Battlefront Features Afrika Korps: Tiger Heavy Tank Platoon For Flames of War

Tabletop Gaming News - 30 March 2017 - 2:00pm
Having big, formidable tanks in your army was a good way to win battles during WWII. Some of the biggest and toughest were Germany’s Tigers. They were originally going to be available for the Battle of El Alamein, but didn’t quite make it there. They did end up in Tunisia later, though. They can also […]
Categories: Game Theory & Design

Megalith Games Releases New Ursapine For Godslayer

Tabletop Gaming News - 30 March 2017 - 1:00pm
Sometimes an old sculpt fora mini doesn’t quite cut it anymore. New artists are hired, or older artists’ craft gets better. Maybe something about the original made it difficult to mold. Or maybe just the old version got “stale.” Whatever the reason, resculpts happen. Megalith Games is going through their old Godslayer figures and updating […]
Categories: Game Theory & Design

Email confirmer

New Drupal Modules - 30 March 2017 - 12:22pm

Provides an API and a service for email address confirmation.

Categories: Drupal

Commands & Colors: Tricorne – The American Revolution Up On Kickstarter

Tabletop Gaming News - 30 March 2017 - 12:00pm
The American Revolution, to say the least, was a pretty big moment in history. Not only did the colonists winning their independence lead to a new country, it kicked off a further set of revolutions. But what would have happened had the British won? Do you think you have the military mind to command the […]
Categories: Game Theory & Design

Dropsolid: Integrating Showpad with Drupal: a PoC

Planet Drupal - 30 March 2017 - 11:54am
Integrating Showpad with Drupal: a PoC Nick Thu, 03/30/2017 - 20:54

Did you miss last week's Lunch & Learn Event about open marketing in Ghent? Dropsolid CTO Nick Veenhof explains his quick-and-dirty proof of concept for integrating the Showpad environment with the Drupal CMS.

In the current economic and digital environment, companies are realising that integrated approaches are the future. The time that, for example, sales and marketing act as individual parts of a company is definitely long gone. Luckily, there are plenty of options available for companies to drive business results, such as open marketing platforms.

Recently we have had the honor to present, together with Showpad & Survey Anyplace, a lunch and learn about leveraging these kind of open marketing platforms to boost customer experience. Showpad and Drupal have many things in common, but how do you make sure you are not managing your assets in two separate places - for example in Drupal and in Showpad? As a company, you don't just want to use the right platforms, but you want to use them in the most efficient way.

In preparation for the lunch and learn, we were asked to demonstrate how the technologies that Dropsolid and Showpad use (Drupal & Showpad API) integrate with one another to maximise efficiency.

The first step was consulting Showpad’s API, which is well documented and can be found when logging into their system.

Here's the short version of the demo:

If you're interested in more details, you can watch the extended version on our YouTube channel as well.

Some of the challenges we faced is that Showpad didn’t have a fully featured SDK for PHP. However, there were proofs of concept available that suggested ways of working with the Showpad API. After some exploration I decided to adapt one and contribute it back to github. The adaptation makes the existing, non compatible, library compatible with Guzzle 6 so that it natively works with Drupal 8’s composer dependencies and thus, the Guzzle version that is shipped with Drupal.

After the library was working as expected, I tried to make a quick and dirty implementation in Drupal. Just a warning: this Drupal code does not adhere to the code standards, nor do I recommend you to implement it this way. It is merely proof that integrating the two is not a work of months, but of mere hours. You can find the Drupal code I used at

Did you miss our Lunch & Learn? Read the complete recap here.

Add new comment Header image Teaser image Publish to Drupal planet On
Categories: Drupal

Thursday Terrain Corner

Tabletop Gaming News - 30 March 2017 - 11:00am
We still just might make it to the weekend, everyone. Yesterday was certainly a hurdle to get over. Not anything bad (at least on my end of things). Just very busy. Late night at the office working on things, as sometimes happens. But this weekend will hopefully make it all worth it. They usually do. […]
Categories: Game Theory & Design

One Page Rules Updates More Armies

Tabletop Gaming News - 30 March 2017 - 10:00am
The folks over at One Page Rules keep chugging along, coming out with more rules for various armies that you can use in their various miniatures games. This time, they’re adding Eternal Wardens and Havoc Brother Disciples. So if you like those miniatures from “that one company in Nottingham,” but aren’t really fans of the […]
Categories: Game Theory & Design

Mantic Posts Mantic Open Day Details

Tabletop Gaming News - 30 March 2017 - 9:00am
Mantic’s Open Day event is a celebration of all things Mantic. They’re opening their doors and letting everyone come on in (if you have a ticket, that is) for a full day of gaming and seminars. They’ve posted up some more details about what you can expect during the show, in case you’re on the […]
Categories: Game Theory & Design

Deeson: Can Drupal events learn from WordCamp London?

Planet Drupal - 30 March 2017 - 8:48am

Over the past couple of years I’ve attended quite a few conferences like DrupalCon Amsterdam & Barcelona, DrupalCamp Vienna, European Drupal Days, Drupal Developer Days and SymfonyCon Berlin.

Last weekend I had the opportunity to attend and speak at my first WordCamp. My friend Jam and I spoke about Challenges and Solutions in Getting your Open Source Company to Contribute which we have done many times before.

My colleague Ronald Ashri was also speaking about An AI Bot will Build and Run your Next Site… Eventually, sharing some of our work on chatbots and applied artificial intelligence

We do this because we firmly believe that organisations can achieve far greater success if they work together and improve the world while they do so. As with other conferences I was greeted by a warm and welcoming community. The fact that I’m from the Drupal community didn’t bother anyone and it was relatively easy to find common grounds with everyone I met. So far no surprises, because we all shared a love for open source technology.

That said, I did find that this conference and the people that attended vastly different than what I experienced at any other tech conference to date. The main difference being their focus on diversity, accessibility, inclusivity and user experience. As it turns out, not only WordPress is extremely user focussed and easy to use, so are its conferences. They have gone out of their way to make the conference as inclusive and accessible to everyone. To list a few of the things that stood out for me:

  • Creche - You’ve got kids? WordCamp has you sorted. For a mere £5 per child per day your kids are close and taken care off while you attend your favourite sessions. This lowers the bar for people with young children that otherwise maybe wouldn’t be able to attend.
  • Life essentials boxes - napkins, sanitary pads, tampons, you name it they’ve made sure they’ve got it. Not just in the female facilities, but in the male facilities as well. An awesome gesture of acceptance and inclusivity for transgender attendees.
  • Speech To Text Reporters - Each room had two Speech To Text Reporters that provided live session transcription. One transcribed the current session, while the other corrected any errors in the previous transcription so that it can be used with the session footage that will be posted on the internet.

A post shared by Jeffrey A. "jam" McGuire (@horncologne) on Mar 18, 2017 at 2:33am PDT

But the differences were not limited to the organisation only. The attendees and sessions seemed different as well. Most conferences I’ve attended were mostly visited by developers and most sessions would be about “How to do something awesome with framework A”, “What changed between version X and Y” or “How your application can communicate with API Z”.

The technical sessions didn’t offer me many new insights, but reaffirmed that all software communities face (and solve) the same problems and challenges and the non-technical sessions reminded me that as developers we have a responsibility to our users. The responsibility to ensure that they can access the information our products provide and that no-one is excluded from being able to access that information. All in all WordCamp was highly similar, but also very different.

Yes it’s still attended by developers, but they are not necessarily the majority. I’ve spoken with designers, business owners, entrepreneurs, user experience designers and project managers and heard a lot less technical talk while walking around the venue. The focus seems to be more about “I’ve got a business and want to find out how WordPress can help me make the most of it” than “I’ve always used WordPress and now want to know how to apply it to this new project”.

Looking back at the other conferences I’ve attended I think a lot can be learned from the WordPress community. The session diversity, clear communication and open atmosphere encourage a wide range of attendees, which in turn allows people with entirely different roles to talk to each other and gain a better understanding of each other’s (business) needs and be inspired by their ideas.

WordCamp London turned out to be all that’s good about tech conferences. I like it, sign me up for more!

We’re hiring in Europe at the moment - find out more about working at Deeson.

Categories: Drupal

Route Condition

New Drupal Modules - 30 March 2017 - 8:28am

This module provides a Drupal 8 (block visibility) condition plugin
based on route names. This is similar to the Drupal 8 core RequestPath ("Pages")
plugin, but allows you to match on route names (e.g. "user.entity.canonical")
instead of URL paths.

Categories: Drupal

Nuvole: Our presentations at Drupal Dev Days Seville

Planet Drupal - 30 March 2017 - 8:25am
New directions for Config Split and UI Patterns

Last week we attended and sponsored the Drupal Developer Days in Seville where we also had two well attended sessions. Introducing the UI Patterns module: use atomic UI components everywhere in Drupal 8 and Advanced Configuration Management with Config Split et al. attached here are the promised slides, as well as a few updates about the modules.

What's new in Config Split Drush

As we posted about before, drush supports the Config Split workflow since 8.1.10. In the next version drush will drop the support for its --skip-modules flag and people using it should upgrade to using Config Split.

Split Storage in Database

Previous versions of Config Split allowed to set an empty split folder which resulted in the configuration to be lost. To avoid saving the configuration into files under version control one would therefore have to set up a temporary directory and save the split there. But with the last development release a separate database storage is used when not specifying a split folder. This allows configuration to be "stashed" in the database for a deployment. A specific export first is still and will always be necessary by design.

What's new in UI Patterns

Following a productive BOF meeting at DDD, it was decided to move everything that concerns defining and displaying patterns locally into a separate module.

This will allow for a better and more solid architecture: the main UI Patterns module will be solely responsible to provide plugins and other glue code: it will then be responsibility of modules implementing component library integrations to expose their components using pattern derivers.

Discussion is ongoing at and more generic future plans are being dicussed at

Tags: Drupal 8Drupal PlanetAttachments:  Introducing the UI Patterns module: use atomic UI components everywhere in Drupal 8 Introducing the UI Patterns module: use atomic UI components everywhere in Drupal 8
Categories: Drupal

Privatemsg status

New Drupal Modules - 30 March 2017 - 8:12am

This module allows participants of the private message see status of the message (was message read or not, when and by whom), also participants may see status of other ones participants (online participant or offline). Also you may add thread's author column/field in the message listings (author of the thread is a participant who wrote first message of the thread). All optional posibilitys is configurable.

Categories: Drupal

New Preview of Big Trouble in Little China Board Game Posted

Tabletop Gaming News - 30 March 2017 - 8:00am
One of the game that’s slowly building momentum as the year goes along is the Big Trouble in Little China board game coming from Everything Epic Games. Occasionally, we’ll get a bit of a promo image of some art, a model render, or a look at the boards. Well, in this preview, we get a […]
Categories: Game Theory & Design

WizKids Previews The Porcupine For HeroClix

Tabletop Gaming News - 30 March 2017 - 7:00am
Comics are filled with all sorts of colorful characters. The Porcupine is certainly among them. Looking at the costume, he’s giving me a sort of “Ultimate Warrior” vibe, but without the face paint. Anyway, the villain is coming to your HeroClix games in the Avengers/Defenders War set, but you can get a look at him […]
Categories: Game Theory & Design

How to create Indie Game Trailer - Firsthand experience. - by Volodymyr Nz Blogs - 30 March 2017 - 7:00am
Trailers are without a doubt essential part of any game marketing and PR efforts. Creating solid Trailer footage is craft, that is different from developing game or digital assets. I would like to share my firsthand experience in this craft.
Categories: Game Theory & Design

Manage Yourself: End of School Year Edition - by Meagan Byrne Blogs - 30 March 2017 - 6:59am
How, as a game design student, can you keep it all together as you finish up your graduating year project (or any big game design project)? Let one almost-graduate in the middle of it all tell you.
Categories: Game Theory & Design

Living the Dream (Part II) - from Hardcore Gamer to Successful Creator - by Vladimir Piskunov Blogs - 30 March 2017 - 6:58am
Part II of my story of taking a love of games, and turning it into a full-time job, launching a studio and creating a popular (350,000+ copies sold to date) game in its own niche (hardcore medieval life-sim).
Categories: Game Theory & Design

IndieDev Diary #2: Throwing It All Out the Window & Getting a Reboot - by Karin E Skoog Blogs - 30 March 2017 - 6:57am
In Golden Moose Studios' 2nd indiedev diary, they share mistakes made with their first prototype and how they tips for other indie developers!
Categories: Game Theory & Design

Skirmish Podcast Episode 1: Interview with Composer Will Helliwell - by Bashar Abdullah Blogs - 30 March 2017 - 6:56am
Earlier this week we spoke to Will Helliwell, an aspiring young composer from England. You may listen to the podcast, or read the full transcript below.
Categories: Game Theory & Design

Thirteen Years of Bad Game Code - by Evan Todd Blogs - 30 March 2017 - 6:56am
An indie coming of age story. Enjoy the worst programming offenses from an indie career, sifted and sorted for your viewing pleasure.
Categories: Game Theory & Design


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