The King’s Guild Coming to Kickstarter

Tabletop Gaming News - 20 July 2017 - 8:00am
The king of Greycastle is dying. Unlike many kingdoms, the next person to take the throne is not chosen through heredity. Instead, the various guilds get together and determine who among them has led their guild to become the most prestigious. That guild’s leader will be the next to take the throne. As such, the […]
Categories: Game Theory & Design

What Lunch Break Game Design Brings to the Table - by Josh Bycer Blogs - 20 July 2017 - 7:19am
Casual game design comes in all shapes and sizes, and today's post looks at the use of lunch break game design and how it packs a full game into a compact package.
Categories: Game Theory & Design

Passion and Experience: The Avatars Project Postmortem - by justin gibbs Blogs - 20 July 2017 - 7:18am
This is a postmortem for a summer research project at the Guildhall in conjunction with the Psychology Department at SMU.
Categories: Game Theory & Design

The Avatars Project - Postmortem - by Conor Dalton Blogs - 20 July 2017 - 7:17am
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Categories: Game Theory & Design

A vivisection of Plague Inc: The Board Game - Kickstarter - by James Vaughan Blogs - 20 July 2017 - 7:13am
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons I’ve learned.
Categories: Game Theory & Design

Interview with Tobias Rusjan from Saibot Studios - by Jose Gonzalez Blogs - 20 July 2017 - 7:12am
Interview with Tobias Ruskan, lead designer and producer at Saibot Studios, known for the horror saga, "Doorways". This interview serves as an appendix for "Game Development in Latin America"
Categories: Game Theory & Design

Game Texture and Liminal Spaces - by Jonas Kyratzes Blogs - 20 July 2017 - 7:11am
On strangely enchanting old games, thinking of games in physical terms, and the potential of flaws to create liminal spaces.
Categories: Game Theory & Design

The Worst E3 Ever? 15 Lessons to Take Away from E3 2017 - by Jennifer Mendez Blogs - 20 July 2017 - 7:11am
This might have been the worst E3 yet, but there's plenty to learn. Here are some takeaways.
Categories: Game Theory & Design

The problems of crowdfunding for games are solved by using cryptocurrency - by Anti Danilevski Blogs - 20 July 2017 - 7:11am
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
Categories: Game Theory & Design

Corvus Belli Hiring Graphic Designer

Tabletop Gaming News - 20 July 2017 - 7:00am
For me, I need a drafting machine and a set of French curves to make a stick man. It’s even worse when it comes to digital art. MS Paint is about as far as I get. So you don’t have to worry about me sniping the Corvus Belli Graphic Designer job out from underneath you. […]
Categories: Game Theory & Design

colormenu for SmartAdmin

New Drupal Modules - 20 July 2017 - 6:50am

sidebar administer menu for specific theme-SmartAdmin theme for drupal8

Categories: Drupal

Grymkin Now Available From Privateer Press

Tabletop Gaming News - 20 July 2017 - 6:00am
The other day, a friend of mine snapped a picture outside of her local Kroger. They had Halloween decorations for sale. It seems Privateer Press is much in the same spirit, as the Grymkin, the latest faction for Hordes, full of creepy and scary monsters, is now available. From the release: Cast down to the […]
Categories: Game Theory & Design

Himanshu Dixit | Blog: Week 7: GSoC 17 Creating First Social Post Implementer

Planet Drupal - 20 July 2017 - 4:11am
Week 7: GSoC 17 Creating First Social Post Implementer himanshu-dixit Thu, 07/20/2017 - 16:41
Categories: Drupal

Flocon de toile | Freelance Drupal: Integrate third-party media with URL embed on Drupal 8

Planet Drupal - 20 July 2017 - 3:00am
You want to allow your content editors to easily retrieve and integrate media, images, videos, sounds, presentations from third-party platforms? The Media entity suite has an extra string to its bow with the URL embed module. This module uses the PHP Embed library, and allows you to simply retrieve from a url a media from a third-party platform like Twitter, YouTube, Instagram, SoundCloud, Spotify, Vimeo, Slideshare, etc. To mention only the best known. This module allows you to integrate a remote media within a text field or from a dedicated link field type. Let us discover how this module works, very simply besides.
Categories: Drupal

Boby Aloysius Johnson | GSoC Blog: The entity initial commit week--#7

Planet Drupal - 20 July 2017 - 1:14am
The entity initial commit week--#7 boaloysius Thu, 07/20/2017 - 04:14


We are in the seventh week of GSoC 17 to integrate Google Cloud Machine Learning Engine to Drupal. Before proceeding, please have a look at our previous blogs and mainly the major planning week. This week started with the aspiration to create a basic version of the ml_engine module, but we could reach only till creating basic entities. The major problem we faced was the daunting bugs in creating the entities. I made a mistake by spending almost a week trying to solve the issue without updating the issue queue. Recently have added it to the issue page. Let me share a screencast of the progress.



Our initial reference in creating the entity was the examples module. It has a sub module content_entity_example that explains how to create a content entity to store Contacts. We made a similar one called Project by tweaking few functionalities. Here is the code. It gave a problem of having the same Tensorflow input fields for all projects. The fields we created using entity manage fields were getting reflected in all the project entities. It was a good place to start playing with entities. With the design to use different inputs for each project in mind, the Contact and Node modules that ships with the core was referred. It gave the insight to store the ML Engine Project and its Input as separate Drupal entities.

The Project is a config entity that handles the ML Engine settings data. It holds job, model and version names, training steps, deployment URL etc. The Argument is a content entity that handles the command line arguments to the Tensorflow code. The Argument entity fields for Tensorflow code can be varied but Projects fields are fixed.

With one week left for the second major evaluation, we have some major works to be completed to achieve the deliverables. The first one is to complete coding the entities. Second, convert the selected Drupal Views to CSV. Third, enable each project entity to run training, deployment, and prediction. Finally to create a plugin to format the prediction output. The second and the final tasks are the hard ones. I am expecting the coming week to be hectic. We will complete the coding and submit it for mentor review. 

Categories: Drupal

Lawful GM: Lessons from a LARP

RPGNet - 20 July 2017 - 12:00am
An analytical look at a LARP run.
Categories: Game Theory & Design Blog: AGILEDROP: How to improve the SEO on your Drupal site

Planet Drupal - 19 July 2017 - 10:32pm
Everybody wants to be high on web search engines results because when people look for information, they rarely get past the first page of Google, Yahoo, Bing ... So, if you don’t show up high in a search engine results, the potential customers will have hard times finding you. Or, most likely, they won’t find you at all. Luckily, there are some ways to boost your rankings in search engine results. With Modules There are many Drupal modules, which will help you enhance the search engine optimization (SEO). In fact, we have already made a list of the best Drupal SEO modules to optimize your… READ MORE
Categories: Drupal

QCloud 腾讯云 COS

New Drupal Modules - 19 July 2017 - 6:54pm

Tencent Cloud Object Storage Services.

Categories: Drupal

Variable Status

New Drupal Modules - 19 July 2017 - 4:21pm

Values set in the admin UI using a system_settings_form() are stored directly into the variables table in the database. These values can be locked down by defining them in the $conf array in your settings.php file, but that is not reflected in the UI, which makes for some frustrating user experiences.

Categories: Drupal

10 years of Kongregate game data suggests HTML5 games have arrived

Social/Online Games - Gamasutra - 19 July 2017 - 3:41pm

Kongregate published a bunch of interesting data today to make the case that browser games built with HTML5 are just as successful as those that rely on Flash or the (now dead) Unity Web Player. ...

Categories: Game Theory & Design


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