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InternetDevels: Lviv Euro DrupalCamp 2015: mission completed successfully!

Planet Drupal - 21 October 2015 - 11:02pm

An open-source community is also open-heart! ;) Drupalers are one of the most friendly people on Earth and they need to stick together. Knowing that, every autumn InternetDevels Drupal development company organizes a cool IT hangout called Lviv Euro DrupalCamp.

Dear drupalers, we’ve done it! :) This year’s camp has surpassed our expectations and exceeded a milestone of 200 participants. Let’s keep rocking!

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Categories: Drupal

Lawful GM: Minions

RPGNet - 21 October 2015 - 11:00pm
Political PCs need Staff!
Categories: Game Theory & Design

"Is a man's character his fate..." - a follow-up to the mental health of a producer - by Ryan Wiltshire Blogs - 21 October 2015 - 10:24pm
"With what I can only describe as a thick solid buttery atmosphere engulfing me inside a life-sized butter churner as I started to mentally consider, let alone mentally prepare for actually returning to work. What I needed was a metaphorical hot knife..."
Categories: Game Theory & Design

Definitive Solution to Spawn Camping in a FPS Game - by Freddy Hajas Blogs - 21 October 2015 - 10:24pm
After more than 20 years of experience in Playing and Developing FPS games Spawn Camping always was an annoying issue. Many mods simply put a protection for some seconds which may cause gameplay problems. This is the DEFINITIVE SOLUTION to ANY FPS game.
Categories: Game Theory & Design

Post-Mortem: Making a Fan Game - Why, How and What happens next? - by Keng Jin Blogs - 21 October 2015 - 10:24pm
We did something crazy. We made a fan game out of FFVII. Here, we talk about why and how. More interestingly perhaps, are some analytics and observations.
Categories: Game Theory & Design

Making of Super Mega Baseball No.7 – Foot in the Door - by Liane Howill Blogs - 21 October 2015 - 10:24pm
Embarrassing shirts, the first pitch, and trips to GDC and PAX are covered in the 7th post of our making of Super Mega Baseball series.
Categories: Game Theory & Design

Decline of Greenlight - looking at actual statistics. - by Jakub Kasztalski Blogs - 21 October 2015 - 10:24pm
We've been hearing that Steam Greenlight is dying for a long time. Looking at some stats shows the end might actually not be that far off...
Categories: Game Theory & Design

How to analyze paying users? Part 1, RFM-analysis - by Vasiliy Sabirov Blogs - 21 October 2015 - 10:24pm
This article starts the whole series of articles devoted to the analysis of paying users.
Categories: Game Theory & Design

Enemy Wave Controller in Demons with Shotguns - by Nicholas DiMucci Blogs - 21 October 2015 - 10:24pm
Demons with Shotguns features a 1 - 2 player local co-op enemy wave game mode called End of Times. Let's talk about how the enemy wave controller works!
Categories: Game Theory & Design

Interview: Warren Spector on Getting Design from Good to Great - by Pierre-Alexandre Garneau Blogs - 21 October 2015 - 10:24pm
"I think every narrative should have a subtext - a question or set of questions it asks players to think about. You want them exploring the question through their choices as they play."
Categories: Game Theory & Design

HTML5 Game to iOS - Choosing a Platform - by Martin Drapeau Blogs - 21 October 2015 - 10:21pm
My past HTML5 game development experience taught me to stay away from the DOM and only use Canvas. I therefore evaluated options available to wrap a canvas-based game into an iOS App. I looked at PhoneGap, Ejecta and CocoonJS.
Categories: Game Theory & Design
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