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Drupal core - Layout Initiative

New Drupal Modules - 14 May 2018 - 11:00am

This is a project for tracking issue credits for the Drupal Layout Initiative.

We're in #layouts in Drupal Slack, where we have weekly text-only meetings on Tuesdays at 13:00 Eastern time, 10:00 Pacific, 17:00 UTC. Please DM @tim.plunkett if you'd like to add an item to the meeting agenda.

See this issue for more information.

Categories: Drupal

Chapter Three: Introducing React Comments

Planet Drupal - 14 May 2018 - 10:57am

Commenting system giant Disqus powers reader conversations on millions of sites, including large publishers like Rolling Stone and the Atlantic. So when Disqus quietly introduced ads into their free plans last year, there was some understandable frustration.

Why did @disqus just add a bunch of ads to my site without my permission? https://t.co/CzXTTuGs67 pic.twitter.com/y2QbFFzM8U

— Harry Campbell (@TheRideshareGuy) February 1, 2017

 

Categories: Drupal

Node Export i18n

New Drupal Modules - 14 May 2018 - 10:51am

This module extends the Node Export functionality and introduces some language localization export/import values specifically when using this module in conjunction with Entity Translations module.

For whatever reason, this combination exists and with 1 node representing several translations, it means we are missing certain values on export.

For instance:

Categories: Drupal

Webform Translation Plus

New Drupal Modules - 14 May 2018 - 10:34am

This module is to fix a few things in webform_translation without having to drastically alter the parent module and permit these options to be ignored if need be. *** Should the maintainer of the module wish these patched in, I would be willing to discuss what would be needed. ***

Categories: Drupal

Exploring Tuscany by car

Dries Buytaert - 14 May 2018 - 10:20am

We spent the weekend exploring Tuscany by car. Each day we drove through vineyards, hilltop towns and medieval cities on narrow, winding roads that often turned into unpaved backroads. Wanting to get the most out of the trip, we stopped from time to time to take in the amazing views and eat pecorino cheese.

Categories: Drupal

Z-Man Games Announces Anchors Aweigh Board Game

Tabletop Gaming News - 14 May 2018 - 10:00am
Yarr arr yarr! I loddie the hotpants! ’tis time to set sail on the high seas. There’s opportunity aplenty for the captain willing to go to that horizon. In Anchors Aweigh, coming soon from Z-Man Games, players will take on the role of ship captains as they head out to trade goods, explore, and find […]
Categories: Game Theory & Design

CTI Digital: NWDUG Drupal Contribution Sprints

Planet Drupal - 14 May 2018 - 9:48am

Last weekend I attended my first ever Drupal Sprint organised by NWDUG.

Categories: Drupal

CTI Digital: NWDUG Drupal Contribution Sprints

Planet Drupal - 14 May 2018 - 9:48am

Last weekend I attended my first ever Drupal Sprint organised by NWDUG.

Categories: Drupal

Virtual avatar-to-avatar interviews may improve eyewitness testimony

Virtual Reality - Science Daily - 14 May 2018 - 9:25am
Virtual avatar-to-avatar eyewitness interviews may increase the quantity and quality of recalled information compared to face-to-face interviews. A first-of-its-kind study shows that eyewitnesses of a mock car theft provided as much as 60 percent more information when interviewed in an avatar-to-avatar context compared to face-to-face interviews. Study participants also found it easier to talk to the avatar and were more likely to admit when they didn't know the answer to a question.
Categories: Virtual Reality

Blighted Ogrun Theme Force Now Available From Privateer Press

Tabletop Gaming News - 14 May 2018 - 9:00am
Getting into a new game, or a new faction for a game, can seem a bit daunting. Where do you begin? What makes up a good force? Do these units work well with those other ones? What if a shop’s out of one of the things you want for your force? That’s where starter sets […]
Categories: Game Theory & Design

New Beyond the Gates of Antares Releases Available to Order From Warlord Games

Tabletop Gaming News - 14 May 2018 - 8:00am
Warlord Games has a whole bunch of new releases they’re taking orders for for Beyond the Gates of Antares, their sci-fi miniatures wargame. They’ve got a starter set for their newest faction, the Virai. They’ve got a new supplement in the form of the Dronescourge Returns book. And the Algoryn, C3, and Freeborn also have […]
Categories: Game Theory & Design

Getting Started On Giving Gamedev Talks - by Devon Wiersma

Gamasutra.com Blogs - 14 May 2018 - 7:50am
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Categories: Game Theory & Design

The Myth of the Monomyth - by Wolfgang Walk

Gamasutra.com Blogs - 14 May 2018 - 7:47am
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
Categories: Game Theory & Design

Designing death in co-op roguelikes - by Milan Babuskov

Gamasutra.com Blogs - 14 May 2018 - 7:47am
In this article I'm making an analysis of co-op death mechanics in various roguelike games and show how I made some innovations to the existing formulas in the game I'm developing currently.
Categories: Game Theory & Design

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility - by Michael Heron

Gamasutra.com Blogs - 14 May 2018 - 7:47am
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Categories: Game Theory & Design

5 Points to Manage Your Game to Maximize User Retention and Engagement - by Dylan Moran

Gamasutra.com Blogs - 14 May 2018 - 7:46am
Game developers need to understand that generating curiosity is the best way to keep gamer coming back to your game.
Categories: Game Theory & Design

Revealing Regions − Prey 2's Locktown - by Nathan Cheever

Gamasutra.com Blogs - 14 May 2018 - 7:45am
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...
Categories: Game Theory & Design

Mobile Gaming: 6 Trends to Watch Out - by Pradeep Parthiban

Gamasutra.com Blogs - 14 May 2018 - 7:45am
Mobile gaming has come a long way since its inception. Here are 6 interesting trends in mobile gaming to watch out for in the future.
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 2 - by Stavros Pilatis

Gamasutra.com Blogs - 14 May 2018 - 7:44am
The seond part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

5 Technology Trends In Gaming Industry In 2018 - by Connor Addis

Gamasutra.com Blogs - 14 May 2018 - 7:44am
When you hear about new technology trends, don’t you feel your heart jump and the butterflies doing flips in your stomach? Technologies are here to make our lives better. The gaming industry is taking full advantage of new technology trends.
Categories: Game Theory & Design

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