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Exilium Sci-Fi RPG Up On Kickstarter

Tabletop Gaming News - 24 March 2017 - 3:00pm
In a distant future in a faraway solar system, you go about your everyday life. But something just doesn’t… feel… right. You’re sometimes hit by a sense that you don’t really belong there. Like you had another life that you’ve seemingly forgotten. Then, one day, you realize that you know some others who share that […]
Categories: Game Theory & Design

Palantir: MidCamp Madness

Planet Drupal - 24 March 2017 - 2:25pm
MidCamp Madness brandt Fri, 03/24/2017 - 16:25 Alex Brandt Mar 27, 2017

Join us at MidCamp March 30 – April 2, 2017!

In this post we will cover...
  • How we’re involved this year
  • What sessions we think you should check out
  • An invite to join us for game night on Friday

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Calling all designers, developers, strategists, and UX professionals: MidCamp week is here!

MidCamp is the largest annual DrupalCamp in the Midwest, and we are proud to have multiple Palantiri deeply involved in the planning and execution of this event. Not only is MidCamp a place to see great sessions on current topics, but it creates an opportunity to connect with the local community in person (not that we don’t also enjoy wearing those fun hats in a Google Hangout).

In addition to supporting MidCamp on an organizational level, this year Palantir is sponsoring Friday night’s Game Night. There will be an assortment of games to play and delicious food provided by the Donerman food truck (free for all Game Night ticket holders). Come late, leave early — we are looking forward to connecting with everyone!

The Palantiri Agenda

Content Before Code — A D8 Case Study
Michelle Jackson and Bec White

Friday, March 31, 2017
11:00am – 11:45am
Room: 314B

In this session you’ll learn how to:

  • Use GatherContent to create content
  • Migrate structured content in conjunction with Drupal 8
  • Collaborate with clients in planning, structuring and curating content prior to development

Successfully Integrate Teams of Internal and External Developers
Megh Plunkett

Friday, March 31, 2017
3:45pm – 4:30pm
Room: 314B

In this session you’ll learn how to:

  • Prepare your team to work with external developers
  • Spot communication breakdowns before they are un-mendable
  • Manage resourcing, roles and responsibilities

Game Night

  • Friday, March 31, 2017
  • 6pm – 9pm
  • Room: Second floor common area

Supporting Innovation Through Contribution
George DeMet

Saturday, April 1, 2017
11:30am – 12:00pm
Room: 314B

In this session you’ll learn:

  • The different benefits gained from supporting Drupal
  • What barriers are keeping organizations from contributing to Drupal
  • How to promote a culture of contribution within the Drupal community

Your Styleguide is an API
Luke Wertz

Saturday, April 1, 2017
2:00pm – 2:45pm
Room: 314B

In this session you’ll learn:

  • How to turn a style guide into a dependency instead of a deliverable
  • A framework for how to use style guides in a CMS-agnostic way
  • Some basic implementation strategies

It’s still not too late to grab tickets, so join us this week, and be sure to follow along on Twitter: #MidCamp.

Stay connected with the latest news on web strategy, design, and development.

Sign up for our newsletter.
Categories: Drupal

Acquia Developer Center Blog: United by Contribution — Two Takes on Open Source

Planet Drupal - 24 March 2017 - 2:14pm

A couple of Drupalists meet WordCamp London 2017 - WordCamp London 2017 was my very first WordPress community event; my first time up close with a community rumoured to have a very different focus and feeling than the Drupal community I know and love. But contribution, the one theme unifying us across all open source software communities, brought us all together.

Tags: acquia drupal planetwordpresslondoncommunitycontribution
Categories: Drupal

Calliope Games Launches Dicey Peaks Kickstarter

Tabletop Gaming News - 24 March 2017 - 2:00pm
Why do you climb the mountain? Because it’s there. Just, y’know, what out for yetis as you’re climbing. You don’t think there’s yetis? Should I remind you that the mountain you’re about to climb is called Yeti Mountain? There’s yetis, alright! And you should watch out for them (as well as other dangers of climbing […]
Categories: Game Theory & Design

March Releases Available For Dark Age

Tabletop Gaming News - 24 March 2017 - 1:42pm
Many, many, many times I have said it’s great for a game to have two-player starter sets. With one purchase, you can get yourself everything you need to get going right away with a game (except for maybe needing some glue). Well, with the latest releases for Dark Age, they, too, now have a 2-player […]
Categories: Game Theory & Design

Video: How Pokemon Go was designed to be playable in public

Social/Online Games - Gamasutra - 24 March 2017 - 1:22pm

At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process. ...

Categories: Game Theory & Design

Warlord Games Posts Beyond the Gates of Antares Army List PDFs Online

Tabletop Gaming News - 24 March 2017 - 1:00pm
I have, on multiple occasions, said how much I love when companies post their rules and stats for their games online. Well, Warlord Games has decided to post up the army lists for the various forces in Beyond the Gates of Antares on their website as free .pdf downloads. This will also allow them to […]
Categories: Game Theory & Design

New Guild Ball Releases Available From Steamforged Games

Tabletop Gaming News - 24 March 2017 - 12:00pm
Guild Ball is getting a trio of new players hitting the pitch today. You’ve got a giant robot, a girl with alchemical gas-jets attached to her wrists, and an old sea hag. Just goes to show that the various Guilds are rather inclusive. If you’re able to help out on the pitch, there’s a place […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 24 March 2017 - 11:00am
Hey kids. We have made it. It’s Friday at last. This certainly has been an eventful week. It’s also gone by quickly, at least for me. I hope everyone at Adepticon is having a good time. If you’re not there, I still hope you have a weekend of gaming planned. And if you’re going to […]
Categories: Game Theory & Design

Rules Message Conditions

New Drupal Modules - 24 March 2017 - 10:59am

Adds additional Rules conditions for the Message module.

New conditions:
  • Is rendered text of two messages equal. (Accommodates text delta)
Categories: Drupal

DC Deck-Building Game Crossover Pack 5: The Rogues Now Available

Tabletop Gaming News - 24 March 2017 - 10:00am
Villains aren’t really known for doing team-ups. Most of the time, they tend to work on their own. But sometimes they realize that they, alone, won’t be able to finish their goals like they want. In such times, tenuous alliances have been formed. You get to do just that same thing in The Rogues, the […]
Categories: Game Theory & Design

WizKids Announces Tower of London Board Game

Tabletop Gaming News - 24 March 2017 - 9:00am
What? You need a Beefeater? I’ll eat all the beef you’ve got! *omnomnomnom* … What do you mean, “it might be poisoned”!?! WizKids has announced a new board game called Tower of London. Players are looking to control areas of this legendary building, moving their Beefeaters around to different rooms. They are also looking to […]
Categories: Game Theory & Design

New Bolt Action Releases Available From Warlord Games

Tabletop Gaming News - 24 March 2017 - 7:00am
While temperatures are starting to rise here in the Northern Hemisphere, the idea of taking a nice vacation somewhere out in the Pacific still seems like a nice idea. I’ve never been surfing, but I’ve always meant to learn (yes, a surfing polar bear. It could happen). Needless to say, during WWII, the Pacific wasn’t […]
Categories: Game Theory & Design

New Blood Bowl, 40k Kits Available to Order From Forge World

Tabletop Gaming News - 24 March 2017 - 7:00am
One expects to see tanks out on the battlefield when playing a game of 40k. There’s all manner of them around. And normally you might not expect to see one when playing Blood Bowl. Well, if you’re playing for or against a Dwarven team, that might not be the case. And this week, Forge World […]
Categories: Game Theory & Design

The Used Games Debate and the Future of Gamestop - by Josh Bycer

Gamasutra.com Blogs - 24 March 2017 - 6:53am
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Categories: Game Theory & Design

Antegods Design Update: Reshaping the Titan - by Peter de Jong

Gamasutra.com Blogs - 24 March 2017 - 6:52am
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
Categories: Game Theory & Design

Player Friendly Tutorials – Meet Coach Ball - by Jeremy McCurdy

Gamasutra.com Blogs - 24 March 2017 - 6:52am
Having a character that works within your game's mechanics can act as a fun and accessible tutorial system. Our approach avoids the need for a skip button without wasting the player's time.
Categories: Game Theory & Design

Rethinking History at GDC 17 - by Bob Whitaker

Gamasutra.com Blogs - 24 March 2017 - 6:51am
Historian Bob Whitaker writes about his experience at GDC 17.
Categories: Game Theory & Design

The “empty retreat” problem in Open world games!! - by Ketan Kulkarni

Gamasutra.com Blogs - 24 March 2017 - 6:50am
Article puts light on the problem of re-traversal in side quests design of the open-world Games.
Categories: Game Theory & Design

Securing your work - by Christopher Guzman

Gamasutra.com Blogs - 24 March 2017 - 6:22am
As you becoming more involved with VR you will face more competition.
Categories: Game Theory & Design

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