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8 archetypes for break-testing your game - by Filip Wiltgren Blogs - 19 June 2015 - 3:01am
Early solo playtesting can save you a lot of grief down the line. But it's very easy to fall into the trap of groupthink with your standard play style. That's where well defined player archetypes can help you determine where your game is broken.
Categories: Game Theory & Design

Five tips for surviving as a stay-at-home indie game dev - by Daniel Black Blogs - 19 June 2015 - 3:01am
"Three months ago, I quit my job so I could work on The Last Time, a narrative-driven adventure game. During that time, I’ve come to realise that I was getting into some bad habits which were taking a toll not only on me, but on the people close to me."
Categories: Game Theory & Design

Als ik Kan: honoring your craft - by James Bordner Blogs - 19 June 2015 - 3:01am
Furniture builder Gustav Stickley's motto defines craftsmanship, whether you're cutting wood or audio. There's much to be gained from making it your own.
Categories: Game Theory & Design

A Busy Time for GMing

Gnome Stew - 19 June 2015 - 12:01am

Con season has begun; Walt’s already been to Origins, I enjoyed my first Kublacon over Memorial Day weekend, and the big summer shows, GenCon and DragonCon, are still to come.

Summer can be a busy time for GMs, giving you even more sessions to prepare for than normal. (Hopefully, a con will offer you a chance to be a player, especially if you’re not getting to play regularly.) I got into Feng Shui at Kublacon, which I’ve long been interested in trying out. I had a great time; it does seem like a cool system.

Running Gnome… er, Man

After a lull, I’m currently preparing for and running 5 games! My groups are great and we do a great job of rotating GMing duties… but my enthusiasm got away from me.

For my home group, we’re currently about two-thirds of the way through Lost Mine of Phandelver; the players cleared out Cragmaw Castle last session and are off to Thundertree.

In alternate weeks, the home group is playing Primetime Adventures. (Many of you mentioned an interest; I see that Primetime Adventures is on sale now!) Our show is Peculiar, Missouri, a town where strange things go bump in the night. We finished the Pilot and three episodes… big secrets are coming out, and the city’s status apart from the world is unraveling. Last game, Isabela shut down a gate to Ickythid, but poor Kimmie seems to be transforming into a fish person. It’s a crazy place…

On Fridays I’ve been playing Primetime Adventures with a group that came together around the game, seeded by our local Indie Roleplaying club. With them, we’ve been playing Planetary Pioneers, a retro sci-fi style game. It’s been going tremendously… in fact, tonight is our series finale! Here are some of the final “Next Week Ons” that we’ll be fulfilling tonight.

  • Coburn holds Princess lowered at Dan’s back. “Mr. Anderson, you’ve been relieved of duty. Hand over your sidearm.”
  • Hank’s in an escape pod, alone; it’s very quiet. He’s breathing heavily, his hand hovers over a button, shaking.
  • The whole crew looks down at the mountain site, greatly altered. Trees without pollen or silver bugs now cluster at the edge of the site. A half-constructed ship is suspended in the trees, gleaming beside (in a zoom out) a worn version of the ship that brought you all here.

The game’s featured a number of twists and turns; the trees on this planet seem to be sentient, “Shadows” cause blackouts and awaken telepathy in humans, there’s weird alien crystal tech that our heroes are just starting to decode… it’s a great show that I’d certainly watch. (That last “next week on” looks like it’s a big flash forward… a crazy cool development that Kevin introduced and surprised us all.)

That’s Three… I thought you said five?

This weekend is Crazy Squirrel’s Roleplaying Minicon. I’m running a pair of Fate games for the con; somehow, I always want to play more Fate.

On Saturday, I’m running Mark Diaz Truman’s quick start adventure, Dark Star, from The Fate Codex, Vol 1, Issue 2. It looks like a great setting, and “troubled pilots on the edge of space” sounds like characters that players will “get” right away.

On Sunday, I’m running a custom Spirit of the Century scenario called Shaking the Pillars of Hercules. Criminal masterminds, ghouls, the Sahara itself… I’m looking forward to it!

A Season of Games

This weekend is the peak of my GMing; I’ll swiftly be returning to a normal load after the con and end of the Planetary Pioneers game. What does your summer look like? Did you bring a campaign to an end matching the school year? Do you have any fun summer games, con games, or just great home games planned?

Tell us about a game that you’re running, planning, or recently wrapped up. Are you playing old favorites or trying something new? I’m looking forward to reading about your Summer 2015 games!

Categories: Game Theory & Design

What languages to localize your game into? - by Jacob Stempniewicz Blogs - 18 June 2015 - 11:53pm
So, you’ve decided that localization is a good idea to reach more gamers and make more sales. But what languages should you localize into? And in what order? There are actually quite a few factors that come into play in this decision.
Categories: Game Theory & Design

How We Chose Our Sound Designer - by Corey Warning Blogs - 18 June 2015 - 11:53pm
It took us a long time to find the right sound designer. I saw a lot a great submissions, and some that were lacking. I hope sharing our experience will help both sound designers looking for work, and developers looking to hire.
Categories: Game Theory & Design

Tyler Frankenstein: Headless Drupal with Angular JS and Bootstrap - Hello World

Planet Drupal - 18 June 2015 - 11:50pm

This tutorial describes how to build a very simple de-coupled Drupal web application powered by Angular JS and Bootstrap. The inspiration for writing this tutorial came after completing my first Angular JS module (angular-drupal), which of course is for Drupal!

To keep things simple, and in the spirit of "Hello World", the application will let us login using credentials from the Drupal website.

The complete code for this example app is available here:

Ready? Alright, let's go headless...

Categories: Drupal

The benefits of a family-friendly conference at Ludolunch

Social/Online Games - Gamasutra - 18 June 2015 - 1:02am

We talk to Simon Roth and Nia Wearn about their unconference Ludolunch, which benefited from a strong focus on being family friendly. ...

Categories: Game Theory & Design
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