For those that have been waiting, there’s a new batch of Alkemy releases available now over in their webshop. What? You mean to tell me you’ve not been waiting for these new releases? That’s just silly. Of course you have. Let’s take a look at them. There’s 6, total. We’ve got the Knight-Errant Mordren de […]
Well, it’s Monday and I’m back in the office after a very long and very nice weekend. 3 days of gaming/eating and then a chill day at home and watching my first Christmas movie of the year (National Lampoon’s Christmas Vacation, to be exact). Since Thursday was a holiday, we didn’t get the terrain corner […]
The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.
Pretty much every gamer out there knows of Kingdom Death. The original Kickstarter campaign made over $2mil. But then… oh the troubles. It was one of the campaigns that took the longest to actually deliver. However, from all I’ve seen, it was worth the wait… and worth the weight, since the final game’s components made […]
The weekend might be over, but the weekend sales aren’t. Cyber Monday is here and there’s still some new deals to be found. What sort of deals? Just go check ’em out. But note: many of these end today, so you’d better be quick. Novus Design Studio 2016 Annual Customer Appreciation Sale Once a year […]
Who doesn’t like getting a package in the mail? These days (and considering those of you in the audience), there’s a good chance it’s that game you’ve been waiting on seemingly forever since the Kickstarter campaign ended. Well, once the campaign for this game ends, you’ll be waiting for a package of Package!?, a new […]
Honey Rose was released on September 29th, 2016. What happened since then?
It’s one thing to get a one-shot module to augment your D&D game. It’s another to get a group of them that you can sprinkle throughout a larger campaign, creating effectively a “B-story” for everything else that might be going on. That’s just what the Places by the Way module set looks to create. It’s […]
How to assemble the perfect game development team.
From the wasteland of Greenlight to the nirvana of Steam releasea year in the life of an indie arcade shooter about a block that shoots blocks at other blocks in a world made of blocks. Experience abstract minimalist destruction in Disastr_Blastr!
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.
For my PROCJAM entry this year, I did a demon dissection game and yes, it's as weird as it sounds. It's one of the prototypes for my current project, Bestiarium. In this post, I discuss some rather mundane techniques required for doing such a weird game.
VilDu?! is a game-tool which may enrich therapeutic sessions for victims of sexual abuse. This post-mortem explains why and how the game was developed.
Points, badges and leader-boards all play a part in engaging the user to progress in a game. But why? Virtual mementos and trophies are just that - virtual, intangible. But it taps into something much greater... something as deep as the human psyche...
When designers create horror games, they must be wary of including commonly seen mechanics like death for the sake of familiarity, since it causes the player to experience the same exact moment over again but without the suspense.
Animal Crossing is a game built on nonviolent incentive systems, which are worth being studied and quantified in order to make games with better incentive systems.
Make your own games with these free tools!
This modules adds a link formatter that transform a link field output in a "button like" Bootstrap anchor.