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Three Sorcerous Arts (5E)

New RPG Product Reviews - 21 April 2017 - 6:45am
Publisher: Tribality Publishing
Rating: 5
Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition provides some excellent options for sorcerers in 5E and expands the range of choices for that class. Everything seems well balanced and if you like playing sorcerer, or using them as rivals to the players, give this product a look.

Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition by Brandes Stoddard and published by Tribality Publishing is just that, three new Sorcerers’ origins (or bloodlines as they would have been called in some other sources) and some supporting magic items. The layout is clear with thematic color photographs for illustrations.

After a very brief introduction to the product, it presents Royal Sorcery, the blood of queens and kings flows through you and imbues your magic. Royal Sorcery provides an interesting mix of increased combat abilities, ally support and Charisma tricks which some payers will delight in, especially though that like to take a leadership role in a game.

Tidal Sorcery is, naturally, tied to the sea and if you want to play an underwater campaign, convince some of your players to take this origin; while they are far from useless inland, they shine in, or under, the sea.

The third origin is Winter Sorcery, the fae touched magic of frost and cold, which does mostly what you would expect with some nice weaving in of the fae’s ability to charm when dealing with creatures who are otherwise not much damaged by cold. The18th level capstone ability, Master of the Frost, gives the ability to impose additional conditions but lacks a note of when those conditions end (I would say a save at the end of each of the target’s actions to shake them off, but clarification would be nice).

Lastly, there are seven new magic items several of which are only for spell casters of various type but just one is a sorcerer only item, though several get attritional benefit when used by particular type or sorcerer (and a few others). These items are all quite potent and worthy of being the end result of quests or major victories.

A solid addition to the options for sorcerers, and other spell-casters when the magic items are included, except for the one concern above (easily fixed) I would have no problem with allowing any of these in my campaign.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review. Also, Brandes is a friend of mine and one of the players in my original Sea of Stars campaign, but I like to think that did not influence this review.

Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/
Categories: Game Theory & Design

Metacritic 101 For Indie Studios - by Antonio Santo

Gamasutra.com Blogs - 21 April 2017 - 6:45am
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Categories: Game Theory & Design

UX review of an early access game : Rootworld - by Eloi Duclercq

Gamasutra.com Blogs - 21 April 2017 - 6:44am
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Categories: Game Theory & Design

Concept Art and Video Game Development - by Ben Sim

Gamasutra.com Blogs - 21 April 2017 - 6:43am
Blockbuster video games have to start from somewhere, and more often than not, they start with concept art. Before major games hit the market and make their way into your library, most video games start with just a simple illustration.
Categories: Game Theory & Design

Ckeditor drupalbreaks

New Drupal Modules - 21 April 2017 - 6:42am

This module enables plugin for inserting Drupal teaser and page breaks in your CKEditor, as it was in 7 version in the CKEditor module or the Wysiwyg module.

INSTALLATION

Categories: Drupal

Luck of the Draw: Loot Box Monetization - by Austin Shamp

Gamasutra.com Blogs - 21 April 2017 - 6:42am
What makes a successful loot box monetization system, and how to implement it properly in your game.
Categories: Game Theory & Design

Going for Gold - by Berni Williams

Gamasutra.com Blogs - 21 April 2017 - 6:41am
How to get yourself and your business/indie game studio noticed by applying for awards.
Categories: Game Theory & Design

Vardot: How to Choose the Right Open Source CMS for Your Website (Infographic)

Planet Drupal - 21 April 2017 - 6:37am
News Read time: 2 minutes

Today’s top CMS platforms all offer their own unique flavor for users trying to get their website up and running. All of them have their own strengths and weaknesses, but for complete and total flexibility, Drupal is the best choice. While it requires a strong grasp of web development, the level of customization it offers is far beyond its competition.

Join us as we look at some of the top reasons to use Drupal, followed by an infographic that breaks down today’s top three platforms.

 

The Top 3 Reasons to Choose Drupal For Your Website

While there are plenty of articles about Drupal, and numerous reasons to use it, let’s take a look at the top three picks:

1. Agile Web 2.0 Development

Drupal embraces the best parts of agile web development. From the moment you install it, you have clean markup code, page and blog publishing, content management, search, polls, forums, user login modules, and plenty more. It cuts your development timeline down to mere days, as opposed to weeks of getting everything ready.

 

2. Thousands of Modules

Modules allow you to quickly add functionality to your website. With over 16,000 to choose from, this number is only growing. From additional security, to social media, to SEO, and backups, you can do just about anything with these additional tools, and provide your users with an excellent experience.

 

3. Ultimate Scalability

Drupal is insanely flexible. You can start with as little as 10 pages on your site, and move up to 10,000 posts without ever changing a thing. Performance and security can be easily modified through the Admin console. Perhaps this is why some of the world's biggest websites like the White House, Nascar, and the Grammys all run on Drupal.

If you are still unsure why Drupal is the best, read this article with more reasons that will convince you.

 

Breaking Down Today’s CMS Platforms (Infographic)

Below you’ll find an infographic that compares Drupal to the other platforms you’ll find in your search. For the reasons above, however, our team of OnBlastBlog recommends Drupal wholeheartedly.

 

And which platform do you use? Let us know in the comments! 

Tags:  Drupal Planet Drupal Title:  How to Choose the Right Open Source CMS for Your Website (Infographic)
Categories: Drupal

Dramatic Dialogue Is Avoiding Repetition - by Gregory Pellechi

Gamasutra.com Blogs - 21 April 2017 - 6:29am
Realistic dialogue does not make for good stories. But not for the reasons you think. Repetition is boring but it's a very natural part of how people speak and argue. Drama does not come from repetition but change.
Categories: Game Theory & Design

New Releases Available To Order For Konflikt ’47 From Warlord Games

Tabletop Gaming News - 21 April 2017 - 6:00am
Those Soviets and Germans are at it again, looking to put the biggest piece of armor possible out onto the battlefield. Their incessant arms race (well, it is a war, after all) continues to bring bigger and stronger machines to the conflict. In this case, it’s the Zeus and the Mammoth, both available to pre-order […]
Categories: Game Theory & Design

Domain Simple Meta

New Drupal Modules - 21 April 2017 - 5:03am

This module is a clone of the original Simple Meta that has been altered for multiple domain support (Domain Access).

Categories: Drupal

When You Realize You’re the Problem

Gnome Stew - 21 April 2017 - 12:00am

The Sprawl… chrome it up and then make it dirty. In game, not in real life.

Over my time here at the Stew, I’ve written different articles that talk about problem players and ways to handle them. Problem players (and, let’s be honest, GMs) are the type of thing you can run into when you play with a wide variety of people, but it can also occur at your own table. It’s good to be prepared with different tools to redirect or cope with the issues created. But what do you do when you’re in the middle of a game and suddenly realize that YOU are the problem player?

This past weekend, my regular group got together to play a one-shot of the Sprawl. We’re in-between campaigns right now and two of our players were unavailable due to spring break and the holiday. One of the players who doesn’t run that often volunteered to bring something to the table and after some suggestions, he chose to run the Sprawl. I love me some cyberpunk, so I was happy.

Come game day, he limited our choice of playbooks to a certain few and told us up front that the scenario was going to be a heist. The scenario was presented as a bit farther into the future, where solar system space travel was common (there was a war on Mars) and we were based out of New Angeles, a massive city in Ecuador, where several space elevators were in operation. Our job was to intercept and steal a valuable package being sent down the elevator.

If you read my articles, you know I run quite a few Powered by the Apocalypse (PbtA) games, so I was a little disappointed he didn’t take more input from the players on the setting and scenario, but I also knew it was his first time running one of these style games and the setting he presented us was an interesting one. Going into the game I was determined not to be a back-seat GM. My success there was minimal. I wanted to be a resource, but I found myself speaking up with rules and precepts far more than I should have for someone who wasn’t running the game. He was having some issues grasping the way rolls are handled in PbtA games, but he was also obviously trying to make the game run smooth even with these obstacles. My interjections weren’t helping and were just undermining his confidence.

Be a bad ass, not a bad player.

That wasn’t the only problem, though. When the players started discussing how to plan the heist, I totally went into bossy player mode and started telling people what to do and how to play their characters. Yeah, I was THAT player. “Your character should know this and do this thing.” “You’re the social one of the group, reach out to your contacts to get that thing done.” “You can pretend to do this thing while we do this.” It wasn’t just helpful little suggestions or building upon ideas. It certainly wasn’t in-character direction since my Driver was definitely not the mastermind type. She was a bad ass, ex-biker gang speed junkie who named her souped up classic car “Abuela”, but she was absolutely not someone you could call a thinker.

So what do you do when you find yourself in the position of being the problem?

Stop Doing That Thing

The moment you realize what you’re doing is a problem, whether or not other people at the table are bothered, stop doing that thing right away. If you realize the behavior is causing issues, even if no one else has complained, the best thing to do is to make sure the behavior doesn’t continue. In my case, I stopped bossing the other players around and just played my character as best I could. I also stopped trying to tell the GM how to run the game. Unless he asked for my help, I didn’t interject. This may not fix the earlier part of the game, but it should make going forward better for everyone at the table.

Apologize

Whether you do it right then for everyone at the table or later in private, own up to what you did and apologize to those affected. While others may brush it off and say it wasn’t that bad, it’s still best to recognize what was off and let people know you’re sorry for how you were adversely affecting the game. I ended up sending an e-mail to the GM after the game and apologized for being obnoxious. I also let him know the things I enjoyed about the game. After the game, the group had discussed how what he did was different from how PbtA games are supposed to be run, so that didn’t need to be rehashed, but I did want to let him know that I thought he had some really cool concepts in the game.

Be Mindful in the Future

Once you’re aware of a tendency to behave in a certain way under certain circumstances, stay mindful of when you might be drifting into those problems again. You might have become the problem because you knew more about the game, or were really into the genre of it. Maybe you were having a bad day at work and inadvertently started taking it out on people in the game. Whatever combination of things made it happen, recognize when it might be happening again. I know I can be loud and forthright in games, but I know how much I hate being told how to play my character, so why would anyone else like it?

Everyone has a bad night occasionally. The trick is recognizing the behavior, stopping it right away, apologizing for it, and making sure it doesn’t happen again. We had a crew of fun characters at the table and it was a fun scenario once I stopped being a problem.

Have you ever found yourself being the problem at the table? How did you fix it? I’d love to hear your stories.

Categories: Game Theory & Design

InternetDevels: The User Personas module in Drupal 8: perfect order in roles and permissions

Planet Drupal - 20 April 2017 - 11:53pm

Drupal 8 promised to make website management a piece of cake, and it is fulfilling its promise!

Read more
Categories: Drupal

SiteAttention

New Drupal Modules - 20 April 2017 - 11:20pm

About
SiteAttention provides support for Search Engine Optimization of your page content before it is being published.In this settings section you can configure how SiteAttention should interact with different properties of your site in Add/Edit mode.

How SiteAttention Works
SiteAttention is a SEO tool that helps content writers optimize their content in real time using a sidebar overlay.The writer starts the process by selecting one or more keywords that the content should be optimized towards.

Categories: Drupal

Thoughts as we head to DrupalCon Baltimore

Dries Buytaert - 20 April 2017 - 7:20pm

The past weeks have been difficult. I'm well aware that the community is struggling, and it really pains me. I respect the various opinions expressed, including opinions different from my own. I want you to know that I'm listening and that I'm carefully considering the different aspects of this situation. I'm doing my best to progress through the issues and support the work that needs to happen to evolve our governance model. For those that are attending DrupalCon Baltimore and want to help, we just added a community discussions track.

There is a lot to figure out, and I know that it's difficult when there are unresolved questions. Leading up to DrupalCon Baltimore next week, it may be helpful for people to know that Larry Garfield and I are talking. As members of the Community Working Group reported this week, Larry remains a member of the community. While we figure out Larry's future roles, Larry is attending DrupalCon as a regular community member with the opportunity to participate in sessions, code sprints and issue queues.

As we are about to kick off DrupalCon Baltimore, please know that my wish for this conference is for it to be everything you've made it over the years; a time for bringing out the best in each other, for learning and sharing our knowledge, and for great minds to work together to move the project forward. We owe it to the 3,000 people who will be in attendance to make DrupalCon about Drupal. To that end, I ask for your patience towards me, so I can do my part in helping to achieve these goals. It can only happen with your help, support, patience and understanding. Please join me in making DrupalCon Baltimore an amazing time to connect, collaborate and learn, like the many DrupalCons before it.

(I have received a lot of comments and at this time I just want to respond with an update. I decided to close the comments on this post.)

Categories: Drupal

Dries Buytaert: Thoughts as we head to DrupalCon Baltimore

Planet Drupal - 20 April 2017 - 7:20pm

The past weeks have been difficult. I'm well aware that the community is struggling, and it really pains me. I respect the various opinions expressed, including opinions different from my own. I want you to know that I'm listening and that I'm carefully considering the different aspects of this situation. I'm doing my best to progress through the issues and support the work that needs to happen to evolve our governance model. For those that are attending DrupalCon Baltimore and want to help, we just added a community discussions track.

There is a lot to figure out, and I know that it's difficult when there are unresolved questions. Leading up to DrupalCon Baltimore next week, it may be helpful for people to know that Larry Garfield and I are talking. As members of the Community Working Group reported this week, Larry remains a member of the community. While we figure out Larry's future roles, Larry is attending DrupalCon as a regular community member with the opportunity to participate in sessions, code sprints and issue queues.

As we are about to kick off DrupalCon Baltimore, please know that my wish for this conference is for it to be everything you've made it over the years; a time for bringing out the best in each other, for learning and sharing our knowledge, and for great minds to work together to move the project forward. We owe it to the 3,000 people who will be in attendance to make DrupalCon about Drupal. To that end, I ask for your patience towards me, so I can do my part in helping to achieve these goals. It can only happen with your help, support, patience and understanding. Please join me in making DrupalCon Baltimore an amazing time to connect, collaborate and learn, like the many DrupalCons before it.

(I have received a lot of comments and at this time I just want to respond with an update. I decided to close the comments on this post.)

Categories: Drupal

Third & Grove: Introducing the Drupal Extrafield Settings Module

Planet Drupal - 20 April 2017 - 7:20pm
Introducing the Drupal Extrafield Settings Module john Thu, 04/20/2017 - 22:20
Categories: Drupal

Chapter Three: Installing Drupal 8 from configuration

Planet Drupal - 20 April 2017 - 5:46pm
Wouldn't it be great if???

Configuration management is one of the most useful site development features in Drupal 8. It makes a site's configuration exportable, importable and manageable in git. Whilst building the configuration management feature, a thought that often occurred was "Wouldn't it be great if you can take an existing set of configuration and install a new site from it?". Every Drupal developer has turned up to a new project and had to learn a different way to build a development site. Do you get the code from github? Download a database from production or some other special location? And is that database sanitised?

Categories: Drupal

Embed Templates

New Drupal Modules - 20 April 2017 - 3:36pm

Clients often have a need for taking code from a third-party service and injecting that into their site through embed codes. Tracking pixels, third-party forms, and media assets are good examples of embeds that your clients might request for their web application.

Categories: Drupal

Ben's SEO Blog: Don’t Miss This Drupal 8 SEO Session at DrupalCon!

Planet Drupal - 20 April 2017 - 2:58pm

I hope you will be attending DrupalCon 2017 next week in Baltimore. This a great opportunity to update your Drupal knowledge and network with others. It’s also your chance to sign up for a special, two-hour training session on Drupal 8 SEO which is free to Drupalcon attendees.

I will be holding a Drupal 8 SEO Hands-On Seminar beginning at 15:45 on April 25 in room 321 at the Baltimore Convention Center. We will do the most important on-page optimizations that I’d execute for a Volacci SEO client. We’ll cover specific details that marketers should know to achieve SEO results with Drupal 8 with minimal need for developer help.

In addition, everyone who attends will receive a free electronic copy of my latest book, Drupal 8 SEO. This book is a step-by-step guide for ranking high in search engines with professional tips, modules, and best practices for Drupal 8 web sites.

Search Engine Optimization is a key part of the success of any Drupal website. With recent releases, Drupal 8 is ready for the SEO prime-time, but it can be difficult to know which modules to use and exactly how to configure them. This course will take the mystery out of Drupal 8 SEO.

In the hands-on portion of the class, you can optimize your very own website. Following Volacci’s Drupal SEO guidelines, the end-result will be a website that ranks better in search engine results, creates more leads and drives more revenue. If you want to do the hands-on portion of this class, you must bring your own dev environment. It can be your own Drupal website or a test website. Get the details here.

See you at DrupalCon!

2 Hours of Drupal SEO Training and a Free Book, Too!drupalcon, drupal 8 seo book, Planet Drupal
Categories: Drupal

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