Pandasaurus Announces Nyctophobia Board Game

Tabletop Gaming News - 2 May 2018 - 1:00pm
It’s amazing how much we rely on our sense of sight. Most of the information we get about the outside world is via our eyes. So, when that is taken away, our other senses must really work overtime. And for someone who is used to sight and suddenly loses it, it can be incredibly disorienting. […]
Categories: Game Theory & Design

Renegade Game Studio Announces Wendake Board Game

Tabletop Gaming News - 2 May 2018 - 12:00pm
The Americas had been populated quite heavily for centuries before Europeans set foot on its shores. And as those Europeans moved inland, they found more and more tribes, each with their own ways of life. In Wendake, players take on the role of chief of a tribe living near the Great Lakes. Over the course […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 2 May 2018 - 11:00am
Halfway through the week already? Man, it sure does seem to fly on by. We’ll see if today is its usual “seemingly longest day of the week” or if we can get on through it. But any way you look at it, we need to make sure our energy’s up, whether it’s a quick couple […]
Categories: Game Theory & Design

Bootstrap Pages

New Drupal Modules - 2 May 2018 - 10:37am

The Bootstrap Pages module will provide a suite of Content Types, Taxonomies, and Views to work with the Bootstrap Paragraphs module.

Categories: Drupal

Steamforged Previews Pride For Guild Ball

Tabletop Gaming News - 2 May 2018 - 10:00am
The Solthecian Church has taken over the Union in Guild Ball. In Season 4, they’re going to be the Minor Guild for the team, and a bit of restructuring will be done as some players get shifted around as to who can and can’t work for whom. But, since they’ll be their own Minor Guild, […]
Categories: Game Theory & Design

Drupal core - Configuration Management 2.0 initiative

New Drupal Modules - 2 May 2018 - 9:33am

Drupal 8's built-in config system is a HUGE step forward. However, now that the community has a couple of years of building Drupal 8 sites behind them, various limitations have surfaced: various common workflows are not natively supported; core's config APIs have missing functionality. While many of these problems have contrib workarounds, often these solutions can conflict with one another, and there's no one set of best practices that works for all.

Hence the Configuration Management Initiative 2.0.

Categories: Drupal

Xas Irkalla Horror RPG Now Available

Tabletop Gaming News - 2 May 2018 - 9:00am
If you’re a fan of horror and the macabre, you might wish that there was an RPG out there that really got you. One just full of strange and grotesque scenery and settings, with themes that really look to stretch your mind and twist it into incomprehensible shapes. Well, Xas Irkalla might be just what […]
Categories: Game Theory & Design

Privateer Press Posts New Monsterpocalypse Preview

Tabletop Gaming News - 2 May 2018 - 8:00am
The monsters are coming back to town this fall, as Privateer Press will be rebooting their Monsterpocalypse tabletop miniatures game. They’ve posted up a new preview, giving us a look at a couple of renders, as well as an updated TerraKhan figure. From the post: TIME TO KAIJU INVASION: T-minus 5 months…. Ten years ago […]
Categories: Game Theory & Design

Webform Skip Button

New Drupal Modules - 2 May 2018 - 7:47am
Categories: Drupal

Advanced select widget

New Drupal Modules - 2 May 2018 - 7:37am
Advanced Select

Advanced select widget for list type field
This module add new widget and formatter for list type fields
How to use?

  1. Install module
  2. Select widget for you field
  3. Select formatter for you field
  4. Open you node page or edit node page
Categories: Drupal

OSTraining: Videos to Get you Started with Drupal Development

Planet Drupal - 2 May 2018 - 7:14am
How do I get started with Drupal development?

That's a common question we get from people who join OSTraining for the first time. They want to know about the skills they will need, and what kind of classes they should take.

In this guide, I'll give you an overview to help you get started with Drupal development.

Categories: Drupal

Z-Man Games Posts New Lowlands Preview

Tabletop Gaming News - 2 May 2018 - 7:00am
In Lowlands, players will be in control of their own farm along the North Sea coast. It’s a rough and rugged land, where the weather can turn instantly. You’ll have to work hard to maintain your land. But maintaining isn’t going to be good enough. You need to be able to upgrade it and make […]
Categories: Game Theory & Design


New Drupal Modules - 2 May 2018 - 6:57am
Categories: Drupal

Webform Donate

New Drupal Modules - 2 May 2018 - 6:30am

Provides components and integration to receive donations with webforms using the Payments module

Categories: Drupal

Worldpay Payment

New Drupal Modules - 2 May 2018 - 6:17am

Provides WorldPay payment methods for Payment.

Uses the WorldPay PHP Library which implements the WorldPay JSON API.

Categories: Drupal

IDW Games Previews Hey Arnold Characters From Nickelodeon Splat Attack

Tabletop Gaming News - 2 May 2018 - 6:00am
Like Invader Zim, Hey Arnold was a show that I just missed watching, as it came on right after I stopped watching Nickelodeon. However, also like Zim, I know that it’s a rather beloved show by many with a following still to this day. So I know many of you will be excited to know […]
Categories: Game Theory & Design

The letter that released the World Wide Web technology into the public domain

Dries Buytaert - 2 May 2018 - 5:47am

Twenty-five years ago, CERN released the World Wide Web technology into the public domain. Below is the document that officially put the World Wide Web into the public domain on 30 April 1993. I love the disclaimer: no warranty was provided.

Categories: Drupal

InternetDevels: Drupal 8’s web services & awesome third-party integration opportunities

Planet Drupal - 2 May 2018 - 5:25am

Sites have truly unlimited opportunities in Drupal 8 — they are not even limited by the “website” concept! They can go far beyond it, and easily exchange data with all imaginable applications. Special opportunities for that have appeared thanks to built-in web services, which are listed among Drupal 8’s main improvements. Let’s see what web services can give you, how they work, and what extra special options are added by other Drupal 8 modules.

Read more
Categories: Drupal

Steal This Area: Rhymereach

Gnome Stew - 2 May 2018 - 5:00am

Here’s an example area to steal for your game generated using my 100 Overland Descriptors Table article. Like the example in that article, I’ve rolled 5 results, and used the first two as general descriptors for the whole area, and the remaining three to apply to sub regions. My rolls are:

46 Cold: Iced – freezing rain coats everything in a layer of ice
24 Inhabitants: Lowlives – slimes, fungus monsters and insects

88 Food: Advanced – uses advanced ag technology like aqueduct irrigation, crop rotation etc…
62 Government: Democracy – government by a representative body
38 Dead: Haunted – spirits, ghosts or just strange feelings haunt the area

  • So for the overall area we have a frigid icy land with ice-encrusted trees and grasses and crawling with slimes fungus and insect monsters. An area like this isn’t likely to be very hospitable to people, so it’s probably populated mostly by semi-nomadic hunter-gatherers, fishers or herdspeople, whose insect livestock graze on what tough icy grasses are available. By the coastline, inhabitants gow an oily saltwater wort. Further inland there is less vegetation and the soil becomes rockier, making agriculture and gathering harder, but there are also flights of large grasshopper like bugs for those willing to travel this far. Technology in this area is fairly primitive and because the light construction suits the nomadic nature of the inhabitants and its ready availability, tools, weapons and armor constructed of hardened chitin are in common use. We’ll set the whole thing on a large bay.
  • Well inland there is a skeletal forest home to a plague of shield sized beetles that range out during the day and strip the nearby countryside of vegetation then return to roost. Among the trees is a village of long low stone and log buildings. The locals gather the dung from the beetles in rope baskets, mix it into a slurry with sea water delivered via a miles long stone lined chanel from the ocean and grow a variety of fungus for food and alchemical purposes, including a few fungus beasts that are barded in chitin armor and used to defend the village from intruders and wildlife.
  • In the middle of the bay there is an island just large enough for the village perched on it. Slickrock village subsists mostly on fishing and wortfields on its coast, but it is also home to several large longhouses built of logs and packed with mud. The Island People have historically stayed out of the conflicts of the various fishing and farming villages and the many roaming tribes of the Rymereach and are equidistant  from most people. After a long history of arbitration and peacemaking, they set up these longhouses to serve as government buildings and house delegations and representatives. Now any major trade deals, territory arguments, and other issues are resolved at regular conclaves here.
  • Encircling the Rymereach is a long stretch of saltwater marsh. While this area would usually be a great resource for the people living in the area, choked with saltwort and rife with biomass, it is said to be cursed and few people will brave even it’s edges. Silence hangs over the marsh and it seems to be devoid of the wildlife that it should host. Those who have braved it’s frigid knee to waist deep muck have reported feelings of being constantly watched, movement seen in the corner of the eye, and strange high-pitched calls, though they have returned with huge pieces of petrified chitin that belong to no known type of insect.

I’ve also drawn, scanned in, cleaned up, and labeled a rough map of the area.

I plan on making several more of these articles and would like to commission some simple maps like the one above. If you think you might be interested, send an email to mapcom.gnomestew AT gmail DOT com. Include the word Details in your subject line and hopefully my filters will respond to your email with more details immediately.

Categories: Game Theory & Design


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