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Drupal blog: An update on the Media Initiative for Drupal 8.4/8.5

Planet Drupal - 10 November 2017 - 7:49am

This blog has been re-posted with permission from Dries Buytaert's blog. Please leave your comments on the original post.

In my blog post, "A plan for media management in Drupal 8", I talked about some of the challenges with media in Drupal, the hopes of end users of Drupal, and the plan that the team working on the Media Initiative was targeting for future versions of Drupal 8. That blog post is one year old today. Since that time we released both Drupal 8.3 and Drupal 8.4, and Drupal 8.5 development is in full swing. In other words, it's time for an update on this initiative's progress and next steps.

8.4: a Media API in core

Drupal 8.4 introduced a new Media API to core. For site builders, this means that Drupal 8.4 ships with the new Media module (albeit still hidden from the UI, pending necessary user experience improvements), which is an adaptation of the contributed Media Entity module. The new Media module provides a "base media entity". Having a "base media entity" means that all media assets — local images, PDF documents, YouTube videos, tweets, and so on — are revisable, extendable (fieldable), translatable and much more. It allows all media to be treated in a common way, regardless of where the media resource itself is stored. For end users, this translates into a more cohesive content authoring experience; you can use consistent tools for managing images, videos, and other media rather than different interfaces for each media type.

8.4+: porting contributed modules to the new Media API

The contributed Media Entity module was a "foundational module" used by a large number of other contributed modules. It enables Drupal to integrate with Pinterest, Vimeo, Instagram, Twitter and much more. The next step is for all of these modules to adopt the new Media module in core. The required changes are laid out in the API change record, and typically only require a couple of hours to complete. The sooner these modules are updated, the sooner Drupal's rich media ecosystem can start benefitting from the new API in Drupal core. This is a great opportunity for intermediate contributors to pitch in.

8.5+: add support for remote video in core

As proof of the power of the new Media API, the team is hoping to bring in support for remote video using the oEmbed format. This allows content authors to easily add e.g. YouTube videos to their posts. This has been a long-standing gap in Drupal's out-of-the-box media and asset handling, and would be a nice win.

8.6+: a Media Library in core

The top two requested features for the content creator persona are richer image and media integration and digital asset management.

The results of the State of Drupal 2016 survey show the importance of the Media Initiative for content authors.

With a Media Library content authors can select pre-existing media from a library and easily embed it in their posts. Having a Media Library in core would be very impactful for content authors as it helps with both these feature requests.

During the 8.4 development cycle, a lot of great work was done to prototype the Media Library discussed in my previous Media Initiative blog post. I was able to show that progress in my DrupalCon Vienna keynote:

The Media Library work uses the new Media API in core. Now that the new Media API landed in Drupal 8.4 we can start focusing more on the Media Library. Due to bandwidth constraints, we don't think the Media Library will be ready in time for the Drupal 8.5 release. If you want to help contribute time or funding to the development of the Media Library, have a look at the roadmap of the Media Initiative or let me know and I'll get you in touch with the team behind the Media Initiative.

Special thanks to Angie Byron for contributions to this blog post and to Janez Urevc, Sean Blommaert, Marcos Cano Miranda, Adam G-H and Gábor Hojtsy for their feedback during the writing process.

Categories: Drupal

Multilanguage Form Display

New Drupal Modules - 10 November 2017 - 7:07am
History

The original module was called the Dual Language Editor (DLE). It was made for Drupal 7 and had a lot of workarounds to try and solve a problem which was made nearly insurmountable by the procedural coding.

With the introduction of Drupal 8 and the Object Oriented nature of the Symfony framework it leverages, we can now better leverage the various APIs and drastically reduce the lines of code from the previous version of the module.

Categories: Drupal

Skirmisher Publishing Veterans Day Sale Going On Now

Tabletop Gaming News - 10 November 2017 - 7:00am
Skirmisher Publishing is running a Veteran’s Day Sale over on their DriveThruRPG page. If you’re looking at getting some of their products for a great price, now’s your chance as many of their titles are 50% off. But be quick, these prices are going to be here and gone fast. From the announcement: Skirmisher Publishing […]
Categories: Game Theory & Design

OtherView Filter

New Drupal Modules - 10 November 2017 - 6:46am

Frequently two views, or two displays of one view, occur on the page together. One common example is a listing of content with a few curated items selected via more specific criteria. It's simple enough to create two displays and show the curated one above the general listing. This presents a problem: content that appears in the curated list needs to somehow be excluded from the general listing.

The filter provided by this module exclude nodes (or another content) from a view, by excluding the results of one view from another one. This allows you to filter a view results by another view.

Categories: Drupal

Mindjammer: The Core Worlds Sourcebook

New RPG Product Reviews - 10 November 2017 - 6:37am
Publisher: Modiphius
Rating: 5
This book transports you to the very heart of the Commonality of Humankind. The Core Worlds are where humankind has its origins, settled in ancient times and containing some three hundred populated worlds. This is where the most extreme parts of the Commonality philosphy are accepted as givens: many people may find this rather uncomfortable. They are tradition-bound and conservative in outlook, very stratified and detest individuality. Religion, unlicensed sexual activity and news are also outlawed as being 'disruptive'. They've been like that for a long time, but Rediscovery is now opening up Frontier worlds again - a threat to some, a glorious opportunity to others.

Yet the Core Worlds are not homogeneous of themselves. Each is unique, and they can be grouped into five regious. The first is Old Earth itself, where humankind first began. Then there's Manhome, the entire solar system in which Old Earth is found. The settled solar systems within 100 light year (LY) of Old Earth form the Old Commonality. Further out are the Penumbral Worlds and finally the Satellite Domains. Chapter 2: The Structure of the Core provides maps and information to explain all this, with notes on cultural regions and explanations of how folks travel around. On a given planet, individual vehicles are rare but mass transit systems meet most needs. Many worlds do not permit spacecraft to land, those that do generally operate an 'air traffic control' system to keep flying spacecraft in known patterns. Interstellar travel is frequent and speedy, it's generally easy to find a ship going where you wish to go. There are also 'gates' - but you start at a spaceport and get into a ship which goes through the gate... and there's loads of detail - and even the odd plot hook - about getting around the Core Worlds. Be prepared to think in three dimensions, though!

Next, Chapter 3: The People of the Core introduces the startling diversity to be found here. It might have been challenging to think of your ship as a 'person', now get to grips with planetary sentiences, as well as a vast variety of sentient beings who may be autotrophes (green and capable of photosynthesis), adapted to an extreme environment or plain weird because... well, that's the way they are. The concepts of 'government' and 'administration' are inextricably combined, producing vast bureauocracies overseen by sentiences, with departments or Instrumentalities dealing with various functions. Despite all this, factions abound, each with their own ideas... yet society as a whole can be quite stifling and hidebound. Thousand-year-old algorithms dictate the aestetics of music, education concentrates on learning how to do things the correct way and studying the great masters of the past, with innovation and experimentation regarded negatively. Unlicensed reproduction is illegal, and once born most youngsters are raised institutionally - you need a special licence to raise a juvenile in the parental home. Life is communal in general, very structured, yet with great opportunities and resources made available to all. Deviance from societal norms is not acceptable - and visitors have to learn them fast as little allowance is made for them. Deviants can expect to be re-educated.

Then there are chapters on each of the five regions beginning with Old Earth itself. Here the majority live in arcologies, and this concept is explored in detail. Oh, and the moon has been terraformed into Green Moon. It's all quite different from what we are used to... Next is Manhome, the rest of the solar system, then on to the Old Commonality and beyond. Each is described in rich and evocative detail, it's easy to imagine every place that is written about. Plot ideas abound, so wherever the party ends up, there ought to be plenty going on around them - but reading the paragraph or two about each planet spawns plenty of your own as well.

Finally, Chapter 9: Gaming in the Core Worlds provides a wealth of information that will give you plenty to think about if you intend to run games set here. Several themes are suggested, each with a series of questions that your plot may be attempting to answer, ample scope for exploring and discovering, and perhaps - if outsiders - getting into trouble.

It's quite a breathless sweep across a vast cube of space that has Old Earth at its centre. It tells you a lot, yet if you want to actually use it in your game you will need to put in the work to create plot and antagonists and all the other resources required... yet here is a magnificent framework on which to build.
Categories: Game Theory & Design

"Who Killed My Uncle?" Postmortem Part 2 - Designing For Your Audience - by Devon Wiersma

Gamasutra.com Blogs - 10 November 2017 - 6:11am
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.
Categories: Game Theory & Design

Fever Dreams - by Ryan Dorkoski

Gamasutra.com Blogs - 10 November 2017 - 6:11am
Thoughts about a weird time in May. And moving forward.
Categories: Game Theory & Design

Translating Dialects and Accents in Video Games - The French edition - by Sandrine Guyennet

Gamasutra.com Blogs - 10 November 2017 - 6:10am
In video games, we get to meet characters who sometimes speak with very specific accents. The tricks used to translate and transcribe these accents in French depend on the tone, the genre and the audience of the game.
Categories: Game Theory & Design

Story vs Plot for Indie Games - by Edwin McRae

Gamasutra.com Blogs - 10 November 2017 - 6:10am
Every game needs a story, but not every game needs a plot. And trying to apply a plot to your Indie game that only needs a story will land you in hot water, both mentally and financially.
Categories: Game Theory & Design

New Tau Tiger Shark Available to Order From Forge World

Tabletop Gaming News - 10 November 2017 - 6:00am
It wouldn’t be Games Workshop if there weren’t multiple versions of vehicles and units. In this case, you’ve previously had the Tau Tiger Shark AX-1-0, but you’ve not had the “standard issue” Tiger Shark. Well, that’s what you’re getting this week (like getting the Special Theory of Relativity before you get the General Theory of […]
Categories: Game Theory & Design

synmail

New Drupal Modules - 10 November 2017 - 4:34am
Categories: Drupal

Simple Addthis

New Drupal Modules - 10 November 2017 - 4:20am
Categories: Drupal

Dries Buytaert: An update on the Media Initiative for Drupal 8.4/8.5

Planet Drupal - 10 November 2017 - 3:54am

In my blog post, "A plan for media management in Drupal 8", I talked about some of the challenges with media in Drupal, the hopes of end users of Drupal, and the plan that the team working on the Media Initiative was targeting for future versions of Drupal 8. That blog post is one year old today. Since that time we released both Drupal 8.3 and Drupal 8.4, and Drupal 8.5 development is in full swing. In other words, it's time for an update on this initiative's progress and next steps.

8.4: a Media API in core

Drupal 8.4 introduced a new Media API to core. For site builders, this means that Drupal 8.4 ships with the new Media module (albeit still hidden from the UI, pending necessary user experience improvements), which is an adaptation of the contributed Media Entity module. The new Media module provides a "base media entity". Having a "base media entity" means that all media assets — local images, PDF documents, YouTube videos, tweets, and so on — are revisable, extendable (fieldable), translatable and much more. It allows all media to be treated in a common way, regardless of where the media resource itself is stored. For end users, this translates into a more cohesive content authoring experience; you can use consistent tools for managing images, videos, and other media rather than different interfaces for each media type.

8.4+: porting contributed modules to the new Media API

The contributed Media Entity module was a "foundational module" used by a large number of other contributed modules. It enables Drupal to integrate with Pinterest, Vimeo, Instagram, Twitter and much more. The next step is for all of these modules to adopt the new Media module in core. The required changes are laid out in the API change record, and typically only require a couple of hours to complete. The sooner these modules are updated, the sooner Drupal's rich media ecosystem can start benefitting from the new API in Drupal core. This is a great opportunity for intermediate contributors to pitch in.

8.5+: add support for remote video in core

As proof of the power of the new Media API, the team is hoping to bring in support for remote video using the oEmbed format. This allows content authors to easily add e.g. YouTube videos to their posts. This has been a long-standing gap in Drupal's out-of-the-box media and asset handling, and would be a nice win.

8.6+: a Media Library in core

The top two requested features for the content creator persona are richer image and media integration and digital asset management.

The results of the State of Drupal 2016 survey show the importance of the Media Initiative for content authors.

With a Media Library content authors can select pre-existing media from a library and easily embed it in their posts. Having a Media Library in core would be very impactful for content authors as it helps with both these feature requests.

During the 8.4 development cycle, a lot of great work was done to prototype the Media Library discussed in my previous Media Initiative blog post. I was able to show that progress in my DrupalCon Vienna keynote:

The Media Library work uses the new Media API in core. Now that the new Media API landed in Drupal 8.4 we can start focusing more on the Media Library. Due to bandwidth constraints, we don't think the Media Library will be ready in time for the Drupal 8.5 release. If you want to help contribute time or funding to the development of the Media Library, have a look at the roadmap of the Media Initiative or let me know and I'll get you in touch with the team behind the Media Initiative.

Special thanks to Angie Byron for contributions to this blog post and to Janez Urevc, Sean Blommaert, Marcos Cano Miranda, Adam G-H and Gábor Hojtsy for their feedback during the writing process.

Categories: Drupal

An update on the Media Initiative for Drupal 8.4/8.5

Dries Buytaert - 10 November 2017 - 3:54am

In my blog post, "A plan for media management in Drupal 8", I talked about some of the challenges with media in Drupal, the hopes of end users of Drupal, and the plan that the team working on the Media Initiative was targeting for future versions of Drupal 8. That blog post is one year old today. Since that time we released both Drupal 8.3 and Drupal 8.4, and Drupal 8.5 development is in full swing. In other words, it's time for an update on this initiative's progress and next steps.

8.4: a Media API in core

Drupal 8.4 introduced a new Media API to core. For site builders, this means that Drupal 8.4 ships with the new Media module (albeit still hidden from the UI, pending necessary user experience improvements), which is an adaptation of the contributed Media Entity module. The new Media module provides a "base media entity". Having a "base media entity" means that all media assets — local images, PDF documents, YouTube videos, tweets, and so on — are revisable, extendable (fieldable), translatable and much more. It allows all media to be treated in a common way, regardless of where the media resource itself is stored. For end users, this translates into a more cohesive content authoring experience; you can use consistent tools for managing images, videos, and other media rather than different interfaces for each media type.

8.4+: porting contributed modules to the new Media API

The contributed Media Entity module was a "foundational module" used by a large number of other contributed modules. It enables Drupal to integrate with Pinterest, Vimeo, Instagram, Twitter and much more. The next step is for all of these modules to adopt the new Media module in core. The required changes are laid out in the API change record, and typically only require a couple of hours to complete. The sooner these modules are updated, the sooner Drupal's rich media ecosystem can start benefitting from the new API in Drupal core. This is a great opportunity for intermediate contributors to pitch in.

8.5+: add support for remote video in core

As proof of the power of the new Media API, the team is hoping to bring in support for remote video using the oEmbed format. This allows content authors to easily add e.g. YouTube videos to their posts. This has been a long-standing gap in Drupal's out-of-the-box media and asset handling, and would be a nice win.

8.6+: a Media Library in core

The top two requested features for the content creator persona are richer image and media integration and digital asset management.

The results of the State of Drupal 2016 survey show the importance of the Media Initiative for content authors.

With a Media Library content authors can select pre-existing media from a library and easily embed it in their posts. Having a Media Library in core would be very impactful for content authors as it helps with both these feature requests.

During the 8.4 development cycle, a lot of great work was done to prototype the Media Library discussed in my previous Media Initiative blog post. I was able to show that progress in my DrupalCon Vienna keynote:

The Media Library work uses the new Media API in core. Now that the new Media API landed in Drupal 8.4 we can start focusing more on the Media Library. Due to bandwidth constraints, we don't think the Media Library will be ready in time for the Drupal 8.5 release. If you want to help contribute time or funding to the development of the Media Library, have a look at the roadmap of the Media Initiative or let me know and I'll get you in touch with the team behind the Media Initiative.

Special thanks to Angie Byron for contributions to this blog post and to Janez Urevc, Sean Blommaert, Marcos Cano Miranda, Adam G-H and Gábor Hojtsy for their feedback during the writing process.

Categories: Drupal

Custom Field Token

New Drupal Modules - 10 November 2017 - 3:22am

This module allows you to create custom tokens for the field available in all content types of Drupal and you can set the maximum character length to which the data to be replaced should be returned.

Categories: Drupal

In All Their Looks & Words: The Tomb Of Niankhkhnum And Khnumhotep Part 2

Gnome Stew - 10 November 2017 - 3:00am

This article consists of prep material that works better if you’ve read the intro and Part 1 of this series.

Investigative Game Prep

I will say, investigation games take a lot more prep than I’m used to. Do some more research into how these types of RPGs are planned and try to work that into your prep. What I can give you here is more of an atmosphere or setting, as well as an outline that could be a short session, or a side adventure B Plot to your normal game. This follows a generic Three Act Structure and should be loose enough to work into your prep. Obviously no plan survives first contact with the players so you will likely need to tweak this as appropriate.

Act 1:

The Esoterrorists (Pelgrane Press) could be an intriguing system to wrap around this story

An up and coming scholar is trying to do some research on ancient sexuality for an upcoming conference and has decided to investigate Nianknkhnum & Khnumhotep. However, he is barred from entering the tomb itself because his boyfriend is currently in prison and he himself has been flagged by a watchdog organization. He reaches out to the PCs to provide some more interesting evidence, or to go to the tomb on his behalf.

Act 2:

Upon reaching the tomb (or upon returning home) the PCs find that the scholar’s work has been challenged by a conservative organization, and his spot has been pulled from the conference. The scholar asks the PCs to look into what happened. It turns out that the scholar has an academic rival who tipped off the hate group and stole the scholar’s conference spot. If investigated, the PCs discover many artifacts in the rivals study that could be traced back to the Saqqara burial plots.

Act 3:

As the date of the conference approaches, the scholar’s boyfriend is released from prison and the two men again call the PCs for help. Desperate, the scholar tells the PCs that he may not have much time in the country left and this conference was his chance to make a name for himself before he has to return home. Later, if the PCs stay with the scholar they are privy to these events, but if not, the rival shows up at the PC’s home and recounts a tale: the scholar and his boyfriend confront the rival either because of, or despite the PC’s advice, but get in over their heads. A small artefact, a plate taken from the tomb and on loan from a museum in Egypt, is damaged in the scuffle. The scholar & his boyfriend double over in pain and shrivel over before crumbling to dust. The rival admits to sabotaging the scholar but has no clue what happened and is in a state of panic. If the PCs go to the conference, or see any promotional material, the two faces of Nianknkhnum & Khnumhotep stare out from a flyer, eerily similar to those of the scholar and his boyfriend.

 

YA-Fiction Style Game

Monsterhearts, by Avery Alder, is a great game to tell this story.

Heru & Seth have been an off-again-on-again item for the past four months. Now, as the Halloween Dance approaches, the local art history museum in which the dance is to be held receives a last-minute addition to their Ancient Egypt wing: duplicates of Niankhkhnum & Khnumhotep’s burial engravings. With this addition came a wave of anti-gay protesters and historical “purists” who malign these relics’ inclusion. Now it seems like Heru & Seth’s relationship is rockier than ever before, and as committee members on the Dance Planning Committee, their split may cause the whole production to fall apart. (Catch this third-party skin for Monsterhearts, The Mummy)

Characters

Heru – Junior & part time lifeguard who loves sunbathing & eyeliner. Comes from a rich family & likes to go falconing in his spare time.

Seth – Senior & amateur storm-chaser, Seth is a key figure on the school’s rowing team and loves to tell the story of how he rowed a race with a frantic garter snake who had stowed aboard.

Ambrosia Tun – Museum Curator who is a little too excited about Ancient Egypt, and a little “doesn’t quite get it” when it comes to relationships.

Gerred Gere – Evangelist & self proclaimed “historical purist” who’s in town protesting the “gaywashing” of ancient history.

Menace: The Looming Halloween Dance

Stakes: Will the Dance Planning Committee reconvene in time to save the Halloween dance? Will the PCs find dates? Will Heru & Seth get back together or are they better off split up?

Threat: Heru & Seth were the backbone of the Dance Planning Committee.

Craving: Intimacy (Isolate them)

Offerings: Sex (Seclude them & seek promises)

Capacity: Cold Betrayal (Turn their friends against them)

Custom Moves:

When you make plans for a date to the dance, roll with Hot. On a 10+ you have what you need to see the date through. On a 7-9 you’ll  Isolate them, seclude them & seek promises, turn their friends against them. need to ask someone for help lining things up.

When you try to get the planning committee together, tell the MC if you go to Heru or Seth first. They’ll remember your choice later.

Menace: A Charged Exhibit

Stakes: As “moral panic” spreads over a modern reading of ancient relics, will the discussion remain academic? To what lengths will the protesters go to shut down the museum? How does the town see the role of ancient art in modern lives?

Threat: Gere’s right wing protesters rail against a modern view of Nianknkhnum & Khnumhotep as lovers.

Craving: Ownership (Viciously protect coveted things)

Offerings: Inclusion (Show them what they’re missing)

Capacity: Sudden Violence (Outright kill someone they love)

Custom Moves:

When you try to deescalate a bigoted mob, roll with Volatile. On a 10+ choose two from the following list. On a 7-9 choose one.

  • The media is on your side
  • You don’t get hurt
  • The mob disperses

You have some connection to the museum. When you first visit the new exhibit, choose one from the list below and work with the MC to flesh out its inclusion in your game:

  • A Friendly Face: You know someone who works in the museum who could sneak you in whenever you want
  • Research Skills: You know your way around the museum’s research systems, providing you with special access to their records
  • Cultural Ambassador: You spent some time as a neighborhood liaison for the museum & have cultural connections on its behalf

 

Dungeon Crawl:

 

Dungeon World is my go-to for dungeon crawling fun

For a chance to explore the space during a dungeon crawl or more traditional hack & slash RPG feel. The PCs stumble across a tomb while exploring ancient burial grounds. The debate on the ethics of grave robbing is better left for other folks, and the party ventures inside.

 

Agenda: Make the world fantastic. Fill the character’s lives with adventure. Play to find out what happens.

Goals: Establish details, describe. Use what they give you. Ask questions. Leave blanks. Look for interesting facts. Help the players understand the moves. Give each character a chance to shine. Introduce NPCs. Fill out your worksheet.

Dungeon Moves: Change the environment. Point to a looming threat. Introduce a new faction or type of creature. Use a threat from an existing faction or type of creature. Make them backtrack. Present riches at a price. Present a challenge to one of the characters.

Questions:
  • When did you realize you were lost in the burial grounds?
  • Whose tomb were you originally looking for, and what treasures did you hope to find?
  • What curse did the locals threaten you with to try and keep you out?
  • Why did you venture forth anyway?
  • How thick was the layer of dust outside the tomb, and how thick is the dust inside?
Impressions:
  • A cracked stone door, impossibly old
  • Shattered remains of a beautiful fresco
  • A noise, just down that dark stone hallway
  • The grinding of sand between two stone objects
  • A large statue of two men holding hands
  • Darkness, total and complete darkness
  • A plaque, declaring this tomb to be the burial site for Nianknkhnum & Khnumhotep, royal manicurists of the great pharaoh
  • A room full of inexplicably labeled containers
  • An empty burial chamber where two bodies once lay together for eternity
  • Footsteps in the dust that may be weeks old, or centuries old
  • Dozens of images of the two men holding or supporting one another in various poses
  • A cool breeze as if from outside air
  • A scene where the men enjoy the outdoors together, spearing fish and bird hunting
  • The sound of competing grave robbers, hopelessly lost but unaware of your presence
  • The entrance to their offering chamber, where Nianknkhnum & Khnumhotep are shown nose to nose, kissing as their belt buckles touch, joining them at the waist.
  • A hallway nearly blocked by debris, or the wreckage of a cave in
  • In some hieroglyphs, their names are joined in a wordplay that could suggest that they are now joined in death as they were in life
  • Some creature that’s made its life down here
  • One inscription featuring a musician calling for a song about The Two Divine Lovers
  • Sand, so much sand…
Custom Moves:

When you enter a new room, roll +Str. On a 10+ you enter unimpeded. On a 7-9 you are winded from clearing debris and must take a moment to breathe & look around you.

When you closely examine the art, roll +Wis. On a hit, you learn a new detail of the lives of these two men. On a 10+ you take +1 forward when acting on this information.

The silence of the grave is complete. Take -1 ongoing when you try to discern reality based on your hearing.

When you open an ancient container, roll +Con as a cloud of arcane dust fills your senses. On a 10+ the dust grants you a vision. On a 7-9 you still receive the vision, but the dust Sickens you.

When you sleep in the tomb, you are visited in your dreams by one of the people from the decorations who will speak with you for a time but will not answer any questions. Sand, so much sand… 

When you inadvertently wake a mummy, roll +Cha. On a 10+ you can parley with it and it may even be friendly. On a 7-9 you can choose either to parley or to have it be friendly, but not both.

When you think you’ve found a way out of this room, roll + the amount of dreams you’ve had while in the tomb. On a 10+ you’ve found an exit. On a 7-9 you can see the other side but there’s no way you can reach it. On a 6- the mirage clears and you’re left once again in the darkness.

Well, that’s our show!

As we wrap up here, I’d like to do one small plug for this list of queer/LGBT+ gaming resources I curate over at my site, RiverhouseGames.com. Like I said in the first installment, I don’t quite know how to answer my question of where I want queerness in tabletop to go. That said, reading others’ work, playing queer games, and working through some creative processes has given me some great enrichment in this area.  How about you? I’m only one person and I’m limited to my own experiences. What would you like to see in the future of this series?

Categories: Game Theory & Design

Achtung! Cthulhu Audio Adventures - Teaser

New RPG Product Reviews - 10 November 2017 - 2:53am
Publisher: Modiphius
Rating: 4
I love this french-german accent, quite funny listening to it as a german.

Unfortunately, the content is nothing more than a fight scene with disgusting noises in the background. A small hint of what it is all about would be interesting for listeners who do not know the game.
Categories: Game Theory & Design

CTI Digital: NWDUG Unconference 2017

Planet Drupal - 10 November 2017 - 2:00am

I always look forward to unconferences. It’s their unpredictability and element of surprise that I enjoy, you never quite know what the day will bring. I love the edgy feel, the lower barrier to entry, and that it’s OK to fluff your words or try something new. Sensing the nerves of the ones who unexpectedly present for the first time, witnessing how energising their experience is, discovering a topic or theme for the first time, or taking the mic because you feel inspired by others are all reasons I’m drawn to attend and why CTI Digital was proud to be one of the sponsors.

The North West Drupal User Group Unconference last weekend was no exception in terms of inclusivity and our Drupal team were there in force.

Categories: Drupal

Video embed Hudl

New Drupal Modules - 10 November 2017 - 1:14am

This module provides Hudl handler for Video Embed Field.
Users can add Hudl videos to their site by pasting the video's URL into a video embed field.
in the setting users can set width and height and also autoplay option of the video.
This module also can get thumbnail image from Hudl website for using it as a teaser image.

Requires:
Video Embed Field

Categories: Drupal

Ubercart PDF Invoice Mail

New Drupal Modules - 10 November 2017 - 12:35am

This module generates PDF Invoice of order and sends PDF as an attachment to customer

DEPENDENCIES

There are dependencies for this module:

  1. DOMPDF
REQUIREMENTS

This module requires the following modules:

Categories: Drupal

Pages

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