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Zynga lays off 18% of staff to 'narrow and intensify our execution focus'

Social/Online Games - Gamasutra - 6 May 2015 - 2:16pm

Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick. ...

Categories: Game Theory & Design

Gizra.com: How we could monitor Twitter (if we had to)

Planet Drupal - 6 May 2015 - 2:00pm

Monitoring your live site is a pretty good idea - that's generally agreed. Same goes for visual regression testing. Doing it, however, is hard. Enough so that very few companies actually do visual regression testing/monitoring, so don't feel bad if you haven't either until now. But after reading this post you should seriously consider doing it. Or at least give it a try.

For example, here's an overview of how we could monitor Twitter, if someone would actually ask us to (as always you can jump right into the repository):

Visual regression on a Twitter page. So much functionality has been asserted in this simple screenshot

Continue reading…

Categories: Drupal

Views Content Visibility

New Drupal Modules - 6 May 2015 - 1:40pm

Provides an access plugin for pane visibility rules, based on whether or not a view is empty.

Categories: Drupal

Drupal core announcements: Drupal core updates for May 6th, 2015

Planet Drupal - 6 May 2015 - 11:42am

Congratulations to Alex "effulgentsia" Bronstein and Jess "xjm", who became core committers as part of the Evolving and documenting Drupal core's structure, responsibilities, and decision-making policy (which could still use your review)!

What's new with Drupal 8?

Since the last Drupal Core Update, the minimum version of MySQL needed to run D8 was raised to 5.5.3, and Drupal 8.0.0-beta10 was released in time for DrupalCon Los Angeles (which is next week).

Some other highlights of the month were:

How can I help get Drupal 8 done?

See Help get Drupal 8 released! for updated information on the current state of the release and more information on how you can help.

We're also looking for more contributors to help compile these posts. Contact mparker17 if you'd like to help!

Drupal 8 In Real Life Whew! That's a wrap!

Do you follow Drupal Planet with devotion, or keep a close eye on the Drupal event calendar, or git pull origin 8.0.x every morning without fail before your coffee? We're looking for more contributors to help compile these posts. You could either take a few hours once every six weeks or so to put together a whole post, or help with one section more regularly. If you'd like to volunteer for helping to draft these posts, please follow the steps here!

Categories: Drupal

Heatmap.me

New Drupal Modules - 6 May 2015 - 11:27am

Integration with the Heatmap.me project.

Heatmap allows you te see heatmap based user interaction for top class marketing and a/b testing decisions.

Se what really works, what not, and do something about it!

If you appreciate the work being done here, and are not contributing back in any other way, consider

Categories: Drupal

Jim Birch: No more usernames! Setting up Drupal 7 for Email Login

Planet Drupal - 6 May 2015 - 10:00am

Sorry, the user name 'Super Incredibly Good Looking Jim' is already taken...

I don't need another username.  I really don't need another username on a site that I am not going to have a public profile.  There are sites where having a username makes perfect sense, and then there are those that don't.

Reasons you may need to have a Username:
  • If the site offers a public profile
  • For use in internal commenting
  • For use in internal forum
  • For use in internal messaging

Even in some of these cases, we could get away with using a display name.  We will explore how to set up a Display Name that is separate from core's login funtionality below.

I am not building Twitter.  Nor am I building Ello, Reddit, Pinterest, or Periscope. In most cases, I only have administrators and content creators accessing the site.  Trying to keep the login process as painless as I can for my users, I will use an email address field as the unique identifier.  I would venture to guess that everyone online has at least one of those.

Read more

Categories: Drupal

White Star: White Box Science Fiction Roleplaying [Swords and Wizardry]

New RPG Product Reviews - 6 May 2015 - 9:43am
Publisher: Barrel Rider Games
Rating: 5
Unless you are living in an OSR-free zone you may have missed the big release this week of "White Star" from Barrel Rider Games and +James Spahn.

BRG had made a name for itself publishing classes for "Basic" era D and D/Labyrinth Lord which is how I discovered them. Recently James has made the switch with some very successful products for Swords and Wizardry. In particular he released the White Box Omnibus to much acclaim.

White Star is a similar quality effort, but represents a serious step up in terms of quality and content from his previous efforts. This is immediately obvious in terms of the quality of the cover art, but the interior really lives up (and beyond) that first impression.
White Star is Space Opera viewed through an old-school RPG lens. So think Star Wars. Not the series of movies really, but just the first 1977 movie.
Starting with the basics the book is 132 pages, two pages of cover art, two blank pages and one page of OGL. As usual BRG is very permissive with the content of the books. So this amounts to 128 pages of content (127 + OGL). Not a bad deal really.
The book is divided up as expected. Chapters on Attributes, Character Classes and Races (more on this in a bit), Equipment, Game Play, and Combat. These chapters are more or less similar to what you might find in S and W White Box. Not a copy, but a re-write to accommodate the style and tone of the book. The remaining chapters cover the important topics of SciFi; Starship Combat, Gifts and Meditations, Aliens and Creatures, and Advanced Equipment. There are also chapters on The White Star Campaign, Interstellar Civil War and Kelron Sector, and the Second Battle of Brinn.
As my friend, Greg Littlejohn says, "just enough meat on the bones, yet room on the plate to add some nice sides." That is 100% true.

Character Classes and Races
The classes of White Star are simple enough to cover a variety of character archetypes. The classes include Aristocrat (think Princess Leia or Paul Atreides), Mercenary (Boba Fett, nearly every movie in the 80s), Pilot (Han Solo), and Star Knight (Luke). There are also two race as classes, the Alien Brute (lots of examples), Alien Mystic (Yoda) and Robot. Each class is 10 levels and presented in the same format as S and W. So one could easily move classes back and forth between the two games with ease.

Sci-Fi Chapters
The chapters on Starship Combat and Alien Creatures are really the star here. Starship combat of course can be easily ported over to S and W as ship combat. But there are a lot of really cool nuggets here. It is also one of the chapters where the pure "Star Wars"ishness of the book fades a bit into some "Star Trek".
Alien Creatures covers a wide variety aliens. Nearly everything is here; Borg, Greys, Fluffy aliens, the lot. Since everything is S and W compatible you can move anything back and forth from S and W to White Star. This little feature opens up thousands of creatures to WS.

Gifts and Meditations covers the magical-like powers used by Star Knights and Mystics. Many of these are re-skinned spells. You could add more powers as spells, but only carefully. Some spells are not entirely appropriate for a sci-fi setting.

The last three chapters cover roughly a White Star campaign universe. The Kelron Sector is given some detail. Enough to get you going and enough to give you a good idea of what is going and where you can take it your own. If you watched any Sci-Fi in the 70s or 80s then you will recognize a lot of the pastiche here.

What can I say about White Star? It is one of the best Sci-Fi games I have picked up. The more and more I play, the more and more I like level and class based systems for space opera. It seems right to me somehow. I think it is because I discovered Star Wars and D and D right around the same time and to me they always go together.

IF I had one criticism it would be I would prefer Sword and Wizardry Complete rules or Labyrinth Lord. But that is weak-sauce on my part really. I could convert it if I wanted.
Categories: Game Theory & Design

Promet Source: Melding AngularJS With Drupal Sites: Retrospective

Planet Drupal - 6 May 2015 - 9:28am
Let's start with the template file. A brief tour of the template file If you pull up the template file, you will see something similar to the following:
Categories: Drupal

Drupal Watchdog: VIDEO: DrupalCon Amsterdam Interview: Tom Erickson

Planet Drupal - 6 May 2015 - 9:17am

In Drupal Watchdog’s proprietary corner, we have a lively chat with TOM ERICKSON (CEO, Acquia), who reveals himself as a pop-music maven, Napa oenophile, and passionate proponent of diversity in the technology field, particularly among women and millennials.

Tags:  DrupalCon Amsterdam DrupalCon Video Video: 
Categories: Drupal

Attend GDC Europe to see how top European indies make games

Social/Online Games - Gamasutra - 6 May 2015 - 9:06am

German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis. ...

Categories: Game Theory & Design

Annertech: Let the world know: #DrupalOpenDays Ireland is fast approaching (and we're sponsoring)

Planet Drupal - 6 May 2015 - 5:37am
Let the world know: #DrupalOpenDays Ireland is fast approaching (and we're sponsoring)

Drupal Open Days - the largest meeting of Drupal developers, users, and enthusiasts in Ireland - is fast approaching. This year is looking like it's going to be the biggest and best one yet.

Biggest - checkout who is coming

Best - checkout the great line up of speakers

Categories: Drupal

Greetings from Magrathea: Speaking the Same Language

RPGNet - 6 May 2015 - 12:00am
Languages in world building.
Categories: Game Theory & Design

BriteVerify

New Drupal Modules - 5 May 2015 - 11:26pm

This module integrates BriteVerify Real-Time email verification into Drupal user registration system.
Module development is sponsored by OCAI online.

Categories: Drupal

LevelTen Interactive: Five Drupal Modules That Will Save You from Mobilegeddon

Planet Drupal - 5 May 2015 - 10:00pm

Mobilegeddon has arrived. I hope your site was one of the survivors.... Read more

Categories: Drupal
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