Block content machine name

New Drupal Modules - 23 September 2017 - 12:21am

Block content machine name adds machine_name field for block_content block
content type. Which is used to define the specific block template and class name
for that specific block. (Current module does not provide machine_name support to any other block content type.)

Block content machine name module requires [machine_name_widget] module.

Categories: Drupal

Palantir: Drupal 8 is Great for Sustaining Innovation

Planet Drupal - 22 September 2017 - 3:17pm
Drupal 8 is Great for Sustaining Innovation brandt Fri, 09/22/2017 - 17:17 Ken Rickard Sep 25, 2017

The #D8isGr8 blog series will focus on why we love Drupal 8 and how it provides solutions for our clients.

We want to make your project a success.

Let's Chat.

The first post in our series comes from Ken Rickard, Director of Professional Services.

I’ve been working with Drupal since version 4.5, starting in late 2004, working as an end user, product manager, developer, team lead, core contributor, sales engineer, and sales manager. Since its release in 2015, has been using Drupal 8 to provide solutions for ourselves and our clients.

In that time, we’ve started to identify the long-term benefits that really make Drupal 8 shine. While many of these benefits appear to be developer-centric, the story that they tell is how the platform helps organizations of all sizes to invest in sustained innovation.

From a business perspective, we can focus on three fundamental changes in Drupal 8.

The Release Cycle

Drupal 8 adopted a more standard semantic versioning that indicates the major version, API release, and feature release status of Drupal core. As of this writing, core stands at 8.3.7, and the 8.4.0 release is in beta testing.

Along with semantic versioning came a commitment to regular release cycles -- planned for every six months -- and a commitment to maintain backwards-compatibility. These changes make core releases more predictable, both for resourcing and implementation. We know when the next version is coming, what new features are included, and how any changes will affect our existing sites and code.

This predictability brings Drupal more in line with traditional software releases, and provides a huge benefit to contributors and customers alike.

Backwards Compatibility

With the new release cycle, the project finally has a proactive plan for dealing with backwards compatibility issues. Instead of major upgrades between versions, Drupal is prepared to offer incremental changes that foster long-term stability without sacrificing innovation.

We know in advance what elements have been marked as deprecated and when they are scheduled for removal. (Hint: largely when Drupal 9 development begins in earnest.)

Component Architecture

Perhaps even more than the first two features, the shift to using a library-based approach to code -- where essential components are integrated from external libraries -- gives organizations even more control over their innovations. Drupal now uses Composer and other modern PHP development practices, so we can decouple our code -- both front-end and back-end -- from Drupal specifics.

Since we can move large sections of Drupal code into standalone libraries, we can spend less time working through specifics of a Drupal implementation and focus instead on the technical and business problems that the software needs to solve.

Sustaining Innovation Through Open Source

Taken together, these three elements are powerful. Combined with the GPL open source license that allows anyone to use, improve, and share their code, we have an overall platform devoted to innovation. From a business standpoint, the long-term value of investment in Drupal 8 will be measured in years. Since the software is free to use, companies can invest in their teams and create an environment of sustained success through innovation.

We want to make your project a success.

Let's Chat.
Categories: Drupal

Terrifying Girl Disorder Card Game Available For Pre-Order From Japanime Games

Tabletop Gaming News - 22 September 2017 - 3:00pm
Japanime Games has started taking pre-orders for a new card game called Terrifying Girl Disorder. It takes its inspiration from the novel Dogra Magra. In the game, players are highly-psychically-powerful women who have lost their memories. The goal is to regain that which was lost, though each character has their own, unique win conditions for […]
Categories: Game Theory & Design

New Heavy Artillery Pieces For Beyond the Gates of Antares Available

Tabletop Gaming News - 22 September 2017 - 2:00pm
Sometimes you just gotta bring out the big guns. Enemy armor or fortifications need to be blown to smithereens and your regular hand-held piece just won’t do it. So you call in the artillery. That’s what we’ve got with these new releases for Beyond the Gates of Antares. The Isorians have two new floating artillery […]
Categories: Game Theory & Design

Wyrd Friday Preview Posted

Tabletop Gaming News - 22 September 2017 - 1:00pm
I am very much a creature of habit. I love regular schedules and routines. So, let’s see… *gets out Friday list* Forge World post: check Friday Snippets: check Wyrd Friday Preview: check Murmaider! Murmaider! Murmaider! Murmaider! Anyway, this time around, we get a look at the Grenadiers for The Other Side. From the post: Happy […]
Categories: Game Theory & Design

New Legio Custodes Aquilon Terminators with Infernus Firepikes Available To Order From Forge World

Tabletop Gaming News - 22 September 2017 - 12:00pm
As I’ve said with pretty much every Legio Custodes release, I wish I had that kind of gear back when I was a janitor. This one, in particular, would’ve been nice. Trust me, I’ve come across many, many, many things in those previous jobs that made me go, “Kill it with fire!!!” *shudders at the […]
Categories: Game Theory & Design

Nintendo Accounts now support two-step verification via Google Authenticator

Social/Online Games - Gamasutra - 22 September 2017 - 11:55am

Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 22 September 2017 - 11:00am
We’re standing (well, I’m sitting) at the threshold to the weekend. With any luck, yours will be filled with all manner of gaming. I’ve yet to fully decide what I’ll be up to. But that’s sometimes half the fun. But whatever I end up doing, I should fuel up on bite-sized gaming stories. Good thing […]
Categories: Game Theory & Design

Z-Man Games Announces New Edition of History of the World

Tabletop Gaming News - 22 September 2017 - 10:00am
Z-Man Games has another updated version of a game they’re working on. This time around, it’s History of the World. So, in a way, they’re rewriting history… If you’ve ever wanted to be in charge of a civilization and see it through the dawn of time all the way to the 20th century, conquering all […]
Categories: Game Theory & Design

The Art of Turn-Based RPGs I: Menu-based battles - by Felipe Pepe Blogs - 22 September 2017 - 9:14am
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
Categories: Game Theory & Design

Making Video Games From Nothing, and A New Youtube Channel For Indie Devs! - by Michael Hicks Blogs - 22 September 2017 - 9:13am
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
Categories: Game Theory & Design

100 Days of VR: Day 10 Creating An Enemy - by Josh Chang Blogs - 22 September 2017 - 9:11am
Today in Day 10, we're going to look at creating an enemy that we can write some code to go and shoot.
Categories: Game Theory & Design

GDC 2018 Registration is Coming: How to Get There as a Broke-Ass Indie Developer, Part 1 - by Rachel Presser Blogs - 22 September 2017 - 9:10am
GDC 2018 registration is around the corner and planning needs to start early: including how you can scrap your way in as a broke-ass indie developer! Learn how you can get someone to cover your pass-- or make do without one.
Categories: Game Theory & Design

Built An Indie Studio In An (no-longer-so) Unlikely Place - Part 5 - by Sergio Rosa Blogs - 22 September 2017 - 9:10am
Back in 2011 I began to write a series about building a game development studio in El Salvador, but I didn't get past the 4th part. I figured I'd look back to see what's been happening and how things have changed in the last 6 years.
Categories: Game Theory & Design

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective - by Jakub Kasztalski Blogs - 22 September 2017 - 9:09am
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
Categories: Game Theory & Design

Simple Physics-Based Motion with Springs - by Luis Bermudez Blogs - 22 September 2017 - 9:09am
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller
Categories: Game Theory & Design

The Balance of Fail States in Game Design - by Josh Bycer Blogs - 22 September 2017 - 9:08am
A Fail State in a video game is something that no one wants to experience, but it still requires an eye towards balance to keep people invested in your game.
Categories: Game Theory & Design

Cities of Splendor Expansion Now Available

Tabletop Gaming News - 22 September 2017 - 9:00am
The Cities of Splendor expansion for… well… Splendor is now available. Actually, it should be The Cities of Splendor expansionS. Reason being is that it’s not just one new set of rules inside the box, but actually several. You can mix and match them as you see fit to add several whole-new playing experiences to […]
Categories: Game Theory & Design

Steamforged Games Share-To-Win Resident Evil 2 Contest Going On Now

Tabletop Gaming News - 22 September 2017 - 8:00am
Steamforged Games is going to be launching their Kickstarter campaign for the Resident Evil 2 board game on September 25th. That’s just a couple days away. In order to build up the hype and excitement, they’re giving away a pledge to one person who shares their post over on Facebook. Head over now, share, and […]
Categories: Game Theory & Design

Autopost facebook

New Drupal Modules - 22 September 2017 - 7:33am

This module allows to automatically post entities on Facebook using a site's global account.

Categories: Drupal


Subscribe to As If Productions aggregator