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Table Top Games the D20 - by Atticus Evil

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
Table Top RPGs use dice for pass and fail checks. This article compares the dices used in different game systems.
Categories: Game Theory & Design

Nintendo! Stop teasing me and give my F-zero! - by Erik Welleweerd

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
A blog post on Nintendo teasing its fans with nods to the F-Zero series in multiple of their games, but never actually making a new entry in the series.
Categories: Game Theory & Design

Games need Stories - by Stephen Ashby

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
Developers should tell more stories with their games.
Categories: Game Theory & Design

"The Love Jam" - A 24-Hour Game Jam for Diversity, Inclusivity, Positivity, and Awareness - by Kevin Wong

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.
Categories: Game Theory & Design

Rendering crowd agents in Ludus - by Vegard Myklebust

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
In this blogpost I go through the thinking behind and how I am rendering the crowd in Ludus. The idea was to produce a very large crowd with as few draw calls as possible, while being able to animate them individually.
Categories: Game Theory & Design

Follow the Code - by Paul Furio

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Categories: Game Theory & Design

How to Make Games a Real Business - by Paul Wu

Gamasutra.com Blogs - 9 November 2014 - 11:16pm
Historically it’s been difficult to transform game studios into long-term sustainable businesses. Why? If you look this from the lens of an investor, a few reasons become clear...
Categories: Game Theory & Design
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