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New Drupal Modules - 17 February 2018 - 3:56am
Categories: Drupal

Mailchimp Signup

New Drupal Modules - 17 February 2018 - 3:40am

Simple Mailchimp signup that delegates early to Mailchimp and focuses on display options.

Categories: Drupal

Social Auth Runkeeper

New Drupal Modules - 17 February 2018 - 1:02am

Social Auth Runkeeper allows users to register and login to your Drupal site with their Runkeeper account. It is based on Social Auth and Social API projects.

This module adds the path user/login/runkeeper which redirects the user to Runkeeper for authentication.

After Runkeeper has returned the user to your site, the module compares the email address provided by Runkeeper to the site's users. If your site already has an account with the same email address, user is logged in. If not, a new user account is created.

Categories: Drupal

KatteKrab: Site building with Drupal

Planet Drupal - 16 February 2018 - 7:05pm
Saturday, February 17, 2018 - 14:05What even is "Site Building"?

At DrupalDownunder some years back, the wonderful Erica Bramham named her talk "All node, no code". Nodes were the fundamental building blocks in Drupal, they were like single drops of content. These days though, it's all about entities.

But hang on a minute, I'm using lots of buzz words, and worse, I'm using words that mean different things in different contexts. Jargon is one of the first hurdles you need to jump to understand the diverse worlds of the web. People who grow up multi-lingual learn that the meanings of words is somewhat arbitrary. They learn the same thing has different names. This is true for the web too. So the first thing to know about Site Building, is it means different things to different people. 

To me, it means being able to build a website with out knowing how to code. I also believe it means I can build a website without having to set up my own development environment. I know people who vehemently disagree with me about this. But that's ok. This is my blog, and these are my rules.

So - this is a post about site building, using SimplyTest.Me and Drupal 8 out of the box.

1. Go to https://simplytest.me

2. Type Drupal Core in the search field, and select "Drupal core" from the list

3. Choose the latest development branch, right at the bottom of the list.

 

For me, right now, that's 8.6.x, and here's a screenshot of what that looks like.

 

4. Click "Launch sandbox".

Now wait.

In a few moments, you should see a fresh shiny Drupal 8 site, ready for you to explore.

For me today, it looks like this.  

 

In the top right of the window, you should see a "Log in" link.

Click that, and enter admin/admin to login. 

You're now ready to practice some site building!

First, you'll need to create some content to play with.  Here's a short screencast that shows you how to login, add an article, and change the title using Quick Edit.

A guide to what's next

Follow the Drupal User guide to start building your site!

If you want to start at the beginning, you'll get a great overview of Drupal, and some important info on how to plan your site. But if you want to roll up your sleeves and get building, you can skip the chapter on site installation and jump straight to chapter 4, and dive into basic site configuration.

 

Experiment

You have 24 hours to experiment with the simplytest.me sandbox - after that it disappears.

 

Get in touch

If you want something more permanent, you might want to "try drupal" or contact us at catalyst-au.net to discuss our Drupal services.

Categories: Drupal

EVE Online to permanently ban repeat offenders using bots

Social/Online Games - Gamasutra - 16 February 2018 - 3:30pm

In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.  ...

Categories: Game Theory & Design

Reserve

New Drupal Modules - 16 February 2018 - 3:05pm

Reserve is the D8 port of Room Reservations. Whereas that module was specifically for reservations for Rooms (it included a node bundle called "Rooms"), Reserve intends to allow booking of any fieldable Content Type (node, user, term, etc). Rather than provide a room bundle, it has a custom field (Reserve Category) which can be added to any bundle to allow it to be reservable. It also provides a booking calendar for each reservable bundle. Examples: rooms, cameras, tutors.

Categories: Drupal

More Avanti Releases Available From Battlefront

Tabletop Gaming News - 16 February 2018 - 3:00pm
While many focus on the Germans and the Japanese in terms of the Axis powers in WWII, let’s not forget that the Italians were part of that as well. They had quite the fighting force and engaged in actions all around Europe as well as North Africa. They’re also hitting tabletops in Flames of War […]
Categories: Game Theory & Design

AEG Announces New Mystic Vale Expansion

Tabletop Gaming News - 16 February 2018 - 2:00pm
Mystic Vale lets players actually customize their cards as they play. Using the clear sleeves, players will insert clear upgrades to their cards, building their deck in an entirely new way. The game already has several expansions, but more is on the way. In this case, it’s Conclave, and it will be available in April. […]
Categories: Game Theory & Design

Mantic Shows Giant Renders For Kings of War: Vanguard

Tabletop Gaming News - 16 February 2018 - 1:00pm
Big miniatures are my favorites. Sure, I have a fondness for Gretchin and Skinks and such. But the really huge figures are my real favorites. And Kings of War: Vanguard has some huge minis coming with it. Mantic is showing off renders of the giants that you can get as part of the Late Pledge […]
Categories: Game Theory & Design

Draft Packs Now Available For Star Wars: Destiny

Tabletop Gaming News - 16 February 2018 - 12:00pm
I love draft events. Sure, there’s something to creating a deck ahead of time and making sure it’s as tightly-wound as you can. But there’s also something to flying by the seat of your pants, making your deck from a limited set of cards and having to use only your wits and skill to make […]
Categories: Game Theory & Design

Atari is entering the cryptocurrency biz with Atari and Pong Tokens

Social/Online Games - Gamasutra - 16 February 2018 - 11:12am

The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 16 February 2018 - 11:00am
Woo! Friday! Woo! My week went by quick. But, being busy, that’ll happen. And there’s certainly been plenty going on. It’ll be nice to have a weekend to decompress. Though there’s also Game Day up at the Milton Library tomorrow. We’ll see if I make it out there. Also thinking about making another cheesecake, because […]
Categories: Game Theory & Design

Portal Dragon Announces Palm Island Card Game

Tabletop Gaming News - 16 February 2018 - 10:00am
If you know me, you know I’m a fan of easily-portable games that can just slide into your gaming backpack and go with you. Palm Island is just such a game. It even has a solo variant so you can play when nobody else is around. Portal Dragon will be bringing it to Kickstarter in […]
Categories: Game Theory & Design

Game Boy Geek Season 6 Kickstarter Running Now

Tabletop Gaming News - 16 February 2018 - 9:00am
Game Boy Geek is looking to create a 6th season of their show. Their mission is to help you find the next board game you’ll love. As part of the campaign, you can get cool tchotchkes based on the show, but you can also get some extras for a whole bunch of different board and […]
Categories: Game Theory & Design

IDW Games and Taberna Jogos Announces Galaxy Hunters

Tabletop Gaming News - 16 February 2018 - 8:00am
Giant robot alert! We have giant robot alert! Try and keep calm! IDW Games has announced they’re teaming up with Taberna Jogo to bring us Galaxy Hunters. The game is a worker-placement style game (which I love) with giant robots (which I also love). So you know I’ll be paying attention to where this one’s […]
Categories: Game Theory & Design

Flash Games Aren’t Dead, They’re Just In A Coma - by Thomas Brush

Gamasutra.com Blogs - 16 February 2018 - 7:45am
In 2016, Kickstarter resoundingly supported my game about a minister in Hell, and raised over $100,000. So you can imagine how excited and nervous I am about my next Kickstarter campaign, the sequel to my first Flash about a boy named Pete in a coma.
Categories: Game Theory & Design

A Look Back at 2017 Game Industry [Report] - by Mantin Lu

Gamasutra.com Blogs - 16 February 2018 - 7:44am
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
Categories: Game Theory & Design

Discussing the "Fast Burn" Syndrome of Indie Development - by Josh Bycer

Gamasutra.com Blogs - 16 February 2018 - 7:44am
Today's post looks at a common phenomenon that can rear its head after the first big success of your studio, it's the allure to go big and could lead to you burning out of game development.
Categories: Game Theory & Design

Creating 2D Particle Effects in Unity3D - by David Finseth

Gamasutra.com Blogs - 16 February 2018 - 7:39am
Technical Artist David Finseth of Synapse Games explains how the particle effects in "Spellstone" and "Animation Throwdown" were created in Unity3D.
Categories: Game Theory & Design

Wyrd Previews Twisted Horrors For The Other Side

Tabletop Gaming News - 16 February 2018 - 7:01am
Well, I mean, I realize we just passed Valentine’s Day, but the vibe I’m getting from the new The Other Side preview from Wyrd is decidedly more Halloween. You know, I bet it’s a real pain when you get something stuck in your eye that’s in the middle of your back. That’s gotta be annoying. […]
Categories: Game Theory & Design

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