Newsfeeds

New Flames of War Releases & Team Yankee Previews From Battlefront

Tabletop Gaming News - 12 April 2018 - 6:00am
Battlefront has some big updates over on their website. They’re sending out the next set of figures for the Armoured Fist book for Flames of War. Those are the Valentine tank, as well as the Priest and Daimler armored vehicles. Then, over for Team Yankee, they’ve got two book previews up. The first is for […]
Categories: Game Theory & Design

Dropsolid Purge

New Drupal Modules - 12 April 2018 - 5:12am

The Dropsolid Purger module enables you to invalidate caches in multiple varnish loadbalancers.

This module is a rework of the Acquia purge module to be usable on every environment. So the initial code should be credited to nielsvm

This module uses the Purge module

Categories: Drupal

Slaask for Drupal

New Drupal Modules - 12 April 2018 - 12:31am

The Slaask module integrates the Slaask chat JavaScript into your Drupal site.

Requirements

This module requires no other modules.

Installation

Clone the repo into the "modules" folder of your site.

git clone https://github.com/slaaskhq/drupal-slaask.git cd drupal-slaask

See here for further information.

Categories: Drupal

myDropWizard.com: Drupal 7 Long-Term Support ... for after official support ends!

Planet Drupal - 11 April 2018 - 7:24pm

You may already know that we've been providing Drupal 6 Long-Term Support (D6LTS) for over two years.

What we have been hearing over and over lately - especially at Drupalcon - is "what about Drupal 7?"

Typically, only two major versions of Drupal are supported at once: the latest version, and the previous one. Right now, that means Drupal 7 and Drupal 8.

We don't know when the community's support for Drupal 7 will end or if the community itself will do some kind of LTS. But we do know that community support will come to end at some point. While the details will depend on what the community does, we just wanted to let everyone know...

We intend to provide Long-Term Support for Drupal 7, in order to keep your site going long after the end of official support!

Read more to learn more about our plans for D7LTS...

Categories: Drupal

Lasers & Liches Retro Setting For 5th Edition Up On Kickstarter

Tabletop Gaming News - 11 April 2018 - 3:00pm
If you want a lot of 80s nostalgia all thrown into your RPGs all at once, Lasers & Liches is the game for you. Along with the aforementioned lasers and litches, there’s laser swords, pizza monsters, nuclear waste, and all other manner of things. But it’s not just haphazardly thrown in. It’s done with care […]
Categories: Game Theory & Design

Boarders Tabletop Game Studios In Stolen Games Case

Tabletop Gaming News - 11 April 2018 - 2:00pm
Kickstarter is a risky business. Even companies that are well-known can potentially have all sorts of things go wrong and backers are left without product to show for their pledge. Well, backers of various projects that were being fulfilled by Boarders Tabletop Game Studio had been finding out that their games were going missing. Now, […]
Categories: Game Theory & Design

Holy Grail Games Announces DomiNations Board Game

Tabletop Gaming News - 11 April 2018 - 1:00pm
Being put in charge of an entire civilization isn’t easy. there’s many facets of life to take into account, and many different ways you can build your society. In DomiNations, “build” is exactly what we mean, too, as you’ll use triangle-shaped dominoes to expand and strengthen your reign. Holy Grail Games will be bringing DomiNations […]
Categories: Game Theory & Design

80% Off Megabundle of Castles & Crusades at DrivethruRPG

Tabletop Gaming News - 11 April 2018 - 12:00pm
Troll Lord Games is running their 80% off Megabundle for Castles & Crusades over on their DriveThruRPG webshop. I mean, it’s 80% off. That’s an amazing savings. You should definitely head over now and pick it up for yourself. You’re almost losing money by not going! From the post: This year, the wildly popular 80% […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 11 April 2018 - 11:00am
Wednesday already. Granted, for me, it’s usually the day of the week that takes the longest. Not that there’s anything particular terrible that happens on Wednesdays. It’s just the day that seems to go on the longest. Gotta make it up and over that hill and then we can slide back down toward the weekend. […]
Categories: Game Theory & Design

Multivalue Field Order

New Drupal Modules - 11 April 2018 - 10:58am

Summary

This module allows to set an order of items of multivalue fields, field collections or nested field collections. It works with integer, float, decimal, text, date fields, field collections and nested field collections.

Configuration

Getting to the field multiple value opens select box containing options to sort items of the field.

API

There are two hooks to implement for custom field:

Categories: Drupal

Ludus Magnus Studios Running Black Rose Wars Contest

Tabletop Gaming News - 11 April 2018 - 10:00am
Ludus Magnus Studios will soon be launching their Kickstarter campaign for Black Rose Wars. But they’re wanting to just give a copy away… and not just the new game, but all of the Nova Aetas goodies. Simply head over to their Facebook page, like it, sign up for their newsletter, and reply with your favorite […]
Categories: Game Theory & Design

Google Optimize Hide Page

New Drupal Modules - 11 April 2018 - 9:01am

Adds the Google Optimize page-hiding snippet to pages.
See https://developers.google.com/optimize/#the_page-hiding_snippet_code for Google's documentation.

Categories: Drupal

Overlight Coming To Kickstarter April 24th

Tabletop Gaming News - 11 April 2018 - 9:00am
Renegade Game Studio has announced that they will be launching their Kickstarter campaign for Overlight on April 24th. This is a game that’s been a long time coming, with a lot of anticipation building around it. Just two weeks and we’ll know much more, with all sorts of insights from the game’s designers. From the […]
Categories: Game Theory & Design

Chapter Three: Presentation: A Drupal City

Planet Drupal - 11 April 2018 - 8:57am

I presented at DrupalCon Nashville about working with the City of San Francisco to make a better transaction experience for residents. Moving beyond a simple content site where we tell users how to do things, we are now developing a brand new city website in Drupal 8, where residents can actually do those things online. The presentation covers how to run an agile project of this scale in a government environment, what we did as a part of discovery, where we're going, and how our foray into design & development is progressing so far.

Here are the slides to digest. Don't hesitate to reach out if you have any questions!

Categories: Drupal

Simple Popup Views

New Drupal Modules - 11 April 2018 - 8:01am

Show views any fields in the popup.

Categories: Drupal

Ares Games Creating Battlestar Galactica Starship Battles Game

Tabletop Gaming News - 11 April 2018 - 8:00am
Ares Games is adding another great sci-fi series to the tabletops. It’s Battlestar Galactica, and it’ll be joining Wings of Glory and Sails of Glory. So strap into your starfighter and remember to only shoot the Cylons. From the announcement: Ares Games will publish and distribute worldwide a starship combat miniature game based on the […]
Categories: Game Theory & Design

ComputerMinds.co.uk: Rebranding ComputerMinds - Part 1: Branding

Planet Drupal - 11 April 2018 - 7:35am

After seeing our logo alongside others in various places it was clear to us that we were starting to look outdated. The work we were doing was getting more and more advanced and our branding did not reflect this. We needed to rebrand.

We briefly stripped things right back and considered a company name change, as although it did represent what the company did when starting out, it didn’t completely represent what we do now. We quickly concluded that this was too big a change, it was important to keep the name for existing clients and also for the history of the company. This discussion did get me thinking, though, and although we weren’t changing the name, we could look toward representing the name differently. We often referred to the company as ‘CM’ and I was keen to explore using this more prominently.

One thing not so obvious that I wanted to consider was future proofing. Our current logo looked outdated, I wanted to avoid this happening to the new logo a few years down the line. It was important not to choose current styles that could easily date.

Although discussions and research revealed that the squares in our logo didn’t represent anything, we kinda liked them so I was happy to attempt to include them. This would also create a better transition from the old logo, as if I was to consider representing the company without the name fully displayed, including squares would mean it would be recognisable to existing clients.

Next up, we would need a new font, or two. Only one for the logo but I also wanted a second font for body text that could be used throughout the whole brand. Having had concerns from working with clients about the cost of using certain fonts, as these would be used throughout all official documentation these fonts had to be free to use.

What was really important to me when facing the rebrand was colours. I felt the old red was too aggressive and strangely even felt it was an outdated colour. Perhaps it was through looking at it for many years, either way it needed to change. I was very keen to introduce multiple colours that would not just be used in the logo, but spread throughout the website and other places. These colours needed to be softer, happier, current and accessible. I was also very keen to be exact even on somewhat less important colours like greys and blacks.

The last thing I needed to consider before starting was responsiveness. More and more over the years I’ve seen companies creating multiple logos that can be used in differing scenarios based on available space. Having had issues with our wide logo in the past I was keen to create 3 logos for this reason.

So, now I had a clear understanding of what I needed to create and of the deliverables we would have at the end of the process. Here’s a summary list of everything above, which I used as a reference when completing the next phase.

  1. Experiment using CM instead of ComputerMinds in logo.
  2. Future proof as best possible.
  3. Use squares in logo.
  4. Use free fonts; we need a heading and a body font.
  5. Create a palette of soft, happy, current, accessible colours
  6. Create logos for use at different sizes.

Now I could begin. It was important to create SVGs for scalability, so using Adobe Illustrator I started experimenting with squares, fonts and colours before settling on the final look. Rounded corners, 3D effects, crazy concepts were all experimented with but following feedback sessions from other ‘Minds I was happy with what we had.

 

I created three logos, each for use at different widths of available space and in different scenarios. The smallest did not display the company name as discussed earlier, I was excited to see it in use.

In addition to the logos, I also chose two free-to-use fonts from Google Fonts and compiled an assortment of colours fitting earlier requirements. Being keen for consistency, I produced a brand guidelines document available to all ‘Minds. This detailed each logo and in which circumstance to use each, all the colours with a sample and both hex and RGB values. Each heading and paragraph font samples and other specific brand guides, leaving no room for confusion and inconsistencies going forward.

 

Categories: Drupal

ComputerMinds.co.uk: Rebranding ComputerMinds - Introduction

Planet Drupal - 11 April 2018 - 7:30am

After 7 years of our brand and website, we felt the outdated look did not reflect the cutting edge work we were doing, so it was time for a change.

With the relatively recent release of Drupal 8 there was no better time for a complete overhaul, so I set to work. But before any website design or build could begin it was important to rebrand the company fully so this could be carried through and be consistent throughout.

We released the new site and branding at the same time a few weeks ago. This series of articles talks through the complete process from rebranding to designing, development and deployment. Here’s what we’ll look at:

  1. Branding
  2. SEO analysis, planning and Information Architecture
  3. Website design
  4. Pattern lab
  5. Development
  6. Migration
  7. Deployment
  8. Lessons learned and looking forward

So, let’s jump straight in to the branding!

Categories: Drupal

Catan Universe: Mobile optimization for Unity - by Ruben Torres Bonet

Gamasutra.com Blogs - 11 April 2018 - 7:22am
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Categories: Game Theory & Design

Privateer Press Previews July releases

Tabletop Gaming News - 11 April 2018 - 7:00am
A new faction will soon be making its way to the battlefields across Western Immoren. They’re the Crucible Guard, and they’re coming in force. These scientists and alchemists have been pushed too far by those that would stifle their research. As such, they’ve taken up arms with some of the most technologically advanced gear ever […]
Categories: Game Theory & Design

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