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Road to Indie: A Paradox(ical) experience - by Chris King

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
I give an account of my experience leaving a large AAA studio (Paradox) to establish a new indie studio and release a game based on my passion about Science Fiction. This is the story of my (and Pontus) journey of discovery in the Road to Indie
Categories: Game Theory & Design

Making 2D game scene art: 2D vs 3D - by Junxue Li

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
This article is a comprehensive comparison of art quality & cost between 2 major scene art production solutions: 2D and 3D
Categories: Game Theory & Design

The Aesthetic Flaws of Games - by Chris Bateman

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
What are the ways that a game can manifest aesthetic flaws, and how does this relate to other forms of art? A brief enquiry into rupture, inelegance, and perplexity, three unique aesthetic problems for games.
Categories: Game Theory & Design

This Game Kills Fascists - by Soren Johnson

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
My thoughts on the recent debate over Formalism and game design.
Categories: Game Theory & Design

Octodad: Dadliest Catch Post-Mortem Pt. 2: Production - by Kevin Geisler

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
Production lessons learned from the creation and release of Octodad: Dadliest Catch.
Categories: Game Theory & Design

The Truth About Drawing - by Bobby Rebholz

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
From intimidation to knowing what to draw, this introduction into the common thoughts about drawing will hopefully help shed light on how to approach it.
Categories: Game Theory & Design

Tips and plans from four random developers who jammed real hard in 2015’s Montreal Global Game Jam - by Mark Beiline

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
Our entire team was satisfied with what we made during the jam, so we decided to keep working on it. We'd like to share with you all that we've learned while developing Divided by Zero, and how and why we'll work on it further.
Categories: Game Theory & Design

The Gender of a Dungeonmans - by Lena LeRay

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
I played Dungeonmans for the first time yesterday and my favorite part of character creation (all of which was good) was choosing my gender. :D
Categories: Game Theory & Design

Romance in Sunless Sea, Part 1: Loneliness - by Alexis Kennedy

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
The first post of three on how we worked to mesh theme, mechanics and narrative for the love and sex in SUNLESS SEA, our narrative-driven maritime exploration game. With cannibalism.
Categories: Game Theory & Design

Wearing many hats, The of roles of an Indie Dev: Part 1 - by Nathan John-McDougall

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
A starting look at the amount of non-dev work that comes hand in hand with being an indie developer
Categories: Game Theory & Design

Romance in Sunless Sea, part 2: the Light in the Window - by Alexis Kennedy

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
The second post of three on how we worked to mesh theme, mechanics and narrative for the love and sex in SUNLESS SEA, our narrative-driven maritime exploration game. With cannibalism.
Categories: Game Theory & Design

Improving game localizations - by Paulo Belato

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
Here are some examples of how localizations can go wrong (and how wrong), and some tips from a translator on how a developer can help mitigate these issues.
Categories: Game Theory & Design

5 Prospects For My Game Company In 2015 - by Koen Deetman

Gamasutra.com Blogs - 4 February 2015 - 11:26pm
Although 2015 already started a month ago, its never too late to talk about new years resolutions. I have described 5 new year's resolutions for 2015 and I explain a few hard lessons learned.
Categories: Game Theory & Design

Höme Improvisåtion - 1 Week, 100k Views [GGJ15] - by Colton Spross

Gamasutra.com Blogs - 4 February 2015 - 11:15pm
Home Improvisation was made for the Global Gam Jam 2015. It’s trailer has been viewed over 100,000 times on YouTube and the game has been covered on over 40 websites. This article dissects the choices that the team made that helped the game succeed.
Categories: Game Theory & Design

Commerce options as images

New Drupal Modules - 4 February 2015 - 10:16pm

The module allows to use an image to represent the color/size (options) instead of the dropdown-list of the "add-to-cart-form". It converts select list for attached to product images. The product's info (SKU, price) reloads on image clicks.

At present the module supports only one product type with name product (default product from Commerce). See #2420455: Add support for several products for details.

Categories: Drupal
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