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Piranesi and Boullée: Two Artist-Architects Unmined by Game Designers - by Ario Barzan Blogs - 7 December 2014 - 11:44pm
Visual artists are expected to place their work in a historical context, yet there seems to be an absent consciousness of the material that can be used for games' environments. Here are two artist-architects whose work game designers should know about.
Categories: Game Theory & Design

Pressing the reset button - by Corentin Billemont Blogs - 7 December 2014 - 11:44pm
Since more than a decade, publishers are often tempted to reboot old popular franchises. But are they doing it the right way? There isn't one, but history showed us that it's easy to fall in some traps.
Categories: Game Theory & Design

Finding Missing Object References in Unity - by Lior Tal Blogs - 7 December 2014 - 11:44pm
Missing references occur when a reference points to an invalid object id (may happen due to bad merge, for example). This post provides a short & simple solution for finding “missing” object references in Unity.
Categories: Game Theory & Design

How Collector's Edition Adapted to the Digital Market - by Ulyana Chernyak Blogs - 7 December 2014 - 11:44pm
A popular marketing tool for developers was releasing "collector's versions" of their titles to limited store shelves. But with the shift to digital has led to changes in how to sell them.
Categories: Game Theory & Design

12 Tricks to Selling Your Ideas, Your Game & Yourself - by Thomas Henshell Blogs - 7 December 2014 - 11:44pm
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to
Categories: Game Theory & Design

Difference to Final Fantasy VII Being the Best and Selling the Best - by Cathy Trang Blogs - 7 December 2014 - 11:44pm
FF VII is often called the best Final Fantasy, most known Final Fantasy, and the first thing that pops into someone's head upon hearing the words "Final Fantasy". FF VII certainly is the best selling installment, but not solely on the merits of the game.
Categories: Game Theory & Design

Lessons Learnt (so far) - by Charles Cordingley Blogs - 7 December 2014 - 11:44pm
Concealed Intent is my first game. Here are some things I wish I knew (and learnt the hard way!) before I started 2 years ago.
Categories: Game Theory & Design

Creating Game Settings - by Atticus Evil Blogs - 7 December 2014 - 11:44pm
Writing Settings for games in the Past and the Future.
Categories: Game Theory & Design

Cultura Archive

New Drupal Modules - 7 December 2014 - 8:47pm

This module updates the content type provided by Cultura Discussion and provides a view to receive and display archives from the Cultura Exchange installation profile and imported with Cultura Exchange Migrate.

Categories: Drupal


New Drupal Modules - 7 December 2014 - 8:31am

This module will help you get your content types out of features, and back into the database in a state where you can edit or delete them freely.

How to use:
1) Disable the feature (module) that owns your content type
2) Enable this module
(make sure you have permission to administer content types)
3) Visit admin/config/development/unfeaturize
4) check the boxes for the content types you'd like back
5) click the "Unfeaturize" button.
6) Profit.

Categories: Drupal

Google Captcha

New Drupal Modules - 7 December 2014 - 7:27am

Uses the Google reCAPTCHA web service to improve the CAPTCHA system and protect email addresses.

This module is inspired by the reCAPTCHA module, but uses new Google No Captcha reCaptcha API. I hope this module will be finally integrated with the original reCAPTCHA module.

Categories: Drupal


New Drupal Modules - 6 December 2014 - 6:01am

Before using this module, you should have an approved account from Pure360. It does not matter which plan you choosed from Pure360.

If you don't have Pure360 account then this module will not help you.

Pure360 doe's not allow any free account.

Legal Information

This module is not released by Pure360 official team where I release this module to help community members only, who already have paid accounts with Pure360.

Categories: Drupal

Drupal Bits at Web-Dev: Manage Drupal Feature Updates

Planet Drupal - 5 December 2014 - 9:38pm

When using Features module to move changes from one  development environment to the next, it can be tricky to track which Feature ought to be 'reverted' in order make the new code be incontrol.  Sure you can revert them all in one shot with `drush features-revert-all`, but that is pretty intensive to do especially on a production site and can lead to some race conditions.

Categories: Drupal
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