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Lawsuit filed against Big Fish over monthly game subscriptions

Social/Online Games - Gamasutra - 7 August 2014 - 2:52am

A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions. ...

Categories: Game Theory & Design

The Declining Retail Market and why Digital is Superior - by Ulyana Chernyak Blogs - 7 August 2014 - 1:50am
Stardock's recent financial report, frames a post examining why digital stores are becoming the better option instead of retail for game developers
Categories: Game Theory & Design

Games and colorblindness: A quick guide

Social/Online Games - Gamasutra - 7 August 2014 - 12:40am

"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how. ...

Categories: Game Theory & Design


New Drupal Modules - 7 August 2014 - 12:22am
What is it?

Yild stands for "Yild - Integrator for Linked Data". It's a Drupal module that provides a taxonomy term reference widget for connecting to an arbitrary number of external ontologies using provider modules. Provider modules are easy to write once you read through an example and allow you to connect any service to Yild. Furthermore, Yild comes prepackaged with a handful of working provider modules, such as Freebase, Dbpedia, Wikipedia and Finto (Finnish Ontology).

Categories: Drupal

Head-Tracking for an Abstract Reality - by Robin Arnott Blogs - 7 August 2014 - 12:15am
Head-tracking in virtual reality provides an immersive solution for most games, but a unique challenge when the visual style is abstract.
Categories: Game Theory & Design

Excavating Shovel Knight's Stats: One month later! - by David D'Angelo Blogs - 7 August 2014 - 12:03am
A discussion of all the statistics we could find at Yacht Club Games related to the first month of Shovel Knight's release!
Categories: Game Theory & Design

Why I've Said Goodbye to Mobile in Favor of PC - by Thomas Henshell Blogs - 6 August 2014 - 11:02pm
After spending 3 years releasing 2 titles to almost every mobile platform under the sun, this post explains why I am walking away from mobile to make hardcore games for PC.
Categories: Game Theory & Design


New Drupal Modules - 6 August 2014 - 10:47pm

Coming soon...

Categories: Drupal
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