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Kickstarter in 2014: How Big A Decline? - by Priyesh Patel Blogs - 7 October 2014 - 2:45am
A recent report from the first half of 2014 showed that Kickstarter funding was in decline. Upon closer analysis, the numbers for smaller projects are relatively steady. Read on to learn why the decline may not be so bad.
Categories: Game Theory & Design

Little Fish in a Very Big Pond - by Joanne Goldstein Blogs - 7 October 2014 - 2:43am
In the world of Mobile Applications, the race is on, to succeed you gotta chase the Holy Grail of ratings and rankings. Good luck....
Categories: Game Theory & Design

4 gamification lessons from the arcades - by Andrzej Marczewski Blogs - 7 October 2014 - 2:40am
When I was young, one of my absolute favourite things in the world were arcades! When ever my parents took me on holiday, I would pray that nearby would be an arcade.
Categories: Game Theory & Design

What Community Managers Can Learn from #GamerGate - by Livio De La Cruz Blogs - 7 October 2014 - 2:40am
If you look at #GamerGate solely from a community management point of view, you can learn a lot about how to better manage the communities that you care about.
Categories: Game Theory & Design

What to do when your HTML5 game runs slow on mobile devices - by Franco Bugnano Blogs - 7 October 2014 - 2:36am
In the first installment of the technical series, we talked about the main disadvantage of the HTML5 technology, that is its performance can be poor compared to a native app. When testing Frank the 'dillo a Kindle Fire HD it was so slow that it was unp
Categories: Game Theory & Design

Story in Games Pt. 2: Sound Design and New Leaves - by Jaime Cross Blogs - 7 October 2014 - 2:35am
Discussing how sound effects can be used in building up game worlds, the IEZA framework and a short case study on Animal Crossing New Leaf's use of audio.
Categories: Game Theory & Design

Darknet's Free Launch - by E McNeill Blogs - 7 October 2014 - 2:32am
Why I'm giving my whole game away for free (temporarily).
Categories: Game Theory & Design

Recursive Level Generation - by Jared Failor Blogs - 7 October 2014 - 2:31am
A post covering an approach to procedural level generation.
Categories: Game Theory & Design

Pausing and Time Management in Unity - by Marc Breaux Blogs - 7 October 2014 - 2:31am
In this week's PuckMania Developer's Blog, we talk about a simple and common way to implement pausing in Unity.
Categories: Game Theory & Design

Paying to win - guild vs guild events - by Ethan Levy Blogs - 7 October 2014 - 2:30am
GvG events are a major driver of retention and revenue in mobile F2P games. In this inside look at what it is like to be a high value player, I spend $200 and 5.5 hours to help my guild top the charts in a 3 day event in a build and battle style game.
Categories: Game Theory & Design

Which job in the game industry is right for you? - by Sophia Beirne Blogs - 7 October 2014 - 2:29am
People tend to think that career in the game industry is a little boy’s dream come true. In reality, game sector professionals are extremely skilful, well-educated technicians with years of experience going far beyond just playing games.
Categories: Game Theory & Design

Kristian Polso: DrupalCon Amsterdam: The aftermath & sessions by track

Planet Drupal - 7 October 2014 - 12:42am
So DrupalCon Amsterdam is finally over. The whole week was really action-packed, from start to finish.
Categories: Drupal

A Dark Room creator brings us a new puzzle with Gridland

Social/Online Games - Gamasutra - 7 October 2014 - 12:33am

A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland. ...

Categories: Game Theory & Design

PDF.JS display for pdf file

New Drupal Modules - 7 October 2014 - 12:15am

This is a module using PDF.JS from Mozilla to display PDF file as inline content of the website.

I'll create an 8.x version first and backport to 7.x

Categories: Drupal

Mike Stiv - Drupal developer and consultant: Do you have a backup strategy? 3 tools to save your day

Planet Drupal - 6 October 2014 - 10:40pm

For drupal we have a number of different methods to backup the database. Having a backup strategy is one of the easiest things to do but is often overlooked. Perform regular backups to keep your sanity when disaster hits. Implement a backup strategy for daily weekly and monthly backups and look cool to the client.

I am going to discuss about 3 different tools to backup your database. Read on so you have no excuse.

Tags: drushbackup and migratebackupmysqlDrupal Planetautomysqlbackup
Categories: Drupal
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