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Why Necrosoft Games will not 'renounce' pixel art - by Brandon Sheffield

Gamasutra.com Blogs - 14 May 2015 - 4:12am
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?
Categories: Game Theory & Design

6 Ways to Market Your Video Game without Trailers - by Jay Holden

Gamasutra.com Blogs - 14 May 2015 - 12:07am
In my previous article Overhype, I tackled the disturbing trend of increasing numbers of video game trailers. Here I examine the problem in more detail from a business perspective and present alternatives to revealing a dearth of content for your game.
Categories: Game Theory & Design

Why Stuffing Your App’s Title and Description With Keywords Might Get You Suspended - by Puneet Yamparala

Gamasutra.com Blogs - 14 May 2015 - 12:07am
This post talks about why app's title and description should not be stuffed with keywords and also tells what happens when keyword stuffing is done.
Categories: Game Theory & Design

AP Spotlight: Malibu Dream House

RPGNet - 14 May 2015 - 12:00am
A Changeling: The Lost game.
Categories: Game Theory & Design

6 Tips For Effective Push Notifications - by Evan Fradley-Pereira

Gamasutra.com Blogs - 13 May 2015 - 11:15pm
Despite their usefulness, spamming and irrelevant content have made players suspect of push notifications altogether. Here are a few tips to help make sure your players look forward to hearing from you.
Categories: Game Theory & Design

The Tools and Tech of All Things Die - by Trent Polack

Gamasutra.com Blogs - 13 May 2015 - 11:14pm
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.
Categories: Game Theory & Design

The crack where the light gets in - by Michael Samyn

Gamasutra.com Blogs - 13 May 2015 - 11:13pm
Realism is attractive but can get banal very quickly. It is where art deviates from reality that we can be moved by it.
Categories: Game Theory & Design

Brighten the Corners of Game Audio - by Damian Kastbauer

Gamasutra.com Blogs - 13 May 2015 - 11:12pm
Amidst feedback from some that the sense of game audio community is stronger now than it ever has been, it's my hope that we can extend those good feelings into all of the dark corners of game audio and optimize our organizations.
Categories: Game Theory & Design
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