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The true grit of monetizing games. - by Mariyan Petrov

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
Getting up close and personal with making money in games and how "good business" is often a nonsensical.
Categories: Game Theory & Design

Menus, a Tutorial & a Swear-word Filter; Unusual Priorities Explained - by David Canela

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
Recently, I've prioritized unusual things such as menus & a tutorial over developing gameplay features or producing content. Here I explain how and why my approach of taking the game to as many game shows as possible drove these decisions.
Categories: Game Theory & Design

10 basic principles to sabotage your indie game (for Dummies). - by Gerardo Garcia

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
Hello, the purpose of this post is to share with the community of game developers a number of tips for making sure that your game never see the light of day, especially if it's your first game.
Categories: Game Theory & Design

Researching local multiplayer technologies for mobile devices - Part 2 - by Franco Bugnano

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
In this last part of this series, we will see a couple more technologies that can be used to implement local multiplayer on mobile devices.
Categories: Game Theory & Design

What do we know about whales - by Vasiliy Sabirov

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
In game analytics, users who pay very large sums of money are called whales. Do you know how to find them?
Categories: Game Theory & Design

Sexual harassment in online videogames: What we found so far - by Wai Yen Tang

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
A non-exhaustive overview of the sexual harassment research, helping us understand harassment in online videogames. What videogames studies have found so far and the identified paths laid out for researchers and gaming community to tackle.
Categories: Game Theory & Design

Conquest! iOS Build and Release Date - by James Bennett

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
This week I worked on getting an iOS build for Conquest!. Who knew it could be so complicated...
Categories: Game Theory & Design

Roach Interactive and the Uphill Battle for Mobile Games - by Josh Bycer

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
Normally I don't post podcasts here, but this one talking about the mobile space was too good not to mention here.
Categories: Game Theory & Design

Cinematography in Games - by Max Pears

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
This is a discussion on cinematography in games. Currently I feel we consider cameras usage in more of a practical use rather than emotional as well. I talk about how we may consider cameras in future games and their impacts and how I have applied them.
Categories: Game Theory & Design

The importance of presentation in games and how to strengthen it - by Michel Sabbagh

Gamasutra.com Blogs - 17 April 2016 - 10:18pm
A design article that explains how developers can enhance the presentation of their games and make it more idiosyncratic and noteworthy.
Categories: Game Theory & Design

Roy Scholten: 10 places to explore visual & structural hierarchy on Drupal admin screens

Planet Drupal - 17 April 2016 - 1:47pm

One of the critical Drupal UX issues is the lack of visual and structural hierarchy on admin pages. Can you suggest ideas, sketches, mockups for any of the following?

Post your sketches, plans or ideas to the linked issue or add this folder to your Google Drive and upload there.

Tags: drupalplanetd8uxhierarchySub title: Your ideas for how to put first things first, please.
Categories: Drupal

Commerce Order Orgranic Groups Integration

New Drupal Modules - 17 April 2016 - 1:43pm

This module allows you to configure Drupal Commerce orders with an Organic Groups audience field, which allows you flag an order as belonging to a particular group, company, or organization.

In addition, the module provides several related features:

Categories: Drupal

Commerce Price Formatters

New Drupal Modules - 17 April 2016 - 12:00pm

A set of additional price formatters for Commerce.

Current formatters:

  • Formatted amount without discount
    • Displays the base_price of the product. This is the price before discounts or any other components are applied.
Categories: Drupal

Media entity document

New Drupal Modules - 17 April 2016 - 10:08am

Media entity document provides a bundle document to Media entity.

Categories: Drupal

Temporary Post Used For Theme Detection (fd0ec48f-de5e-4717-b1c3-c8a789bb91fa – 3bfe001a-32de-4114-a6b4-4005b770f6d7)

Gnome Stew - 17 April 2016 - 8:03am

This is a temporary post that was not deleted. Please delete this manually. (a1265905-38c1-44b1-b70b-8e4cbfb9ceb1 – 3bfe001a-32de-4114-a6b4-4005b770f6d7)

Categories: Game Theory & Design

Textarea widget for text fields

New Drupal Modules - 17 April 2016 - 7:12am

Allow text fields to use the multiline text area widget on content entry forms.

Nothing about a regular, "short" text field of around a 255 character limit (although non-long text can be longer than this too) requires that it be entered in an input field of only one line.

This module removes that restriction. With this module enabled, you can use the textarea widget on a regular text field.

Categories: Drupal

Aegir Configuration Management

New Drupal Modules - 16 April 2016 - 9:37am

Manage Drupal 8 configuration with Aegir.

This module provides tools around configuration management in Drupal 8.

Press the "Export Config" button, and Aegir will run `drush config-export` for you.

Press the "Import Config" button, and Aegir will run `drush config-import` for you.

More tooling coming soon.

Categories: Drupal

Mindjammer – Dominion – FREE QUICKSTART

New RPG Product Reviews - 16 April 2016 - 8:07am
Publisher: Modiphius
Rating: 5
The book opens with a brief overview of what Mindjammer is all about and an excellent concise summary of how the Fate ruleset works. Even if you do not intend to play Mindjammer, this is almost worth picking up for the Fate overview alone - excellent for introducing new players to the game mechanics. However for those who will be playing Mindjammer, comments relating to the game are woven through it, so again even if you don't need the introductory adventure, your players might find it a useful quick reference to the rules.

Next, four pre-generated characters are provided to enable you to jump right in and play - the rules summary doesn't explain how characters are created, it concentrates on how to actually play the game. They are carefully interwoven to create a coherent group with reasons to be together at this time and place, a nice example of how to create a party for this game... although they may or may not want to form a longterm relationship, as two of them are fugitives who have been captured by one of the others! One is a sentient ship, complete with a synthetic human analogue avatar for those occasions when being a starship in inconvenient.

Finally, there's the introductory adventure, which takes the party to Yand, a rediscovered world on the edge of the New Commonality of Humankind's sphere of influence. It is hotly contested by both the Commonality and a neighbouring (and hostile) bunch called the Venu. There's a lot of background about the planet itself and its current situation crammed in here. It's a fascinating and well-developed system. The adventure itself revolves around retrieving a kidnapped agent of the Commonality, and spreads over eight scenes - although you don't need to play all of them. For example if you only have a short playing time, like a convention slot or a single evening, you could get by with three scenes. There's a detailed timeline to help you stay on track. The adventure is exciting, and also demonstrates how the Commonality operates which - as it is all-pervading - is a good guide as to whether you and your players are going to enjoy playing Mindscape. There's a lot going on, a lot to keep track of, and the GM should study the adventure thoroughly before play begins to be able to stay on top of it. If the party is successful, other published adventures make for good follow-ons, assuming the party stays together, giving you the beginnings of a campaign as agents of the Commonality.

This is an excellent introduction to this game which makes the most of its particular character and should give your group a good idea if this is a system they'd like to play longterm.
Categories: Game Theory & Design

Ajax Facets Extra

New Drupal Modules - 16 April 2016 - 2:13am

This module extends the Ajax Facets one, by adding support for both Search API Sorts and Current Search.

Dependencies

Categories: Drupal

Phponwebsites: Clear views cache when insert, update and delete a node in Drupal 7

Planet Drupal - 16 April 2016 - 12:21am
This blog describes how to clear views cache while inserting, updating and deleting a node in Drupal 7. If we want to improve site performance, then views caching is one of the options.

   For example, you have views which display list of records. It will update occasionally. Then we can render views data from cache rather than server if we set cache for views. We can set views cache at its settings page. Suppose you have cached views for 5 mins. Then it didn't display updated data until 5 mins even if new node is added to that views. It displays updated data only after 5 mins because the views is cached for 5 mins. In that situation, the user can't view new data in cached views. So we need to clear views cache when add , update and delete a node. So only we can see new data in views and also data is rendered from cache.



Clear views cache when insert a new node in Drupal 7:   The newly added node has not been displayed in views list if the cache is applied to a views. So we need to clear views cache when insert a new node using hook_node_insert(). Lets see the code for clear views cache while inserting a node:

 <?php
 /**
  * Imeplement hook_node_insert().
  */
 function phponwebsites_node_insert($node) {
   if ($node->type == 'tasks') {
     //clear views cache
     $viewsname = 'activity';
     cache_clear_all($viewsname, 'cache_views_data', TRUE);
   }
 }
Clear views cache when update a node in Drupal 7:   When you tried to update a node, the updated data in that node has not been displayed in views. So we need to clear views cache when update a node using hook_node_update(). Lets see the code for clear views cache while updating a node:

 <?php
 /**
  * Imeplement hook_node_update().
  */
 function phponwebsites_node_update($node) {
   if ($node->type == 'article') {
     //clear views cache
     $viewsname = 'articles';
     cache_clear_all($viewsname, 'cache_views_data', TRUE);
   }
 }
Clear views cache when delete a node in Drupal 7:   After delete a node, you could see the deleted node is displayed in the views. So we need to clear views when delete a node using hook_node_delete(). Lets see the code for clear views cache while deleting a node:

 <?php
 /**
  * Imeplement hook_node_delete().
  */
 function phponwebsites_node_delete($node) {
   if ($node->type == 'article') {
     //clear views cache
     $viewsname = 'articles';
     cache_clear_all($viewsname, 'cache_views_data', TRUE);
   }
 }
   You can see the performance of views page will be increased and you can see changes in your views. Now I've hope you know how to clear views cache when insert, update and delete a node in Drupal 7.
Categories: Drupal

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