Newsfeeds

React & Share

New Drupal Modules - 28 March 2017 - 10:25am

Enables sitebuilder to add React & Share as a block.

Categories: Drupal

EZPainter Having a WWII Commissions Sale

Tabletop Gaming News - 28 March 2017 - 10:00am
So you’ve got a bunch of Flames of War, Bolt Action, or some other WWII game’s miniatures sitting around. You’ve been meaning to get them painted, but you’ve never gotten around to it. Well, to help out, EZPainter is having a sale on all WWII commissions for the next couple days. From the announcement: For […]
Categories: Game Theory & Design

James Oakley: hook_uninstall not running? Drupal schoolboy errors #1

Planet Drupal - 28 March 2017 - 9:04am

I'll put this here, in case it helps anyone else.

I'm owning up to Drupal Schoolboy Error #1.

I was writing a very simple module. It did so little, that I wanted to keep things as simple as possible — just a .info file, and a .module file.

Blog Category: Drupal Planet
Categories: Drupal

Icon By The Sea Gaming Convention Coming to Johannesburg This April

Tabletop Gaming News - 28 March 2017 - 9:00am
We’re already about to head into a new month. April is just about here, and with it, more gaming conventions are happening all over the world. If you’re going to be in South Africa, particularly Johannesburg, from April 7th to the 9th, you might just want to stop by Icon By The Sea. From the […]
Categories: Game Theory & Design

Media coverage analysis – Launch of the Nintendo Switch - by Thomas Bidaux

Gamasutra.com Blogs - 28 March 2017 - 8:34am
Switch launch and its media coverage. Can Nintendo recover from the Wii U total lack of media appeal?
Categories: Game Theory & Design

Appnovation Technologies: Appnovation - Open Digital Delivered.

Planet Drupal - 28 March 2017 - 8:22am
Appnovation - Open Digital Delivered. Since founding Appnovation 10 years ago, we've enjoyed both continued growth, and the ongoing evolution of who and what we are as a business. In the early stages of the company, we were a software development company focused around one technology, Drupal, the content management system which drove and defined what we delivered for our clients. ...
Categories: Drupal

Two Symbaroum Releases Available From Modiphius

Tabletop Gaming News - 28 March 2017 - 8:00am
While the Symbaroum Kickstarter continues on (13 days left to go), Modiphius has a couple of regular releases for the game over on their website. They include the Advanced Player’s Guide and the Adventure Pack 2. From the announcement: A huge treat for Symbaroum fans today with the Advanced Player’s Guide & Adventure Pack 2 […]
Categories: Game Theory & Design

myDropWizard.com: Most common Drupal site building pitfalls and how to avoid them! (Part 3 of 3)

Planet Drupal - 28 March 2017 - 7:58am

This is the third in a series of articles, in which I'd like to share the most common pitfalls we've seen, so that you can avoid making the same mistakes when building your sites!

myDropWizard offers support and maintenance for Drupal sites that we didn't build initially. We've learned the hard way which site building mistakes have the greatest potential for creating issues later.

And we've seen a lot of sites! Besides our clients, we also do a FREE in-depth site audit as the first step when talking to a potential client, so we've seen loads of additional sites that didn't become customers.

In the first article, we looked at security updates, badly installed module code and challenges ith "patching" modules and themes, as well as specific strategies for addressing each of those problems. In the second article, we looked at how to do the most common Drupal customizations without patching.

In this article, we're going to look at some common misconfigurations that make a site less secure, and how to avoid them!

NOTE: even though they might take a slightly different form depending on the version, most of these same pitfalls apply equally to Drupal 6, 7 and 8! It turns out that bad practices are quite compatible with multiple Drupal versions ;-)

Categories: Drupal

Masonry View Style

New Drupal Modules - 28 March 2017 - 7:50am

This is a simplified Masonry Views output style without contrib module dependencies.

You're responsible for styling the grid -- something like this in your theme should get you started:

.mvs-grid { /* wrapper styling */ } .mvs-grid-item { /* grid item styling */ width: 33%; }

The underlying frontend libraries, which are included for convenience:

Categories: Drupal

X-Men Munchkin Now Available

Tabletop Gaming News - 28 March 2017 - 7:00am
Back when I read comics, I was an X-fan. I mostly read X-Factor, but since I also read Wolverine, so that means I read some X-Men as well. And, of course, I watched the cartoon as well. As such, I’ve always been more a Marvel fan than a DC fan. So, even though I don’t […]
Categories: Game Theory & Design

How To Become A Virtual Reality Developer - by Anish Acharya

Gamasutra.com Blogs - 28 March 2017 - 6:44am
Virtual reality has become an important buzzword in the Industry. It has become a lucrative career opportunity for people who want to be a VR developer. In this article, we take a look at how you can become a Virtual Reality Developer
Categories: Game Theory & Design

The Legend of Zelda : Breath of the Wild from a UX point of view - by Eloi Duclercq

Gamasutra.com Blogs - 28 March 2017 - 6:42am
What can Usability bring to The Legend of Zelda: Breath of the Wild? Let's see how to teach the player to be free with some simple concepts that can point out strengths and weaknesses in any game.
Categories: Game Theory & Design

Beginners Guide to Search Engine Optimization (SEO) for Gamedevs - by Garrett Mickley

Gamasutra.com Blogs - 28 March 2017 - 6:42am
Generate more revenue by ranking higher in search engines with search engine optimization.
Categories: Game Theory & Design

The dark side of Gamedesign Document. Part 3: Monetization - by Teddy Phan

Gamasutra.com Blogs - 28 March 2017 - 6:41am
Making games is to make money, and make money to make more games so as much as possible. So what if you are the person doing this part, what will you do?
Categories: Game Theory & Design

Passing Through Ghosts in Pac-Man - by John Harris

Gamasutra.com Blogs - 28 March 2017 - 6:40am
Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book Bug Voyage in the current Rogue Souls Storybundle.
Categories: Game Theory & Design

1975-2015 - Building a timeline of computer and video game history - by Felipe Pepe

Gamasutra.com Blogs - 28 March 2017 - 6:39am
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
Categories: Game Theory & Design

MidCamp - Midwest Drupal Camp: Free Community Drupal Training at MidCamp 2017

Planet Drupal - 28 March 2017 - 6:38am

It started as a question.  Why do Drupal camps only have trainings on a separate day?  The legitimate answer was that trainings and sessions should not compete for audiences for a normal Drupal camp audience.  But what if the trainings were not for that normal Drupal camp audience?

When all of the hard work was done by the MidCamp venue team to secure the DePaul University Student Center for MidCamp 2017, we immediately started exploring the idea of having half day Drupal training sessions for those that would nornally not attend a Drupal camp.  We reserved two extra rooms for this idea.

While I looked for interested parties who would be interested in attending the trainings, Joseph Purcell of Digital Bridge Solutions worked to organize an Introduction to Making Websites with Drupal itinerary and found great trainers to lead the event: Michael Chase, ‎Instructor at DePaul University College of Computing and Digital Media, and Aaron Meeuwsen, Web Developer at HS2 Solutions, along with several other volunteers, Scott Weston and Matt Ramir from HS2, and Doug Dobrzynski from PMMI Media Group.  Without them, we couldn't have made this happen. I would also like to thank my employer, Xeno Media for contributing some of my time to help organize these trainings.

We've reached out to, and are happy to be working with such great local Chicago technology groups.  Girl Develop It, which provides programs for adult women interested in learning web and software development in a judgment-free environment, the IT Knowledge and Abilities Network (ITKAN), which provides professional networking and growth organization with a focus on professionals and aspiring professionals with disabilities, and Women Who Code, a global non-profit dedicated to inspiring women to excel in technology careers all answered our call.

But we still have room for more.  Do you know of someone who would benefit from free Intro to Drupal Training?  We want you to invite them!

The trainings will cover basic CMS tasks like editing and publishing content, creating navigation menus, and placement of content on the site, and will approach into more complex tasks such as module installation and site configurations. Additionally, we’ll show the various ways the Drupal community can help through the issue queue, meetups, job boards, and mentorship.

The sessions are:

  • Friday March 31st - 9:00 am - 12:00 pm
  • Friday March 31st - 1:00 pm - 4:00 pm
  • Saturday April 1st - 9:00 am - 12:00 pm
  • Saturday April 1st - 1:00 pm - 4:00 pm

Get your free ticket today!

Don't be shy, please share and and invite anyone you think would benefit from these trainings.  Ticket enrollment is open, and we would love to have every seat filled!

Categories: Drupal

Building a Scalable Online Game with Azure - Part 5 - by Nick Pruehs

Gamasutra.com Blogs - 28 March 2017 - 6:37am
In the previous part of this series, we created the frontend, a small Universal Windows Platform game that accesses our backend. Finally, we'll be deploying the whole application to the cloud.
Categories: Game Theory & Design

GameDev Thoughts: Sometimes Less Is More In Game Design - by Daniel Doan

Gamasutra.com Blogs - 28 March 2017 - 6:37am
GameDev Thoughts: Sometimes Less Is More In Game Design
Categories: Game Theory & Design

Developing for a cause–The ICHealthHack for Cystic Fibrosis - by Simon Jackson

Gamasutra.com Blogs - 28 March 2017 - 6:36am
Read about the ICHealthHack event and how you can get involved to relieve the boredom of repetitive treatments for kids with Cystic Fibrosis through games!
Categories: Game Theory & Design

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