Newsfeeds

4 Ways that the Souls Series Stays Accessible to All - by Josh Bycer

Gamasutra.com Blogs - 30 March 2017 - 6:55am
The Souls series is one of the most celebrated franchises in recent memory for its challenge, but today's post looks at how From Software designed a hard, but accessible world to explore.
Categories: Game Theory & Design

Why you should expand your IP into Mobile Games - by Antti Kananen

Gamasutra.com Blogs - 30 March 2017 - 6:55am
Mobile Games = Reach + Profit to put it simply, mobile games are huge right now. This blog post covers the main points why you should expand your IP into Mobile Games.
Categories: Game Theory & Design

Finding Career In Game Development - by Anish Acharya

Gamasutra.com Blogs - 30 March 2017 - 6:55am
Game development can be a very lucrative career options for developer, artists, designers etc., In this article lets take a look at how you can explore game development as a career
Categories: Game Theory & Design

Writing Indie Games Is Like Being a Musician. In the Bad Way. - by Jeff Vogel

Gamasutra.com Blogs - 30 March 2017 - 6:54am
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it? If survival is possible. I mean, have you looked out there lately? It's BANANAS!
Categories: Game Theory & Design

Letter Taps - An Educational Indie Game Postmortem - by Todd Mitchell

Gamasutra.com Blogs - 30 March 2017 - 6:53am
Artistry's first commercial game doesn't have a story of overnight fame or runaway financial success, but it may have accomplished something more important.
Categories: Game Theory & Design

PixelFest 2.017 - by Jeremy Alessi

Gamasutra.com Blogs - 30 March 2017 - 6:52am
PixelFest 2.017 will take place in Norfolk, VA April 5-9, 2017. The event consists of a Game Jam, a gaming festival, and Dev Con. Game Jam+Dev Con participants will make, market, and pitch their game for a chance at a $1,000 prize!
Categories: Game Theory & Design

Sword Art Online Kickstarter Running Now

Tabletop Gaming News - 30 March 2017 - 6:00am
You know, one of the things people say they want out of games is to be “immersed” in it. You know, to feel that you really are your characters and that your actions have real consequences. In the Sword Art Online anime, “immersion” takes on a whole new level. Much like the Matrix, if you […]
Categories: Game Theory & Design

Webform Crafty Clicks

New Drupal Modules - 30 March 2017 - 4:23am

This module provides a Webform Element plugin for Webforms (>=8.x-5.x, based on Yaml forms) to add Crafty Clicks UK postcode lookup (https://craftyclicks.co.uk/address-finder-from-postcode/) to the Webform Address composite element.

Setup

This module is dependent on Webforms 8.x-5.x (https://www.drupal.org/project/webform).

Categories: Drupal

OhTheHugeManatee: Stay for Community

Planet Drupal - 30 March 2017 - 3:22am

The Crellpocalypse in the Drupal world last week has shaken the entire community. This event and its handling have called our fundamental values and structures into question. We’ve had fights on social media, calls for Dries to step down, and valuable contributors stepping away from the community. I have friends on every side of the situation, but all I can think is: This seems like the perfect time for a singing, dancing, spandexed pageant about the Drupal community.

Why? For those who don’t know, I’m one of the authors of the DrupalCon Prenote, the “pre-keynote” show that kicks off DrupalCon right before Dries’ keynote. The organizer (and my officemate), Jeffrey A. “jam” McGuire and I have been living our own special version of the crisis (Read Jam’s post about taking sides on this here). Our friend Larry Garfield has been an enthusiastic part of the Prenote ever since his first appearance as “Lord Over-Engineering” at Drupalcon Austin. Dries has often played a special guest role, too. With Drupalcon Baltimore looming on the horizon, everything seems to be coming together in one awful moment full of painful reminders – and it’s just when we’re supposed to be cheering for “community.” That awful conjunction is what makes this next Prenote in Baltimore more important than ever.

I have a tremendous respect for how painful this whole situation is for everyone involved. This very public meltdown, which has already done tremendous material damage, is made even more painful by the personal friendships of the key people involved. Klaus, Dries, and Larry have been colleagues for more than a decade. Even if this was only a private falling out, it would have been a painful one. And this is a public explosion. I can’t imagine the emotional strain that each of them is under right now. Internet mob outrage is a terrible experience, made much worse when it comes from your friends and colleagues, directed at your friends and colleagues.

And this is exactly why we need a Prenote right now. Because this is terrible shit that we’re wading through, and the Prenote exists to remind us of why we should keep going. The Drupal community – not the specific leadership, but the agglomeration of people, practices, code, and rules – has a lot that’s worth fighting for. We are the largest open source software community in the world, with a uniquely personal connection to its members. An incredible diversity of contributors from every culture imaginable who, for the most part, manage to work very well together.

The Drupal community is on the leading edge of how a community of this size and diversity can work. No one has ever done this before. Things like our Code of Conduct, Community Working Group, and conflict resolution process, can seem like established and unassailable systems. They aren’t. Go read the version history of those links; we just get a group of people together at a Drupalcon or on video conference to try to figure out how to handle this stuff, and then codify it in writing. We take models from other kinds of communities and try to adapt them, we suggest crazy new ideas and directions. As a community, Drupal actively and aggressively tries to figure out how to make itself more diverse, and less conflict prone. Humanity has never done collaborative communities on this scale before, and the Drupal Community is on the bleeding edge of it all.

The cost of the bleeding edge is that we make mistakes. We set off conflicts, we discover new kinds of obstacles. We muddle through every time, and then in retrospect try to find a better way forward for next time. I don’t mean to diminish the size or importance of any of these conflicts. They can be serious, existential crises.

  • When Acquia first formed and started to hold outsize influence, it was an existential crisis. We had to figure out how to handle a conflict of interest in our leadership, and what to do about a (then) totally asymmetrical services market. Acquia is now just one large player of several in the Drupal marketplace, and Dries found a compromise between his interests that has lasted almost a decade.
  • When Nate and Jenn forked Drupal into Backdrop CMS, it presented another existential crisis for our community. We had never had such a credible fork from such key community members before. It was the apex of a crisis in the development direction for the whole project. We had to figure out how to address developer experience, how to work with a forked project, and even how to continue working with the forkers themselves. Backdrop is now a normal part of the ecosystem; Jenn and Nate remain important and welcomed Drupal community leaders almost four years later.
  • We have had critical tensions, messy relationships, and fallings out with some of our most appreciated developers and community leaders. Whether it’s offense taken at Morten, or outbursts from Chx, these have divided our community and forced us to solve diversity problems that no one else has ever had to deal with.

I could go on. The point is: With each crucible, we the Drupal community must try to learn and build better systems for the next time.

So right now, in the midst of all this anger, this prejudice, and these accusations, I’m here to say: we will learn from this, too. The Drupal community is extraordinary, but we must adapt in order to survive. Losing Larry is a big hit to our community in almost every dimension. This public explosion has been a big hit to us in almost every other dimension. The arguments and animosities we’ve unleashed feel like they will tear us apart. But we must look forward. We must use this event for introspection and carry on as a better, improved community.

Do you think Larry was punished for thoughtcrime? Pitch in and help build a system where the next Larry can’t be treated that way. Do you think Dries and the DA deserve our trust in their decision? Join up and help make sure the next iteration preserves the strength of independent leadership.

The prenote is about why we are here, why we’ve stayed here all these years. Because it’s fun, because it’s supportive, because we love it. Sometimes the best way to start addressing your pain is through humor – and we desperately need to start addressing this.

However you feel about the Crellpocalypse, please don’t leave. Not yet. Stay, and help the community improve. Don’t stay for your job. Don’t stay for Dries, or the DA, or Larry. Stay for the community.

I’ll see you at the Prenote.

Categories: Drupal

Random Noise

New Drupal Modules - 30 March 2017 - 2:12am

By adding as much noise as possible to your users' traffic, this module aims to make selling your users' data as worthless as possible to potential buyers.

Enabling this module will cause your web site visitors to make a single request to a random IP address, for every request that you serve with the script tag, in order to add noise to the logs being kept by ISPs.

Categories: Drupal

Beetbox VM

New Drupal Modules - 30 March 2017 - 1:34am

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Categories: Drupal

Agiledrop.com Blog: AGILEDROP: Drupal Logos in Human Professions

Planet Drupal - 30 March 2017 - 12:40am
Druplicons in Human Professions were promised a long time ago. At the very beginning of our »Druplicon marathon« to be precise. We postponed them, for some time, but after Humans and Superhumans, Fruits and Vegetables, Animals, Outdoor activities, National Identities and Emotions, it's their turn to shine. So, here are Drupal Logos in Human Professions. Druplicon as a Miner (DrupalCamp Donetsk 2014)     Druplicon as a Spaceman     Druplicon as a Sailor (DrupalCamp Schwerin 2017)     Druplicon as a Professor     Druplicon as an Engineer     Druplicon as a Conductor     Druplicon… READ MORE
Categories: Drupal

Tales from the Rocket House: Simple Systems Get Complex, Fast

RPGNet - 30 March 2017 - 12:00am
A four-trait system goes sideways fast.
Categories: Game Theory & Design

Auto Heading Ids

New Drupal Modules - 29 March 2017 - 5:15pm

Auto Heading Ids is an input filter which adds HTML identifiers to headings (h2-h6). This enables linking directly to any heading within content.

Categories: Drupal

Jeff Geerling's Blog: Drupal VM on Windows - a fast container for BLT project development

Planet Drupal - 29 March 2017 - 3:57pm
AKA "Supercharged Windows-based Drupal development"

tl;dr: Use a Samba share in the VM mounted on the host instead of using a Vagrant synced folder, and use Drupal VM 4.4's new drupal_deploy features. See the video embedded below for all the details!

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I've often mentioned that Windows users who want to build modern Drupal sites and apps are going to have a bit of a difficult time, and even wrote a long post about why this is the case (Developing with VirtualBox and Vagrant on Windows).

Categories: Drupal

Banebrood Skulleaters Available For Megalith Games

Tabletop Gaming News - 29 March 2017 - 3:00pm
Having recently gone through moving the offices here, I can certainly understand how it’d cause a delay with products going out. Add to that a bit of resculpting, and you can see why it’s been a bit since we’ve heard from Megalith Games and Godslayer. Well, the moves are done and the resculpts are completed, […]
Categories: Game Theory & Design

Late Pledges for Vampire Hunters Being Taken Now

Tabletop Gaming News - 29 March 2017 - 2:00pm
Don’t you just hate when you miss out on a Kickstarter? All those stretch goals and exclusives, along with the great deal that’s to be had. Well, thankfully, the Kickstarter, itself, isn’t the only time you can get that stuff. Late Pledges are often available for games. One such is Vampire Hunters, the cooperative game […]
Categories: Game Theory & Design

dBug for Drupal

New Drupal Modules - 29 March 2017 - 1:17pm

Implementation of dBug for Drupal.

Features
  • PHP version of ColdFusion’s cfdump.
  • Outputs colored and structured tabular variable information.
  • Variable types supported are: Arrays, Classes/Objects, Database and XML Resources.
  • Ability to force certain types of output. Example: You can force an object variable to be outputted as an array type variable.
  • Stylesheet can be easily edited.
  • Table cells can be expanded and collapsed.

The main modification is to return a render array instead of echo.

Categories: Drupal

Bombshell Games Taking Pre-Orders For Techno Bowl

Tabletop Gaming News - 29 March 2017 - 1:00pm
The American Football Season is still quite a ways away. But that doesn’t mean you can’t be getting some gridiron action going. Or, at least, you’ll be able to soon, as Bombshell Games has started taking pre-orders for Techno Bowl. From the announcement: The Kickstarter version of TECHNO BOWL: Arcade Football Unplugged is now available […]
Categories: Game Theory & Design

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