My aim is: to teach you to pass from a piece of disguised nonsense to something that is patent nonsense.
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?
In my previous article Overhype, I tackled the disturbing trend of increasing numbers of video game trailers. Here I examine the problem in more detail from a business perspective and present alternatives to revealing a dearth of content for your game.
Why Stuffing Your Apps Title and Description With Keywords Might Get You Suspended - by Puneet Yamparala
This post talks about why app's title and description should not be stuffed with keywords and also tells what happens when keyword stuffing is done.
Despite their usefulness, spamming and irrelevant content have made players suspect of push notifications altogether. Here are a few tips to help make sure your players look forward to hearing from you.
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.
Realism is attractive but can get banal very quickly. It is where art deviates from reality that we can be moved by it.
Amidst feedback from some that the sense of game audio community is stronger now than it ever has been, it's my hope that we can extend those good feelings into all of the dark corners of game audio and optimize our organizations.