DrupalCon is an incredible meeting place for community members from all over the globe. But it's not a free event. To make going to DrupalCon more affordable, the Drupal Association coordinates grants and scholarships. We dedicated $10,000 to helping people get to DrupalCon.
The grant and scholarship program helps community members with travel and ticket reimbursement awards. It's funded by ticket sales, membership funds, and the support of generous partners. This year, 108 people applied. Below are some interesting facts about them:
This is an optional module for the Conference Organizing Distribution (COD), that provides a UI for creating automated visa invitation letters to attendees of a conference.
Built to work on the COD 7.x-2.x branch
Mobile Number is a field type that provides mobile number validation and verification, and can be used for two factor authentication.
The Drupal community is an international one, full of incredible people with amazing stories. What better platform to share those stories than DrupalCon? That's why we're so excited to have the DrupalCon Community Keynote on 29 September. A member of our community will share something that can benefit each of us.
A while back I reviewed the Crimson Dragon Slayer game. I had some nitpicks with it but overall I liked it. This new Crimson Dragon Slayer, version 1.11, is a little different. IT is free, and if you bought the old one you can also get a combine version for the price of a click.
This "new" game streamlines CDS into a game that can be setup, taught and play begins in one hour.Not a small feat really. The new game distils everything that made the first CDS different and makes it work. The die system revolves around a d6 set of rolls, sometime 1d6, 2d6 or 3d6 (or even a 4d6) depending on the difficulty or even the new 0d6.
Everything is stipped down. Three basic races (human, elf, dwarf) and four classes (warrior, cleric, wizard, thief). Everything from combat to leveling up is designed to be simple. I see the same design philosophy here that I see in other stream-lined games. There is enough here to really attach some very interesting ideas to not counting the built in campaign view. There is even a simple 3-page adventure to get your characters from level 1 to level 2.
There is still some work that needs to be done before this is a full product but so far there is a lot of promise here. I am very interested in seeing where this goes and what sort of options are available for higher levels. Right now the game is very fast and open and has a lot of potential.
For the right crowd of gamers this would make for a great afternoon diversion and for others it would become their game of choice. For the price you really can't beat it.
I think there are somethings here (and the promise of others) that I could steal for my own OSR games.
With Street Fighter V, Capcom seems to be trying to turn its venerable franchise into a tentpole eSport. In the wake of EVO, it's worth looking back at this feature that asks: How well does it do? ...