Maintaining a Remote Team on a Revenue Share Project - by Kaylin Norman Slack Blogs - 2 September 2016 - 7:20am
In which Developer Kaylin Norman-Slack discusses his concerns and some helpful pointers for running a revenue share team effectively.
Categories: Game Theory & Design

Ancient Adventure Post Mortem - by Levi Smith Blogs - 2 September 2016 - 7:18am
This article describes my thoughts on developing the adventure game Ancient Adventure for the Ludum Dare 36 game development competition.
Categories: Game Theory & Design

Battlefield 1 - When a game could change the perception of history - by Pascal Luban Blogs - 2 September 2016 - 7:14am
Battlefield 1 will be a great game but its vision of history is questionable and raises ethical issues.
Categories: Game Theory & Design

Let's Talk Platforms - by Lena LeRay Blogs - 2 September 2016 - 7:14am
When crafting press kits and mailing the press, consider word choice and whether your choice of "platform" carries enough information to be useful.
Categories: Game Theory & Design

eSports and Online Betting - mastering gaming together - by samuel miranda Blogs - 2 September 2016 - 7:12am
As it's impossible to have a conversation about modern online phenomena without discussing both eSports and online betting, so there's no denying that the one has proven invaluable to the success of the other.
Categories: Game Theory & Design

How I Deal With Impostor Syndrome - by Steve Bailey Blogs - 2 September 2016 - 7:10am
If you’ve not heard the term ‘impostor syndrome’, you’ve probably experienced it at some point in your life. If you read Gamasutra regularly, then you may have seen a number of articles on the topic earlier this year. Here's my belated contibution!
Categories: Game Theory & Design

Behaviourism, In-game Economies and the Steam Community Market - by Nathan Hedges Blogs - 2 September 2016 - 7:09am
A look into how In-game item systems can increase player motivations by providing rewards, of both internal and external value; from virtual weapons, skins and keys. This was initially drafted in January 2016 and used for coursework.
Categories: Game Theory & Design

Tips For Developers Of Zombie Games - by Georgiev Petar Blogs - 2 September 2016 - 7:09am
Interested in developing zombie games? Here are all the tips and informative details you need to know if you are just getting started in the industry.
Categories: Game Theory & Design

New Releases Available From Steamforged Games

Tabletop Gaming News - 2 September 2016 - 7:00am
Steamforged Games has a couple new releases available over in their webshop. There’s a pair of new Guild Ball players. There’s also a new Card Game, Shadow Games. Plus, if you want, it’s the last day to join in the Dark Souls Late Pledge. Starting out with the two Guild Ball players, we’ve got the […]
Categories: Game Theory & Design

Mediacurrent: Friday 5: 5+ Ways We're Celebrating Labor Day

Planet Drupal - 2 September 2016 - 6:34am

Happy Friday! We hope you've had a great week and that you're gearing up for an even better holiday weekend.

This episode, we decided to switch it up a little and find out what some of the Mediacurrent team has in store for Labor Day. We hope everyone has a safe weekend and we'll pick back up in October with episode 17.

Categories: Drupal

Aram Boyajyan: Quick tip: getting the SQL built with db_select() in Drupal 7 and Drupal 8

Planet Drupal - 2 September 2016 - 6:03am
Quick tip: getting the SQL built with db_select() in Drupal 7 and Drupal 8 Fri, 02/09/2016 - 15:03

When building more complex queries using db_select() you will often want to see the exact SQL being generated. This is helpful for understanding the query or simply debugging the results.

I'll show you how to see the exact query being generated with db_select() as well as getting all the values passed as arguments. The examples in this article will be applicable for both Drupal 7 and Drupal 8.

Example #1: using db_select() and creating the query dynamically:

Categories: Drupal

Nightmarium Card Game Up On Kickstarter

Tabletop Gaming News - 2 September 2016 - 6:00am
I sleep a lot. Well, probably not that much more than most people, but I do enjoy my sleep-time. I’ve described my feelings when going to be as like when you’re really hungry and someone puts a plate of delicious food in front of you. Reason being is I love dreams. You can do anything […]
Categories: Game Theory & Design

Virtually reality simplifies early diagnosis of multiple sclerosis and Parkinson's disease

Virtual Reality - Science Daily - 2 September 2016 - 5:26am
Scientists are developing an early diagnosis system for neurodegenerative disorders. The system is intended to such diseases as multiple sclerosis, Parkinson’s disease and others. The diagnosis system is based on virtual reality (VR) – a person is immersed in a virtual environment to carry out some functional tests. Researchers vary the parameters of the virtual environment and record changes in the person’s movements.
Categories: Virtual Reality

Mobile VR 101 - 5 Tips to Get Started - by Alan Haugen Blogs - 2 September 2016 - 4:26am
If you are a mobile game developer excited about the possibility of creating VR experiences, now is the perfect time to start thinking about making games for mobile VR headsets. Here are 5 tips you should consider when planning your mobile VR experience.
Categories: Game Theory & Design

How to Power up Players with Upgrades - by Josh Bycer Blogs - 2 September 2016 - 3:32am
There are two ways of upgrading the player during a game, and today's post looks at the right and wrong uses of upgrades to power them up.
Categories: Game Theory & Design


New Drupal Modules - 2 September 2016 - 1:22am

A simple UI for controlling the CORS settings that ship with Drupal 8.2.

Categories: Drupal

LevelTen Interactive: We're Coming to Chicago!

Planet Drupal - 1 September 2016 - 10:00pm

If you guys didn't already know, we're in the middle of the Results Oriented Web Roadshow! You can take a closer look at Tom's adventure across the country here. Our next stop is this upcoming Tuesday, September 6 in Chicago at Timothy O'Toole's Pub!

What you can expect: Learning:

We will be giving a short presentation that focuses on the essential techniques to...Read more

Categories: Drupal

Migrate Process Plugins

New Drupal Modules - 1 September 2016 - 9:55pm

This module provides a set of usefull process plugins to be used with the Migration Framework in Drupal 8. As the project evolves more plugins will be added.

The first release of this module is planned for the first week of september 2016. If you have any questions / suggestions please submit an issue.

Categories: Drupal

WizKids Previews Rocksteady For HeroClix

Tabletop Gaming News - 1 September 2016 - 3:00pm
I wanna roooock… steaaaaaady. Steady-rockin’ all night long. Ok, not really the same thing, but maybe I got a song stuck in 1-2 of your heads (if so, mission accomplished). The other day, we got a look at Bebop for the upcoming Heroes in a Half Shell set for HeroClix. And where Bebop goes, Rocksteady […]
Categories: Game Theory & Design

Roy Scholten: Answering the Drupal Why

Planet Drupal - 1 September 2016 - 2:47pm

The basis for knowing what to focus on for evolving Drupal core is learning about what people want to do with it.

Testing the initial experience of core as a whole has had our main attention so far. Now with focussed initiatives (content workflow, media handling, outside in, layouts,…), we’re adding experimental features with the assumed requirement that we validate and improve them trough feedback from usability testing.

So, we could (should!) create a more regular schedule of more smaller instead of few bigger usability test sessions. What’s our version of getting out of the building and increasing our exposure?

What would it look like if we did test every 6 weeks?

Produce testing scripts for each initiative. These can be reused, eventually updated where needed. Every 6 weeks we run those tests for each initiative. We learn what works, what needs to be improved. Initiative teams can prioritize fixing UX bugs. All things are connected anyway so we’ll learn about overall issues as well.

Feedback from the test participants can feed into ongoing persona work: what are people trying to achieve? Voilà, we’re learning about the Why.

Of course this requires planning, recruiting participants, having a setup for remote testing, getting access to a usability testing lab once in a while, observation, analysis, designing possible solutions, reporting back to the community, creating actionable issues to work on etc. But wow, we’d learn so much about where to focus our efforts.

Who wants to help make this happen? Mail, Slack (get invite) or lets talk at Drupalcon Dublin.

Tags: drupaluxusability testdrupalplanetSub title: Something something usability testing
Categories: Drupal


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