DrupalCon News: Six Trainings Announced to Level Up your Drupal Skills

Planet Drupal - 19 July 2016 - 2:58pm

This is the first European DrupalCon since Drupal 8 was launched and we are excited to offer six solid trainings that will really help level up your skills. There is a little something for everyone with trainings that span job functions and skill levels.  Check out the training courses that we will be offer ong 26 September from 9:00-17:00 at DrupalCon Dublin.  

Categories: Drupal

Interjection Games Launches Strange Magic 2 Kickstarter

Tabletop Gaming News - 19 July 2016 - 2:00pm
As we all know by now, I feel that you can never have too many options when it comes to your RPG. You should be able to create the character you want when playing, and having more resources to help make that character a reality is good. That’s why Interjection Games made their Strange Magic […]
Categories: Game Theory & Design

GVSO Blog: [Social API] Creating a Social Auth implementer #2 - Routes and Network Plugin

Planet Drupal - 19 July 2016 - 1:31pm
[Social API] Creating a Social Auth implementer #2 - Routes and Network Plugin

In the last post of this series, we started declaring our module information ( and its dependencies through a composer.json file. In this post, we will move on and start working on the routing, settings form, and Settings Manager.


Now that we have let Drupal about our module and its dependencies, it is time to define our routes. In the case of our Social Auth Google module, we'll need the following social_auth_google.routing.yml file

gvso Tue, 07/19/2016 - 16:31 Tags Drupal Drupal Planet Social API
Categories: Drupal

Dark Albion: Cults of Chaos

New RPG Product Reviews - 19 July 2016 - 1:13pm
Publisher: DOM Publishing
Rating: 4
The newest supplement for Dark Albion is now out, Dark Albion: Cults of Chaos. With a name like that how can I possibly say no?

A bit of history, I worked with author Dominique Crouzet quite a bit back in the late 90s and early 2000s. I know what sort of thing he likes (or at least liked) in this area, so I know I was going to be pre-disposed to like this. Kasimir Urbanski is also the author and his contributions were going to be a bit more of a mystery. But I liked Dark Albion so my expectations were pretty good. Like Dark Albion, this book can be played with any flavor of D and D you like. It is simple enough and light enough on the "crunch" it can actually be played with just about any RPG really. While reading I Was thinking about it in terms of Pendragon, Cthulhu Britanica and other games.

Dark Albion: Cults of Chaos is the cults and cult-like groups book for the Dark Albion campaign setting/rules. The book itself is 92 pages (94 with covers). This includes 2 pages of character sheets, a cult sheet and the ogl. Minus title page and various bits we are looking at 80+ pages of solid content.
The art is all black and white and is a mix of newer art and woodcut designs. I am rather fond of the woodcuts myself, I love seeing these in books. I recognize a number of pieces as belonging to Dominique; so he is one of the artists as well as one of the authors.
The first part of the book deals with the cults. In particular their size, composition, what social class they come from (very important really) and of course their motivations and where their secret lair might be. Life of the cultist within the cult is also detailed to a degree. Enough anyway to get you thinking more about them. In particular what they do in the cult, why they might have joined and possible mutations. That one needs some more explaining.
Some cults are so exposed to the forces of Chaos that their cultist can begin to mutate. A great idea that I am glad to see here. Dom and I did something similar for Warlocks back in my 3.0 edition of my Witch book. So immediately I grabbed on that as something to use. The idea though has a lot of traction. There are similar ideas in Lamentations of the Flame Princess and I believe Dungeon Crawl Classics.
The next section covers running advnetures involving these cults. Obviously these cults are not menat to be a one-time adversary. They are meant to be reoccuring antagonists and potentially even the "Big Bads" of your game. This includes a number of NPCs, mostly normal level humans, that are involved in the their cults. Don't assume though that "0 Level" = powerless. Nobility wield a lot of power regardless of level, a noble in a cult can be very bad for a party of adventurers.
I might as well acknowledge the inclusion of the "Frog Cults". I still think "Frogland" is kind of dumb to be honest, but I don't mind these cults at all. In fact wasn't "Temple of the Frog" the first real adventure played in D and D and certainly one of the first ever published. The "Keepers of the Frogs" from Blackmoor could certainly fit as a DA cult.

Packed amongst all of this information are also tables of rumors and other information PCs can learn. I thought of this as the "Scooby Doo" section of the book; the PCs split up and search for clues.

We next get some sample cults and some examples of some cults in various dungeon settings. These are split up into low, medium and high level.

The appendicies are very interesting and include a section on Elves in Albion. This section reminded me a bit of a similar direction given in Castles and Crusades Codex Celtarum. Indeed, one could use both books together to get a large, more detailed picture of the elves/fae/sidhe. DA tends to be low-fantasty compared to the C and S High(er) Fantasy. Still in niether case are these "D and D Elves", they still have more incommon with the likes Obereon, Titania and Puck than Tanis or Legolas.

The next appendix details a score cults of various types. All ready to drop in your game. The last appendix details sorcerery and chaos and the strange things that can happen when they mix.
We end with a cult creation sheet and a character sheet. The character sheet should be offered for free download, I think people would like it.

All in all a fun book. There is nothing here we have not seen before in one form or another, but to have it all one place with this particular presentation is great. I am reminded a bit of the old Witches and Pagans book from White Wolf that covered similar territory. I even pulled out my Mage: The Sorcerers Crusade to see if this would work well enough with it. It would take some work, but it could be done.

What strikes me most is how easiy it is to integrate this into any game you like. The crunch that exsists is easily converted. Since a lot of the die rolling deals with tables and their results, conversion is a simple process.

I mentioned in the past that Dark Albion is particularily friendly to Jeff Talanian's Astonishing Swordsmen and Sorcerers of Hyperborea. Using a page from DA:CoC one could easily add DA style elves (and of course their cults) into the world of AS and SH. AS and SH style witches and warlocks seem particularily suited for the the chaos magic of DA.

In the end I thought this was a fun purchase. Glad to have it and glad to mine some ideas from it.
Categories: Game Theory & Design

Blog: Is it time to start thinking of Pokemon as a language?

Social/Online Games - Gamasutra - 19 July 2016 - 1:12pm

"The mechanics of Pokemon Go aren't just a culture or marketing brand, they're a language whose value and weight is understood by some, and then taught to others." ...

Categories: Game Theory & Design

Aether Captains Pledge Manager Now Available

Tabletop Gaming News - 19 July 2016 - 1:00pm
While a Kickstarter campaign is going, you might want to jump in on the action, but you might not be able to for whatever reason. Thankfully, there’s a second chance for people to join in during the Pledge Manager portion of the campaign. As backers are able to add to their order, so too can […]
Categories: Game Theory & Design

GVSO Blog: [Social API] Creating a Social Auth implementer #1 - kicking off

Planet Drupal - 19 July 2016 - 1:00pm
[Social API] Creating a Social Auth implementer #1 - kicking off

In the last few months we have been working on the Social API project which tries to harmonize Social Networking functionality in Drupal. This project is divided in four main components which are:

gvso Tue, 07/19/2016 - 16:00 Tags Drupal Drupal Planet Social API
Categories: Drupal

CMON to Publish Cthulhu in the House

Tabletop Gaming News - 19 July 2016 - 12:00pm
One of the comics I’ve read for longer than pretty much any other is Dork Tower. I remember getting some compilation issue decades ago and carrying it around with me in my gaming backpack. I think it finally disintegrated a couple years back. So I love seeing when John Kovalic has a new game coming […]
Categories: Game Theory & Design

LevelTen Interactive: Get a Free Website Valuation at the ROW Roadshow!

Planet Drupal - 19 July 2016 - 11:55am

By now, you may have heard that we’re putting on a show: the ROW Roadshow, to be exact!

ROW stands for Results Oriented Websites, and it means just what it says. We think that all of our clients – and everyone in the United States! – should have a meaningful web presence, with a website that produces real results and helps them grow their company.

The ROW Roadshow is our way of taking that

...Read more
Categories: Drupal

Survey: The UK and Sweden remain Europe's top game dev hot spots

Social/Online Games - Gamasutra - 19 July 2016 - 11:49am

Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 19 July 2016 - 11:00am
Here we are once more, ladies and gentlegamers. Monday is past. The work week is well underway. Just gotta take it one day at a time until we’re once more deposited in the weekend. To help get you there, we’ve got some gaming podcasts to help take you out of the regular office drudgery and […]
Categories: Game Theory & Design

Skirmish Outbreak Survivors Up On Kickstarter

Tabletop Gaming News - 19 July 2016 - 10:00am
With the zombie apocalypse, there’s bound to be those that haven’t yet been eaten or infected. There wouldn’t be much of a story otherwise. You’d just have zombies milling around going, “braaaaaaains.” Not exactly engaging for a story, film, or game. So, it’s with that in mind that The Phalanx Consortium and Radio Dishdash are […]
Categories: Game Theory & Design

Ubisoft's fortunes rise thanks to strong Q1 sales of digital goods

Social/Online Games - Gamasutra - 19 July 2016 - 9:55am

Ubisoft posted earnings for its first quarter of the fiscal year today that were a bit better than the company's internal projections, due in large part to sales of digital goods. ...

Categories: Game Theory & Design

Cheeky Monkey Media: Behat with Drupal - Tutorial

Planet Drupal - 19 July 2016 - 9:08am
Behat with Drupal - Tutorial Anonymous (not verified) Tue, 07/19/2016 - 16:08

On our first day as interns at Cheeky Monkey, we (Jared and Jordan) were given the task of exploring the somewhat uncharted waters of using Behat, an open source BDD (Behavior-driven development) testing framework, with Drupal 7.


Why BDD Testing?

We all know that testing is important, but why do we bother with “BDD” testing?

Behavior-driven development testing is exactly what it sounds like, testing the behavior of the site. This makes the tests very different than say a unit test.

Categories: Drupal

Willy Miniatures Running Dwarven Fantasy Sports Team Kickstarter

Tabletop Gaming News - 19 July 2016 - 9:00am
You know, as we make our way through July, the American Football season really isn’t that far away. I know my LGS always used to run a fantasy sports league during the season. And with the game being re-issued, you might want to get yourself a new team as well. Willy Miniatures is currently running […]
Categories: Game Theory & Design

Archival Resource Key Identifier Name Mapping

New Drupal Modules - 19 July 2016 - 8:45am

This module allows your Drupal site to act as a Name Mapping Authority for ARK (Archival Resource Key) Identifiers. It will resolve ARK identifiers to content on your site which you have designated as ARK (which also produces the identifiers and tells you and others what they are).

In development for Drupal 7. Unfortunately no Drupal 8 plans at this time but would be happy to collaborate.

Categories: Drupal

Acquia Developer Center Blog: Drupal 8 Tutorials for Beginners

Planet Drupal - 19 July 2016 - 8:22am

Maybe you are already grokking Drupal 8's new configuration management system; maybe you've already absorbed D8's embrace of object-oriented code.

But that doesn't mean you should scoff at easy on-ramp introductions to Drupal 8. Solid overviews of Drupal 8 can be tremendously valuable when you're working on a team that includes non-technical members. They also come in handy when you are advocating in-house for D8 adoption.

Tags: acquia drupal planet
Categories: Drupal

Asmodee Announces HMS Dolores

Tabletop Gaming News - 19 July 2016 - 8:00am
For as long as there have been cargo ships, there have been those that will try and get that ship’s cargo for themselves, rather than let the ship make it to port and offload its goods normally. Well, the HMS Dolores has run aground, and now the raiders are looking to pick up whatever loot […]
Categories: Game Theory & Design

WizKids Previews Morlun For HeroClix

Tabletop Gaming News - 19 July 2016 - 7:00am
Who knew one guy could have so many enemies? Spider-Man seems so unassuming and likeable that it seems crazy that so many are out for his blood. But that’s super-villains for you, I guess. And the next one being previewed for the Superior Foes of Spider-Man set for HeroClix is a pretty nasty one. It’s […]
Categories: Game Theory & Design

Zivtech: How to Use SQL-Dump and SCP

Planet Drupal - 19 July 2016 - 6:15am

It’s been almost six months since I started at Zivtech as a Junior Developer, and I could never fit everything I’ve learned into one blog post. That said, one of the best things I’ve learned is how to compress my database and copy it across servers. These two commands are drush sql-dump and scp. If you’re unfamiliar with Drush, you can find some background information here.

I learned how to use drush sql-dump while using Probo.CI, which is our internally-developed continuous integration tool. Since we use Probo.CI on every project, I had to figure out how to set it up. Essentially, you have to upload your database to the Probo.CI app to ensure that your new feature will work on the site when you’re testing your pull request. Here is some helpful documentation. The fourth step in this documentation is:

Step 4: Use Drush to get and compress your database in a sql file.

If you wish to compress your database you’ll need to use gzip. Other zip files won’t work.

$ drush sql-dump | gzip > dev.sql.gz

To a new developer, this might look a little intimidating, but it’s just like it sounds; you’re dumping your database into a gzip file, dev.sql.gz, which will then be uploaded. In this example of using Probo, you’re uploading the gzip file with probo-uploader (a command line client for uploading files). Using Probo was a great entry point into learning drush sql-dump which, as you’ll see below, can be used in other capacities.

I’ve also had to use drush sql-dump alongside scp, which means secure copy. So I’ve dumped my database into a .gz file; great, but now what? Somehow I have to get the database to another environment or server. In the previous example, I didn’t need to copy the database to a server; everything could be done either locally or from my virtual machine. There are times when you need to import a database to a particular environment. If you need to copy the database from a remote host to the local host:

$ scp /some/local/directory

If you need to copy it from the local host to a remote host:

$ scp foobar.txt

Credit for the above examples goes to For more scenarios, go here.

Once you’ve copied the gzip file to the environment it needs to be in, you need to DROP your current database so you can import the new one you just copied. That’s where these commands come in:

$ drush sql-drop $ drush sql-cli < ~/my-sql-dump-file-name.sql

For more information, here’s another great resource.

That’s all there is to it. You dumped the database you wanted into a gzip file, secure copied it to the environment, dropped the old database, and then imported the new one. That’s how it works!

Categories: Drupal


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