Aram Boyajyan: Integrating your custom module with MultiBlock in Drupal 7

Planet Drupal - 25 August 2016 - 4:55am
Integrating your custom module with MultiBlock in Drupal 7 Thu, 25/08/2016 - 13:55

One of the "late to the party" features of Drupal 8 is the ability to assign the same block to multiple locations in the theme. Drupal 7 still lacks this feature in the core, but it's easy to achieve it by using a contributed module such as MultiBlock.

Categories: Drupal

The Genius Guide to More Cleric Talents

New RPG Product Reviews - 25 August 2016 - 3:57am
Publisher: Rogue Genius Games
Rating: 5
An review

This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with...holy moly, 31 pages of content!

All right so let's take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting - at higher levels, followers can be targeted by range "you" spells and even deliver touch spells for the leader. I know I'll be using the living hell out of this edge. There is another edge that completely redefines the very notion of "cleric" - Null Disciple. These guys, in the tradition of Malhavoc Press' classic "Requiem For a God" or the BoVD's Ur-priests, do not worship a deity, but in fact loathe them, stealing divine spells via touch attacks from foes, gaining the chosen spell as a SP. This completely, radically changes the scope of the whole talented cleric and further builds on the godless edge, providing the dimension of changed play-styles I was missing from the base book. Things get better: Being reincarnated, gaining boons from sacrificing to one's Even cooler: Technology Priest, with full technology guide support and domain spells.

Beyond these edges, the pdf also features a metric ton of talents: Debuffs added to channel energy (with debuffs scaling according to channel energy talents taken), limited ignoring of DR for clerics utilizing the Destruction domain, quicker movement a limited amount of times per day, sacrificing victims to the Outer Gods, 2 mile radius of nicer (or worse) weather (oddly, slightly bolder text than other text herein), breaking the minds of those who fall into the cleric's hands...there are a lot of cool options in this book. Challenge and counting as +1 size, hijacking symbols, tossing a coin to get a bonus or penalty to a roll, creating food ex nihilo, corrupting and redeeming others...pretty nice. Or what about adding an arcane mark via inflict spells that automatically grants the cleric death knell's benefits if the creature dies? What about temporarily becoming a ghost at higher levels?

Very cinematic: There is a talent that builds on the challenge edge; when the target is defeated in melee, all allies within line of sight with less HD must check to avoid becoming frightened. (Nice balance re HD to avoid kittens!). Taking on elemental or draconic aspects are also options and all the channel-enhancing tricks now have representations within the framework of the talented cleric as well. Epic: High-level clerics may create funeral pyres for fallen allies, calling them forth as a weaker ghost that is not suffering eternal anguish, providing potentially a cool ally/cohort. Synergy with the mass combat rules employed in Ultimate Campaign can also be found. Clerics in tune with nature can do the green skin photosynthesis and clerics of trickery-based gods will most certainly love the option to conceal their magic auras - an ability much required at this point. Wind shields upgraded to hurricane force can help against the deadly damage output of ranged specialists. No-magic/rare magic campaigns will enjoy the talents that let you duplicate spells via the application of the Heal skill. Stepping through walls or doors, gaining a servant, making water unholy by a mere touch, tear spells apart by naming them and using spells of a higher or the same spell-level...oh, and have I mentioned attunement to weather or the option to stay young?

Yes, this pdf does have a ton of material and I have not even scratched the surface. And before you ask: The classic ""Save vs. Wall of Text"-box that helps organizing the content is included.


Editing and formatting are very good, though some sections look like their text is more bold than others in a peculiar formatting/layout anomaly. Layout adheres to Rogue Genius Games' two-column full-color standard with dense text, broad borders and a grey background and the pdf features several solid pieces of stock artwork. The pdf comes fully bookmarked for your convenience, but do not expect individual bookmarks - only the chapter headers are bookmarked, which means you'll be skipping through the pdf a bit. Slightly odd: The pdf features no new capstones and does not organize the talents according to the regular talent/advanced talents-line, which makes it slightly harder to navigate than usual.

Stephen Rowe is a beast of a designer. The fact that he actually managed to generate this file after the vast amount of work in the talented cleric, without being pretty astonishing. More so, then, would be intriguing that some edges herein actually redefine the whole way in which the talented cleric can be played. Basically, where the normal talented cleric/warpriest is the more conservative and restrained take, this book would be where the creativity is let lose: The edges alone, even if you are not using the talented cleric, perhaps due to sharing my own gripes, are worth getting this pdf: Take them, recode them for your own purposes and simply be happy. That is not to mean that the talents aren't great - they are and there is a TON of material in this book. AT the same time, while this book certainly ranks as one of the best "more talents"-type of books, it did feel like it fell slightly short of the absolute and pure awesomeness that is the pdf on more witch talents. While it pushes the boundaries in similar ways and offers more material, personally, I considered the witch book comparably slightly more intriguing.

This should be taken as me complaining at the very highest of level, though: While I will never be the biggest fan of the talented cleric/warpriest-file, I am very much a fan of this book and the cool options contained within. The writing is superb, but as a whole, the organization and talents aren't as groundbreaking as the edges. In the end, my final verdict will clock in at 5 stars, with my seal only missing due to the accumulated nitpicks in layout etc. - my recommendation remains, though: If you need new cleric material and don't care too much for the talented cleric, this still is a worthwhile purchase...which says a lot about Stephen Rowe's talents. (Get it?...Sorry, I'll punch myself for that later...)

Endzeitgeist out.
Categories: Game Theory & Design

Tim Millwood: Content Moderation and Workspace module

Planet Drupal - 25 August 2016 - 1:23am
Drupal 8.2.0 will see a bunch of new experimental modules. Once of these is Content Moderation. This...
Categories: Drupal


New Drupal Modules - 25 August 2016 - 1:14am

This modules offers an easy way to create PDFs from OpenDocument (.odt) templates. The magic: Each template can hold a variety of placeholders/variables that can easy be replaced via rules.

This module integrates the free service. No registration required!

Thos module is developed and maintained by Kommune3

Categories: Drupal

Business of Gaming Retail: When to Borrow

RPGNet - 25 August 2016 - 12:00am
Financing long-temr growth.
Categories: Game Theory & Design

A morning at one of the oldest game studios - by Brad Wardell Blogs - 24 August 2016 - 10:49pm
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
Categories: Game Theory & Design

Xeno Media: Posting to Slack, Publishing in Drupal

Planet Drupal - 24 August 2016 - 7:01pm
How Zoomdata employees share insights into company life

Xeno Media is pleased to announce our latest Drupal 7 contrib module, Slack to Drupal.  This module imports pictures uploaded to Slack to Drupal 7 systems--thereby allowing a community of users to add content to a site while managing their daily business collaboration through the Slack app.

Zoomdata--who makes visual analytics software for big data--tasked us with coming up with a solution that allows their employees to submit images for the public website to share the company’s unique, engaging culture to aid in marketing and recruiting.  

Various source platforms, including Instagram, Flickr, and Twitter, were originally considered. As we surveyed Zoomdata employees, though, we realized that Slack was the ideal source. Slack is fundamental to Zoomdata’s work culture; Its 200 employees and contractors throughout North America and Europe actively collaborating on Slack on an ongoing basis. Leveraging Slack as the source platform would allow employees to submit images in real-time without breaking their typical work/collaboration workflows and methods.

With that settled, we started researching how to integrate.  Our developers researched Slack’s API and proposed two approaches: 1) Create a Slack “bot”--a virtual user that our human users could interface with. Or: 2) Integrate with a specific Slack channel.  We elected the later as we could more efficiently access the files in a specific channel and Zoomdata appreciated having a single destination channel for users to come to rather than clogging other channels with off-topic bot chatter.

With the Slack-side figured out, we worked on the Drupal development.  We are supporters of the Drupal Media initiative, and decided to integrate the the Drupal Media 7.x-2.0 File Entity as we do on many of our client sites.  The File Entity module creates an entity like a node for each file in the system.  This allows us to add fields, like Caption, Approval, Date, and Uploader.  It also allows us to use, and reuse the entities in the site on other pieces of content and create views of the entities.  We called this new entity Slack Image.

We also created an administration screen where an administrator can approve or disapprove images.  If images are disapproved, they are removed from the system and not imported again.  If approved, they are available where all the other File Entities are available.

For the Zoomdata public site, we created a view of the new Slack images that appears on their Careers page in a beautiful, modern, and responsive layout using Masonry Views, Colorbox, and GD infinite scroll plugin modules.

Our employees are always posting photos in Slack. I really wanted to share those photos with our customers, partners, prospective employees and vendors so they could get a view inside Zoomdata and know what a great team of people they’re partnering with. Jim, and the team at Xeno Media, made it possible by creating a fantastic Drupal website for us, and by developing Slack to Drupal.

Robyn Forman, Zoomdata’s VP of Digital Marketing.

Results so far have been very positive--with more than half of the company joining the channel and submissions coming from every office and department.  Through Slack to Drupal, employees from throughout the organization have shown what an engaged, fun, and cutting edge culture Zoomdata really is.

Categories: Drupal

File Image Formatter

New Drupal Modules - 24 August 2016 - 5:16pm

File Image Formatter provides an image formatter for file fields.

This is most useful for web sites migrated from Drupal 6 with the default "upload" field for nodes that were used as a free form file or image field.

  • Best used when you need to display an image formatter in a view where a node with a file field may have images referenced as file entities.
  • Not as useful when used as a default display for a file field as non-image fields will be hidden by this formatter.
Categories: Drupal

Roy Scholten: New process, new results

Planet Drupal - 24 August 2016 - 4:40pm

We’re probably misusing the term MVP when we try to frame what we would like to see make it into core. But the actual mode of working we use there is quite an achievement. We used to grind it out endlessly, where proposed changes could be discussed endlessly, with a high risk of not committing anything at all in the end. What we’re doing now is: agree up front that it’s a good idea to improve feature X or rework interface Y. And then focus on keeping the scope as small as possible.

Yes, I, J and K are also good ideas, but we’re trying to do X here and while these are all related ideas and together would like make for a nicer whole, we should really focus on shipping X, and X alone, before turning our attention to I, J and K. If at all, because while shiny, interface Y actually presents people with more problems, so maybe we should focus on that. Though it’s never that strongly a case of either/or, and we should definately not stop iterating after the initial commit.

This is a very new and different way of working. Deliberately lowering our standards for the goal of introducing change. This is uncomfortable at times, but even that is good, because it means we’re stretching ourselves, which means we’re doing and learning new things. I’m excited and proud to see this happen. More like this.

Doing it like this means that Drupal 8.2:

  • Has content moderation tools (draft! review! publish! etc.)
  • Provides a new way to add new elements (blocks) to the page you’re on, without having to go to some far away corner in the admin section
  • Those elements (blocks! menus! logo & site name! etc.) can then also be configured in the context of the user facing page. A side tray will show up and expose the relevant settings.

Looking forward to learn how these additions will be received and how we can improve them. In the mean time, lets add more useful and usable things to 8.3 (sample content! media handling! better dates! etc).

Tags: drupaluxdrupalplanetSub title: This is a pretty radical change
Categories: Drupal

Cocomore: 10 Do’s & Don’ts for Facebook Pages: This is what businesses should keep in mind

Planet Drupal - 24 August 2016 - 3:00pm

The digital point of contact, the electronic business card, the online meet up for fans: A Facebook business page serves many functions. For this reason it’s important to know how to use it correctly. Here are 10 tips on how to work it.

Categories: Drupal

DrupalCon News: An Insider's Guide to Visiting Dublin

Planet Drupal - 24 August 2016 - 2:54pm

Thinking of coming to DrupalCon Dublin this year? Why not extend your trip by a few days and stay a bit longer to take in some of the fabulous things you can go do and see in Dublin?

Here's our recommended list of things to do and see while here:

1. Guinness Storehouse

Categories: Drupal

CKEditor List Style

New Drupal Modules - 24 August 2016 - 2:40pm

This plugin adds numbered list and ordered list properties dialogs (available in context menu).

They allow setting:

  • list type (e.g. circle, square, dot for bulleted list or decimal, lower/upper roman, lower/upper alpha for numbered list)
  • start number (for numbered list).

Right click on any numbered or ordered list in CKEditor to open the context menu.

Categories: Drupal

EN Publishing Releases N.E.W. Sci-Fi RPG

Tabletop Gaming News - 24 August 2016 - 2:00pm
Are you looking for a new sci-fi RPG to play with your gaming group? Well, EN Publishing might have just what you’re looking for with their N.E.W. sci-fi RPG (for you literalists in the audience). It’s always good to see Kickstarter campaigns not only fund, and not only ship, but then be available for the […]
Categories: Game Theory & Design

Basic HTTP Authentication

New Drupal Modules - 24 August 2016 - 1:59pm

Module provides a possibility to restrict an access to every system path using basic HTTP authorization. You can configure, for which paths will be added an additional HTTP authentication before checking its accessibility through standard tools, using UI or programmatically.


Add basic HTTP authorization for a path:

basic_auth_config_edit('admin/config', TRUE, 'admin', 'passw0rd');

Check, that HTTP authentication enabled for a path:

Categories: Drupal

Riot cofounder pledges to make League a more sustainable eSport

Social/Online Games - Gamasutra - 24 August 2016 - 1:52pm

This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play. ...

Categories: Game Theory & Design

Drupal core announcements: Coding standards ratified changes and ongoing proposals

Planet Drupal - 24 August 2016 - 1:29pm

The TWG coding standards committee is announcing two coding standards changes for final discussion. These appear to have reached a point close enough to consensus for final completion. The new process for proposing and ratifying changes is documented on the coding standards project page.

Official coding standards updates now ratified:

Issues awaiting core approval:

Issues that just need a little TLC (you can help!):

These proposals will be re-evaluated during the next coding standards meeting currently scheduled for August 30th. At that point the discussion may be extended, or if clear consensus has been reached one or more policies may be dismissed or ratified and moved to the next step in the process.

Categories: Drupal

Get a job: Smite dev Hi-Rez Studios seeks an Animator

Social/Online Games - Gamasutra - 24 August 2016 - 1:05pm

The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects. ...

Categories: Game Theory & Design

Support a Higher Porpoise With John Kovalic

Tabletop Gaming News - 24 August 2016 - 1:00pm
Every year, famed artist John Kovalic does his bike charity event. In order to raise funds for it, he will make postcards for Munchkin that are 100% game-legal and legit. Pledging to his team during the charity ride is the only way to get ahold of these. Well, the event’s coming up soon, and Mr. […]
Categories: Game Theory & Design

Video: Threes creator shares tips on making great game tutorials

Social/Online Games - Gamasutra - 24 August 2016 - 12:39pm

Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design. ...

Categories: Game Theory & Design

APCu - Alternative PHP User Cache for ChainedFastBackend

New Drupal Modules - 24 August 2016 - 12:05pm

This allows to use the php extension with module.

It also includes the Symfony apcu-polyfill, which makes it work for both apc and apcu module.

Compared to this backend is very stripped down to the bare basics and is pretty similar to the Drupal 8 APCuCacheBackend.php.

Categories: Drupal


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