A GDC survival guide for indies and first-timers

Social/Online Games - Gamasutra - 10 March 2016 - 12:38pm

"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event." ...

Categories: Game Theory & Design

Zivtech: Top Five Drupal 8 Ready Themes

Planet Drupal - 10 March 2016 - 11:50am

The Drupal community welcomed the much anticipated release of Drupal 8 a few months ago. And then the questions began. Should I port my Drupal 6 or Drupal 7 site to D8? What themes are available in Drupal 8?

While there are hundreds of themes available to Drupal developers, so far 93 are Drupal 8 ready. There are some significant differences between D7 and D8 theming. And the number of themes for D8 is only going to grow. Here are our top five favorite Drupal themes now available in D8.


With a pre-release version for D8 now available, this base theme has become one of the most popular HTML, CSS, and JS frontend frameworks in the world for developing responsive, mobile first projects on the web. Bootstrap 3 is out now, and 4 is in development, according to the theme’s home page. This theme is a bridge between the Bootstrap Framework and Drupal.


Built by Zurb, Foundation is a family of responsive front-end tools you can use to design responsive websites, apps and emails. Foundation is semantic, readable, flexible, and customizable.


This D8 friendly theme ships with Bear, a set of modules and base configuration an install profile that minimizes time to start a new Drupal project without sacrificing the quality of the build. Bear Skin comes with a sub-theme, Bear Coat, that contains some basic styling. We built Bear and Bear Skin here at Zivtech.


​Everything you need to know is in the name. Basic is simple and flexible and gives front end developers the essential pieces that they need to get a design up and running. Basic has a clean HTML5 structure with extensible CSS classes and IDs for unlimited options. Basic, which uses the Bourbon library of Sass mixins, comes from Vancouver web shop The Jibe.


Built by Velir, Neato theme was created on the Neat grid system. It also incorporates Bourbon for easier grid theming. Bourbon and Neat are Sass libraries. Developers can choose components to use because Neato isn’t stacked with any JS plugins or files.

Check out these themes to preview and download at the official Drupal site.

Categories: Drupal

Don't Miss: Developers recommend 7 horror games worth studying

Social/Online Games - Gamasutra - 10 March 2016 - 11:40am

A handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why -- in this timeless feature. ...

Categories: Game Theory & Design

Game Developers Conference 2016: Reasons to be cheerful

Social/Online Games - Gamasutra - 10 March 2016 - 10:36am

So, it's 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event... ...

Categories: Game Theory & Design

PSA: Know your GDC Code of Conduct!

Social/Online Games - Gamasutra - 10 March 2016 - 9:08am

The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events. ...

Categories: Game Theory & Design

Amazee Labs: DrupalCon Asia - Impressions from India

Planet Drupal - 10 March 2016 - 5:53am
DrupalCon Asia - Impressions from India

DrupalCon Asia was an impressive and very successful event, bringing together more than 1000 Drupalistas from India, Asia and the entire world.

This conference was special in many ways. The spirits of the various Indian Drupal communities definitely had a huge impact on how outside visitors, like myself, perceived the whole conference. It was great to see so many people from all over India and beyond gather for 4 days of sessions, sprinting, BoFs and more.

Josef Dabernig Thu, 03/10/2016 - 14:53

Coming from a small European country and being a first-time visitor, the scale of India was just overwhelming. And so was the size of its community. One of my goals for this trip was to get a better understanding of the local community. I'll publish a second blog post, to highlight the diversity of the community that has been represented at DrupalCon Asia, in the weeks ahead.

For now, I’ll share my experiences of DrupalCon Asia. Before DrupalCon India kicked off, Parth Gohil showed us around Mumbai. The capital city of the Indian state Maharashtra has more than 18 million habitants. Being stuck in traffic for hours, when travelling north/south during rush hours, is nothing unusual.

Of course we went to see impressive architecture, including the famous Gateway of India

The city felt much more organized than I had expected. Here we're walking on the promenade of Mahim Bay. The bay features an enormous bridge of 5.6 kilometers: the Bandra-Worli Sea Link connects the upper and lower ends of the bay. 

Mumbai had a lot to offer and in our efforts to see interesting architecture, we passed by Chhatrapati Shivaji Terminus. The busy train station is an entry point to connect with Indian Railways - one of the largest railway networks consisting of over 100 000 km' of track. The Mumbai local trains carry more than 7.5 million commuters per day!

I was glad to meet enzo - Eduardo Garcia, amongst many others. We first met at DrupalCamp Centroamerica 2009 in Nicaragua, when he just started travelling Around the Drupal World in 120 Days. Quite impressive: Enzo is currently visiting 13 countries in Asia, Australia and North America.

DrupalCon Asia was held at the Indian Institute of Technology Bombay - IITB in Powai, a modern neighbourhood featuring a big lake and tall buildings. The IITB has a long history of using Drupal themselves, led by pioneers like P Sunthar. Thanks to their cooperation, DrupalCon Asia could provide affordable ticket prices to the diverse audience from all over India and beyond.

The theme of colourful India not only dominated the beautifully designed website, but also made it physically to the venue. The Indian folk art of Rangoli, visualised the conference logo using sand art at the venue.

The prenote was a really special one. "We've outsourced the Prenote" - Indian community representatives decided to outsource this task to a United States company. Obviously, this leads to a great amount of funny paraphrases on the topic of outsourcing and the stereotypes we may have about the U.S. or India.

The whole opening session culminated in a Bollywood dance act, with half of the attendees gathering on stage to celebrate DrupalCon Asia in India. As reported on twitter, this was the most people ever dancing at a DrupalCon prenote.

Next, the Indian community representatives gathered with Dries, inviting him to wear a turban of course! After that, they lit a candle together. This local tradition is referred to as "Deep prajwalan" - no Wikipedia article exists on that, but according to my fellow Indian attendees, this it means: "Lead me from darkness to light".

There were a lot of opportunities to grow for everyone involved in the conference. The sponsors’ area was really crowded and active. Many local Drupal agencies ranging from a few to several hundred employees, are hiring at the moment.  

One of the most attended sessions was Hooks, Events, Plugins, and Services: Pick the right tool for the job by Kim Pepper. He was amongst various other attendees from Australia and I was glad to hear more from the folks who worked on supporting the digital transformation of the Australian Government web platform aGov.

DrupalCon and any kind of Drupal event are all about connecting people. This conference really felt special because it was big (more than 1000 attendees) and 80 per cent of the attendees were attending their first DrupalCon.  

As part of her keynote on day 2, Danese Cooper, Board Member of the Drupal Association gave an in-depth historical analysis of the Indian free & open source movements.

Again, the local community surprised the audience with a flash mob and Bollywood dancing.

The sponsor area also featured a community stand, where representatives of the different Indian Drupal communities were available for discussions. They also gave out stickers and flyers. 

Of course, there's no DrupalCon without parties & after-event activities. The locals took us to some great places with awesome views over the city. I was especially excited about doing some Bollywood moves together :) 

As mentioned, the venue was close to the very calm Powai Lake. 

Sprints were a huge success for DrupalCon Asia. More than 350 people attended and collaborated on improving Drupal 8 and contributed modules. 

They were also great opportunities to connect with different communities. So MortenDK set up a discussion with Dan Callahan from Mozilla to explain and discuss service workers for Drupal.

One of the biggest, and my favourite moment of any DrupalCon, is when new contributors get up on stage and get their first patches committed to Drupal core. This time, Angie "webchick" Byron was joined by the three Indian contributors, sidharthap, vaidehi bapat and nileema.jadhav, who collaborated on an improvement for Drupal core. Their commits got attributed and were pushed to Drupal 8.1.x and 8.0.x respectively.

DrupalCon India had a lot to offer; many people, many cultures, many great success stories and many to follow. Besides all the happy faces, I'll definitely also miss the outstanding variety of foods! 

Finally, let me leave you with a map: these are the attendees of DrupalCon Asia 2016, which have had their country/city information publicly shared on the event site. It was a great experience, meeting with such fresh, mature and fast-growing communities.

Thank you to everyone involved and I hope to see you at one of the upcoming Drupal conferences. Find one next to you on Drupical or start your own! Stay tuned for my follow up post, featuring more details on the communities represented at DrupalCon Asia.

(Main image was taken with Michael Cannon's camera)

Categories: Drupal

Smartphone security: Why doodling trumps text passwords

Virtual Reality - Science Daily - 10 March 2016 - 5:26am
Someday soon, you may be able to log into your smartphone with sweeping gestures or doodling, using one or more fingers. Researchers have performed the first study of free-form gesture passwords for smartphones in the field. Such passwords allow people to draw a password of any shape with any number of fingers. Gesture, or doodling, passwords are very suitable for touchscreens, faster to use, easy to remember and hard to guess.
Categories: Virtual Reality

J-P Stacey: Some themes and discoveries at Drupalcamp London 2016

Planet Drupal - 10 March 2016 - 1:37am

I attended Drupalcamp London and its pre-camp CxO business day last weekend, and it was as good as I'd predicted if not better. A lot of what's so great about it is difficult to write down—the conversations in hallways, the putting of names to faces, the "a-ha" moments for your own way of working—but here's a few notes on what I picked up on the day. The kind folks over at Real Life Digital have already written something more succinct, so feel free to read theirs first.

Read more of "Some themes and discoveries at Drupalcamp London 2016"

Categories: Drupal

Beyond the State Machine - by Jean Simonet Blogs - 10 March 2016 - 12:14am
Jean Simonet takes a deeper look at how new language features, such as Coroutines, Closures and Continuations can help game programmers write more robust and readable Gameplay and AI code. This is a follow up to his article Logic Over Time.
Categories: Game Theory & Design

Your Indie Game Needs To Be For Sale - by Ted Brown Blogs - 10 March 2016 - 12:14am
Indie Game Con is no longer going to show indie games "in development." We think it's time for a change. Here's why.
Categories: Game Theory & Design

Creating natural paths on terrains using pathfinding - by Rune Skovbo Johansen Blogs - 10 March 2016 - 12:14am
Pathfinding is not just for finding paths for AI agents. It’s also for procedurally creating paths. Here's my findings for how to create paths on terrains that are steepness-avoiding and look natural, as if they were designed by humans.
Categories: Game Theory & Design

Quests in Alto’s Adventure - by Stanislav Costiuc Blogs - 10 March 2016 - 12:14am
In this post I examine how Alto's Adventure quests are designed to keep the player engaged for a prolonged amount of time.
Categories: Game Theory & Design

Three days with Clash Royale - by Ciro Continisio Blogs - 10 March 2016 - 12:14am
When Clash Royale (Supercell‘s latest effort) was released worldwide last week, I decided to give it a spin. The surprising result: I really like the game, but I also uninstalled it after 3 days. Here's why.
Categories: Game Theory & Design

The Living Dream of Gaming: Why I Quit My Job to Make Games - by Telly Lee Blogs - 10 March 2016 - 12:14am
Games have changed the way I’ve learned, socialized, appreciated art and music, and even stayed fit over the years. I hope to bring everyday people the gamer experience, but still put a smile on the faces of experienced gamers like myself.
Categories: Game Theory & Design

Don't Polish Turds, Climb the Cliff: On the Importance of Process - by Stephen Dinehart Blogs - 10 March 2016 - 12:14am
Process matters, big boys can throw dollars to achieve an appropriate shellac, little guys need to learn when to walk away and go back to the drawing board. Good process can save teams, money and time.
Categories: Game Theory & Design

How to fail in games business - by Jukka Hilvonen Blogs - 10 March 2016 - 12:14am
The motivation of this blog post is to characterize different kinds of behaviors of game entrepreneurs and business owners which have resulted into business failures. The article was originally published at on 10th of March 2016.
Categories: Game Theory & Design

Subverting Player Expectation - by Pete Ellis Blogs - 10 March 2016 - 12:07am
A discussion on 'subverting player expectation'; doing something different with a game's mechanics and gameplay not only to make it engaging and keep it from becoming predictable, but also to strengthen story beats and communicate character emotion.
Categories: Game Theory & Design

"Find Yo Nuts" - How I screwed up my game release. - by Troy Drysdale Blogs - 10 March 2016 - 12:07am
A soul crushing, honest break down of everything I did wrong as an indie developer while making and releasing a game. Read on and maybe avoid some of the same mistakes.
Categories: Game Theory & Design

Sandy's Soapbox: Design Outcomes from Battleship Modding

RPGNet - 10 March 2016 - 12:00am
How do you make Battleship rock?
Categories: Game Theory & Design

Valuebound: User creation with additional field

Planet Drupal - 9 March 2016 - 11:18pm

We always talk about building a community platform using Drupal. In large website we also need lot of user having different roles and associated permission. In this post we are going to explore how can we add users as well adding fields to user profile page. As a site admin, we have ability to add multiple user at any point of time. We can enable permission to allow anonymous users to create new account in your site.

1. How to create a new user account

Step 1.1: Log in as admin.

Step 1.2: Go to Manage >> People

Categories: Drupal


Subscribe to As If Productions aggregator