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Webform Hide Submit

New Drupal Modules - 13 March 2015 - 7:22am

Provides ability to hide submit or next button until all required fields are filled.

By default there are three options to handle the behaviour for the webform action button. After installing the module, please visit the webform node edit page and choose the preferred option:
Display button — Default behaviour, button will be displayed as usual
Disable button — Button will be displayed but disabled until all required fields are filled
Hide button — Button will be hidden until all required fields are filled.

Categories: Drupal

Mediacurrent: Mediacurrent Acquired by Code and Theory: Our Journey

Planet Drupal - 13 March 2015 - 7:00am

We are proud to announce that Mediacurrent has been acquired by Code and Theory, an independent creative agency that creates products, content and campaigns across physical and digital worlds.

The combined company will bring together more than 350 extremely talented people, and assemble one of the most formidable, independently-owned creative agencies in the world.

Categories: Drupal

Code Karate: Adding Git to an existing Drupal project

Planet Drupal - 13 March 2015 - 6:11am

I recently received an email from someone who finished reading the

Categories: Drupal

150 books for game devs

Social/Online Games - Gamasutra - 13 March 2015 - 5:03am

"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..." ...

Categories: Game Theory & Design

Image Math CAPTCHA

New Drupal Modules - 13 March 2015 - 4:15am

This module is an add-on for the CAPTCHA module to provide a mathematical equation challenge as a CAPTCHA. The question presented is an image instead of text to prevent auto-crawling and parsing via robots. Images are created on the fly much like the Image CAPTCHA module that comes with CAPTCHA.

** This module used Image CAPTCHA as a foundation and was modified from that. So all due credit to the creators of CAPTCHA for providing that starting point **

Categories: Drupal

Colorized google maps block

New Drupal Modules - 13 March 2015 - 3:36am

Colorized gmap module allows to create blocks with google map.
This module provides UI there you are able to:
-colorize any elements of the map
-hide unnecessary controls (such as zoom) or change position
-customize marker image and some other features

Created by ADCI solutions team

Categories: Drupal

Groups emerging from play

Gnome Stew - 13 March 2015 - 12:01am

I recently completed a few months of public play that went far better than I’d imagined.

On Wednesdays last fall, we played D&D Encounters. At my table, I had a drop-in-group of 4 or 5 pretty consistent players, with several more who showed up for a session or two. They completed the Encounters storyline in early December, then travel and holidays reared their head–along with confusion as to what we’d tackle next.

When we broke, the GMs were divided on the next step since we had run through the storyline. Each GM had players that congealed into a core group that showed up most weeks, and a few floaters and new players. One GM was was prepared to continue the adventure into Episode 4 of Hoard of the Dragon Queen, encouraged by a player who really wanted to experience high level play. After committing to the campaign, life reared up and that player was rescheduled at work, unable to attend Wednesdays at all.

New Year, New Characters

In the new year, the three GMs began with a common plan. We each broke out Lost Mines of Phandelver and started to run. Attendance was light at first; the holiday break had weakened the association of D&D with Wednesday. The first week I had five brand new players and a veteran from the previous season. (I never saw that group of players again; I hope roleplaying proved to be a fun experience.) The next week a few more veterans attended, forming a core of three.

They drew characters with bold lines and bright personalities. Therian was a hard drinking, pious, and very earnest Paladin; Belmont was a deadly archer with a strong reluctance to close, while Crichett was a warlock who drove men mad. The first big twist was their reaction to defeat at the hands of a goblin ambush… the result of terrible die rolls. Their resulting drive to prove themselves drove interesting characterization for weeks. Mau Hock joined them the next evening, a tough barbarian who scoffed at his new allies’ lack of wilderness survival skills and tracked the goblins to their lair. Other heroes, Grumpkin, Oryn, and Rinn, joined them in the ensuing weeks.

After many sessions, they had forged a bond–as characters, but also as players. As the interlude game wound to its end, they got serious about continuing together as players. One of the players volunteered to GM and sent out some background information; the other players are working on back-stories to fit his custom world.

The End of the Beginning

Wednesday night was the finale for these characters; they hit Cragmaw Castle hard. The characterization was bold, their feats daring… a great ending for a fun batch of characters.

Next week we’ll build characters for the new season of Encounters: Princes of the Apocalypse. New heroes will stride forth, ready to embrace adventure. I wonder what groups will form from next season’s mix.

Play and Recruiting

It seems like a truism, but playing games gives you the players you need to build a group. How do you prefer to recruit new players these days? Have you had any luck recruiting from meetups and cons, or does it take repeated play to really forge a group? Tell us about how players came together to form your current game groups.

Categories: Game Theory & Design

Superseeds: Posthuman: The Singularity, Part 1

RPGNet - 13 March 2015 - 12:00am
Superpowered people in the World of Darkness.
Categories: Game Theory & Design

A Few Provocative Thoughts by Greg Johnson - by Greg Johnson Blogs - 12 March 2015 - 10:28pm
Greg Johnson, designer of the ToeJam & Earl games, and 33-year independent game developer, shares his views on publisher intervention and ethnic diversity in games, as these topics relate to ToeJam & Earl.
Categories: Game Theory & Design

Chen Hui Jing: Drupal 101: What I learnt from hours of troubleshooting Feeds

Planet Drupal - 12 March 2015 - 5:00pm

Feeds is a very useful module when it comes to importing content into your Drupal site. However, it’s not very forgiving, in that your data has to be formatted just right for the feed to take. This post will run through the basic feed importers and some key points I learnt from hours upon hours of troubleshooting. I’m pretty sure I’ve spent upwards of 50 hours dealing with feeds thus far in my life.

Before I begin, I have a short rant on the importance of content. You could skip directly to the bits on feeds but then, it’ll be less entertaining.

The heart of every website is its content. At least, most of the time. And as much...

Categories: Drupal

Drupal Easy: Florida DrupalCamp 2015 - It's SSSSuper

Planet Drupal - 12 March 2015 - 12:00pm

For the sixth year in a row, Central Florida will host the Sunshine State's largest gathering of Drupalists for two full days of learning, networking, and sharing at Florida DrupalCamp 2015. To be held Saturday and Sunday, April 11-12, 2015 at Florida Technical College in Orlando, approximately 300 people will gather for a full day of sessions and a full day of community contributions. Attendees will be provided with knowledge, food, and clothing - and maybe a surprise or two as well!


read more

Categories: Drupal

Cheeky Monkey Media: Importing and Exporting Databases with Drush

Planet Drupal - 12 March 2015 - 10:25am

A few weeks ago, I was pulled into a Non-Drupal project. As I was configuring the site to run on my local computer, I realized that I have been taking advantage of Drupal and Drush. I forgot how easy it was to import and export MYSQL databases. If you're a drupal developer and are not using drush to import and export your databases, you should. It will save you time, and its easy.

Configure Settings.php

Before you attempt to import a new database, make sure you have the database configurations setup properly in settings.php. If you don't have this specified, drush...Read More

Categories: Drupal

GDC 2015 and the battle for headlines: An analysis

Social/Online Games - Gamasutra - 12 March 2015 - 10:02am

A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show. ...

Categories: Game Theory & Design

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days

Social/Online Games - Gamasutra - 12 March 2015 - 7:08am

Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more. ...

Categories: Game Theory & Design

Code Karate: Drupal 7 Excluding Node ID from URL

Planet Drupal - 12 March 2015 - 5:11am
Episode Number: 197

In this installment of the Daily Dose of Drupal, we are looking not at a module, but rather how to exclude a node from a view using the node/content ID.

The video explanation will put a lot more context around exactly what I mean, but the general idea is using a view we will be able to exclude the current node id we are on (grabbed from the URL) from the view. In other words, if you are on a page about grasshoppers the view possibly on the sidebar that displays other insects won't have the grasshopper listed (ie since we are already on this page).

Tags: DrupalBlocksContent TypesViewsDrupal 7Drupal Planet
Categories: Drupal
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