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Abhishek Lal | GSoC Blog: Examples for Developer #7 Week of Coding

Planet Drupal - 18 July 2017 - 12:17pm
Examples for Developer #7 Week of Coding Abhishek Lal B Wed, 07/19/2017 - 00:47
Categories: Drupal

Ares Games Launches Master of the Galaxy Kickstarter

Tabletop Gaming News - 18 July 2017 - 12:00pm
The galaxy is vast. It’s full of wonders that no creature can entirely fathom. … Sounds like we need to go out there and claim it for ourselves! That’s what you’ll be doing in Master of the Galaxy, a new board game from Ares Games that’s up on Kickstarter now. Start out with a single […]
Categories: Game Theory & Design

Node Template Selector

New Drupal Modules - 18 July 2017 - 11:25am

Node Template Selector (adapted from Template Picker) gives content creators a list of templates to choose from as they create nodes. The templates in this list are auto-discovered in your site's default theme through a simple naming convention (node--content-type--tp*.html.twig).

The ability to pick templates is used to assign page templates in Wordpress, and this module is a port of similar functionality to Drupal.

Categories: Drupal

Zarget Optimize

New Drupal Modules - 18 July 2017 - 11:15am

Zarget plugin for Drupal assists you in the quick integration of Zarget tracking code into your Drupal template after which you can use Zarget to optimize your site and boost conversions.

Categories: Drupal

Podcast Roundup

Tabletop Gaming News - 18 July 2017 - 11:00am
We’ve got the work week well underway here. It’s Tuesday and that means it’s time to do what we can to speed things up. We’ll do that by giving you some gaming podcasts to listen to, so you can daydream about the weekend that will be. This week we have: Game Classy Episode 141: That […]
Categories: Game Theory & Design

Chiranjeeb Mahanta | Blog: GSoC’17 Coding period | Week #7 | UC-Wishlist

Planet Drupal - 18 July 2017 - 10:48am
GSoC’17 Coding period | Week #7 | UC-Wishlist chiranjeeb2410 Tue, 07/18/2017 - 13:48
Categories: Drupal

New Add-Ons Added to Blood & Plunder Kickstarter

Tabletop Gaming News - 18 July 2017 - 10:00am
Firelock Games is coming to the end of their latest Kickstarter for Blood & Plunder. The No Peace Beyond the Line expansion looks to add to everyone’s factions. But how best to keep track of it all? Well, that’s where the Unit Decks come in. Instead of having to flip through the rulebook to get […]
Categories: Game Theory & Design

New Dystopian Wars Pre-Orders Available From Spartan Games

Tabletop Gaming News - 18 July 2017 - 9:00am
There’s a new 2-player starter set coming out for Dystopian Wars. You all know my love of 2-player starters. This one is called Operation North Star. It pits the Teutonic Order from Scandinavia against the Dominion of Canada. Along with the 2-player kit, there’s numerous other sets for the game that are available to pre-order […]
Categories: Game Theory & Design

jmolivas.com: One million downloads, one million thanks

Planet Drupal - 18 July 2017 - 8:20am
One million downloads, one million thanks

It feels great to build a Drupal tool that has achieved more than 1 million downloads and helps people from different places around the world to create, build and deploy Drupal applications. It's been quite a journey, which took almost four years and required a lot of time and effort. It’s only fitting that I walk you through my Drupal Console journey.

I hope that taking you through my experience working on the Drupal Console will motivate you become part of a project, collaborate or take the first step. So here are the most important milestones.

The Beginning: The commit that started all

After been organizing a few hangouts and trying to decide to start a contributed project related to Drupal 8, David Flores pushed the first commit to the project repo. It was just a README.md file but every journey, even those that impact many people, start with one single step. That file marked the beginning of Drupal Console.

jmolivas Tue, 07/18/2017 - 15:20
Categories: Drupal

WizKids Previews The Skyscraper Wonder Woman for HeroClix

Tabletop Gaming News - 18 July 2017 - 8:00am
For the 15th anniversary set of HeroClix, WizKids is headed to the Elseworlds, a group of alternate-realities from the DC Universe we normally know. We all know that Wonder Woman is pretty big right now, what with her hit movie and all. But, in the comics, she was big, literally. Like, a walking building big. […]
Categories: Game Theory & Design

Certifiable Studios Running Who Goes There? Kickstarter

Tabletop Gaming News - 18 July 2017 - 7:00am
Many people don’t know that John Carpenter’s The Thing was actually a remake of an older movie. It was also based on a book (so when people are all, “Adaptations and remakes are never good!” I just go, “oh, really? How about The Thing?”). Well, Certifiable Studios is “going back to the roots” and has […]
Categories: Game Theory & Design

Missing the Mark: The Importance of Market Fit - by Erik Johnson

Gamasutra.com Blogs - 18 July 2017 - 6:51am
Product/Market fit is critical in determining the success of a game. These are the things I wish I knew before developing a puzzle-platformer.
Categories: Game Theory & Design

Comprehensive Monetization Analysis - by Ramin Shokrizade

Gamasutra.com Blogs - 18 July 2017 - 6:46am
One of the first steps in the creation of advanced F2P business models for games was a complete analysis of the strengths and weaknesses of all existing business models worldwide. This was completed in 2009 and is being made public now for the first time.
Categories: Game Theory & Design

Playing Nice with Unity: Editor Customization - by Samantha Stahlke

Gamasutra.com Blogs - 18 July 2017 - 6:45am
Tearing your hair out over that ugly little textfield that refuses to cooperate? This post provides an introductory overview of the options available for Inspector and Editor customization in Unity.
Categories: Game Theory & Design

The interesting history of Terminator games - by Herbert Llanas

Gamasutra.com Blogs - 18 July 2017 - 6:44am
The franchise of the Terminator still continues on its epic journey, incorporating technology and graphics to improve their gaming experience. This guide will take you through the history of that has to lead to this immeasurable success.
Categories: Game Theory & Design

Protect your Steam Keys - by Dr. Matthew White

Gamasutra.com Blogs - 18 July 2017 - 6:43am
This is the story of how shortly after releasing a tiny, $5 indie game, I was inundated by every scam imaginable to steal my delicious Steam keys. You could call it a tongue-in-cheek commentary on protecting your brand as an indie.
Categories: Game Theory & Design

How to Create a Simple Social Media Strategy For Your Game - by Michal Napora

Gamasutra.com Blogs - 18 July 2017 - 6:43am
If you smashed your head against a wall trying to figure out what the heck a social media strategy is, then this article might be of help. I hope to show you the basics of what makes for a good social strategy and to get your creative juices flowing.
Categories: Game Theory & Design

Silicon Void’s Progression System: The Development Cycle - by Chris Doucette

Gamasutra.com Blogs - 18 July 2017 - 6:43am
Discussing the primary progression mechanic of Silicon Void, starting from the motivation - encourage players to try new combinations of abilities - through iteration and early mistakes, up to its current implementation.
Categories: Game Theory & Design

How to Sell Your Game Across Platforms - by Jennifer Mendez

Gamasutra.com Blogs - 18 July 2017 - 6:42am
Thinking of selling your game on one third-party platform? There's more to sales than that. Here's what you should know about cross-platform authorization.
Categories: Game Theory & Design

Case Study: Creating Witness a virtual reality experience - by Sayam Ghosh

Gamasutra.com Blogs - 18 July 2017 - 6:42am
Witness is a virtual reality short I made in partnership with Warsaw Rising museum. It presents the story of an insurgent of Warsaw Uprising. This post describes key aspects of the design process that went into making Witness and what I learnt from it.
Categories: Game Theory & Design

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