The Sego Blog: Drupal 8, Pantheon & GitKraken: Part 3 of 3

Planet Drupal - 15 July 2016 - 11:51am
07/15/2016Drupal 8, Pantheon & GitKraken: Part 3 of 3

Welcome to the third and final installment of our three part Drupal 8, Pantheon & GitKraken series.

Categories: Drupal

Devs weigh in on what makes Pokémon Go so appealing

Social/Online Games - Gamasutra - 15 July 2016 - 11:31am

The game dev community has been rife with Pokémon Go talk, and now The Verge has put up a nice roundtable with devs Rami Ismail, Zach Gage and Asher Vollmer discussing why the game is so successful. ...

Categories: Game Theory & Design

New Mobile Artillery Piece and Armored Train Available For Bolt Action

Tabletop Gaming News - 15 July 2016 - 11:00am
A pair of new releases are up in the Warlord Games webshop for Bolt Action today. If you’re a fan of big guns, you’ll be interested in seeing what they’ve got. There’s the 15cm sFH auf Lorraine Schlepper(f), a mobile artillery piece usurped by the Germans after they invaded France. Then there’s an armored friggin’ […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 15 July 2016 - 10:00am
Well, as was expected, Thursday has turned into Friday. The week’s still going by quickly (that’s NOT a complaint). So it should be almost no time before I’m headed home for a lovely weekend of… I’m not 100% sure what I’ll be up to this weekend. Having spent the last two Saturdays driving ~9 hours, […]
Categories: Game Theory & Design

Drupal core announcements: Drupal core security release window on Wednesday, July 20, 2016

Planet Drupal - 15 July 2016 - 9:52am
Start:  2016-07-20 11:00 - 12:00 America/Chicago Organizers:  xjm catch David_Rothstein stefan.r mlhess Event type:  Online meeting (eg. IRC meeting)

The monthly security release window for Drupal 8 and 7 core will take place on Wednesday, July 20.

This does not mean that a Drupal core security release will necessarily take place on that date for any of the Drupal 8 or 7 branches, only that you should watch for one (and be ready to update your Drupal sites in the event that the Drupal security team decides to make a release).

There will be no bug fix or feature release on this date. The next window for a Drupal core patch (bug fix) release for all branches is Wednesday, August 03. The next scheduled minor (feature) release for Drupal 8 will be on Wednesday, October 5.

Drupal 6 is end-of-life and will not receive further security releases.

For more information on Drupal core release windows, see the documentation on release timing and security releases, and the discussion that led to this policy being implemented

Categories: Drupal

Drupal @ Penn State: Special Menu Items and Breadcrumbs

Planet Drupal - 15 July 2016 - 9:16am

If you are using the Special Menu Items module to add things like HRs and unlinked titles to your menus, you might run into the Breadcrumb issue.

If you have a non-linked menu item it may show up on your breadcrumbs as a plain text title which you may not want to see. There are a number of issues for this in the modules queue, but as far as I can tell it has not been fixed.

My quick fix is a function in template.php

Categories: Drupal

Overqualified and Over it - by Jody Hicks Blogs - 15 July 2016 - 9:01am
A commentary / rant about how having TOO much experience is worse than having no experience at all, and the struggles of sticking around this industry just a little too long.
Categories: Game Theory & Design

Figure Painter Magazine Issue 38 Out Now

Tabletop Gaming News - 15 July 2016 - 9:00am
From gaming in general to making your miniatures look as good as possible, I’m happy to tell you that Figure Painter Magazine issue 38 is now available. I know I could certainly use to brush up on my painting skills. “Brush up”? “Painting skills”? Get it? Oh nevermind… So, what all is in this issue? […]
Categories: Game Theory & Design

Menu Condition

New Drupal Modules - 15 July 2016 - 8:47am

This provides a condition based on menu position. For example, you can use it to specify that a block should only show for a particular menu item and all its children.

Categories: Drupal

Janez Urevc: Sam Morenson is thinking about media in Drupal core

Planet Drupal - 15 July 2016 - 8:34am
Sam Morenson is thinking about media in Drupal core slashrsm Fri, 15.07.2016 - 17:34

My friend and a long time member of the Drupal media team has published a blog post where he thinks about media in Drupal core and possible ways forward.

I am very happy to see mature debate evolving in this area. We need more of that!

Categories: Drupal blog: What’s new on - June 2016

Planet Drupal - 15 July 2016 - 8:20am

Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.

In June the Drupal Association had our annual staff retreat, where the remote team members joined the Portland, OR team for a three day retreat. This year's retreat was particularly important as we found our feet as a smaller, leaner team, and focused on our organizational roadmap for the next twelve months.

For the engineering team in particular, our focus will be on maintaining the critical systems that make project successful: issue queues, updates, testing, packaging, etc, while at the same time finding new ways to support and enable Drupal's evolution.

These were some heady days, but even as we worked through the best ways to continue serving the Drupal community on a strategic level in June, we also found the time to keep making a better home. updates Documentation Migration

A long running initiative this year has been the creation of a new Documentation system for, a topic we've touched on in many prior updates as it has begun to come online. We are very happy to say that we are moving to the next stage of the documentation project: moving from development to migration.

In June tvn recruited several volunteers to join our documentation migration team, and to become some of the first maintainers for the new Documentation Guides. General documentation, such as Understanding Drupal, Structure Guide, etc. will be migrated first. Documentation for contributed projects will follow in the coming weeks.

Maintainers of contributed projects, who currently have their documentation on, will be added as maintainers to respective documentation guides and are encouraged to clean/tidy up their documentation post-migration.

if you are interested in helping, or sign up as a maintainer for some of the new documentation guides.

Composer Repositories are now in Beta's Composer repositories allow developers building sites with Drupal to use the Composer command line tool for dependency management. In June we collected feedback from a variety of users, as well as the community volunteers who assisted us with the Composer Community Initiative.

We spent the month iterating quickly on the alpha implementation: fixing bugs and rebuilding the meta data to ensure that users get consistent and expected results. Because of those fixes, and after gathering yet more feedback from the community, we were able to move the Composer repositories to beta.

We encourage you to begin transitioning your composer based workflows to use's composer facade. Package names are stable, and downtimes will be planned and announced. For more information on how to use's Composer repositories, read our documentation.

Better issue credit tools for maintainers

The issue credit system is a unique innovation of our community. By allowing users to attribute their contributions as volunteers, to their employers, or to client customers, we have an insight into the contribution ecosystem for Drupal that is unparalleled among open source projects. We've also already seen the impact of incentivizing organizations to give back to Drupal, by using the credit system as the basis for organization rankings in the marketplace.

In June we added two new tools for maintainers to improve how they grant credit to users. Firstly, maintainers can now deselect the automatic credit attribution for users who have submitted patches. This change was important to prevent gaming the credit system. Secondly, we've given the maintainers the ability to credit users who have not commented in the issue. Whether that help was provided in IRC, Slack, on a video call, or in a sprint room, maintainers can now ensure that those users who helped resolve an issue receive credit for their contributions. Any user who is credited this way can edit their credit attribution if they want to extend that attribution to a supporting organization or customer.

Friendly path aliases for release nodes

We also made a relatively small change that will have a big impact. Path auto is now enabled for project releases, so you for any project a specific release can now be found at:[project_name]/[version]
And you can also find a list of all the releases for a project at:[project_name]/[version]

Take, for example, the Token module:

You can find the complete index of releases for this project at: and individual releases now have friendly urls, like this one:

Spam Fighting Improvements

Fighting spam on is a never ending battle, but in June we deployed a refinement to our spam fighting tools that helps us to find patterns in registration behavior and prevent spam registrations before they've even started. After flipping on our latest iteration of this spam fighting tool we saw an immediate and dramatic drop-off in suspicious account registrations. With the additional data we've been able to collect we already see ways to improve this even further, so we hope to continue make a cleaner home for the community.

Highlighting Supporting Technologies

Drupal is many things to many different people, but one central function of Drupal is to be the hub of interconnected and complementary technologies. Several of the companies that build these technologies have chosen to support the Drupal project by becoming supporters. To better highlight some of these supporting technologies that work well with Drupal, we've added a supporting technologies listing to the marketplace.

Sustaining support and maintenance DrupalCon

DrupalCon Dublin is coming up soon, from September 26 - 30th. This year we smashed all our previous records for session submissions, and the caliber of speakers and topics is higher than ever before.

In June we opened registration for the event. We encourage you to buy your tickets now! Early bird registration will end soon.


Infrastructure is the bedrock of - and we're continuing to tune the infrastructure for efficiency, economy, and performance. Alongside the launch of registration for DrupalCon Dublin, we implemented APDQC to improve the performance of the Events website under heavy load.

We've also been upgrading our configuration management from Puppet 3 to Puppet 4, and continuing to standardize our configuration across all of our environments to make our infrastructure durable, consistent, and portable.


As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects.

If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.

Follow us on Twitter for regular updates: @drupal_org, @drupal_infra

Categories: Drupal

Designing a production process: Part 2

Social/Online Games - Gamasutra - 15 July 2016 - 8:15am

Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris. ...

Categories: Game Theory & Design

Game Nite Magazine #10 Now Available

Tabletop Gaming News - 15 July 2016 - 8:00am
Having just come back in from a quick walk outside (no, I wasn’t catching Pokemon), I can say that it’s nasty-ass hot outside. Best to just stay inside and keep cool by reading through a gaming magazine. Thankfully, there’s a couple new ones out. First up today is Game Nite Magazine #10. So, what’s in […]
Categories: Game Theory & Design

Dynamixyz Research and Development Project Postmortem - by Mario Rodriguez Blogs - 15 July 2016 - 7:46am
This postmortem serves as lessons learned throughout the Dynamixyz Research and Development Project at The Guildhall at SMU that could help future researchers on their R&D projects.
Categories: Game Theory & Design

Why Industry Standard Game Metrics Don’t Matter (Enough) - by William Grosso Blogs - 15 July 2016 - 7:45am
The game industry has given us benchmark metrics (ARPPU, conversion rates, etc.) that aren't very useful to developers. Monetization expert Bill Grosso explains why, and calls on the industry to embrace metrics that are more effective for growth & revenue
Categories: Game Theory & Design

What Pokemon Go Can Teach About UX Design - by Fabianne Rico Blogs - 15 July 2016 - 7:45am
In under a week after its release, Pokemon Go has become a movement that has swept the world and brought on unprecedented success. There are valuable lessons game companies can learn in terms of user experience and monetizing the app.
Categories: Game Theory & Design

Gambling in Games: Debating the Market of Digital Goods - by Josh Bycer Blogs - 15 July 2016 - 7:45am
The recent CS:GO scandal frames a post looking at the implementation of economy systems and what they mean for the Game Industry.
Categories: Game Theory & Design

[Non-gaming] Conventions are your friend! - by Dustin Adair Blogs - 15 July 2016 - 7:44am
Need game testing and feedback for your next title? Forget exhibiting at GDC or PAX. Try exhibiting at less costly non-gaming conventions (toy, comic, anime) to reach a whole different audience that can offer game testing and feedback on a budget.
Categories: Game Theory & Design

Designing for Adaptation in Games: An Early Analysis - by Matthijs van de Laar Blogs - 15 July 2016 - 7:41am
More and more game designers are personalizing game experiences using dynamic rules and systems. What is vital to take into account? In this blog I look at some early lessons learned from designing and prototyping an adapting game in 4 months.
Categories: Game Theory & Design

Cohesive open-world experience of Assassin's Creed: Brotherhood - by Stanislav Costiuc Blogs - 15 July 2016 - 7:40am
In this post I examine how Assassin's Creed: Brotherhood creates a wholesome, engaging experience for the player.
Categories: Game Theory & Design


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