Acquia Developer Center Blog: Debugging Drupal 8 in PhpStorm: Local CLI Debugging in Mac OS X, Acquia Dev Desktop 2, and XDebug

Planet Drupal - 6 September 2016 - 6:50am

Now that we've covered debugging Drupal 8 in PhpStorm using local web-based approaches, let's move on to command line debugging.

Tags: acquia drupal planet
Categories: Drupal

Janez Urevc: Call for Drupal 8 media ecosystem co-maintainers

Planet Drupal - 6 September 2016 - 6:46am
Call for Drupal 8 media ecosystem co-maintainers

As many of you most likely already know we've been working on various media-related modules for a while now. Ecosystem as a whole is getting more and more stable and we're seeing great adoption numbers, which proves that we're on the right track.

For Drupal 8 we decided to go with a bit different approach. Instead of having one or two huge media modules we created many smaller modules with very limited scope. This makes the ecosystem much more reliable, reusable and flexible. On the other hands it also means a bit more maintenance work. Taking care of 2 or 3 modules is much easier than doing the same for 15 or 20. Specially if they depend on each other.

While there are some modules that are maintained by other people (HUGE thanks for doing that!) most of the ecosystem currently relies on me when it comes to maintenance. There are many contributors of patches (thanks, thanks, thanks!), but when it comes to committing patches, planning, triaging and pruning issue queues, creating new releases, ... we're pretty limited in terms of human resources.

I think that it is time to change that.

Which modules need co-maintainers?

There are many: Media entity, Media entity image, Media entity audio, Media entity Twitter, Media entity Instagram, Media entity slideshow, Entity browser, Entity embed, Media, Crop API, File entity, Field formatter, Fallback formatter, Embed, URL Embed.

Not into coding so much? Interested in documentation instead? We have something for you too!

Some of them are quite complex and represent most critical pieces of the ecosystem and others are quite simple, limited in functionality and less critical. There should be something for everyone. Looking for something that will take an hour or two a month from you? We will find something for you. Want to be involved in the most important (and most interesting) parts of Drupal 8 media? Are you able to spend few hours a week on that? We definitely have few things to keep you entertained.

What are my responsibilities as a co-maintainer?

You will spend a lot of time in the issue queues. You will triage new issues that come in and try to reproduce and fix reported bugs. You will respond to support requests and help users be successful with our modules.

You will also create and review patches. You will be involved in technical discussions and have influence to the future of the module and Drupal media ecosystem as a while. You will commit patches and coordinate releases with your co-maintainers.

You will be one of the public faces of the module and ecosystem.

What are the requirements?

We want you to show interest. First step is to understand the purpose of the module and to have a vision for its future. You also need to show activity in the issue queue. If you are already active you have a bit of advantage. If you are not, don't worry. It is never to late to start.

Most important thing is that we get to know each other and build some level of trust. Trust will result in rights and with them come responsibilities.

What do we offer in return?

Fame, glory and good karma :). Besides that you'll have influence on the future of the Drupal 8 media, become more visible in the community and make some new friends.

What is happening? Are you leaving?!

No, not at all. I am not going anywhere. I am simply following our long term goal to make media ecosystem sustainable. I want to encourage collaboration and help enthusiastic members of our community to learn. Just like a lot of people helped me when I was joining.

Got your attention? Drop me an, ping me on or join us at our weekly meeting on #drupal-media every Wednesday at 14:00 UTC.

slashrsm Tue, 06.09.2016 - 15:46 Tags Drupal Media Enjoyed this post? There is more! Releases of various Drupal 8 media modules We had great and productive time at NYC sprint! Sam Morenson is thinking about media in Drupal core

View the discussion thread.

Categories: Drupal

Papers, Please and Ludic Narrative - by Logan Brown Blogs - 6 September 2016 - 6:43am
Much has been made of the ludic/narrative divide in theoretical approaches to game design, either from a purist perspective (Espen Aarseth) or a hybrid cultural approach (Rune Klevjer). This brief essay compares these approaches through Papers, Please.
Categories: Game Theory & Design

Life on the Fringes of Adult Game Development - by Chris Le'John Blogs - 6 September 2016 - 6:43am
Triple X Tycoon developer weighs in on the uncertainty of trying to develop a polished adult video game for desktop in 2016 with few resources.
Categories: Game Theory & Design

The problem with over hype - by Stephen McCallum Blogs - 6 September 2016 - 6:34am
A short reflection on over hype in the games industry using WATCH_DOGS and No Man's Sky as examples.
Categories: Game Theory & Design

Tim Millwood: Core development is frickin’ hard

Planet Drupal - 6 September 2016 - 6:25am
For the last 18 months I have been working full-time on Drupal workflow solutions, first with the...
Categories: Drupal

Designing lag-compensating weapons in MechWarrior Online

Social/Online Games - Gamasutra - 6 September 2016 - 6:07am

Making multiplayer games is hard and there are many problems developers need to solve. In this article, I will discuss what MechWarrior Online's weapons system does to deal with lag. ...

Categories: Game Theory & Design


New Drupal Modules - 6 September 2016 - 6:06am

Block Timer is a module for analyzing page block performance.

It will display a small text box underneath each block title showing the time (in milliseconds) it took to render that block. Hovering your mouse over the text box will display a popup window with some more useful detail to help you analyze the load time of your pages.

Categories: Drupal

A3 Wicked Cauldron -- Adventures for 5th Edition Rules

New RPG Product Reviews - 6 September 2016 - 6:02am
Publisher: Troll Lord Games
Rating: 5
I am reviewing the print and pdf versions.

The premise is a fairly simple one. There is a ruined ziggurat in the Barren Woods that is the home to many foul things. It also has a long and evil history and currently is home to one of the fabled Witch Queens. The PCs must investigate and stop her.

The adventure itself is particularly original, but that doesn't make it less fun. There is a good balance of overland and dungeon exploring, plenty of new monsters to fight, a threat of an ancient evil. Given that this module is coded "A3" should give you an indication it is part of a larger series, and it is. It can be played as part of Troll Lords "A" series that began with "Assault on Blacktooth Ridge" and "Slag Heap" and continues in other Airhde products and adventures. But it can also be played as a stand-alone adventure.
The adventure is very reminiscent of the old Basic adventures of the early 80s, especially B2 and B4. In fact, it is almost a perfect mix of these two classic adventures. So in the nostalgia department, it gets a perfect score from me.

My biggest issue with the PDFs and the Print versions are the maps are fairly small. I can redo them on my own and larger, but having something I can print out or read easier would be nice.

The 5th edition conversion is good and really, C and C is so close to D and D5 as to almost make the conversion unnecessary, but still I did enjoy looking through both to find the subtle differences. The most interesting changes were to the Witch Queen herself.

The Witch Queen, Neb–Eprethat, is the central figure in this adventure and stopping her is the main goal. In the C and C version she is a Lawful Evil 5th level human cleric/wizard. In the D and D 5 version she is a Chaotic Evil 6th level human cleric.

All in all a really fun adventure.
Categories: Game Theory & Design

Spartan Games Posts New Halo: Ground Command Pre-Orders

Tabletop Gaming News - 6 September 2016 - 6:00am
Hard to believe we’re already into September. There’s been a lot of cool things that’ve come out this year. One of which is Halo: Ground Command. Spartan is working on sending those out to everyone that ordered (there’s been a bit of a back-log, but they’re working through it as fast as they can). As […]
Categories: Game Theory & Design

Why Making Multiplayer Games is Hard: Lag Compensating Weapons in MechWarrior Online - by Neema Teymory Blogs - 6 September 2016 - 5:58am
This article delves into one of the challenges facing multiplayer games: lag. Using MechWarrior Online's weapon system as a case study, this article describes a strategy for dealing with weapons and lag in a server authoritative environment.
Categories: Game Theory & Design

Computer simulation to spare children from heart surgery

Virtual Reality - Science Daily - 6 September 2016 - 5:51am
Children with congenital heart defects often undergo a battery of strenuous examinations and interventions. Now, researchers have developed software to simulate certain interventions in advance. Preliminary results point to a reduced need to perform numerous interventions.
Categories: Virtual Reality

Annertech: DrupalCon Dublin: We'll be at Booth 901 (and here's why it's in your interests to meet with us)

Planet Drupal - 6 September 2016 - 3:13am
DrupalCon Dublin: We'll be at Booth 901 (and here's why it's in your interests to meet with us)

As Ireland's leading Drupal devlopment agency, we were thrilled that DrupalCon was coming to Dublin. So much so, we were the first Irish agency to add our name to the sponsorhip list (not to mention being the only Irish agency with people giving presenations at it). For the week of DrupalCon we'll be manning Booth 901.

Categories: Drupal

PreviousNext: Base themes without the bloat

Planet Drupal - 6 September 2016 - 1:07am

Base themes in Drupal are incredibly useful but often add bloat to the finished sub-theme when care isn’t taken to remove unnecessary css files, or files that are 5% used and 95% overridden. When porting aGov to Drupal 8 we took the opportunity to improve how it’s theme inheritance is managed, making it easier to create trim, lightweight sub-themes.

Categories: Drupal

The RPGnet Newsletter: RPGnet Newsletter #69

RPGNet - 6 September 2016 - 12:00am
Questioning Threads.
Categories: Game Theory & Design

Free-to-Play Isn’t a Special Case in Ethics - by Ian Griffiths Blogs - 5 September 2016 - 11:12pm
Looking at why free-to-play as a business model, while having unique characteristics, shouldn't be considered a special case in ethics.
Categories: Game Theory & Design

Customizable entities

New Drupal Modules - 5 September 2016 - 5:08pm

The customizable entities is an entity builder.
The main advantage of this module, compared to the ECK module, is the user experience.


Out of the box, entities can be highly customizabled, with a powerfull user interface, similar to the one that exists for nodes and content types.
The options for the new entity types are :

Categories: Drupal

Champagne Babycakes Card Game/Pop Album Available to Order

Tabletop Gaming News - 5 September 2016 - 3:00pm
A lot of us wanted, when we were younger, to join a band. Hell, I’d still like to join a band. A lot of us wanted, when we were younger, to make and release a game. Hell, I’d still like to make and release a game. The members of The Sexy Accident have done both. […]
Categories: Game Theory & Design

Spirit Drinking Card Game Up On Kickstarter

Tabletop Gaming News - 5 September 2016 - 2:00pm
Spirit is a new drinking card game that’s up on Kickstarter. They’re looking to break one of the stigmas of drinking games in that they have designed the game to be deeply tactical. How you’re supposed to retain your tactical thinking when you’re half a bottle into the game, I don’t exactly know. But seeing […]
Categories: Game Theory & Design

Kaigaku Samurai RPG Up On Kickstarter

Tabletop Gaming News - 5 September 2016 - 1:00pm
Kaigaku is a far-East-inspired RPG (makes me want to watch the original Nosferatu and eat a burrito). If you’re a fan of ancient and medieval Japan, China, and Korea, you’ll want to check it out. The bare-bones version of the rules is available as a free download. The Kickstarter campaign looks to fund an expanded […]
Categories: Game Theory & Design


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