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Build Your Game from the Scratch with these Effective Game Development Tools - by Keval Padia

Gamasutra.com Blogs - 7 October 2016 - 6:23am
Building a superb game right from the scratch is no longer similar to mastering a programming language. It is easier now thanks to several ready to deliver game development tools. Let us introduce here a few of them.
Categories: Game Theory & Design

Steamforged Games Announces 2-Player Starter Set

Tabletop Gaming News - 7 October 2016 - 6:00am
I have, time and again, talked about my love of 2-player starter sets. They’re an excellent way to get you and a friend involved in a game immediately. Many miniatures games have 2-player starters, and I genuinely do think it helps get more players involved in their games. My first miniatures purchase was a 2-player […]
Categories: Game Theory & Design

MD Systems blog: MD Systems actively participated at the DrupalCon Dublin 2016

Planet Drupal - 7 October 2016 - 5:46am
The european version of DrupalCon 2016 happened at the end of last month in Dublin and we were part of it. In this post we recap it from the MD Systems perspective. What we’ve been doing there? Which discussions and initiatives we’re most excited about? Read on and you’ll learn about that and more.
Categories: Drupal

State of Drupal presentation (September 2016)

Dries Buytaert - 7 October 2016 - 5:33am

DrupalCon Dublin marked my 28th DrupalCon and #Driesnote presentation. You can watch a recording of my keynote (starting at 23:55) or download a copy of my slides here (185.4 MB).

The first half of the presentation I provided a technical update on Drupal 8. I showcased some of the big changes in Drupal 8.2 such as the settings tray, REST API improvements, migration tool improvements, and easier to use block placement. I also talked about how we've transformed Drupal 8 for continuous innovation. I'm super excited about our improved development process and release cycle, as it helps us ship innovative updates to Drupal 8 faster and with a much easier upgrade path.

The second half of the talk focused on "The why" of Drupal, and asked an important question for all of us to think about: what is Drupal's collective purpose? In addition to me talking about my own purpose, my team interviewed Drupal people around the world about their passion and purpose.


I featured a lot of interviews with Drupalists. If you're interested in viewing their individual videos, they're now available on my YouTube channel:

© Paul Johnson

Special thanks to Ash for the amazing design work on my slides and helping with the interviews, and Paul Johnson for the nice photo of me listening to Zsófi.

Categories: Drupal

State of Drupal presentation (September 2016)

Dries Buytaert - 7 October 2016 - 5:33am

DrupalCon Dublin marked my 28th DrupalCon and #Driesnote presentation. You can watch a recording of my keynote (starting at 23:55) or download a copy of my slides here (185.4 MB).

The first half of the presentation I provided a technical update on Drupal 8. I showcased some of the big changes in Drupal 8.2 such as the settings tray, REST API improvements, migration tool improvements, and easier to use block placement. I also talked about how we've transformed Drupal 8 for continuous innovation. I'm super excited about our improved development process and release cycle, as it helps us ship innovative updates to Drupal 8 faster and with a much easier upgrade path.

The second half of the talk focused on "The why" of Drupal, and asked an important question for all of us to think about: what is Drupal's collective purpose? In addition to me talking about my own purpose, my team interviewed Drupal people around the world about their passion and purpose.


I featured a lot of interviews with Drupalists. If you're interested in viewing their individual videos, they're now available on my YouTube channel:

© Paul Johnson

Special thanks to Ash for the amazing design work on my slides and helping with the interviews, and Paul Johnson for the nice photo of me listening to Zsófi.

Categories: Drupal

Dries Buytaert: State of Drupal presentation (September 2016)

Planet Drupal - 7 October 2016 - 5:33am

DrupalCon Dublin marked my 28th DrupalCon and #Driesnote presentation. You can watch a recording of my keynote (starting at 23:55) or download a copy of my slides here (185.4 MB).

The first half of the presentation I provided a technical update on Drupal 8. I showcased some of the big changes in Drupal 8.2 such as the settings tray, REST API improvements, migration tool improvements, and easier to use block placement. I also talked about how we've transformed Drupal 8 for continuous innovation. I'm super excited about our improved development process and release cycle, as it helps us ship innovative updates to Drupal 8 faster and with a much easier upgrade path.

The second half of the talk focused on "The why" of Drupal, and asked an important question for all of us to think about: what is Drupal's collective purpose? In addition to me talking about my own purpose, my team interviewed Drupal people around the world about their passion and purpose.


I featured a lot of interviews with Drupalists. If you're interested in viewing their individual videos, they're now available on my YouTube channel:

© Paul Johnson

Special thanks to Ash for the amazing design work on my slides and helping with the interviews, and Paul Johnson for the nice photo of me listening to Zsófi.

Categories: Drupal

Steve Purkiss: Short screencast intro to the new Drupal Console field:info command

Planet Drupal - 7 October 2016 - 2:39am
Short screencast intro to the new Drupal Console field:info command Steve Purkiss Fri, 10/07/2016 - 10:39

I am a big fan of Drupal Console, the CLI built on top of Symfony Console for use with Drupal 8. As well as the ability to generate skeleton code, Drupal Console has a heap of commands for a number of uses, routing, debugging, and now with the new field:info command you can gain an overview of what fields are on a site and where they are used.

A bit of background

I wrote this last month as a result of attending the Drupal Global Sprint Weekend - London Outpost which was focusing on Drupal Console. I'd been wanting to learn how Drupal Console worked for a long time, and as it's always easier when sitting around a table with other Drupalers, I jumped at the opportunity and made my way up to the Big Smoke for the day. Big thanks due here to Robert Castelo for organising the sprint, and for keeping the Drupal lights on in London for all these years - I believe it was one of, if not the first, local Drupal User Group!

I managed to get all the info I needed to set up my machine on the Saturday in order to contribute to the project and take on an issue from the Drupal Console GitHub issue queue - one was a feature request for this command which looked like something I could achieve, so decided upon that as my task. It ended up taking a couple of weeks to write and I'm extremely happy with the results, of course I learned much on the way too so I never see it as 'contribution' but more as 'free learning' for me! A big thanks here to the DrupalConsole team who provided me with a lot of help over on the Drupal Console gitter.im chat channel.

Stealing code is a Good Thing

I discovered a Drupal module which had the basic functionality I needed for this command - Field Report - which I then re-factored for use in Drupal Console and added the extras for the options. I even managed to contribute a patch back to the Field Report module to fix an issue they had, which was nice to be able to do as I'd used their code!

A quick retropective

I think the hardest part was getting the display to look nice, however as my first 'professional' programming was RPG (Report Program Generator, not Role Playing Games unfortunately!) for IBM AS/400s which originated from punch cards I was used to figuring out text-only outputs ;) Apart from that is was just a case of reading the Symfony Console documentation to understand how options and arguments work, and which one to use for particular purposes.

The field:info Screencast

And finally at last, here's the field:info screencast ~ enjoy!

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Categories: Drupal

Parade

New Drupal Modules - 7 October 2016 - 2:27am

One-page site factory based on Paragraphs.

  • Multiple paragraph types.
  • Improved UI.
  • Multilanguage.

Categories: Drupal

An Outsiders Look At What D&D Is Doing As A Brand

Gnome Stew - 7 October 2016 - 1:00am
So What Is WotC Doing With D&D?

We all think of D&D as a game, but I don’t think that’s how the people over at Wizards of the Coast are looking at D&D anymore. They’re treating it as a brand and are focused on storytelling. The game is not intended to be the prime money maker, but the promotional piece that creates some money and sets up everything else. This came up through a conversation when a listener over on Misdirected Mark Productions, I believe Rob Whitaker, asked about WotC creating a book that helps with world building and would have examples in it for how to do Dark Sun or Dragonlance, for example. I thought it was an interesting idea, but because D&D is focused on the brand of D&D and storytelling they don’t necessarily want other people making stories in their worlds, they want people to buy into their stories. Lets take a look at why I think that.

Product Creation

First let’s look at their strategy of product creation. They’re looking to sell the customers stories and facilitate the ability to play the game, not give the customers ways to make their own stories. Since the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual came out the majority of books have been campaigns: Rise of Tiamat (2 books), Princes of the Apocalypse, Out of the Abyss, Curse of Strahd, and Storm Kings Thunder. The Sword Coast Adventurer’s Guide seems to be the only book that doesn’t fit that plan and wasn’t all that great anyways in my opinion. It’s fine as a FR gazetteer but I don’t think we really need it to re-familiarize ourselves with the Forgotten Realms. Doing so creates a sense of community. If everyone plays Curse of Strahd then we can all talk about our Curse of Strahd experiences, both the differences and the similarities.

Licensing

Spell cards through Gale Force 9, mini’s via Wiz Kids, board and card games through various publishers. Comics through IDW. There’s more, but they’re letting other people who are better at making those things and marketing those things create those things, and are still getting a cut of the money.

The DMs Guild

They created the DMs Guild on Drive Thru for scouting talent and letting people throw up whatever they want so there is a constant flow of content. Plus there is the SRD, so publisher’s like Kobold Press can now make 5e versions of things. Have you seen the Tome of Beasts? It’s a beautiful book and probably a better monster manual than the Monster Manual, and I really like the most recent iteration of that book. So when it’s not a story WotC is trying to tell with D&D they’re not bothering with it.

The MMO

Oh yeah. They farmed out the licence to an MMO that is free to play with in game stuff you can buy, but every update to the game is right in sync with whatever story line is going on in D&D. More synergy. More storytelling. More focus.

Actual Play We all think of D&D as a game but I don’t think that’s how the people over at Wizards of the Coast are looking at D&D anymore. They’re treating it as a brand and are focused on storytelling. 

They’ve thrown money into APs, both streaming live and highly edited ones. The Force Grey Giant Hunter’s series and Acquisitions Incorporated series are prime examples of this. Let’s not count the numerous APs, both video and streaming, that are all over the place that have people playing D&D. Critical Role is the most famous of those with Matt Mercer who is also the DM of Force Grey. YouTube, podcasting, internet celebrities, and in a bold stroke, live streaming the Acquisitions Incorporated game at Pax Prime in movie theaters across the United States via Fathom events have all been storytelling opportunities and marketing moments for the brand of D&D using new media. The APs are also showing people how you can play D&D so we can see it and mimic our favorite styles instead of just trying and figure it out on our own.

The Novels

So there are rumors that the novel lines for the Forgotten Realms are going away, that Bob Salvatore’s Drizzt Do’Urden is about to wrap up his possible final story, that Ed Greenwood is done with Elminster, and we know Erin Evan’s Brimstone Angels series is done. How is that a focus on story? They’re cleaning up their continuity. They want the characters we focus on to be the ones of their choosing that are coming in the future.

Virtual Table Tops

WotC now supports both Roll 20 and Fantasy Grounds with licenses and content.  You can buy Storm Kings Thunder on either of these platforms to get all the stuff you’d need to run them, maps, tokens, stat blocks. They’re pushing their story through them and giving more people ways to play.

The Dead Zone

Here’s my last thing. Why have a play test that went on for years without putting out anything new? You’re not making money on the game. The answer is they probably didn’t need to because it wasn’t costing WotC that much in the grand scheme of things while the game lay fallow. It gave them time to create a game that would sell well initially and then become a moderate to minor money making line and promotional tool for the brand of D&D.

So Why?

Why all this? Why focus on storytelling? Because they’re building a fan base for the new movie that’s coming out and storytelling is a more universal way to draw people in than game mechanics. While we as gamer’s tend to enjoy mechanical systems and how we can build things, storytelling is a much more universal idea for people to latch onto and still includes us gamers.

Now before you get all grognardian on me, hear me out. We still have the game. The game is being supported. Material is coming out from WotC and other locations, so it’s not like they don’t care about the game. It’s still a pretty important part of the plan because it’s a major avenue they have to deliver story to us. There’s also another benefit. If you hate game iterations this is great. Because the focus on storytelling mean the games life will be longer. We’re not getting splat book bloat because just selling books isn’t the whole plan or even a profitable one for them.

Now what do you mean it’s not profitable? They sell tons of copies of books every time they put one out.

Armchair Financier

Ok. I’m gonna armchair finance this thing for a second and please feel free to disagree with me in the comments below if you have a better understanding of how corporate financial structure works. It won’t be hard. I’m not a corporate guy, but I know a bunch of them. Is that like staying at a Holiday Inn last night? Not sure but lets go with it.

Yes, D&D sells a bunch of copies of a book every time they put one out, but they’re Hasbro. D&D does well but doesn’t make Monopoly money or even Ticket to Ride money. Their profit margins are way different for what is successful and not successful and in the past that splat book a month process didn’t meet their profit margin requirements. If they wanted to keep making D&D stuff they needed to do something different with it and decided to use D&D as a promotional tool for a movie and expand D&D from an RPG to a brand because a successful movie, and all the licensing and exposure bumps from said movie, will also kick up sales across the board to everything and make all their licensing deals in the future more profitable. The nice thing about the process they’re going through — the books they are releasing, the DMs Guild, and the licensing agreements — is they can maintain the money streams without wasting a lot of capital. I mean how much do you think a 100,000-unit book run costs, and I’m sure that’s probably on the low end of what WotC actually orders, when they order books? If you do that once or twice a year and don’t sell enough books it doesn’t hurt that bad when you’re looking at a giant paycheck from a movie and all the residual benefits that come with it. If you do that once a month and have three bad months’ in a row corporate starts firing people.

So that’s what I think the brand of D&D is up to with the best evidence I can garner to support my thesis, where they’re aiming at, and why they’re aiming for it. I’d love to hear your opinions on the subject and see why you believe them. Also, have a great day.

Categories: Game Theory & Design

AppCtrl

New Drupal Modules - 6 October 2016 - 8:33pm

AppCtrl is the full D8 expression of Smart Service Systems for Buildings.

The service interaction for this module is developed from the general model...

[BigDATA] <-->[TARGET] <--> [CMS]

Categories: Drupal

Freelock : 11 Questions Businesses need to ask themselves when choosing a Drupal host: The Comprehensive Freelock Hosting Guide

Planet Drupal - 6 October 2016 - 5:17pm

When choosing any service provider, a crucial question is, "What happens if something goes wrong?" When you're choosing a hosting provider, we like to dig a bit deeper, and ask what risks are likely to be an issue for you?

Here are some of our questions:

DrupalHostingDrupal PlanetSecurityBackupmaintenanceUpdates
Categories: Drupal

Illimat Board Game Up On Kickstarter

Tabletop Gaming News - 6 October 2016 - 3:00pm
Here’s a game that’s suitable for Eli, the barrow boy, to play while heading out to see the Infanta. And, you know, for you, too. During a photo shoot, The Decemberists asked illustrator Carson Ellis to create a strange game board that it would look like the band is playing. The shoot went well, but […]
Categories: Game Theory & Design

Cocomore: Recap DrupalCon Dublin 2016: These Were The Highlights

Planet Drupal - 6 October 2016 - 3:00pm

After a week on the Emerald Island we are back from DrupalCon Dublin. Like every year, we have seen members of the community that we don’t get to see as much as we would like to. We have attended fantastic sessions and learned new things that we want to apply in our daily business. Read more about our favorite sessions that are now also available on video for those who could not attend the event.

Categories: Drupal

Remedy: The Card Game Up On Kickstarter

Tabletop Gaming News - 6 October 2016 - 2:00pm
Well, it would seem that medical games are a bit of a theme here. I didn’t realize “competitive nursing” was a thing, but apparently it is. And I, for one, am all for it. It’s with that in mind that I present to you, Remedy: The Card Game. It’s up on Kickstarter now. In the […]
Categories: Game Theory & Design

Panels AJAX pane

New Drupal Modules - 6 October 2016 - 1:47pm

Render any given panel pane using AJAX.

Requires the following patch to ctools: https://www.drupal.org/node/2797449

Categories: Drupal

Dynamite Nurse Card Game Up On Kickstarter

Tabletop Gaming News - 6 October 2016 - 1:00pm
I used to work in a hospital. I’ve seen things that most people really shouldn’t see. I’ve seen amazing things, though, as doctors and nurses are able to help heal patients back from what seems like certain death. If you want to help others like those medical personnel, you might want to check out Dynamite […]
Categories: Game Theory & Design

Lullabot: Wi-Fi & Coffee, A Vacation? The DrupalCon Dublin Recap

Planet Drupal - 6 October 2016 - 1:00pm
Matt and Mike sit down with fellow Lullabots Joe Shindelar and Chris Albrecht to talk about DrupalCon Dublin. We talk about our favorite sessions, bofs, social events, and attempt to answer the question, "Is DrupalCon a vacation?".
Categories: Drupal

AEGIS Strategy Board Game Up On Kickstarter

Tabletop Gaming News - 6 October 2016 - 12:00pm
Hold onto your hats, kids. We have ourselves a game with giant robots to talk about. And it is even one-step further. What’s better than giant robots? Giant combining robots, of course! A.E.G.I.S.: Combining Robot Strategy Game puts you in the cockpit of a fighting robot as you lead your teammates against your opponent’s team. […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 6 October 2016 - 11:00am
The work week continues on. For me, that’s meant some early days here. I mean, today I clocked in at 4:05am. I’m not just a “morning person.” I’m an “extreme morning person.” I didn’t have my alarm clock set, I just woke up at 3am. And no, I don’t even drink coffee. But when you’ve […]
Categories: Game Theory & Design

Ryrin Tactics Strategy Board Game Up On Kickstarter

Tabletop Gaming News - 6 October 2016 - 10:00am
Isn’t it just sad when two neighbors can’t get along? I mean, it starts out with someone putting up their Christmas lights “just too damn early” and ends with both sides drafting armies and going to war. I’m not exactly sure if it was premature festivulation that caused the conflict in Ryrin Tactics, but at […]
Categories: Game Theory & Design

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