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Non Paying Users Saga - by Abishek Buchvani Blogs - 6 August 2015 - 8:43am
Insight about Non paying users in free to play business model, why are their importance in the ecosystem. This blog post would highlight many facts, myth, and analytical study to bring out potential advantage of non paying users.
Categories: Game Theory & Design

5 Strategies for retaining your VIP users - by Gur Dotan Blogs - 6 August 2015 - 8:43am
Strategies and actions to take for keeping your most valuable players in the game for the long run. Keep top spenders, socializers, whales and power gamers happy with these tips.
Categories: Game Theory & Design

Konami profits up by 159%, as mobile games gain traction

Social/Online Games - Gamasutra - 6 August 2015 - 8:43am

Konami has posted its financials for the quarter ended June 30, highlighting an increase in revenue and profit for the company as a whole, as well as the firm's game division. ...

Categories: Game Theory & Design

Why Layers - by Kenneth Chen Blogs - 6 August 2015 - 8:41am
Writing a good story is hard, but there are tricks you can use to refine your story and make it better. "Why layers" are one such trick. The idea is to always ask why something is happening in your story, and try to have as many answers as you can.
Categories: Game Theory & Design

Understanding Why - by Kenneth Chen Blogs - 6 August 2015 - 8:41am
Part 2 in a series on narrative design. Previously, I introduced the idea of why layers: always ask why something is happening, and provide as many answers as you can. But how about the viewer? Why should they care about why things happen?
Categories: Game Theory & Design

Tryhard as an Insult - by Kenneth Chen Blogs - 6 August 2015 - 8:41am
In online games, people commonly insult others for trying too hard. Why is it shameful to try hard? It's good to try hard, and as developers, we should encourage people to try hard. We should make games where trying hard is fun.
Categories: Game Theory & Design

Commerce TaxJar

New Drupal Modules - 6 August 2015 - 7:02am

Coming soon: Integrates Drupal Commerce with TaxJar ( for real-time tax calculation.

Categories: Drupal

How to design a social game: A hierarchy for making games for the masses

Social/Online Games - Gamasutra - 6 August 2015 - 7:02am

A useful hierarchy for designing games that appeal to mass audiences -- from a Glu Mobile creative director, Joshua Dallman. ...

Categories: Game Theory & Design


New Drupal Modules - 6 August 2015 - 6:56am

This module provides integration for the Stacktable.js plugin for creating
responsive tables. The purpose of Stacktable.js is to give you an easy way
of converting wide tables to a format that will work better on small screens.
It creates a copy of the table that is converted into a 2-column key/value form


The Stacktable module requires the Libraries API module.

Categories: Drupal

Square Enix profits rise despite console slow down

Social/Online Games - Gamasutra - 6 August 2015 - 6:43am

Square Enix today announced its financial results for the quarter ended June 30, posting a 12 percent revenue increase as well as an overall profit increase of 76 percent. ...

Categories: Game Theory & Design


New Drupal Modules - 6 August 2015 - 6:36am

Provides integration with the Mailgun PHP library.

Download the Mailgun PHP library, unzip the archive, rename it to mailgun, and place it in the sites/all/libraries directory.
If done correctly, there should be a file named composer.json in sites/all/libraries/mailgun.

Categories: Drupal

Mpumelelo Msimanga: Conditional Formatting of Data In Drupal Views

Planet Drupal - 6 August 2015 - 5:00am
Conditional Formatting of Data In Drupal Views

A few years ago then Google CEO Eric Schmidt was quoted as saying, “There was 5 exabytes of information created between the dawn of civilization through 2003, but that much information is now created every 2 days, and the pace is increasing”. The great volumes of data available for analysis have necessitated the development of tools and methodologies to help users derive information from the vast volumes of data.

Categories: Drupal

Paul Johnson: Lightning talks at your Drupal Meetup

Planet Drupal - 6 August 2015 - 1:16am

Last night NWUG held an evening of Lightning Talks at Madlab in Manchester. These are small talks that last up to 10 minutes long or can be run in the Pecha Kucha format with 20 slides in 6 minutes (1 slide every 20 seconds).

For me lightning talks are brilliant. In one evening you get to hear a wide palette of topics, discover from a high level subjects you might like to explore afterwards. They gave the opportunity for first time speakers to presenting in front of a friendly audience. It showed what a diverse and healthy Drupal community we in Manchester. Attracting 25 people, it was also the best turnout we've had in a while.

There were so many stepping up to speak that we ran out of time. There will be more lightning talks at NWDUG in November, so perhaps if you were inspired or curious and would like to join us, come along next time and see what it's all about!

Categories: Drupal

Stay away from games for a week, and make yourself a better designer

Social/Online Games - Gamasutra - 6 August 2015 - 12:12am

"For a week, forbid yourself to do anything with games. No playing, no designing, no reading about them, no computer gaming, no talking about games, no BGG, no Gamasutra, nothing relating to games at all." ...

Categories: Game Theory & Design

Advanced Designers & Dragons: Women in the Roleplaying Industry: 1974-Present

RPGNet - 5 August 2015 - 11:00pm
A historical look at women working in the industry.
Categories: Game Theory & Design
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