Skip to Content

Newsfeeds

Fuzzy Thinking: SRD: Enlarge Person

RPGNet - 3 August 2014 - 11:00pm
Fuzzy spellcasting.
Categories: Game Theory & Design

The Joys of Teaching and Learning: The True Appeal of Fighting Games - by James Soares

Gamasutra.com Blogs - 3 August 2014 - 10:57pm
A small practical study into whether or not fighting games provide sufficient learning tools to introduce new players to their archaic control schemes.
Categories: Game Theory & Design

True stats of visibility on Android markets - by Arturs Sosins

Gamasutra.com Blogs - 3 August 2014 - 10:06pm
We all know that you should not expect miracles when publishing your app or game on appstores. But how bad is it really is? How many downloads would an app get if it was not promoted or marketed? And which markets are best to provide visibility for apps
Categories: Game Theory & Design

When is a Clone - by Raph Koster

Gamasutra.com Blogs - 3 August 2014 - 9:49pm
We toss around the word "clone" pretty liberally. What actually is a game clone? Why isn't every game in a genre a clone? What does "genre" even mean? Augh!
Categories: Game Theory & Design

SPACE COLORS: The Imminent Launch - by Trent Polack

Gamasutra.com Blogs - 3 August 2014 - 9:33pm
After two months of work following the Space Cowboy Game Jam, SPACE COLORS is finally preparing for release on August 7th on the iOS App Store.
Categories: Game Theory & Design

Web Experience Toolkit: Test

New Drupal Modules - 3 August 2014 - 2:33pm

Provides some configuration only for use in the WetKit automated tests. This is provided as a separate module (rather than part of the main WetKit profile) to facilitate better abstraction.

Key Features

Categories: Drupal

Web Experience Toolkit: Project

New Drupal Modules - 3 August 2014 - 2:32pm

Provides some configuration only for use in the WetKit automated tests. This is provided as a seperate module (rather than part of the main WetKit profile) to facilitate better abstraction.

Key Features

Categories: Drupal

Bit.ly Node

New Drupal Modules - 3 August 2014 - 11:00am
Overview

This module provides bitlinks for nodes so that it can be used for social media sharing. The node bitlink is available in node template.

Features
  • Creates node bitlink on node creation.
  • Updates node bitlink on node updation.
  • Deletes node bitlink on node deletion.
  • Bitlink can be accessible using $node->bitlink in node template.
  • Bitlink is created while viewing a node if it does not exist already.
  • Zero configuration.
Requirements Known problems Credits
  • This module is created while working on PreviousNext project.
Similar projects What are Bitlinks?

Bitlinks are better bookmarks
Save, search, and organize all your Bitlinks from around the web. Group them into bundles. Share them with friends. If you don't want them on your public profile, just mark them as private.

Categories: Drupal

Stage File Purifier

New Drupal Modules - 3 August 2014 - 10:15am

A Drush script that replaces not required file types with symbolic links to dummy files to prevent staging sites to consume lots of disk space after full sync from production.

The input is the directory of the dummy files, the output is the amount of disk space saved.
A possible content of the input directory:
sample.avi  sample.doc  sample.docx  sample.mp3  sample.mp4  sample.ods  sample.odt  sample.pdf  sample.wav  sample.xls  sample.xlsx  sample.zip

Categories: Drupal

7 Reasons Why You are Hooked to Kim Kardashian: Hollywood Mobile Game - by Elisa Heiken

Gamasutra.com Blogs - 3 August 2014 - 5:47am
An examination of just a few of the reasons Kim Kardashian: Hollywood mobile game is doing so well.
Categories: Game Theory & Design

Webform Comments

New Drupal Modules - 3 August 2014 - 4:33am

This module allows site owners/administrators to comment (internally) on webform submissions and assign a status (pending or completed) to a submission.

This depends on the Webform module.

Categories: Drupal

Being a Better Client: How Developers Can Help Vendors Over-Deliver - by Anton Wiegert

Gamasutra.com Blogs - 3 August 2014 - 4:21am
It takes great effort from both parties to succeed whenever you outsource anything complex or large-scale, but it’s easy to overlook what else you can bring to the table other than signing the checks as a game developer.
Categories: Game Theory & Design

Recommended protocols for inter-studio relationships - by Alvaro Vazquez de la Torre

Gamasutra.com Blogs - 3 August 2014 - 12:18am
Working remotely with external groups can be extremely time consuming and conflicting. Here are some recommmendations based on my personal experiences to ease the pain.
Categories: Game Theory & Design
Syndicate content


Google+
about seo