The first session was given by Rakhi Mandhania on her experience at DrupalCon both as an attendee as well as a Keynote speaker for the Higher Ed Summit. She explained how everyone is concerned with the migration of a large number of websites to Drupal 8 and the lack of rich Drupal talent. DrupalCAP initiative was hailed as a solution to the jarring lack of Drupal literate work force and appreciated all around.
The second session was by Piyuesh Kumar on service workers, the same session both he and Saket kumar presented at New Orleans. He explained that functionalities such as, rich offline experiences, periodic background syncs, push notifications that traditionally require a native application are coming to the web and service workers provides the technical foundation all these features will rely on.
He ended the session with a demo of a working website for DrupalCamp.
The evening was concluded with us deciding the dates for DrupalCamp Pune 2016, which will tentatively take place sometime in late August.
Watch this space for details, coming shortly!
Good day and see you all soon.
aurelia.bhoy Fri, 05/27/2016 - 21:12
We made it to the finish line of another busy work week!
A lot of thanks to the commerce guys for contributing the Drupal commerce module to Drupal community, which took drupal to a different level in the CMS world. Its very exciting, Commerce 2.x which is the Drupal 8 version of drupal commerce. As like any other drupal developer / architect, I am also excited about Commerce 2.x
Thank God, I was one of the fortunate ones to attend the Commerce Guys session on DrupalCon New Orleans 2016, the very first session after the release of ‘8.x-2.0-alpha4’ version of drupal commerce. It was an amazing session, which made a lot of things clearer,a lot of unanswered questions were answered…
Adventure Scents provided us with samples of scent packets to review their Adventure Scents product. Angela Murray wrote up a review and took incredible images for those without video, while Matt Neagley, Darcy Ross, and John Arcadian took part in a reaction video.
I’m a firm believer in the power certain smells can have to evoke memories and certain feelings, so I was definitely intrigued by the ideas behind Adventure Scents. Heck, I catch a whiff of a particular artificial peach smell and I’m instantly transported back to the age of 13 and riding my bike up to the drug store to buy X-men comic books. Capturing that kind of power for a game would be amazing.What Was In The Box
Dragon’s Cave was distinctly earthy and a little musky. Sandy Beach did make me think of an ocean, but not quite the beach. Tropical Rainforest actually reminded me of a local conservatory with a section for tropical flowers. The box I received contained three ScentFX Jars, five Scent Packs, a small draw string bag, and one of the lockets. Upon opening the box, I was hit with a cacophony of scents. It was a little overwhelming at first, like walking into a candle shop or sitting in a small room with several great aunts all wearing different perfumes. Everything was packed well, though, and traveled well. There were a few stray scent beads in the bottom of the box, but nothing majorly askew. I do wonder what the mail carrier thought upon delivering the box, since it smelled quite unique.
The three ScentFX Jars I received were Dragon’s Cave, Sandy Beach, and Tropical Rainforest. Sniffing directly from the containers was a little overwhelming, but I could get a bit of what the creator was going for with combining those scents together. Dragon’s Cave was distinctly earthy and a little musky. Sandy Beach did make me think of an ocean, but not quite the beach. Tropical Rainforest actually reminded me of a local conservatory with a section for tropical flowers.
While I chose the scents I received in the ScentFX Jars, the Scent Packs were all a surprise. The five I received were Treasure Vault, Volcanic Jungle, Mayan Temple, Pirate Ship, and Putrid Sewers. Yes, you read that right. Putrid Sewers. It was distinctly putrid and deemed the most realistic smell by the friends I had take a whiff. These were a fun ‘taste’ of the various scents offered. I was particularly intrigued by the hint of cocoa in the Mayan Temple, while Pirate Ship reminded me a little of cologne I couldn’t quite place. Each bag contained enough to get the scent across, but could be a little tricky to open without spilling the contents.How They Work
For a GM looking to bring a little flash and theatricality to the table, these could be a great addition. I could easily see slipping some of these into a table set up for miniatures, to give that subtle support to the verbal descriptions of the scene. LARPers would probably also find these incredibly handy to add to their arsenals. While LARP isn’t exactly my cup of tea, I have several friends who go deep into prep to give their players as an immersive experience as possible. Heck, even cosplayers could probably find a use for these. I could see a Steampunk costume accented by a locket filled with something vaguely oil and brimstone scented.
One caution I would give, though, is to be mindful of your audience. Not everyone responds to smells in the same way, so your mileage may vary with these products. My gaming group contains two guys with absolutely dead noses and one gal who can tell if someone is sick just by a change in their scent. As awesome as these scents are, they’d be wasted on my nose dead friends, and if applied too liberally, would probably give my super-senses friend a headache.
All in all, I think Adventure Scents offers an intriguing product that could give a boost to a variety of gaming experiences.
What are your thoughts on using scents at your table?
An Endzeitgeist.com review
This second of the FREE preview-pdfs for Mike Myler and Storm Bunny Studios' cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.
So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn't know - on the 100th birthday of an item, there is a chance it may awaken to sentience - with sometimes, though not often, dire consequences. Hence rules for appeasing these creatures and some nice adventure hooks and the impact of these beings on the game-world are covered first. The monsters herein would be:
-The akunomōfu (challenge 5) are soiled sheets of former soldiers, possessed by a malign intellect and capable of performing multiattacks and smothering victims, making good use of 5e's exhaustion mechanic...take heed, though - in groups, these monsters are TPK-material par excellence!
-The chōchin-obake (challenge 1) are less dangerous - but these floating and surprisingly nimble paper lanterns occupied by spirits, with their fiery spit, can certainly still be exceedingly dangerous if played right. Again, nice!
-The Kaiyo-Horror (challenge 10) can make vast hops and gets a fright-inducing gaze attack as a bonus action...oh, and in case you didn't know: They are basically cannons; dread warmachines awoken to malign purpose. No, you do NOT want to be in the sights of these dread beings! (The artwork is, fyi, also rather disturbing...)
-Kasa-Obake are animate umbrellas with a paralyzing gaze that bespeaks of their knowledge of dread secrets. They have keen ears, a charming tongue with which they can lick you as well as shred you with their talons. Once again, a cool critter.
Editing and formatting are very good, I noticed no truly grievous glitches. Layout adheres to the two-column full-color standard of these pdfs and the respective creatures herein all get full-color artworks in a mix of custom art and thematically-fitting, gorgeous stock art. The pdf comes fully bookmarked for your convenience.
Mike Myler's creatures herein are unique, fun and offer quite a lot of narrative potential and make me excited to see what's up with the KS. Blending his trademark levity with the horrific has some rather interesting consequences I consider thoroughly enjoyable. So yeah - 4 neat creatures and some ideas for FREE - go check this and the KS out. My final verdict will clock in at 5 stars + seal of approval.
Part 3 of this 4-part blog series illustrates the management of Videos & Playlists and discuss some of the changes compared to the Drupal 7 version of the module - especially the new video listing interface (with a similar layout to Brightcove’s own Studio interface) and autocompleting tags feature.