Newsfeeds

Black Desert Online passes $300M in revenue

Social/Online Games - Gamasutra - 14 September 2017 - 10:59am

Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago. ...

Categories: Game Theory & Design

PSA: Pitch your talks now for the GDC 2018 Educators Summit!

Social/Online Games - Gamasutra - 14 September 2017 - 10:22am

Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now! ...

Categories: Game Theory & Design

Shojo’s After Party Clearance Sale Happening At Ninja Division

Tabletop Gaming News - 14 September 2017 - 10:00am
Sometimes it’s not about the party, but the party after the party. In this case, it’s Ninja Division having a huge sale as the after party. Are all after parties huge sales? I’ve never been to one, but if I can save up to 45% off on games and stuff, I just might start going […]
Categories: Game Theory & Design

Plaid Hat Games Previews Theadora From Stuffed Fables

Tabletop Gaming News - 14 September 2017 - 9:00am
An upcoming game that’s gotten some real attention lately is Stuffed Fables from Plaid Hat Games. It’s the adventure gamebook where players collectively tell a story using the book as a rules guide, game board, and more. Players will take on the role of different stuffed animals and their adventures in the night. The first […]
Categories: Game Theory & Design

Warlord Games Previews 10th Anniversary LE Figure

Tabletop Gaming News - 14 September 2017 - 8:00am
Over the past week or two, I’ve been watching through my collection of Terry Gilliam movies. He is, easily, my favorite director, and his commentary tracks are always awesome. As such, it was just a couple days ago I saw, “Listen you stupid bastard, you’ve got no arms left!” “Yes I have!” Well, if you […]
Categories: Game Theory & Design

Mediacurrent: The Path(auto) Less Traveled

Planet Drupal - 14 September 2017 - 7:42am
Building URL Aliases Based on Specific Conditions

Have you ever needed to generate URL aliases for an entity based on specific set of conditions? I was recently on a Drupal 8 project that needed the ability to generate custom URL aliases based on very specific criteria outlined by the client. Out of the box, Pathauto module was not flexible enough to handle the customization, but leveraging its API and providing my own hook implementation in a custom module allowed me to perform conditional checks on data and build the conditional URL structures.

Categories: Drupal

The Life and Merciful Death of the Fad Controller - by Jeff Vogel

Gamasutra.com Blogs - 14 September 2017 - 7:39am
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.
Categories: Game Theory & Design

Video Game Community Managers: Jobs in Startups, Indies, AAA, and eSports - by Kenneth Tran

Gamasutra.com Blogs - 14 September 2017 - 7:39am
Questions about community management abound in today's developing tech scene. The whole concept of community management remains relatively new and still evolving at an incredibly rapid pace. Why is community management so important and yet so rare?
Categories: Game Theory & Design

Retaining female gamers: Leveraging sexual harassment's asymmetrical impact in tailoring interventions - by Quinn Poisson

Gamasutra.com Blogs - 14 September 2017 - 7:34am
This post explains why sexual harassment uniquely impacts female gamers, and the steps needed to leverage that knowledge in creating interventions to retain--and reengage--them in gaming.
Categories: Game Theory & Design

100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter - by Josh Chang

Gamasutra.com Blogs - 14 September 2017 - 7:34am
Welcome back to day 7, after the behemoth that was yesterday’s Survival Shooter tutorial, I’m itching to start coding something! So today I'm going to start creating the environment for a simple First Person Shooter!
Categories: Game Theory & Design

Sexual harassment's asymmetrical impact and unique outcomes - by Quinn Poisson

Gamasutra.com Blogs - 14 September 2017 - 7:34am
Women withdrawing from gaming is bad for the industry and players. This post explains why tailoring interventions to redress the issue must begin with understanding why and how online gaming sexual harassment promotes female gamers' withdrawal.
Categories: Game Theory & Design

Legal Issues that Developers Face - by Michael Smith

Gamasutra.com Blogs - 14 September 2017 - 7:18am
These are common legal issues that developers face, with tips on how to avoid them.
Categories: Game Theory & Design

IDW Launches Legend of Korra: Pro-Bending Arena Kickstarter

Tabletop Gaming News - 14 September 2017 - 7:00am
A new sport is soon to be hitting your tabletops. What do you do when you take a person who can manipulate water, and add to that someone who can manipulate fire and someone who can manipulate earth? You’ve got yourself a Pro-Bending team in the making. Get to the stadium and get your team […]
Categories: Game Theory & Design

Playing with politics: How real-world politics could improve your game - by Nick Hagger

Gamasutra.com Blogs - 14 September 2017 - 6:06am
Many game developers shy away from real-world politics in their virtual worlds, but taking inspiration from contemporary politics, history, and culture can make narratives richer, deeper, and more compelling.
Categories: Game Theory & Design

Marketing Strategy - Part 1 - Finding Contacts - by Stavros Pilatis

Gamasutra.com Blogs - 14 September 2017 - 6:06am
First in a three part series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts What to put in a press kit How to execute contacting the press.
Categories: Game Theory & Design

New Releases Available From Privateer Press

Tabletop Gaming News - 14 September 2017 - 6:00am
The Wicked Harvest continues as the next batch of releases are available for the Grymkin, the newest faction for Hordes. But along with the newest, an original Hordes faction is also getting something new. The Skorne Command book is also now available. You can get these new releases at your LGS or in the Privateer […]
Categories: Game Theory & Design

Deeson: Thoughts on certification from the UK’s 1st Drupal 8 Grand Master

Planet Drupal - 14 September 2017 - 1:16am

As Drupal specialists, we’re proud to be the largest Acquia Certified team in Europe. And last month our development manager Mark Pavlitski became the first person in the UK to achieve Drupal 8 Grand Master status!

This special recognition is awarded to best of the best Drupal Developers, and requires the participant to pass three exams: Acquia Certified Developer, Back-end Specialist, and Front-end Specialist.

In this post, Mark shares his insights into the certification process.

The exams

I started with the Drupal 8 Developer test, which is more general than the subsequent two, and covers Drupal site building, theming, module development and fundamental web concepts. 

Then I sat the Drupal 8 Front-end Specialist exam which, as the name implies, is focussed on front-end development and Drupal theming concepts. I found this the most challenging of the three, having had more back-end experience. But most of the questions are written in a way that will be familiar to an experienced Drupal developer.

Finally, I sat the Drupal 8 Back end specialist exam. I found this one more straightforward, given my experience, though still challenging at times.

My tips for other developers

Acquia’s certification tests take place on Kryterion’s WebAssessor platform. Officially it supports Macs, but I found I had various issues with the software. Although their support was very helpful, I ended up switching to a Windows laptop to take the tests.

All of the questions are scenario based, describing a Drupal development problem with multiple choice answers. There were a couple of typos and one or two ambiguously worded questions, but overall the tests are presented in a way that will make sense to any seasoned Drupal developer.

The results

I was pleasantly surprised by how quickly the test results appear on the Acquia certification registry. The test portal says the results will take a couple of weeks to appear, but in my case it was as quick as a few hours.

Overall my experience with the Acquia Certification programme was great. The tests were well structured, and challenging but not confusing. I’d definitely recommend certification as a way for Drupal businesses and professionals to validate their skills and experience.

Want to be part of the largest Acquia Certified team in Europe and get paid time to support your open source projects? We’re hiring.

Categories: Drupal

CKEditor Video

New Drupal Modules - 14 September 2017 - 1:16am

A CKEditor plugin to insert HTML5 video.

Categories: Drupal

Porting Cursed Castilla to Nintendo 3DS - What kind of sorcery is this? - by Eva Gaspar

Gamasutra.com Blogs - 14 September 2017 - 1:00am
When we started working in Cursed Castilla, the 3DS was the platform where we wanted the game to be played but accomplishing it wouldn't be exactly straightforward. Even so, we decided to launch it no matter what...Here is how we achieve that heroic deed.
Categories: Game Theory & Design

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