The spectacle is not a collection of images, but a social relation among people, mediated by images.
Table Top RPGs use dice for pass and fail checks. This article compares the dices used in different game systems.
A blog post on Nintendo teasing its fans with nods to the F-Zero series in multiple of their games, but never actually making a new entry in the series.
Developers should tell more stories with their games.
"The Love Jam" - A 24-Hour Game Jam for Diversity, Inclusivity, Positivity, and Awareness - by Kevin Wong
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.
In this blogpost I go through the thinking behind and how I am rendering the crowd in Ludus. The idea was to produce a very large crowd with as few draw calls as possible, while being able to animate them individually.
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Historically its been difficult to transform game studios into long-term sustainable businesses. Why? If you look this from the lens of an investor, a few reasons become clear...