Newsfeeds

WizKids Previews Shredder Clone and Shredder Shark For HeroClix

Tabletop Gaming News - 2 February 2017 - 9:00am
… Comics really are weird. So, clones are really no big thing anymore, really. We’ve had Dolly the sheep around for decades now. And comics make heavy use of them all the time. But then you’ve got Shredder Shark. It’s a shark! It’s an octopus! It’s a Shredder! It’s a shark and an octopus and […]
Categories: Game Theory & Design

Dungeon Mini Tablet Board Game Up On Kickstarter

Tabletop Gaming News - 2 February 2017 - 8:34am
As time progresses, technology and board games are becoming more and more integrated. We have games that have companion apps that help make running the game easier. Then there are those that are crucial to playing the game in the first place. Dungeon Mini takes that another step forward and uses your tablet as the […]
Categories: Game Theory & Design

Drupal core announcements: Designer / Art Director needed for a new demo included in Drupal core

Planet Drupal - 2 February 2017 - 8:12am
What are we looking for?

A person willing to contribute work as a designer and art director for a new demo website being created for inclusion in Drupal core. Having prior experience with any open source project is certainly a bonus, but is not a necessary requirement. You will be working alongside a team of experienced Drupal contributors who will help you get started working with an open source community.

How to apply?

To apply, simply send your motivation letter including a link to your portfolio to drupal.designer.applications@gmail.com. Your application will be handled by the team. None of the materials from your portfolio will be published.

Project overview

We plan to create a demo website (in the form of an installation profile) of Drupal. Users will be able to try this out when installing Drupal. The main purpose of this demo is to convince technical evaluators that Drupal allows them to build modern and beautiful websites, from conceptions into real life use cases. The demo use case will be a food publishing website. We plan to leave all Drupal-related terminology out of the demo. This is to make sure that there is a separation between the branding of Drupal and demonstrating Drupal. There is no pre-existing designs to leverage. We plan to give the designer carte blanche.

More info

Process

The lead designer will work closely with the team working on the demo to create a proposal for the Drupal community. Our community will be allowed to give feedback on the designs at certain defined stages of the project, however decisions and feedback about the designs will be handled at the team’s own discretion.

The design lead is expected to actively participate in our public weekly meetings.

Timeline

The team is expecting to get started with the project as soon as possible after the application period. The team lead is expected to commit to the process throughout. The majority of time needed from the designer will be in the early stages of the project. During this stage you will be expected to work as a visual designer creating the initial design. After the initial design has been approved, the designer will transition into an art director role where they will be responsible for monitoring the quality of the implementation of the design.

The MVP version of the demo is planned to be added to Drupal 8.4, which means that the last day for getting the theme committed is July 29th 2017.

Budget

There is no budget to pay people for working on this initiative. However, it is allowed for everyone working on it to have support from the organizations they work for, or any other organization that would like to fund their work.

Team & Roles
  • lauriii - Project lead
  • tkoleary - Default content
  • ckrina - Visual Design, Implementation
  • Bojhan, Usability
  • DyanneNova, Visual Design, Project Management
  • Preston So, Implementation
  • yoroy, Usability
Categories: Drupal

The design to reduce disparities in location-based games like Pokémon Go - by Motoi Okamoto

Gamasutra.com Blogs - 2 February 2017 - 8:05am
Based on my past experience of developing location-based games, I would like to suggest how to approach in order to solve the problem and how to design game balance in location-based AR game.
Categories: Game Theory & Design

Top 5 Reasons Why Asia is the Future of Mobile Gaming - by Yonatan Erez

Gamasutra.com Blogs - 2 February 2017 - 8:05am
Yonatan Erez, CEO of mobile gaming studio Ilyon, will explore how Asia has become the mobile gaming capital, provide insight into how mobile gaming companies can break into the market and point out some of the difficulties faced in this region.
Categories: Game Theory & Design

What Goes Into Porting To Consoles (for non-developers) - by Richard Atlas

Gamasutra.com Blogs - 2 February 2017 - 8:05am
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community! Or not. Up to you, really.
Categories: Game Theory & Design

Era: The Consortium Rulebook Primer Available

Tabletop Gaming News - 2 February 2017 - 8:00am
As I’ve mentioned (even just earlier this week), I like to know what I’m getting into before I buy a game. These days, with so many coming out, you can’t possibly buy all of them. But how do you pick? well, some companies put out free rules so you can check ’em out ahead of […]
Categories: Game Theory & Design

A guide to easy and pretty gaming gifs - by Thomas Reisenegger

Gamasutra.com Blogs - 2 February 2017 - 7:59am
An overview with tips and tools on how to make animated gifs for your game.
Categories: Game Theory & Design

The Risk/Reward Loop of The Swindle - by Stanislav Costiuc

Gamasutra.com Blogs - 2 February 2017 - 7:53am
Let's look at what tools The Swindle uses to maximize players' greediness and make them take more risks.
Categories: Game Theory & Design

How to analyze the promotional activities in games - by Vasiliy Sabirov

Gamasutra.com Blogs - 2 February 2017 - 7:53am
Ever tried to conduct a promotion in game? Did you manage to evaluate its impact correctly? Or maybe something went wrong and the outcome was far from the expected? Read the how-to guide "How to analyze promotional activities in games"
Categories: Game Theory & Design

Tilting - Mobile's Dirty Little Secret - by Brad Kennedy

Gamasutra.com Blogs - 2 February 2017 - 7:44am
Mobile gaming has a dirty little secret. Mobile may be an area of video games that we don't take all too seriously, but the impact that it could have on the entire industry could be one that we just aren't willing to incur.
Categories: Game Theory & Design

Making a Procedural 2D World in Unity Part I - by Wilhem Bates

Gamasutra.com Blogs - 2 February 2017 - 7:44am
Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With Shotguns. Today I’m gonna tell you a little bit about the procedural world of Twin Flames and some rules we
Categories: Game Theory & Design

Fantasy Flight Games Previews R’lyeh for Omens of the Deep

Tabletop Gaming News - 2 February 2017 - 7:00am
Just about anyone who knows even a bit about the Cthulhu mythos knows of the legendary sunken city of R’lyeh. It was lost below the waves of the Atlantic long, long ago. But the city has risen once more and the investigators have made their way there. But is going there at the seeming behest […]
Categories: Game Theory & Design

Acquia Developer Center Blog: 57: Godspeed, webkenny - Episode 57 rebroadcast and commentary

Planet Drupal - 2 February 2017 - 6:39am

Acquia Podcast 57 rebroadcast + commentary - Kenny "webkenny" Silanskas passed away in late 2016. Kenny was a Drupalist, a colleague at Acquia, a musician, and a good, funny person who touched my life and the lives of many others. Godspeed, Kenny. We miss you and your huge laugh. Here, Robert Douglass and I listened to the podcast I recorded with Kenny in 2012, reminisced, and talked about the early years at Acquia and the origins of the DrupalCon Prenote. The second half of the podcast is my conversation with Kenny from 2012 and the audio version of his performance in the DrupalCon London Prenote in 2011.

Podcast 57 commentary and original audio

webkenny memories DrupalCon London, 2011 Prenote

50 Ways to write a module

(parody of Paul Simon's 50 Ways to leave your lover, lyrics by Robert Douglass and Jeffrey A. "jam" McGuire) - Huge thanks to Radim Klaška for filing this back in the day.

"The problem's all inside your head," Dries said to me,
"The hooks are easy if you take it logically,
I'd like to help you in your struggle to be free,
There must be 50 ways to write a module."

He said, "It's fine to fins a file to include,"
Hopefully your server's RAM won't be abused,
But in that hook, the code looks somewhat crude,
There must be 50 ways to write a module,
50 ways to write a module."

Just push it to Git, Mitt
Write a new patch, Catch,
You don't need to deploy, Roy,
Just ask Angie.
Post in the queue, Stu,
You don't need to write code much,
Just sort on the key, Lee,
And learn PHP.

[Repeat Chorus]

Dries said, "It pleases me to see you used check_plain, But if I could only get you to test again." I said, "I appreciate that, but would you please explain About those 50 ways ... ?"

Dries said, "Why don't we both just hack throughout the night?
And I believe in the morning, you'll begin to see the light,"
And then he committed a patch and I knew that he was right,
There must be 50 ways to write a module,
50 ways to write a module.

Just push it to Git, Mitt,
Write a new patch, Catch,
You don't need to deploy, Roy,
Just ask Angie.
Post in the queue, Stu,
You don't need to write code much,
Just sort on the key, Lee,
And learn PHP.

[Repeat Chorus]

DrupalCon London, 2011 - Living, Breathing Drupal: The Biology of the Request

Original Acquia Podcast post, episode 57, 2012

Kenny Silanskas, Acquia's Tier 1 Team Manager, has a passion for getting Drupal right that rubs off on his team – Acquia's crew of frontline Client Advisers. They are in the happy position of being able to train client-developers in best practices, choosing and using the right Drupal modules, how to use the open source process, and more. Kenny says, "The Support Department gives Drupal sites the TLC they need." All of this results in happier and more successful Drupal users and a healthier Drupal project.

Supporting Acquia Support

Keeping his team happy and on track is quite a challenge, considering he himself describes a typical day in Support as "One large forest fire from dawn till dusk ... in any time zone ... We wake up on fire and go to bed on fire," Kenny laughs at this point, "and dream on fire ... But that's the job that we love and that's what we do."

"What we provide here is so different from consumer-level support, it's a step above that. There's a heavy level of involvement with our customers and a heavy commitment to them."

From partner to Acquian

After working for an Acquia partner and being laid off in 2009, Kenny got a call from a recruiter who said, "Hey, you're webkenny!" ... "Have you ever heard of Acquia?" :-) Nine interviews later, an Acquian was born!

"I learned large sites while I was here." Now Kenny is one of Acquia's go-to experts on site performance. Kenny's job lets him expand his technical knowledge and use his people skills to provide top-notch technical support. "Acquia has really grown my knowledge as well as my career." Being at Acquia has also allowed him to flourish as a presenter in the Drupal and technical communities, too. He gets to combine his stage skills with what he knows to create compelling teaching experiences and spread the word about Drupal.

A career from cold to hot

From being a ColdFusion developer, Kenny moved to PHP in 2007, and heard about Drupal in 2008. From there, he got a Drupal job and went to his first DrupalCon in Washington D.C. in 2009. By 2011, he was presenting his own sessions at Drupal events, including at DrupalCon London. He even appeared as a guest star in the opening session there.

What we didn't talk about

Kenny is an amazing singer and performer. I've included some excerpts of his London performance in this podcast ... listen right to the end for more!

Skill Level: BeginnerIntermediateAdvanced
Categories: Drupal

Modiphius Releases Conan RPG Core Book And First Adventure

Tabletop Gaming News - 2 February 2017 - 6:00am
Who wouldn’t want to run around and be Conan or one of the many traveling companions he’s had throughout all of his various stories? Action! Adventure! Excitement! Really wild things! Now you can join Conan in the Conan RPG, now available from Modiphius. Along with the core rulebook, there’s also the first adventure that you […]
Categories: Game Theory & Design

Health check

New Drupal Modules - 2 February 2017 - 3:19am

Simple end point for load balancers to check your Drupal sites health.

This module was developed initially to allow Amazon AWS Elastic Load Balancing to check health of application instances. See more here: http://docs.aws.amazon.com/elasticloadbalancing/latest/classic/elb-getti...

Categories: Drupal

The Travel Ban and Your Studio: What You Can and Can’t Do to Protect Your Employees - by Mona Ibrahim

Gamasutra.com Blogs - 2 February 2017 - 1:24am
Guidance for studios concerning the new Administration's travel ban.
Categories: Game Theory & Design

Agiledrop.com Blog: AGILEDROP: Drupal Blogs from January

Planet Drupal - 2 February 2017 - 12:59am
And it is once again time to present you our blogs from the previous month. It's January's turn, so here's what we discovered that month. We began our tour with the best or let's say top books Drupal 8 has to offer. Besides one of the beginners guide and Cookbook, which enjoys the best feedback from the readers, we pointed out one of the books that covers front-end skills, which can be easily applied to Drupal 8. We also announced the release date of the SEO Book – now it's already out – and presented you the upcoming book, which will require the most advanced knowledge of Drupal 8. We… READ MORE
Categories: Drupal

Tales from the Rocket House: Kids’ RPG Face-Off: First Fable vs No Thank You, Evil

RPGNet - 2 February 2017 - 12:00am
How do these two kids\' RPGs compare?
Categories: Game Theory & Design

VBO CSV

New Drupal Modules - 1 February 2017 - 11:43pm

This module provides a Views Bulk Operations action to export view rows to CSV file.

Categories: Drupal

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