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Creative Commons is Not a Smart Source for Video Game Assets - by Stephen McArthur Blogs - 11 January 2016 - 11:25pm
Despite the attractiveness and convenience of tapping the Creative Commons for free game assets, they can create serious legal consequences for your game and it is a mistake to use them.
Categories: Game Theory & Design

History and Games - by E McNeill Blogs - 11 January 2016 - 11:25pm
History and game design share an important commonality: a responsibility to truth.
Categories: Game Theory & Design

Can blood pressure medication teach us better game marketing? - by K Srikrishna Blogs - 11 January 2016 - 11:25pm
Mobile game marketing has surprising parallels in pharmaceutical marketing. With multiple stakeholders, having diverse needs, who can make or break your product, focusing on users alone - certainly at the beginning - may not be a smart marketing strategy!
Categories: Game Theory & Design

Writing a Game Engine from Scratch - Part 4: Graphics Library - by Michael Kissner Blogs - 11 January 2016 - 11:25pm
Writing an Engine from scratch can be a daunting task. In this Part we delve into depths of Graphics Library Programming. We look at how to write our own Rasterizer in order to understand fully how to use OpenGL/DirectX and possibly Vulkan to full extent!
Categories: Game Theory & Design
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