Archon Games Running Eschaton Strategy Deck-Building Game Kickstarter

Tabletop Gaming News - 24 May 2016 - 8:00am
Well, once more it looks like the world is coming to an end. Damnit, Carl! I told you not to play around with those old, religious tomes! Now the Dark One is returning. We’ve gotta collect together people into a cult and create unholy sacrifices, fight against other cultist, and perform strange divination rituals in […]
Categories: Game Theory & Design

Privateer Press Previews Minions For Hordes MkIII

Tabletop Gaming News - 24 May 2016 - 7:00am
We’re closing in on the release of MkIII for Hordes and Warmachine. Everyone is wondering what’s happening to their armies. We’ve gotten sneak-peeks of a lot of things, including Mercenaries. But what about on the Hordes side of things with Minions? Well, we’re getting a look at a couple of those now. One of the […]
Categories: Game Theory & Design

Janez Urevc: Drupal's number 1 is from Switzerland

Planet Drupal - 24 May 2016 - 6:49am
Drupal's number 1 is from Switzerland slashrsm Tue, 24.05.2016 - 15:49

Swiss has traditionally been dedicated to the best quality and innovation. Some of the best things in life come from Switzerland. Did anyone mention chocolate?

Photo by Janine, released under CC BY 2.0

Drupal and free software are no exception. Many companies and individuals are dedicated to them on a daily basis. That said, it is no surprise that Drupal's number one comes from Switzerland.

Jerome from MD Systems explains how we achieved that, which are the main advantages of Drupal and why everyone should use it. Very interesting read!

Categories: Drupal

New Hunter’s Guild Players and Dice Available To Pre-Order From Steamforged Games

Tabletop Gaming News - 24 May 2016 - 6:00am
I swear the guys over at Steamforged found my profile, said, “hmm, what can we make that’ll all-but guarantee that this dude plays our game?” and then figured it out and made it. The Hunter’s Guild is still pretty new out there for Guild Ball, but you can now order the first expansion players for […]
Categories: Game Theory & Design


New Drupal Modules - 24 May 2016 - 5:57am

Vibrate module provide you functionality to vibrate your mobile user's mobile based on your selection.
Selection could be home page or any node id.
Once user access your site a popup box with customized text will appear with respect to selected node and mobile will vibrate.

Categories: Drupal

Janez Urevc: Drupal community, please meet Vijay

Planet Drupal - 24 May 2016 - 1:40am
Drupal community, please meet Vijay slashrsm Tue, 24.05.2016 - 10:40

Google summer of code 2016 started with a full swing this week. Vijay is one of the students participating in it. He is working on the Media module for Drupal 8.

He wrote an introduction blog post. I'd like to invite you to read it, say hi and follow his work as it progresses through the summer.

Welcome in the Drupal community Vijay!

Categories: Drupal

5 Reasons Why You Want to Quit Clash Royale - by Michail Katkoff Blogs - 23 May 2016 - 11:28pm
Clash Royale is probably the best game ever released for touchscreen devices. It's fun, beautiful, fast, aggressive, full of emotions and yet you're just waiting for the day when you'll finally have the courage quit playing it.
Categories: Game Theory & Design

My recent friction-full experiences with non-mobile games - by Andreas Papathanasis Blogs - 23 May 2016 - 11:02pm
My recent experiences going back to PC and console games have reminded me of friction I can no longer tolerate.
Categories: Game Theory & Design

The Default Number of Players is One - by Keith Burgun Blogs - 23 May 2016 - 11:02pm
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.
Categories: Game Theory & Design

The anatomy of mission in The Man From U.N.C.L.E. - by Joey Fladderak Blogs - 23 May 2016 - 11:02pm
In this post I will explain how we created a system that our designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Categories: Game Theory & Design

Shields Up! - by Jake Zimmerman Blogs - 23 May 2016 - 11:02pm
Adding something as simple as a shield to a game can be radical and alter the experience beyond recognition. We here at Cipher Prime have done just that and it wasn't easy. Get the inside scoop on just what happened to our game Tailwind.
Categories: Game Theory & Design

Why I want more Politics (and Economy) in RPGs - by Felipe Pepe Blogs - 23 May 2016 - 11:02pm
Recently there has been a lot of outrage regarding politics in gaming. But more than ever, it's time for developers to add political and moral debates to gaming - just in an open, unbiased way.
Categories: Game Theory & Design

The Clash Royale Experiment Short Analysis - by Ivan Fortunov Blogs - 23 May 2016 - 11:02pm
A quick analysis on Clash Royale's aspects which got me losing interest in the game in a very short time. How Session Control and Power balance could lead the player into a gray zone of indifference. Is the gameplay too synthetic to some?
Categories: Game Theory & Design

Mistakes Game Developers Make: Chasing the King - by Josh Bycer Blogs - 23 May 2016 - 11:02pm
It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.
Categories: Game Theory & Design

A Global Phenomenon: The Impact of Streamers - by Jake Parmley Blogs - 23 May 2016 - 11:02pm
The symbiotic relationship between streaming platforms, games, esports and new partners has revolutionized the way gamers share experiences and make purchasing decisions. Red Fox Insights reveals research exploring the impact of streamers.
Categories: Game Theory & Design

Uncover your hit game idea faster - on the importance of moving on - by Tyler S. Brown Blogs - 23 May 2016 - 11:02pm
Successful games are almost NEVER born on the first, second, or third try. In this post, Tyler Brown of Bulldozer Games shares his observations on methods he's learned in the Indie Games Industry to help developers find their "hit game" faster.
Categories: Game Theory & Design

Integrating Unity game with Steamworks - by Piotr Sobolewski Blogs - 23 May 2016 - 11:02pm
Steam is not only about games distribution. When you get approved by Valve, you gain the access to something that may help you a lot with your game development. This little thing is called Steamworks. Author: Piotr Korzuszek (The Knights of Unity)
Categories: Game Theory & Design

How to identify the scope of your game - by Pontus Lindgren Blogs - 23 May 2016 - 11:02pm
Committing to making a product is a big decision you should base on analysis instead of gut-feeling. This is how I did it!
Categories: Game Theory & Design

Survivor Error - by Abhishek Singh Blogs - 23 May 2016 - 10:52pm
All humans can easily fall victim to survivorship bias. With the plethora of information and stats available to us today, it is more important than ever for designers to look past the success stories before the winning formula is revealed to them.
Categories: Game Theory & Design

LevelTen Interactive: DrupalCon[densed] 2016: The Best Developer Sessions (Part I)

Planet Drupal - 23 May 2016 - 10:00pm

DrupalCon New Orleans was the third DrupalCon I’ve attended, and it never ceases to amaze me how much Drupal has changed over the years, and how much time and effort the community puts in -- not just into core and contrib, but also into building out third party tools, scripts, and methods that will benefit other agencies and freelancers. It really is a privilege to be a part of a community that is so incredibly committed to the values of open source and always willing to share their experience along the way.

Aside from the ...Read more

Categories: Drupal


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