Virtual Tour (Pannellum)

New Drupal Modules - 18 November 2017 - 2:31am

[Virtual Tour]( is built using WebGL and JavaScript, with a sprinkling of HTML5 and CSS3.
It can run standalone or can be embedded using either an `

Categories: Drupal

Entity External

New Drupal Modules - 17 November 2017 - 6:20pm

This module currently integrates with Salesforce to perform CRUD operations on Salesforce objects with Drupal core and Entity API entity functions, including entity_metadata_wrapper.

Categories: Drupal

Black Friday Deals Available From West Wind Productions

Tabletop Gaming News - 17 November 2017 - 3:00pm
Thanksgiving’s not quite here yet, but we’ve already got some of the holiday sales going on. In this case, it’s West Wind Productions. If you’d like to get some of their awesome products for a lot cheaper than you usually would, you’ll want to head over to their website and see what they’ve got on […]
Categories: Game Theory & Design


New Drupal Modules - 17 November 2017 - 2:07pm
Subscription and Membership Management Software for Your Success

Advantage from AdvantageCS is the leader in world-class subscription management, membership management, marketing, sales, and customer relationship software. Advantage solutions deliver the tools publishers and content creators need to build active and loyal subscriber communities.

Categories: Drupal

Zadorf Games Releases Fat Turkey Card Game

Tabletop Gaming News - 17 November 2017 - 2:00pm
As we all know, Thanksgiving is coming up really quickly. As such, quite a lot of turkeys have gone to meet their maker to supply us with our traditional feast meal. In Fat Turkey, you’re one of those potential Thanksgiving dinners. You’re being fattened up, but you know better. Try and keep your weight down […]
Categories: Game Theory & Design

Battlefront Posts New Force Org Charts for Flames of War and Team Yankee

Tabletop Gaming News - 17 November 2017 - 1:00pm
As war goes on, the organization charts for the various armies can change dramatically. As the military heads see what is and isn’t working on the battlefield, they will adjust accordingly. Same goes for the generals in charge of minis games armies. Battlefront has posted up new Force Organization Charts for the Late War era […]
Categories: Game Theory & Design

Latest Wrath of Kings Releases Now Available

Tabletop Gaming News - 17 November 2017 - 1:00pm
In any army, you’re going to have the elite units. Those that take on extra training and get extra equipment. This month’s releases for Wrath of Kings epitomize the “elite” ethic. Both House Nasier and House Goritsi are getting new units. Check ’em out. From the post: Within each house, there’s the elite of the […]
Categories: Game Theory & Design

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners

Social/Online Games - Gamasutra - 17 November 2017 - 12:37pm

Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind. ...

Categories: Game Theory & Design

Kill the Unicorns Card Game Coming to Kickstarter

Tabletop Gaming News - 17 November 2017 - 12:00pm
While many of us love unicorns, it’s not everyone that thinks they’re so great, especially if they’re overrunning your Queendom, as they were doing in a land far, far away. Now, many conservationists will tell you that regulated hunting can be beneficial to a wild population. But the Queen in this Queendom was sick of […]
Categories: Game Theory & Design

November Board Game Releases Available From CMON

Tabletop Gaming News - 17 November 2017 - 11:30am
It’s CMON’s release day for the latest board games. This time around, they’ve got a new medieval-based one called Richard the Lionheart. Be a part of either Robin Hood’s band of merry men or throw your support behind Prince John. When Richard returns from the Crusades, only one side will be victorious. There’s also a […]
Categories: Game Theory & Design blog: What's new on - October 2017

Planet Drupal - 17 November 2017 - 11:02am

Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.

Announcement New issue shortcuts and friendly url structure

Drupal contributors have been managing bug fixes, feature requests, and code reviews on for around 15 years now. Passing an issue node id around a sprint table is a stable of DrupalCon and camps around the world. In October we announced that we would be implementing some changes to the issue url structure, as well as some shortcuts to help users navigate to issues more easily.

URL Pattern for issues:
When an issue is moved between projects the alias will be updated.


The search bar will now automatically redirect you to a node if you enter its id directly:

A new menu callback will help you get to issues with a shorter url string:<nid>

And of course you can still use the old<nid> urls if you still have them bookmarked.

Spoiler alert: These shortcuts and new url patterns were deployed in November and you can use them right now! updates Composer instructions on release pages

To make it easier for site builders to figure out how to use a release with composer we've added the composer command line instructions to release pages.

This command installs the package with the current release number specified as a minimum version parameter. We also provide a link to the documentation on using Composer to manage Drupal site dependencies, to help users who may be unfamiliar with Composer learn how to use it.

The Community Section

The community is the heart of the Drupal project, but until now community news has not had it's own place to live. We've now made the community page a proper section with its own blog, so that community posts and CWG information has a dedicated place to live.

When the first posts in this new section go live, we'll add this blog feed to Drupal Planet as well. Over time, we hope to further refine the community section and improve the tools we provide for the community to connect with each other.

WYSIWYG for Forums (CKEditor)

We're always looking for ways to make improvements to the site that have a high impact to effort ratio. One such change was enabling the CKEditor for editing in the forums. CKEditor has been in the wild as a WYSIWYG editor on for other content types for quite a while now, and we felt confident it was ready for use on forums as well.

Bug-fix: Dev releases on project pages

In the runup to DrupalCon Vienna we made a number of improvements to project pages - however a bug or two crept in as well. A race condition was causing dev releases not to display in some cases, and we resolved this issue in October. If you're a project maintainer on and see anything else go missing, please let us know!

Infrastructure DrupalCI: Faster, more affordable testing

DrupalCI uses spot requests on Amazon Web Services to spin up testbots on-demand for the Drupal project. In the past, instances were provisioned in minimum increments of one hour, meaning to make the most of testing we had to queue up tests to reuse the remainder of any paid-for instance-hours.

Because AWS has enabled per-second billing, we no longer have to try to fill instance-hours, and so we have reconfigured our spot instance requests to provision testbots faster, while still saving money overall compared to the previous configuration.

DrupalCI: More efficient RTBC testing

We also discovered that a bug in our automated RTBC retesting system was triggering more tests than necessary. We've fixed the bug, and now only the most appropriate recent test/environment will be retested for RTBC issues.

Server Maintenance Windows

Finally, we scheduled several maintenance windows in cooperation with our infrastructure services partner to schedule updates/restarts of our servers.

If you want to keep up-to-date with changes and maintenance windows you can subscribe to our Change Notices, or follow us on Twitter. db maintenance window is complete. We may schedule a follow up maint window, and will notify here if needed.

— Drupal infra (@drupal_infra) October 31, 2017


As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects. In particular we want to thank:

If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.

Follow us on Twitter for regular updates: @drupal_org, @drupal_infra

Categories: Drupal

Friday Snippets

Tabletop Gaming News - 17 November 2017 - 11:00am
Fridaaaaaaay! And man, I worked like mad yesterday, but there’s still tons to do. And you should see what my grocery list looks like for tomorrow. We’ll see if I can fit everything into my little Chevy Aveo. I might have to do it in two goes. But that’s for tomorrow (and into next week). […]
Categories: Game Theory & Design

10 New Cases Coming For Sherlock Holmes: Consulting Detective

Tabletop Gaming News - 17 November 2017 - 10:00am
Sherlock Holmes was the greatest detective ever (… well… at least next to Batman). If you’re looking to fit in his shoes and head to the streets of London, solving all sorts of cases, you’re in luck Asmodee and Space Cowboy have announced that they’re coming out with 10 new mysteries for Sherlock Holmes: Consulting […]
Categories: Game Theory & Design

Bastion Now Available From Z-Man Games

Tabletop Gaming News - 17 November 2017 - 9:00am
The enemy is here. The rampaging hordes of monsters have been ransacking the countryside, but now they’ve made it to the walls of the castle. Comparatively, they outnumber you about a billion to one. But all is not lost… hopefully. By banding together, the remaining survivors look to turn the tide of battle and send […]
Categories: Game Theory & Design

November Dark Age Releases Now Available

Tabletop Gaming News - 17 November 2017 - 8:08am
CMON has posted up the latest Dark Age releases. And my favorite faction is front and center. What can I say? I’m a polar bear and they have a lot of Ice Caste stuff. So that’s how things are. This month continues the new packaging and numbering releases, as well as the updated sculpts and […]
Categories: Game Theory & Design

WizKids Announces Team Play Card Game

Tabletop Gaming News - 17 November 2017 - 8:00am
Some people work well in groups. Those types of people will probably do well in Team Play, a cooperative card game coming from WizKids (licensed from Schmidt Spiele). Players will be looking to complete objectives and score points faster than the other teams. However, you can’t just communicate directly with your opponent. You’ve gotta get […]
Categories: Game Theory & Design

I Settle All Video Game Arguments, Part 1: Game Reviews - by Jeff Vogel Blogs - 17 November 2017 - 7:30am
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Categories: Game Theory & Design

Will current games turn eSport into a mass-market affair? - by Pascal Luban Blogs - 17 November 2017 - 7:30am
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Categories: Game Theory & Design

Twilight Imperium 4th Edition Now Available

Tabletop Gaming News - 17 November 2017 - 7:00am
Even classic games can go through revamps. Sometimes many of them. In this case, this is the 4th iteration for Twilight Imperium. This edition includes updated and revamped rules, new design elements, and updated pieces. And it’s certainly got a lot of pieces. If you’re a fan of long-play strategic games, this is one to […]
Categories: Game Theory & Design

A Kickstarter postmortem for The Iron Oath - by Nik Mueller Blogs - 17 November 2017 - 6:31am
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Categories: Game Theory & Design


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