Newsfeeds

Chart Suite

New Drupal Modules - 4 October 2018 - 3:43pm


Chart Suite provides file field formatters to chart file data for tables, trees, and graphs. A variety of well-known textual file formats are supported, including comma-separated values (CSV), tab-separated values (TSV), HTML tables, and JSON tables, trees, and graphs in common array- and object-style schemas.

Categories: Drupal

Role Log

New Drupal Modules - 4 October 2018 - 1:27pm

This is a simple module to log Drupal role changes. All role changes for a user (whether made through the admin UI, Drush/Drupal Console, or programmatically) will be logged with "info" severity to the PSR-3 logging interface (aka "watchdog").

Categories: Drupal

Formatter Suite

New Drupal Modules - 4 October 2018 - 12:31pm


Formatter Suite provides a rich suite of field formatters to help present numbers, dates, times, text, images, and entity references. The included 17 field formatters compliments those available in core.

Categories: Drupal

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!

Social/Online Games - Gamasutra - 4 October 2018 - 11:00am

Just a quick reminder: All submissions for GDC 2019†™s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific! ...

Categories: Game Theory & Design

Acquia Developer Center Blog: Experience Express in Darmstadt: Celebrating Drupal 8's Most Important Release Yet

Planet Drupal - 4 October 2018 - 9:52am

Though there was no DrupalCon Europe this year, the European Drupal community stepped up and organized their own conference, Drupal Europe, in Darmstadt, Germany last month. An incredibly successful gathering held in the Darmstadtium venue, a beautiful convention center in the center of this college town, Drupal Europe demonstrated the unique power that grassroots initiatives can have in our open-source community.

Tags: acquia drupal planet
Categories: Drupal

iPicture

New Drupal Modules - 4 October 2018 - 9:50am

This module is based on jQuery plugin iPicture to create interactive image walkthroughs. It can overlay tooltips and hints on top of the image, and presents rich content like HTML, photos and videos. It is easy to integrate into your site and can be customized and extended with CSS.

Categories: Drupal

blog.studio.gd: Drupal 8 Views Plugins (Part 2) : The display extender plugin

Planet Drupal - 4 October 2018 - 8:14am
Let's see how and why to use a views display extender plugin.
Categories: Drupal

blog.studio.gd: Views Plugins (Part 1) : Simple area handler plugin

Planet Drupal - 4 October 2018 - 8:14am
In this series I will show you how to make use of the new Drupal 8 Plugin system, we begin with a simple example : the views area handler plugins.
Categories: Drupal

blog.studio.gd: Overview of CMI in Drupal 8

Planet Drupal - 4 October 2018 - 8:14am
Some notes about the new Configuration management system in Drupal 8
Categories: Drupal

blog.studio.gd: Migrate to Drupal 8 from a custom site

Planet Drupal - 4 October 2018 - 8:14am
Migrate is now included in the Drupal core for making the upgrade path from 6.x and 7.x versions to Drupal 8.

In this article will see how to use the Drupal migration framework to migrate custom sites to drupal 8.
Categories: Drupal

blog.studio.gd: Inline Entity Display

Planet Drupal - 4 October 2018 - 8:14am
Handle referenced entity fields directly in the parent entity
Categories: Drupal

Behat Generator

New Drupal Modules - 4 October 2018 - 8:01am

This project is a tool which provides Drush commands to generate Behat tests automatically based on the configuration already created for the site.

This is a quick way to set up tests once functionality has already been implemented.

Usage $ drush generate behat-generator-content-test
Categories: Drupal

Strip HTML tags - Custom text format filter

New Drupal Modules - 4 October 2018 - 7:57am

This module adds a new filter to the Drupal text formats.

This filter enables the user (admin) to strip specified HTML tags from the HTML text that uses this filter.

Categories: Drupal

Crimson Company: From Vision to First Edition - by Fabian Fischer

Gamasutra.com Blogs - 4 October 2018 - 7:26am
Crimson Company is a competitive card game without decks, hands and private collections. Through the introduction of "board drafting", it aims to combine the strengths of the best card battlers, while also tackling some of their central design problems.
Categories: Game Theory & Design

The Three Philosophies of Stealth Game Design - by Josh Bycer

Gamasutra.com Blogs - 4 October 2018 - 6:56am
Today's post looks at the evolution of stealth gameplay into three different philosophies of game design
Categories: Game Theory & Design

Planning a game – finding your way - by Joel Berman

Gamasutra.com Blogs - 4 October 2018 - 6:55am
A post about planning your games and managing motivation, especially for those who don't like to plan.
Categories: Game Theory & Design

Gnomecast #50 – Not Just Kid Stuff

Gnome Stew - 4 October 2018 - 5:25am

Join Ang and Chris on this special 50th episode of Gnomecast! Our hosts discuss their personal history with RPGs, the state of the hobby today, and what their futures might hold. Even with 50 episodes under their belts, will the gnomes be spared a trip to the stew pot?

Download: Gnomecast #50 – Not Just Kid Stuff

Keep up with all the gnomes by visiting gnomestew.com, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Follow Ang at @orikes13 on Twitter or find her in the Misdirected Mark Google+ Community.

Find Chris and the whole Misdirected Mark network at @MisdirectedMark on Twitter, the Misdirected Mark Facebook Group, and the Misdirected Mark Google+ Community.

Categories: Game Theory & Design

Mass.gov Digital Services: Why we write at a 6th grade level

Planet Drupal - 4 October 2018 - 3:31am
Variety of content and the need for empathy drive our effort to simplify language across Mass.gov

Nearly 7 million people live in Massachusetts, and millions more visit the state each year. These people come from different backgrounds and interact with the Commonwealth for various reasons.

Graphic showing more than 3 million visitors go to Mass.gov each month.

We need to write for everyone while empathizing with each individual. That’s why we write at a 6th grade reading level. Let’s dig into the reasons why.

Education isn’t the main factor

The Commonwealth has a high literacy rate and a world-renowned education network. From elementary school to college and beyond, you can get a great education here.

We’re proud of our education environment, but it doesn’t affect our readability standards. Navigating the Women, Infants, and Children (WIC) Nutrition Program might be challenging for everyone.

Complexity demands simplicity

People searching for nutrition services are doing so out of necessity. They’re probably frustrated, worried, and scared. That affects how people read and retain information.

Learn about our content strategy. Read the 2017 content team review.

This is the case for many other scenarios. Government services can be complicated to navigate. Our job is to simplify language. We get rid of the white noise and focus on essential details.

Time is not on our side

You don’t browse Mass.gov in your free time. It’s a resource you use when you have to. Think of it as a speedboat, not a cruise ship. They’ll both get you across the water, just at different speeds.

Graphic showing desktop visitors to Mass.gov look at more pages and have longer sessions than mobile and tablet visitors.

Mass.gov visitors on mobile devices spend less time on the site and read fewer pages. The 44% share of mobile and tablet traffic will only increase over time. These visitors need information boiled down to essential details. Simplifying language is key here.

Exception to the rule

A 6th-grade reading level doesn’t work all the time. We noticed this when we conducted power-user testing. Lawyers, accountants, and other groups who frequently use Mass.gov were involved in the tests.

These groups want jargon and industry language. It taught us that readability is relative.

Where we are today

We use the Flesch-Kincaid model to determine reading level in our dashboards. It accounts for factors like sentence length and the number of syllables in words.

This is a good foundation to ensure we consistently hit the mark. However, time is the most important tool we have. The more content we write, the better we’ll get.

Writing is a skill refined over time, and adjusting writing styles isn’t simple. Even so, we’re making progress. In fact, this post is written at a 6th grade reading level.

Interested in a career in civic tech? Find job openings at Digital Services.

Follow us on Twitter | Collaborate with us on GitHub | Visit our site

Why we write at a 6th grade level was originally published in MA Digital Services on Medium, where people are continuing the conversation by highlighting and responding to this story.

Categories: Drupal

Building a Multiplayer RTS in Unreal Engine - by Andrew Erridge

Gamasutra.com Blogs - 4 October 2018 - 2:28am
A detailed, but practical take on transferring bits and networking architecture for an RTS.
Categories: Game Theory & Design

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