Acquia Developer Center Blog: Experience Express in Chicago: Inclusion and Drupal 8 in the Spotlight at MidCamp

Planet Drupal - 16 March 2018 - 5:59am

Every time I leave the Windy City, I feel something pulling me back. This time, it wasn't the gusts that whip around the skyscrapers towering over Lake Shore Drive. Instead, it was the renewed excitement I could feel in the air on the heels of Wednesday's release of Drupal 8.5, and the mood at MidCamp, held at the Lincoln Park campus of DePaul University, was celebratory and animated.

Tags: acquia drupal planet
Categories: Drupal


New Drupal Modules - 16 March 2018 - 5:39am

Provides Babel Polyfill as a drupal library.

Example usage


mylibrary: version: 1.x js: js/mylibrary.js: {} dependencies: - polyfill/babel
Categories: Drupal

The Trust Spectrum - by Raph Koster Blogs - 16 March 2018 - 5:19am
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
Categories: Game Theory & Design

Mashups & Conceptual Writing In Roleplaying Games Pt. 2

Gnome Stew - 16 March 2018 - 5:00am

Featured image is of poet Edna St. Vincent Millay, sourced from The Poetry Foundation.
You can find the first part of this article posted here.

I’ve found myself more and more intrigued with single player roleplaying games. The Beast by Alek­san­dra Son­towska and Kamil Węgrzynow­icz is an unsettling erotic game for one player where you answer daily prompts in a journal, detailing a sordid relationship with a monster. A Real Game by Caitlynn Belle is an interrogation of body, self, and the idea of a Game that also includes introspection on prompts give as the game progresses. Even games that are meant to be played with others can be repurposed into a single player experience. Avery Alder’s The Quiet Year is a fascinating game about a community rebuilding after a devastating war. The game plays one “week” at a time with players answering prompts on drawn cards and then creating a shared map of the environment. I’ve been engaging in a fantastic reimagining of The Quiet Year as a solo experience, pulling one card at a time over the course of many, many weeks. You can hear the entire game on the podcast From The Jackals To The Shepherds if you are interested.  The poem had taken my story in its jaws, literally one hundred years after it had been published, and run feral with it into the woods. 

With all of these single player games using prompts as game mechanics the opportunity presents itself to create a mashup of play itself. Taken as written, the rules ask you to answer the prompts, with the assumption that you are composing your answers alone (or with others in a live environment like The Quiet Year). However, if you were interested in transforming this structure, I’d encourage you to look into Conceptual Writing, a genre adjacent to fanfiction. Conceptual Writing is interested in teasing apart our assumptions on ownership and authorship, how we frame and contextualize art, and where art does and does not belong. The specific approach I’ve found interesting recently is the capture, repurposing, and mashup of poetry and roleplaying games.

One of the Agendas, driving instructions to all players, of Monsterhearts, is to “Keep the story feral”. This is a piece of advice that I like to carry over into every game I play. Keeping it feral means that the fiction is alive, unpredictable. A story becomes feral because we can’t read our friends minds at the table, and the game encourages you to keep things messy, to recombine ideas, and to play off of each other, with the abrasions between everyone’s personal story drives producing the most interesting play. With that in mind it might seem difficult or impossible to have a feral single player game. You know everything in your own mind. At that point, is it feral play or is it fiction composition? By embracing conceptual writing techniques and repurposing text you create a single player experience in discovery writing that can get close to feral stories.

In my single player, year-long game of The Quiet Year, I had an idea one week. I would pull in quotes of poetry and weave them into the prose of my narration. It started as a way to flower up my descriptions, pulling natural imagery from the works of Wordsworth or Blake was a way to emphasize the pastoral image of a small community rebuilding. It became a way to develop plots, assign characters themes & motifs, and surprise even myself while writing. In one session, I pulled a poem called “Renascence”, by poet Edna St. Vincent Millay. I pulled the poem at first because of its natural imagery, the repetition of the phrase “three long mountains and a wood” perfect for the moody forest environment the community found itself. But the more I wove the poem into the prompt for the week, the more it took up the labor of moving the story forward. As the poem’s speaker narrated for me, I wove the verse and the events of the story into my journaling of that week’s prompt.

In “Renascence”, the poem’s speaker falls into a disturbing examination of the self & its position in the world. They confront immediacy and eternity, walking between life and death, sinking into the very earth itself. The underlying plot to this point had been trying to hide horrible forest spirits from the community, trying to navigate arcane rituals to prevent a cycle of destruction, keeping ourselves safe in our new environment. “Renascence” pushed all of those together, culminating in one of the recurring characters in the community finding herself above the world and apart from it, transcending into the forest itself and reincarnating with a terrible revelation.

Repurpose old pages, favorite passages, unread chapters

I had not read “Renascence” before starting to work it into my log for that week. I was caught off-guard by the new direction it had given my story. The poem had taken my story in its jaws, literally one hundred years after it had been published, and run feral with it into the woods. Edna St. Vincent Millay died in 1950 but she had become an integral part of my play. I had adapted and transformed her poem and her words had transformed my narrative.

Repurposing text is only one example of the various techniques under the umbrella of conceptual writing. Blackout poetry, where the poet takes a longer text and obscures portions, leaving the uncovered text to create something new, is another popular example. Constrained writing, where the author places rules on what may or may not be allowed in composition is another popular practice. I encourage you to play with existing text, re-examine some of your favorite poems or song lyrics, and create something new by engaging in past art in a way that changes how you see the art as well as impacting the games you play.

If you do, I want to hear all about it.

Categories: Game Theory & Design Blog: AGILEDROP: Delivering value not just the solution

Planet Drupal - 16 March 2018 - 3:16am
When you are in the business of selling services or expertise, you will face competition. Nowadays a global competition where (y)our competitors take on various shapes and sizes. So when an organisation goes on the market looking for certain services, this organisation probably has a predefined set of requirements for the provider. These can change over time, but some basics are set at the beginning.    What is the client actually buying? There are at least three factors that influence the buying process at the organisation which needs a new website. The first one is the organisation… READ MORE
Categories: Drupal

CKEditor Hint

New Drupal Modules - 16 March 2018 - 12:45am

This module will create a CKEditor button to easily add hint message using CKEditor.

Adds a new button to Drupal's CKEditor which allows the user to create & display any type of content in an hint format.

The styling is minimal and easily over write-able by developers.

Categories: Drupal


New Drupal Modules - 15 March 2018 - 11:37pm

SMSBAO gateway for SMS Framework
SMS Framework短信宝网关
提供基于SMS Framework短信宝平台整合.

Categories: Drupal


New Drupal Modules - 15 March 2018 - 7:41pm

Coming soon....

Categories: Drupal

Deadwood 1876 Safe-Robbing Game Up On Kickstarter

Tabletop Gaming News - 15 March 2018 - 3:00pm
Getting gold out of the ground can be a hard, laborious, back-breaking process. … Best to just wait until some other sucker does it and then take it from them. That’s just what you’ll be doing in Deadwood 1876, a new social deduction game from Facade Games. In it, you’ll play as partners in crime, […]
Categories: Game Theory & Design

Print Version of Conan The Mercenary RPG Book Now Available

Tabletop Gaming News - 15 March 2018 - 2:00pm
Modiphius likes to give its customers options when it comes to how they want to get their RPG books. Some people are happy with just having a digital version. Others like to have the book actually in-hand (I more fall into this category). So, for those that like books, you can pick up the print […]
Categories: Game Theory & Design

Daring Contest Card Game Up On Kickstarter

Tabletop Gaming News - 15 March 2018 - 1:00pm
In many types of party card games, you’re fairly immobile. Players toss in cards or something, but there’s not really much getting up and moving around. Daring Contest looks to rectify that. Sure, players toss in cards, but then the judge picks one and it has to be acted out. All sorts of crazy hilarity […]
Categories: Game Theory & Design

Commerce cashpresso

New Drupal Modules - 15 March 2018 - 12:08pm

This module integrates the cashpresso payment provider into Drupal Commerce, to allow payment by instalments.


See the modules for information on installing and configuring this module.


Commerce Product Review module was originally developed and is currently
maintained by Mag. Andreas Mayr.

Categories: Drupal

Aya and Ranveer Set Now Available For Way of the Fighter

Tabletop Gaming News - 15 March 2018 - 12:00pm
I was always pretty terrible at fighting video games. My button-mashing skills are weak. My board game skills are much better. So, when it comes to fighting video games, I prefer them in board game form, such as Way of the Fighter from Ninja Division. They have a new expansion pack, Aya and Ranveer, available […]
Categories: Game Theory & Design

Don't miss your opportunities to make new friends and contacts at GDC

Social/Online Games - Gamasutra - 15 March 2018 - 11:38am

The 2018 Game Developers Conference is just days away, and that means now is the right time for attendees to brush up on all the ways you can meet interesting new people at the show! ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 15 March 2018 - 11:00am
It’s slow going, ladies and gentlemen, but we’ll make it to that weekend eventually! I mean, time goes forward, right? Right?! I don’t know, maybe it’s because I’m waiting on some packages in the mail, but it seems like this week’s taking an eternity. The last couple zipped by. This week? Not so much. But […]
Categories: Game Theory & Design

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz

Social/Online Games - Gamasutra - 15 March 2018 - 10:13am

"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach." ...

Categories: Game Theory & Design

Maximum Apocalypse: Gothic Horrors Expansion Coming To Kickstarter April 4th

Tabletop Gaming News - 15 March 2018 - 10:00am
Rock Manor Games is gearing up to launch a Kickstarter campaign for a new deluxe expansion for Maximum Apocalypse. It’s called Gothic Horrors and it brings in some classic horror tropes, such as Vampires and Cthulhu. To fight off this evil, two new character classes, the Ronin and the Priest, are also being added. Rock […]
Categories: Game Theory & Design

Arena: The Contest Board Game Coming To Kickstarter March 27th

Tabletop Gaming News - 15 March 2018 - 9:00am
Dragori Games has announced that they will be launching a Kickstarter for their new fantasy miniatures board game, Arena: The Contest, on March 27th. The game is designed for 1-8 players, with many different modes of play, from cooperative to competitive, or even using teams. There’s even a campaign variation. It’s got a little bit […]
Categories: Game Theory & Design

Commerce checkout order fields

New Drupal Modules - 15 March 2018 - 8:12am

Commerce checkout order fields provides a new checkout form view mode on orders.

All fields exposed on this form view mode, are available from the Commerce order fields checkout pane.

This can be used to collect additional data during the checkout, for example:
- Order comments
- Shipping notes
- ..

Categories: Drupal

Journey To The Overland: Redux Up On Kickstarter

Tabletop Gaming News - 15 March 2018 - 8:00am
Yesterday was the first time I’d gotten a chance to get in an RPG session since November. People were just way too busy with things, or were sick, or something else came up. It happens. Sometimes, you’ve only got yourself around to RP with. That’s where a game like Journey to the Overland comes in. […]
Categories: Game Theory & Design


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