As you may already heard a big free software conference, Open camps happened at the United nations headquarters in New York last week. As part of the NYC Drupal camp, which was just one of the many camps that happened during it, a week-long Drupal 8 media sprint was held.
Media team had great time there and I would like to share our impressions with you.
Open camps conference happened for the first time this year. It is a mission-driven free software event that grew out of the NYC Drupal camp. Open camps is a week-long, community organized, non-profit conference as part of which more than 20 camps were taking place. Python, Node.js, Elixir, React, Go, Drupal, Wordpress and many others. All in one place. Pure love!
More photos available in the official Flickr group.
NYC Drupal camp has been one of the strongest supporters of the Drupal 8 Media Initiative for years. They helped us to kick the initiative off and have been supporting us in many ways since then. This year was no exception to that. Along with many media-related sessions as part of the general conference days and a dedicated media summit they also helped us organise a week-long media sprint.Did we spend the week drinking most of the time?
Of course! Socialisation is one of the most important parts of any community. OK, that's it. Stay tuned!
I am just joking... hope you were not taking me to seriously. We spent most of the week working hard to get closer to beta releases of our most important contributed modules. A lot of extremely cool features were introduced to our browsing component, which is now much more aware of the world around it, it is able to validate your actions much more confidently and it is much easier to use it as part of your custom code.
One of our favourite modules, File entity browser, seen a lot of improvements too. It was chasing changes in the Entity browser and trying to make the most out of new features that are provided. A lot has been done in the area of UX too.
Besides all new features that people were asking for we made a big step forward when it comes to stabilisation of the ecosystem. We feel quite confident that we reached the state when we are really confident to release the ecosystem to the wider public.
Our plan is to release last new release of all affected modules this week. We will make sure that changes that we did are chased in all of them, which means you will be able to get latest versions and be confident that they work together. This will include last alpha versions of Entity embed and Entity browser modules. If no critical bugs are found in the two weeks time after that we will release first beta versions. This will be a huge step forward for the Drupal 8 media ecosystem, as it will result in the stabilisation of the most important and biggest modules we provide.
This will result in life of our users being much simpler. You will be able to rely on the ecosystem to just work. There will be no more changes or updates that could potentially break the sites using them.What are the next steps?
As the ecosystem is entering more stable state we're switching our focus a bit. While developing new features and refactoring were our main focus until now we'll spend most of our energy with fixing bugs, providing support and writing documentation in the next weeks and months. We will also spend more time working on solution modules that will be much more convenient for ordinary users to start with (check File entity browser, Content browser, Media and Lightning distribution).
I'd like to thank to everyone that contributed to the Drupal 8 media ecosystem. What we achieve would not be possible without those numerous contributions. I'd also like to thank to the NYC camp. A lot of things that happened in the last two years wouldn't be possible without their support.Want to get involved?
Hop on to IRC and poke us on #drupal-media. We also re-started our weekly meetings, which are happening every Wednesday at 16:00 on our IRC channel. Join us!
DrupalCon is an incredible meeting place for community members from all over the globe. But it's not a free event. To make going to DrupalCon more affordable, the Drupal Association coordinates grants and scholarships. We dedicated $10,000 to helping people get to DrupalCon.
The grant and scholarship program helps community members with travel and ticket reimbursement awards. It's funded by ticket sales, membership funds, and the support of generous partners. This year, 108 people applied. Below are some interesting facts about them:
This is an optional module for the Conference Organizing Distribution (COD), that provides a UI for creating automated visa invitation letters to attendees of a conference.
Built to work on the COD 7.x-2.x branch
Mobile Number is a field type that provides mobile number validation and verification, and can be used for two factor authentication.
The Drupal community is an international one, full of incredible people with amazing stories. What better platform to share those stories than DrupalCon? That's why we're so excited to have the DrupalCon Community Keynote on 29 September. A member of our community will share something that can benefit each of us.
A while back I reviewed the Crimson Dragon Slayer game. I had some nitpicks with it but overall I liked it. This new Crimson Dragon Slayer, version 1.11, is a little different. IT is free, and if you bought the old one you can also get a combine version for the price of a click.
This "new" game streamlines CDS into a game that can be setup, taught and play begins in one hour.Not a small feat really. The new game distils everything that made the first CDS different and makes it work. The die system revolves around a d6 set of rolls, sometime 1d6, 2d6 or 3d6 (or even a 4d6) depending on the difficulty or even the new 0d6.
Everything is stipped down. Three basic races (human, elf, dwarf) and four classes (warrior, cleric, wizard, thief). Everything from combat to leveling up is designed to be simple. I see the same design philosophy here that I see in other stream-lined games. There is enough here to really attach some very interesting ideas to not counting the built in campaign view. There is even a simple 3-page adventure to get your characters from level 1 to level 2.
There is still some work that needs to be done before this is a full product but so far there is a lot of promise here. I am very interested in seeing where this goes and what sort of options are available for higher levels. Right now the game is very fast and open and has a lot of potential.
For the right crowd of gamers this would make for a great afternoon diversion and for others it would become their game of choice. For the price you really can't beat it.
I think there are somethings here (and the promise of others) that I could steal for my own OSR games.