Newsfeeds

One year in, For Honor surpasses 7.5 million players

Social/Online Games - Gamasutra - 14 February 2018 - 11:29am

While it is worth noting that players don't necessarily boil down to sales, Ubisoft says that the world history-inspired brawler sees at least 1 million unique players a month. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 14 February 2018 - 11:00am
It’s Valentine’s Day! … Ok, enough of that. It’s Half-Priced Chocolate Eve! That’s more like it. But, before we get to those reduced-price bite-sized morsels tomorrow, let’s get you some gaming bite-sized morsels today (for free, of course). On the platter today we have: Kraken Dice Valentine Day Sale Happening Now, New 28mm WWII Jerrycans […]
Categories: Game Theory & Design

New Cards For DeepWars Posted By AntiMatter Games

Tabletop Gaming News - 14 February 2018 - 10:00am
AntiMatter Games has updated their downloads section of their website with new DeepWars cards. If you’ve been waiting for these new stats, your wait is now over. These new cards include submersibles, but every force has been updated in some way, shape, or form. From the announcement: The new cards for all DeepWars forces, including […]
Categories: Game Theory & Design

Brian Osborne: Using a Forked Package in Your Composer Project

Planet Drupal - 14 February 2018 - 9:58am

Sometimes you need to make custom modifications to a composer package. Assuming that your modification is a bug fix, the best approach is to file an issue with the package's issue queue and submit the fix as a pull request (or a patch file when dealing with Drupal projects). Then you can use the composer-patches plugin to include the change in your project.

Categories: Drupal

Infinity RPG Now Available In Print Form

Tabletop Gaming News - 14 February 2018 - 9:00am
Sure, Infinity is set in a distant future where humanity’s spread out among the stars, and I’m sure that paper books are a bit passe, and even these days, many people like books in digital form. But I’m an old fuddy-duddy who likes to actually have a book in-hand when I can. So I’m in […]
Categories: Game Theory & Design

Commerce GDPR

New Drupal Modules - 14 February 2018 - 8:56am

Adds data anonimization features so the data will still be available for statistical and history purposes but will not allow to identify a user and the store will comply with the GDPR directive.

Categories: Drupal

Drupal Console: Drupal Console 1.6.0

Planet Drupal - 14 February 2018 - 8:55am

Drupal Console 1.6.0 is out. The newest release contains bug fixes one new command added to generate site alias. Improved UI/UX when listing commands within a namespace, debugging site alias and chain commands. Twig support added to chains commands.

Categories: Drupal

Configuration selector

New Drupal Modules - 14 February 2018 - 8:27am

The Configuration Selector module allows modules to provide multiple versions of the same feature in configuration.

Categories: Drupal

IDW Games To Release Teenage Mutant Ninja Turtles Munchkin

Tabletop Gaming News - 14 February 2018 - 8:00am
Lotsa people grouping together for this one. IDW has teamed up with Steve Jackson Games and Nickelodeon to bring you a new Munchkin set. In this case, it’s all about pizza, ninjas, and heroes in half-shells. Yes, it’s Teenage Mutant Ninja Turtles (every time I write that, the editor in me wants to put commas […]
Categories: Game Theory & Design

Zoocha Blog: Extending Twig Templates with Blocks in Drupal 8

Planet Drupal - 14 February 2018 - 7:49am
Web Development Extending Twig Templates with Blocks...

One of the many good things about Drupal 8 is the introduction of Twig. It's a lovely templating engine that, in my opinion, is far superior to PHPTemplate. For us frontenders, it has a much nicer user syntax that's more akin to handlebars or other JS templating engines. Imagine this…

14 Feb 2018 Extending Twig Templates with Blocks...
Categories: Drupal

Mine Seeker Steam Achievements and Testing - by Jason Crosby

Gamasutra.com Blogs - 14 February 2018 - 7:27am
I have added Steam achievements and now getting ready to test.
Categories: Game Theory & Design

Arts vs. Entertainment: Is "Art" in Gaming Dying? - by Andrew Heikkila

Gamasutra.com Blogs - 14 February 2018 - 7:12am
I think people play video games and invest in their experiences for two primary reasons: their artistic narrative and their ability to provide competitive entertainment. Unfortunately, I believe that the former is going by the wayside.
Categories: Game Theory & Design

WizKids announces Letter Go Word Game

Tabletop Gaming News - 14 February 2018 - 7:00am
How good’s your vocabulary? What about words with four letters or more? How fast can you come up with said words? If you’re good at that kind of thing, you’ll want to check out Letter Go, a new word game coming from WizKids. From the announcement: Wizkids is pleased to announce its upcoming Word game, […]
Categories: Game Theory & Design

Making a videogame cover that doesn't suck - by James Cavin

Gamasutra.com Blogs - 14 February 2018 - 6:47am
Say no to face bouquet! When small developers make video game box they tend to mimic the designs of bigger games from their genre. That's a mistake, and here's why.
Categories: Game Theory & Design

How we messed up and how we succeeded: Malta Global Game Jam - by Jasper Schellekens

Gamasutra.com Blogs - 14 February 2018 - 6:47am
Lessons learned from organising the Malta Global Game Jam. An organiser's post-mortem describing the things we thought went well and things that went badly, so others can learn from our mistakes and take inspiration from our successes.
Categories: Game Theory & Design

2017 Wasn’t VR’s Year, but Spielberg Film Reignites Gaming Movement for 2018 - by Mark Poole

Gamasutra.com Blogs - 14 February 2018 - 6:47am
We had lofty dreams for virtual reality gaming, and unfortunately, in 2017 we did not see any of those dreams come true. The Oculus release prompted a long period of buzz and left consumers with a burning curiosity for what could follow.
Categories: Game Theory & Design

Wave XIV Announced For X-Wing From Fantasy Flight Games

Tabletop Gaming News - 14 February 2018 - 6:00am
Hey there, flyboys and girls. Fantasy Flight has a new set of X-Wing ships coming out soon. One’s like previous “Aces” sorts of sets, this time with an X-Wing and a U-Wing. The other is a new TIE variant. Both come from Rogue One (so they say). From the post: The Death Star is nearly […]
Categories: Game Theory & Design

Reclaiming my blog as my thought space

Dries Buytaert - 14 February 2018 - 5:33am

Last week, I shared my frustration with using social media websites like Facebook or Twitter as my primary platform for sharing photos and status updates. As an advocate of the open web, this has bothered me for some time so I made a commitment to prioritize publishing photos, updates and more to my own site.

I'm excited to share my plan for how I'd like to accomplish this, but before I do, I'd like to share two additional challenges I face on my blog. These struggles factor into some of the changes I'm considering implementing, so I feel compelled to share them with you.

First, I've struggled to cover a wide variety of topics lately. I've been primarily writing about Drupal, Acquia and the Open Web. However, I'm also interested in sharing insights on startups, investing, travel, photography and life outside of work. I often feel inspired to write about these topics, but over the years I've grown reluctant to expand outside of professional interests. My blog is primarily read by technology professionals — from Drupal users and developers, to industry analysts and technology leaders — and in my mind, they do not read my blog to learn about a wider range of topics. I'm conflicted because I would like my l blog to reflect both my personal and professional interests.

Secondly, I've been hesitant to share short updates, such as a two sentence announcement about a new Drupal feature or an Acquia milestone. I used to publish these kinds of short updates quite frequently. It's not that I don't want to share them anymore, it's that I struggle to post them. Every time I publish a new post, it goes out to more than 5,000 people that subscribe to my blog by email. I've been reluctant to share short status updates because I don't want to flood people's inbox.

Throughout the years, I worked around these two struggles by relying on social media; while I used my blog for in-depth blog posts specific to my professional life, I used social media for short updates, sharing photos and starting conversation about wider variety of topics.

But I never loved this division.

I've always written for myself, first. Writing pushes me to think, and it is the process I rely on to flesh out ideas. This blog is my space to think out loud, and to start conversations with people considering the same problems, opportunities or ideas. In the early days of my blog, I never considered restricting my blog to certain topics or making it fit specific editorial standards.

Om Malik published a blog last week that echoes my frustration. For Malik, blogs are thought spaces: a place for writers to share original opinions that reflect "how they view the world and how they are thinking". As my blog has grown, it has evolved, and along the way it has become less of a public thought space.

My commitment to implementing a POSSE approach on my site has brought these struggles to the forefront. I'm glad it did because it requires me to rethink my approach and to return to my blogging roots. After some consideration, here is what I want to do:

  1. Take back control of more of my data; I want to share more of my photos and social media data on my own site.
  2. Find a way to combine longer in-depth blog posts and shorter status updates.
  3. Enable readers and subscribers to filter content based on their own interests so that I can cover a larger variety of topics.

In my next blog post, I plan to outline more details of how I'd like to approach this. Stay tuned!

Categories: Drupal

Happy Valentine’s Day From Gnome Stew! Remember when we wrote a romance novel?

Gnome Stew - 14 February 2018 - 5:24am

It’s Valentines day, and whatever that means for you, it means warm and tingly feelings for us! Mmmm Warm and tingly stew! Hey, remember when we teased and then actually wrote a romance novel? Like, legitimately wrote it with some saucy bits in it. Well, it’s still out there, and you can get it, for free or whatever you want to pay. You should really go check it out, even though we warn you against doing so on the cover. You’ll only be mildly embarrassed after reading it…

 

GET IT FOR FREE AT DRIVE THRU RPG

From The Gnome Hunters

…and yet how could she lie to this man?
“Raphael.” His name tasted foreign and exhilarating on her lips.
“Please….I know what they’re after. And I know why.”
He turned to face her and she saw some slight concern cross his
features. “Laila, darling, please tell me what you know. Anything that could
help me protect you is precious. Here.” He gestured to a sumptuous living
room with large cozy couches, and then, once she had sat, settled in next to
her angled in to face her. “Please.”

Categories: Game Theory & Design

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