design and uniform teaser layout create a feeling of order on each individual page. A specially designed company font and the predefined colour palette were used for the website's design. A cluster of topics and the colours used as an additional branding element in the navigation would also be implemented.

The Result

With an immersive video as the point of entry, supplemented by user-generated content, the website not only inspires trust in the user but also builds an emotional connection with them. Interactive options such as the option to send enquiries to service providers (hotels, restaurants, etc.) or share content allow for and inspire additional user interaction, eliminate obstacles which could discourage users from booking services, and let the user know that they are fully informed, have chosen the best activities for their stay in Zurich, and have not missed anything.

With the new branding, which moves from playful to minimalist, the new website is timeless and modern with a touch of "Swissness" thanks to the references to the heyday of Zurich-based design in the 1960s. The website's appearance is rounded out by the specially designed company font - based on Helvetica - and the expanded colour palette, which is inspired by the tram lines that run through Zurich.

Categories: Drupal

Pass reset checkbox

New Drupal Modules - 9 February 2018 - 1:38am

Transforms the pass reset page to a checkbox on the login form.

Categories: Drupal

Elfsight Contact Form Module

New Drupal Modules - 8 February 2018 - 11:30pm

Introduction
Elfsight Contact Form module is a simple and easy-to-use contact form for those who want to get more leads and feedback from their websites. Just install it to contact or any other page of your website to stay in touch with your potential customers 24/7.

Categories: Drupal

Select2 Widget

New Drupal Modules - 8 February 2018 - 10:35pm

This module integrates the Select2 JS Library and makes it usable for Entity Reference fields.

Furthermore it adds a new reference method similar to "Views: Filter by an entity reference view" but allows also to "Create referenced entities if they don't already exist" just like the default reference method does.

Maintainer

Braindrift

Categories: Drupal

Lullabot: The Layout Initiative

Planet Drupal - 8 February 2018 - 7:06pm
Mike and Matt talk to Acquia's Tim Plunkett and Emilie Nouveau about the Layout Initiative, which aims to build layout building functionality into Drupal core similar to Panels / Display Suite. Note that the Layout Initiative did officially make it into Drupal 8.5!
Categories: Drupal

Agiledrop.com Blog: AGILEDROP: How you can try Commerce 2 for Drupal 8

Planet Drupal - 8 February 2018 - 6:13pm
I always felt that any website should be a tool for driving sales. And there is no better way than enabling customers to make a purchase right there on your website. Anf now you can do it with Drupal 8. TLDR: Acro Media created a demo Drupal 8 demo site with Drupal Commerce 2 and made it available on Github. Building commerce websites is not easy. The only way to make it easier is to use a service like Shopify, where there are presets available that will cover requirements for 80% of entrepreneurs doing their first online commerce venture.  Sooner or later things get complicated ...… READ MORE
Categories: Drupal

AI computer vision breakthrough IDs poachers in less than half a second

Virtual Reality - Science Daily - 8 February 2018 - 3:03pm
Researchers have long been applying AI to protect wildlife. Initially, computer scientists were using AI and game theory to anticipate the poachers' haunts, and now they have applied artificial intelligence and deep learning to spot poachers in near real-time.
Categories: Virtual Reality

Dungeon Solitaire: Devil’s Playground Card Game Up On Kickstarter

Tabletop Gaming News - 8 February 2018 - 3:00pm
Sometimes you find yourself the only gamer around. Maybe you’re at a doctor’s appointment, waiting to get in. Or you’re the first one at the LGS for the day. Or you’re waiting for everyone to show up for gaming night. Or you’ve just gotten home from work and nobody else is there and you wanna […]
Categories: Game Theory & Design

Page Quest: Season 1 Up On Kickstarter

Tabletop Gaming News - 8 February 2018 - 2:00pm
You might think that playing an RPG requires a lot of space. You’ve gotta have a big table for your mat and room for everyone’s sheet and dice and all that, right? Wrong! A4 Quest requires only a little bit of space to play. Same with Page Quest: Mythical Artifacts (as they both use the […]
Categories: Game Theory & Design

New Twitch guidelines address harassment and sexual content

Social/Online Games - Gamasutra - 8 February 2018 - 1:56pm

In a blog published today, Twitch shared the new enhancements made to its community guidelines which include policies on anti-harassment, hateful conduct, and sexual content.  ...

Categories: Game Theory & Design

New '4-D goggles' allow wearers to be 'touched' by approaching objects

Virtual Reality - Science Daily - 8 February 2018 - 1:19pm
A team of researchers has developed a pair of '4-D goggles' that allows wearers to be physically 'touched' by a movie when they see a looming object on the screen, such as an approaching spacecraft.
Categories: Virtual Reality

Ponyfinder – Blevik – City of Shapeshifters Now Available

Tabletop Gaming News - 8 February 2018 - 1:00pm
Blevik is a city dominated by doppelgangers. So, while it can be a nice place to visit, you’re never 100% sure who you might be interacting with. This new book for Ponyfinder (also Pathfinder and 5th Edition) gives you details of this strange city, along with new spells, traits, and other class options. You can […]
Categories: Game Theory & Design

Taxonomy term access

New Drupal Modules - 8 February 2018 - 12:25pm

The Taxonomy term access module provides an API for controlling access to
taxonomy terms in a manner similar to the node access system. This module
provides hook_taxonomy_term_grants(), hook_taxonomy_term_access_records(),
hook_taxonomy_term_access_records_alter(), hook_taxonomy_term_grants_alter(),
and hook_taxonomy_term_access().

Categories: Drupal

Fortnite hit 3.4M concurrent players last weekend

Social/Online Games - Gamasutra - 8 February 2018 - 12:14pm

The sever-crushing load of players was likely due to the rising popularity of the game's free-to-play, cross-platform Battle Royale game mode. ...

Categories: Game Theory & Design

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