Migrate Spreadsheet

New Drupal Modules - 10 October 2016 - 12:32pm

The module provides a migrate source plugin for importing data from spreadsheet files. This source plugin uses the PhpOffice/PhpSpreadsheet library to read from the spreadsheet files.

The supported source files includes .ods, .xls, .xlsx, .csv.

How to use it?

In the migration file add the plugin provided by this module:

Categories: Drupal

The Sego Blog: Testing Software - A Quick Overview

Planet Drupal - 10 October 2016 - 12:28pm
10/10/2016Testing Software - A Quick Overview

Software is an ever changing interweaving of collections of ideas expressed in code to solve various problems. In today's day an age the problems that software is solving is expanding at an ever increasing rate.

Categories: Drupal

Don't Miss: Surviving and thriving as a game developer with chronic illness

Social/Online Games - Gamasutra - 10 October 2016 - 12:06pm

Multiple developers take the time to discuss the obstacles they've faced and overcome in the video game industry because of chronic mental and physical illnesses. ...

Categories: Game Theory & Design

WizKids Previews The Rat King for HeroClix

Tabletop Gaming News - 10 October 2016 - 12:00pm
Seems the Rat King went through some cosmetic changes between when I used to watch the Ninja Turtles cartoon and the 2011 comic series. This one also seems a lot more competent and menacing than what I remember. And he’ll be making his way to your tabletops in the Heroes in a Half Shell set […]
Categories: Game Theory & Design

Commerce ECPay

New Drupal Modules - 10 October 2016 - 11:28am

Provides integration between Drupal Commerce and ECPay’s payment solutions.
ECPay offers two API modes, on-site and off-site. This module aims to provide the on-site integration, i.e. executing payments without having to redirect the user to external URLs. The entire checkout and payment process is completed within your Drupal site.
Currently supported payment methods:

Categories: Drupal

Monday Terrain Corner

Tabletop Gaming News - 10 October 2016 - 11:00am
You know… I could’ve sworn that I put a weekend here just a minute ago. Really, my weekend went by ridiculously quick. For example, on Friday, I blinked and suddenly it was 1am. Then Saturday went by in a flash, as I did some more baking before heading to a friend’s party. Sunday was spent […]
Categories: Game Theory & Design

Palantir:'s Guide to Digital Governance: Ownership

Planet Drupal - 10 October 2016 - 10:37am's Guide to Digital Governance: Ownership's Guide to Digital Governance brandt Mon, 10/10/2016 - 12:37 Scott DiPerna Oct 10, 2016

This is the third installment of’s Guide to Digital Governance, a comprehensive guide intended to help get you started when developing a governance plan for your institution’s digital communications.

In this post we will cover...
  • Why ownership is the cornerstone of good governance
  • What ownership entails
  • How to manage instances of shared or collaborative ownership 

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Now that we have defined all of the digital properties and platforms that we will consider for our Governance Plan, we next need to establish who “owns,” or who will ultimately be responsible for the care, maintenance, and accuracy, of these properties.

Ownership is the cornerstone of good governance. In fact, some may think of ownership as being synonymous with governance. From my experience, I believe that good governance of any digital communications platform involves more than simply defining who is responsible for each piece.

In most organizations, many people are using, sharing, and collaborating on the same systems together. The processes and interactions between those users needs to be defined as well, however we have to identify the people before the process. Defining ownership first is the foundation on which we can begin to define the more complex relationships that exist in a shared system.

Ownership is the cornerstone of good governance…. Defining ownership first is the foundation on which we can begin to define the more complex relationships that exist in a shared system.

I should make one other important distinction between maintenance of the system and the maintenance of the presentation of content, as it relates to ownership.

Since this Governance Plan is considering the guidelines for digital communications, it is explicitly NOT considering the roles, policies, and procedures for the maintenance of the infrastructure that supports the properties and platforms we are considering for the plan.

In other words, when we define who has ownership of the public website or the intranet, we are considering only the content and its presentation – not the underlying software and hardware that makes the website or intranet functional.

Perhaps this is obvious, but it is an important distinction to make for those who are less familiar with modern web technology, who may not fully understand where the functions of an IT department end and an Online Marketing or Communications department begin.

With those caveats out of the way, we can now begin to define who is responsible for each of the properties and platforms we listed earlier.

Obviously, I can’t tell you who is or who should be responsible for each piece within your organization – that must be defined by how your work responsibilities are distributed across the institution – but I can describe some general principles for defining ownership that should help.

  • Ownership of your organization’s web presences ultimately should reside at the very top, with levels of responsibility being delegated down the hierarchy of the institution.
  • The top leadership of an organization should be responsible ultimately for the accuracy and maintenance of the content contained within the parts of the properties they own.
  • Every website, subsite, microsite, department site; every section and sub-section; every page, aggregated listing, and piece of content all the way down to each video, photo, paragraph, headline, and caption should fall within the ownership of someone at the top.
  • Responsibility for daily oversight and hands-on maintenance of those properties then may be delegated to staff within the owner’s groups, offices, or areas of responsibility.
  • Owners should have sufficiently trained staff who have the authority and capacity to make changes, corrections, and updates to the content as needed in a timely manner, such that inaccurate and/or outdated content does not remain on the property for an unreasonable period of time.

In short, ownership has two essential aspects:

  1. top-level responsibility for the accuracy and efficacy of the content, and
  2. hands-on responsibility for the creation and maintenance of the content.

Both are essential and required for good governance, and very likely may be responsibilities held by one person, split between two, or shared among a group.

Shared Ownership / Responsibility

There may be instances in which shared ownership may be necessary. I generally recommend against doing that as it puts at risk a clear chain of accountability. If two people are responsible, it’s easy for both to think the other person is handling it.

If some form of shared ownership is required, consider having one person be the primary owner, who is supported by a secondary owner when needed; or that a primary owner is a decision-maker, but secondary owner(s) are consulted or informed of issues and pending decisions.

If “equally” shared ownership or responsibility is required, try defining the exact responsibilities that are to be owned and dividing them logically between the two. Perhaps there is a logical separation of pages or sections. Or maybe one person is responsible for copy, while another is responsible for images.

Shared ownership is less-than-ideal, but there can be reasonable ways to make it work, provided you do not create any structural gaps in authority, unwittingly.


There are many instances in digital communications where groups of people collaborate to produce content. This is most common with organizational news and events, publications, blogs, social media, etc.

For example, if there is a single person who can be ultimately responsible for all blog content created by various content creators, great! If blog content is created by subject-matter experts from different fields or different parts of the organization, perhaps it is possible to invest ownership in one person for all of the blog posts within a specific subject for each field.

If you are in a situation similar to what I described above, where you have multiple, subject-specific owners, it will probably make sense for all of the owners to meet regularly to agree on standards and best-practices for all contributors to follow.

In the end, the fundamental concept here is to place responsibility for all content and every part of a digital property with the people who are in the best position to manage it and ensure its quality, accuracy, pertinence, and value.


This post is part of a larger series of posts, which make up a Guide to Digital Governance Planning. The sections follow a specific order intended to help you start at a high-level of thinking and then focus on greater and greater levels of detail. The sections of the guide are as follows:

  1. Starting at the 10,000ft View – Define the digital ecosystem your governance planning will encompass.
  2. Properties and Platforms – Define all the sites, applications and tools that live in your digital ecosystem.
  3. Ownership – Consider who ultimately owns and is responsible for each site, application and tool.
  4. Intended Use – Establish the fundamental purpose for the use of each site, application and tool.
  5. Roles and Permissions – Define who should be able to do what in each system.
  6. Content – Understand how ownership and permissions should apply to content.
  7. Organization – Establish how the content in your digital properties should be organized and structured.
  8. URLs – Define how URL patterns should be structured in your websites.
  9. Design – Determine who owns and is responsible for the many aspects design plays in digital communications and properties.
  10. Personal Websites – Consider the relationship your organization should have with personal websites of members of your organization.
  11. Private Websites, Intranets and Portals – Determine the policies that should govern site which are not available to the public.
  12. Web-Based Applications – Consider use and ownership of web-based tools and applications.
  13. E-Commerce – Determine the role of e-commerce in your website.
  14. Broadcast Email – Establish guidelines for the use of broadcast email to constituents and customers.
  15. Social Media – Set standards for the establishment and use of social media tools within the organization.
  16. Digital Communications Governance – Keep the guidelines you create updated and relevant.

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Categories: Drupal

Warlord Games Taking Orders For Avenger Attack Skimmer For Beyond the Gates of Antares

Tabletop Gaming News - 10 October 2016 - 10:00am
Having a highly mobile, strong-hitting support piece for an army can really turn the tide of a battle. That’s just what the Algoryn are getting. Warlord Games has started taking orders for the new Avenger Attack Skimmer for Beyond the Gates of Antares over in their webshop. You have an option of different weapons to […]
Categories: Game Theory & Design

The Elect Card Game Up On Kickstarter

Tabletop Gaming News - 10 October 2016 - 9:00am
Well, we had our second Presidential Debate yesterday… Let’s just talk about some games… Here’s a new card game based on presidential elections. But this one you can feel a lot more in control of. It’s called The Elect and it’s up on Kickstarter now. In the game, you must make it so your candidate’s […]
Categories: Game Theory & Design

Commerce Pay2go

New Drupal Modules - 10 October 2016 - 8:56am

Provides integration between Drupal Commerce module and Pay2go’s payment solutions.
Currently supported payment methods:

Categories: Drupal


New Drupal Modules - 10 October 2016 - 8:02am

Provides integration between the Payment module and Pay2go’s payment solutions.
Currently supported payment methods:

  • Credit card (under development)
  • WebATM (under development)
  • ATM virtual account
  • Convenience store kiosk
  • Convenience store barcode

The development of this module is not sponsored by Pay2go, and the developers are in no way affiliated with Pay2go.

Categories: Drupal

Asmodee Previews First Two Expansion Packs for Conan Board Game

Tabletop Gaming News - 10 October 2016 - 8:00am
Robert E. Howard, writer of the Conan series of stories, was friends with H. P. Lovecraft, writer of the Cthulhu series of stories. The two wrote letters often. So, do you think that some of Lovecraft’s style would find its way into a Conan book? I think you’d have to look no further than Yogah […]
Categories: Game Theory & Design

Antegods Art Update: Environmental Concerns - by JP Vaughan Blogs - 10 October 2016 - 7:15am
Trying to create the perfect mix of depth and aesthetics without impacting on gameplay can be quite challenging to any background artist. It is one particular challenge we have been trying to overcome in Antegods. Read on how we tried to overcome it below
Categories: Game Theory & Design

How an ex-Nokia software engineer developed a game from scratch in less than 6 months. - by Jane Dyson Blogs - 10 October 2016 - 7:12am
This blog post is not about me. It's about Sarah Smith, the founder of our all female indie studio, Smithsoft Games. Sarah chose not to develop our game Pandora's Books in a game engine but to use Apples Spritekit. This blog is about why she did it.
Categories: Game Theory & Design

Bolt Action: Armies of Germany Pre-orders Available Now

Tabletop Gaming News - 10 October 2016 - 7:00am
We’re in the 10th month (even though it’s called the 8th month, because calendars are weird like that) of the Year of New Editions and there’s still some releases to be made. This time around, it’s an expansion book. We got Bolt Action 2nd Edition (Bolt Harder) earlier this year. Warlord said that all the […]
Categories: Game Theory & Design

Communicating Creative Intentions - by Hardy LeBel Blogs - 10 October 2016 - 6:46am
Tips for capturing and communicating your creative intentions.
Categories: Game Theory & Design

The evolution of friendship in arcade game Journey of 1000 stars - by Victor Breum Blogs - 10 October 2016 - 6:45am
In "Journey of 1000 Stars" you jump on clouds, trying to collect 1000 stars, while avoiding being stomped by annoying monsters. But the relationship I built towards the monsters ended up being much more complex than simple annoyance.
Categories: Game Theory & Design

Can Political Games Change the World - by Ryan Sumo Blogs - 10 October 2016 - 6:43am
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.
Categories: Game Theory & Design

Esports 101: Can cash prize buy your event success? - by nicolas cerrato Blogs - 10 October 2016 - 6:43am
At first thought, and sometimes even after a few more, what many people think is that the bigger the prize pool for an esports event, the more succesful it will be in terms of number of registrations, visibility and community building effort.
Categories: Game Theory & Design

Going Too Big - Simplicity in Indie Games - by Jordan Georgiev Blogs - 10 October 2016 - 6:37am
A lot of indie games are stuck at 90% done. For a long, long, long time. We as game designers, artists and developers can easily go crazy with features and story. Here is why that could potentially destroy our hard work.
Categories: Game Theory & Design


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