WizKids Shows off Borg Cube Scenario

Tabletop Gaming News - 27 May 2016 - 9:00am
Resistance is futile. You will be assimilated. Or, at least, the Borg are going to do their best to try and assimilate you. Your job is to defeat them. That’s not going to be easy, though. This new Cube has some surprises in store for those that want to take it on in combat. This […]
Categories: Game Theory & Design Pune Drupal Meetup, May 2016

Planet Drupal - 27 May 2016 - 8:42am
Pune Drupal Meetup, May 2016 Body

The flavour of this month has been the Drupalcon New Orleans and we decided to keep the momentum going for this PDG meet-up held at the QED42 office.

The first session was given by Rakhi Mandhania on her experience at DrupalCon both as an attendee as well as a Keynote speaker for the Higher Ed Summit. She explained how everyone is concerned with the migration of a large number of websites to Drupal 8 and the lack of rich Drupal talent. DrupalCAP initiative was hailed as a solution to the jarring lack of Drupal literate work force and appreciated all around. 

The second session was by Piyuesh Kumar on service workers, the same session both he and Saket kumar presented at New Orleans. He explained that functionalities such as, rich offline experiences, periodic background syncs, push notifications that traditionally require a native application are coming to the web and service workers provides the technical foundation all these features will rely on.

He ended the session with a demo of a working website for DrupalCamp.


The evening was concluded with us deciding the dates for DrupalCamp Pune 2016, which will tentatively take place sometime in late August.

Watch this space for details, coming shortly!
Good day and see you all soon.


aurelia.bhoy Fri, 05/27/2016 - 21:12
Categories: Drupal

RedHen Commerce Addressbook

New Drupal Modules - 27 May 2016 - 8:26am

RedHen CRM integration with Drupal Commerce shipping and billing profiles via Commerce Addressbook.

Categories: Drupal

Stewards of the Secret Hero and Monster Pack Available Now For Descent: Second Edition

Tabletop Gaming News - 27 May 2016 - 8:00am
Descent had quite a lot of expansions come out for it before it changed to the 2nd edition. Making sure that people get to play with all those cool figures if they like the new edition has been a priority for Fantasy Flight Games. Having said that, I’m letting you know that they’ve released the […]
Categories: Game Theory & Design

Growing Esports: Inspiration From Other Industries - by Jake Parmley Blogs - 27 May 2016 - 7:55am
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.
Categories: Game Theory & Design

New Ghar Attack Scutters Available For Beyond the Gates of Antares

Tabletop Gaming News - 27 May 2016 - 7:00am
An individual Ghar, without any sort of armor or vehicle to ride around in, isn’t exactly what most people would consider “intimidating on the battlefield.” They tend to be seen as weak, meek, and frail things. However, what they lack in physical prowess they make up for in the ability to craft items to more-than […]
Categories: Game Theory & Design

Third & Grove: The One and Only entity_metadata_wrapper!

Planet Drupal - 27 May 2016 - 7:00am
The One and Only entity_metadata_wrapper! miro Fri, 05/27/2016 - 10:00
Categories: Drupal

6 Trailer tips: Don’t offend your audience—like Mighty No. 9 - by M. Joshua Cauller Blogs - 27 May 2016 - 6:59am
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from its mistakes.
Categories: Game Theory & Design

YouTuber / Streamer Outreach and the Importance of Starting Small - by Richard Atlas Blogs - 27 May 2016 - 6:59am
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.
Categories: Game Theory & Design

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report) - by Mantin Lu Blogs - 27 May 2016 - 6:58am
The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Categories: Game Theory & Design

On the subject of being asked, and asking for help with a game. - by Brittany Jackson Blogs - 27 May 2016 - 6:58am
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.
Categories: Game Theory & Design

Don Calaca - by Jose Alejandro Silva Ruiz Blogs - 27 May 2016 - 6:56am
Return to programming after a while, I'll keep alive my inclusive one button project.
Categories: Game Theory & Design

Unity: SpriteRenderer vs UIImage (CanvasRenderer) - by Ruben Torres Blogs - 27 May 2016 - 6:55am
Differences between UIImage and SpriteRenderer and performance implications
Categories: Game Theory & Design

Mediacurrent: Friday 5: 5 Tips for Improving Your Site's SEO

Planet Drupal - 27 May 2016 - 6:22am

We made it to the finish line of another busy work week!

Thanks for joining us for Episode 9 of The Mediacurrent Friday 5. This week, Community Lead Damien McKenna discusses 5 Tips for Improving Your Site's SEO with the one and only Mark Casias.

Categories: Drupal

Using virtual users to develop accessible ICT-based applications

Virtual Reality - Science Daily - 27 May 2016 - 6:10am
In a new report, researchers report the development of a set of parametric cognitive virtual models of users with disabilities that can be used to simulate the user interaction with Information and communications technology (ICT) applications. This simulation will allow researchers to develop more efficient and accessible ICT applications for people with functional limitations and disabilities.
Categories: Virtual Reality

Privateer Press Previews Khador for Warmachine MkIII

Tabletop Gaming News - 27 May 2016 - 6:00am
It’s coming down to the wire, folks. The new edition of Warmachine and Hordes is almost upon us. What have you thought about the previews so far? Has it reignited your love for the game? Has it make you look at the system anew? Have you seen one of your favorite units be torn to […]
Categories: Game Theory & Design

Valuebound: Drupal 8 Commerce is on the Way! DrupalCon New Orleans 2016.

Planet Drupal - 27 May 2016 - 4:13am

A lot of thanks to the commerce guys for contributing the Drupal commerce module to Drupal community, which took drupal to a different level in the CMS world. Its very exciting, Commerce 2.x which is the Drupal 8 version of drupal commerce. As like any other drupal developer / architect, I am also excited about Commerce 2.x

Thank God, I was one of the fortunate ones to attend the Commerce Guys session on DrupalCon New Orleans 2016, the very first session after the release of ‘8.x-2.0-alpha4’  version of drupal commerce. It was an amazing session, which made a lot of things clearer,a lot of unanswered questions were answered…

Categories: Drupal

An Olfactory Review of Adventure Scents

Gnome Stew - 27 May 2016 - 3:30am

Adventure Scents provided us with samples of scent packets to review their Adventure Scents product. Angela Murray wrote up a review and took incredible images for those without video, while Matt Neagley, Darcy Ross, and John Arcadian took part in a reaction video.


Angela’s Review

I’m a firm believer in the power certain smells can have to evoke memories and certain feelings, so I was definitely intrigued by the ideas behind Adventure Scents. Heck, I catch a whiff of a particular artificial peach smell and I’m instantly transported back to the age of 13 and riding my bike up to the drug store to buy X-men comic books. Capturing that kind of power for a game would be amazing.

What Was In The Box

  Dragon’s Cave was distinctly earthy and a little musky. Sandy Beach did make me think of an ocean, but not quite the beach. Tropical Rainforest actually reminded me of a local conservatory with a section for tropical flowers. The box I received contained three ScentFX Jars, five Scent Packs, a small draw string bag, and one of the lockets. Upon opening the box, I was hit with a cacophony of scents. It was a little overwhelming at first, like walking into a candle shop or sitting in a small room with several great aunts all wearing different perfumes. Everything was packed well, though, and traveled well. There were a few stray scent beads in the bottom of the box, but nothing majorly askew. I do wonder what the mail carrier thought upon delivering the box, since it smelled quite unique.

The three ScentFX Jars I received were Dragon’s Cave, Sandy Beach, and Tropical Rainforest. Sniffing directly from the containers was a little overwhelming, but I could get a bit of what the creator was going for with combining those scents together. Dragon’s Cave was distinctly earthy and a little musky. Sandy Beach did make me think of an ocean, but not quite the beach. Tropical Rainforest actually reminded me of a local conservatory with a section for tropical flowers.

While I chose the scents I received in the ScentFX Jars, the Scent Packs were all a surprise. The five I received were Treasure Vault, Volcanic Jungle, Mayan Temple, Pirate Ship, and Putrid Sewers. Yes, you read that right. Putrid Sewers. It was distinctly putrid and deemed the most realistic smell by the friends I had take a whiff. These were a fun ‘taste’ of the various scents offered. I was particularly intrigued by the hint of cocoa in the Mayan Temple, while Pirate Ship reminded me a little of cologne I couldn’t quite place. Each bag contained enough to get the scent across, but could be a little tricky to open without spilling the contents.

How They Work

For a GM looking to bring a little flash and theatricality to the table, these could be a great addition. I could easily see slipping some of these into a table set up for miniatures, to give that subtle support to the verbal descriptions of the scene. LARPers would probably also find these incredibly handy to add to their arsenals. While LARP isn’t exactly my cup of tea, I have several friends who go deep into prep to give their players as an immersive experience as possible. Heck, even cosplayers could probably find a use for these. I could see a Steampunk costume accented by a locket filled with something vaguely oil and brimstone scented.

One caution I would give, though, is to be mindful of your audience. Not everyone responds to smells in the same way, so your mileage may vary with these products. My gaming group contains two guys with absolutely dead noses and one gal who can tell if someone is sick just by a change in their scent. As awesome as these scents are, they’d be wasted on my nose dead friends, and if applied too liberally, would probably give my super-senses friend a headache.

All in all, I think Adventure Scents offers an intriguing product that could give a boost to a variety of gaming experiences.

What are your thoughts on using scents at your table?

Categories: Game Theory & Design

The Mists of Akuma - Tsukumogami

New RPG Product Reviews - 27 May 2016 - 2:49am
Publisher: Storm Bunny Studios
Rating: 5
An review

This second of the FREE preview-pdfs for Mike Myler and Storm Bunny Studios' cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.

So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn't know - on the 100th birthday of an item, there is a chance it may awaken to sentience - with sometimes, though not often, dire consequences. Hence rules for appeasing these creatures and some nice adventure hooks and the impact of these beings on the game-world are covered first. The monsters herein would be:

-The akunomōfu (challenge 5) are soiled sheets of former soldiers, possessed by a malign intellect and capable of performing multiattacks and smothering victims, making good use of 5e's exhaustion mechanic...take heed, though - in groups, these monsters are TPK-material par excellence!

-The chōchin-obake (challenge 1) are less dangerous - but these floating and surprisingly nimble paper lanterns occupied by spirits, with their fiery spit, can certainly still be exceedingly dangerous if played right. Again, nice!

-The Kaiyo-Horror (challenge 10) can make vast hops and gets a fright-inducing gaze attack as a bonus action...oh, and in case you didn't know: They are basically cannons; dread warmachines awoken to malign purpose. No, you do NOT want to be in the sights of these dread beings! (The artwork is, fyi, also rather disturbing...)

-Kasa-Obake are animate umbrellas with a paralyzing gaze that bespeaks of their knowledge of dread secrets. They have keen ears, a charming tongue with which they can lick you as well as shred you with their talons. Once again, a cool critter.


Editing and formatting are very good, I noticed no truly grievous glitches. Layout adheres to the two-column full-color standard of these pdfs and the respective creatures herein all get full-color artworks in a mix of custom art and thematically-fitting, gorgeous stock art. The pdf comes fully bookmarked for your convenience.

Mike Myler's creatures herein are unique, fun and offer quite a lot of narrative potential and make me excited to see what's up with the KS. Blending his trademark levity with the horrific has some rather interesting consequences I consider thoroughly enjoyable. So yeah - 4 neat creatures and some ideas for FREE - go check this and the KS out. My final verdict will clock in at 5 stars + seal of approval.

Endzeitgeist out.
Categories: Game Theory & Design

Pronovix: Brightcove Video Connect for Drupal 8 - Part 3: Video & Playlist Management

Planet Drupal - 27 May 2016 - 2:23am

Part 3 of this 4-part blog series illustrates the management of Videos & Playlists and discuss some of the changes compared to the Drupal 7 version of the module - especially the new video listing interface (with a similar layout to Brightcove’s own Studio interface) and autocompleting tags feature.

Categories: Drupal


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