While no, I don’t really go out into the sun too often, it doesn’t actually burn my skin. Such is not the case for the dark elves. They do what they can to avoid the light, staying in the twisting corridors in the city of Spire. There, the high elves are the rulers, and have […]
The military has all manner of special forces that they train for various missions. Navy Seals, Green Berets, Army Rangers. They are the elite of the elite. They go in where precision raids need to be done and sending in whole divisions of troops just isn’t feasible. In Ghost Ops, players get to take on […]
Create a admin option to change scald files maximum size upload and extensions allowed.
Are humans set along a predetermined course that we must walk until the very end? Or can others enter our lives and alter our destiny? Well, in The Shipwreck Arcana, you and and the other players will be looking to figure out one-another’s fate in order to avoid a watery grave. The one trick? You […]
When Acquia-related developer content starts piling up around the Web, it's time for an Acquia Dev Scan.
In this edition: Taming Expanding Databases in Drupal 8, Reservoir on DrupalEasy, and a Conference for Decoupled Drupal Developers
Dealing with expanding cache_render tables in Drupal 8
There are a number of scenarios in Drupal 8 where you might notice your MySQL database size starts growing incredibly fast, even if you're not adding any content.
Tags: acquia drupal planet
WWII saw many different new weapons and tactics used out on the battlefield. It’d be impossible to represent each and every single way a trooper was kitted out during the conflict… but that doesn’t mean companies can’t try. Baueda has added 6 new characters as add-ons as part of their 1-48TACTIC WWII skirmish game Kickstarter. […]
Developper tools to facilate installation of Drupal module : download and install module (external or internal) with their dependencies from an entering module machine name
This week feels like it’s going by quickly. I was waking up this morning and went, “whoah… it’s already Wednesday.” Seems those podcasts are helping. Either that, or it’s because I’m pretty busy over here. Lots going on behind the scenes. My screen’s pretty full of stuff, to be honest. And if I’m going to […]
Underestimated Games has completed the rulebook for their miniatures game, Purgatory, and have posted it on their Facebook shop for your downloading, reading, and playing pleasure. The book also has 40 pages of background about the world the game takes place in, giving you a full grounding in what is going on. From the announcement: […]
Heads up game devs: GDC 2018 officials have opened the Call for Papers, running until August 17th! ...
Mining has always been a very tough job, but also quite possibly a very lucrative one. From ancient times where they were finding copper and gold in the mountains, to the far future where they mine into asteroids to find Xendryd crystals. Star Scrappers: Cave-in takes place in the latter. Players will need to hire […]
This module provides a views plugin display that enables js search on table row results.
It works best with views without pagination and can be customized: the search label, the highlight color(for found results) , the number of characters to start the search for, etc ....
It also can be themed with twig templates, like any drupal view.
We're used to the concept of foreshadowing in narrative media, but the same principles can be applied to game mechanics, as a number of existing games already show. This article breaks down how to use this in your games.
Nick, Nick, Nick, Nick, Ni-Nick-Nick-Nick. Nickelodeon! Yeah, there’s a good portion of you that read that in a certain tone with a certain tempo. I know you’re out there. Well, those of you that want some Nickelodeon games for your tabletop, you’ll be happy to know that they’ve teamed up with IDW Games to create […]
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests.
The article presents solutions how to write more reliable game code and avoid common mistakes in video game programming.
This post describes the higher level layers of the immediate mode UI system we use at Our Machinery.
On how Splatoon's design allows the game to facilitate wordless communication between teammates.
How to design quests dynamically for LARP by being flexible, creating atmosphere, and keeping rewards in-game.
Interview with Carlos Bordeu, lead designer and producer at the ACE Team, responsible for Rock of Ages, The Deadly Tower of Monsters, Zeno Clash and Abyss Odyssey.
This interview serves as an appendix for "Game Development in Latin America"