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What's next? A game design student's journy to become a real startup (Part 1) - by Tiantong Xu

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
A student's journey of trying to transtion from a enthusiast to a real deal game startup founder. The lesson learns and the future.
Categories: Game Theory & Design

A Maze of Murderscapes: Metroid II - by S.R. Holiwell

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
Metroid II: Return of Homelessness
Categories: Game Theory & Design

Less is More - by Louis Png

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
As one of my first few works in a long hiatus, I will like to take some time to analysis and observe the relations in data and information displayed to a user, and the difficulty curve of a game.
Categories: Game Theory & Design

Nintendo opens up automated YouTube revenue-sharing program - by Zachary Strebeck

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
Game lawyer Zachary Strebeck looks at Nintendo's new Creator Program, which allows revenue sharing for YouTube videos featuring Nintendo games.
Categories: Game Theory & Design

Part 3:The Problem With Verbs - by Darren Tomlyn

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
Our perception of the English language is causing us to perceive words to be used as verbs, even though they belong to different concepts.
Categories: Game Theory & Design

How to get greenlit in 5 days - by Svyatoslav Cherkasov

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
Some tips and tricks that will make your Greenlight page more attractive and help you to pass the Greenlight.
Categories: Game Theory & Design

A “Dry Eye” for William Carver: playing a violent videogame on pupil dilation - by Wai Yen Tang

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.
Categories: Game Theory & Design

Why Nintendo's Creators Program is Bad News - by Ken Austin

Gamasutra.com Blogs - 29 January 2015 - 11:30pm
The Nintendo Creators Program is bad for everybody but Nintendo.
Categories: Game Theory & Design
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