Parents groups exist to be concerned about something else rather than the fact that they don't know how to raise their children.
In my time as an indie dev studio founder, marketing was always a term we discussed like it was voodoo. Recently, I've been trying to improve my understanding of what modern marketing means, and its allowed me to reflect on what we did right & wrong.
Drawing from your countrys mythology - I do it, the Japanese do it, maybe you should too - by Pedro Furtado
Examples of Pidroh and Japanese companies drawing from their own culture and why you should consider to do the same
I learn how to play and be playful with Toca Boca and my kids!
Books are all about story. But its not the story inherent in the book that makes it memorable, its the story that you tell yourself after reading it that makes it worth remembering - which is what game designers should strive for in their creations.
After playing through the 3Ds rerelease of Majora's Mask, it struck me how emotional Nintendo made the experience of failure, and how unemotional other games have made it. I explore the mechanics surrounding failure, and what this means for the industry.
This blog post explores Spatiality and Environmental Storytelling in video games through the lens of the game ICO. It considers how Architecture in ludic space can inform narrative and create more engaging experiences.
What makes for a good game? In this two-part screencast I discuss elements that help make any game for hobbiests ( as opposed to a party or family game) a good game. It's a summary, not grondbreaking, of course.
Kickstarter provides a unique opportunity to match those who dream big with people willing to pay in advance or give a small gift for the same. At the same time, it comes with a host of legal liabilities that few really understand.
Weekly Game Design Blog.
This is a overview of my experience at GDC for the first time in San Fransico. I go over things I've learnt, people I've met and recommendations for anyone interested.
Games that let you write your own story and how Counter-Strike gives you an audence - by Christopher Gile
Online multiplayer games such as TF2 or CS don't try to tell you a story but they let you make one with the people you play against/with. Amongst all of them though CS always struck me as the most theatrical of the lot because it gives you an audience.
In Part Two of my series on getting into the game industry, I discuss the difficulties of breaking in, provide specific suggestions for getting past them and reveal some embarrassingly bad work from my past!
We all make important decisions as we go through the process of creating a project... but for me at least, the most painful calls are the ones that make me choose between my original idealized inspiration, versus what a game is naturally evolving into.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #27: Rayman Origins
The Kickstarter experience can feel like jumping in a pool with all your clothes on. You may want to be in the pool, but you didn't prepare right and now you are drowning. Here are some suggestions. Ignore at your own risk. There is no lifeguard on duty.