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The Onus Of Playmaking - by Christopher Gile

Gamasutra.com Blogs - 30 December 2014 - 12:04am
Who has to make the plays in a game, the one in the lead or the person who is behind? Why?
Categories: Game Theory & Design

Cross Promotion - by Daniel Solden

Gamasutra.com Blogs - 30 December 2014 - 12:04am
How the Big Gaming Companies Decrease Acquisition Costs & Improve ROI
Categories: Game Theory & Design

Trends and next steps for mobile games industry in 2015 - by Ievgen Leonov

Gamasutra.com Blogs - 30 December 2014 - 12:04am
Mobile games are at the peak of glory, and the previous 12 months showed that the industry will continue its growth. Let's try to identify key trends and next steps for game developers to compete in this rapidly changing environment next year.
Categories: Game Theory & Design

CHAPTER 7: THE DRAMA AND THE BOSS - by Victor Albis

Gamasutra.com Blogs - 30 December 2014 - 12:04am
This is the seventh post about life inside an indie game studio from Colombia. We talk about our challenges, our need to focus, all the hardships as well as all the good things that we go through as game developers.
Categories: Game Theory & Design
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