Steve Jackson Games Running Ogrezine Kickstarter

Tabletop Gaming News - 9 August 2017 - 10:00am
Steve Jackson Games’ Ogre was one of my first forays into gaming. I remember cutting apart the little chits from the “VHS Box” version of the game. Heck, my screen name for a while was OgreMkV on various media. I know it’s been a big part of many other gamers’ lives. Well, Steve Jackson is […]
Categories: Game Theory & Design

FFW Agency: GovCon Recap: Where Drupal and Government Meet

Planet Drupal - 9 August 2017 - 9:37am
GovCon Recap: Where Drupal and Government Meet leigh.anderson Wed, 08/09/2017 - 16:37

Last week, FFW was proud to attend and sponsor Drupal GovCon, a Drupal Camp dedicated to serving Drupal users in the government sector and hosted in the greater Washington, DC area. The event consisted of three days of great conversations, sessions, and sprints in the FFW Sponsored Sprint Lounge. We’d also like to congratulate the GovCon organizers on this year’s amazing event, which had more attendees and excitement than ever before.

A chance to reconnect

One of the things we noticed at GovCon was the amazing enthusiasm about the Drupal project, and especially Drupal 8. We got to be part of a lot of great conversations about Drupal 8, and appreciated the chance to reconnect with colleagues who are interested in Drupal and its capabilities. One of our teammates, David Hernandez, had an especially great session about Docksal and VMs, and had a lot of great conversations later about the subject matter.

For us, the chance to meet up with our friends and colleagues is the most important part of attending camps. Being able to take the time to have in-depth conversations with other people and organizations who are using Drupal in new and challenging ways is incredibly valuable to us, and is a great way of understanding the problems and challenges that others in our industry are facing on a day-to-day basis.

Open source and government sites

In our work with governments and other big organizations with strict governance rules, we’ve found that open source software is an ideal choice. In addition to being far more secure than closed-source alternatives, software like Drupal simplifies the process of managing permissions and creating content that can be read by anyone, anywhere, on any device.

Additionally, the flexibility of open-source solutions makes it easier to integrate digital platforms with a variety of systems so that simple transactions can be automated. For example, see how several Danish municipalities built solutions that could better serve their constituents with help from FFW.

Ultimately, we know that open source is a great solution for governments, and we had a wonderful time connecting with other like-minded people at GovCon last week. We were glad for the chance to sponsor such a great event, and look forward to connecting to more Drupalers in the government sector in the future.


Categories: Drupal

GDC 2018 seeks your submissions for great Audio talks!

Social/Online Games - Gamasutra - 9 August 2017 - 9:16am

If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th! ...

Categories: Game Theory & Design

Dark Age Releases for Gen Con Posted

Tabletop Gaming News - 9 August 2017 - 9:00am
Yet more Gen Con releases to let you know about. With all this cool stuff, I might need to get an 8th mortgage… Anyway, this time around, it’s the sci-fi skirmish game, Dark Age, that has posted their new releases for the show. Check ’em out. From the announcement: With people getting ready to head […]
Categories: Game Theory & Design

AEG Taking Pre-orders for August Releases

Tabletop Gaming News - 9 August 2017 - 8:00am
AEG has a couple new products coming out in August. They’re both part of their Big in Japan line. One is Unicornus Knights, a game where players must work together to help the princess of their country to overcome an invading army. The other is Custom Heroes, where players are trying to empty their hands […]
Categories: Game Theory & Design

Antegods Development update - The 4 pillars of Antegods Design philosophy - by Peter de Jong Blogs - 9 August 2017 - 7:25am
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
Categories: Game Theory & Design

Five Key Areas of Discoverability for Indie Devs - by Haley Uyrus Blogs - 9 August 2017 - 7:23am
Discover five key components to get your indie game discovered: audience, assets, community, influencers and advertising.
Categories: Game Theory & Design

Commerce choose price old

New Drupal Modules - 9 August 2017 - 7:22am
This module is abandoned in favour of Commerce choose price

This module allow you to add a field formatter to Commerce 2.0 order items so the customers can set their own price for a product. The price can not be lower than the price of the most expensive product variant.

Categories: Drupal

A Brief History of Game Jams - by Sande Chen Blogs - 9 August 2017 - 7:22am
In her contribution to The Game Jam Guide, game designer Sande Chen traces the history of game jams up to creation of Global Game Jam.
Categories: Game Theory & Design

Players' Emotions - by Sita Vriend Blogs - 9 August 2017 - 7:21am
Taking emotions into account when designing games can definitely help you to enhance the player’s experience. Although the topic of emotions is an ambitious and broad topic, it also means there are countless ways you can apply it in your game design.
Categories: Game Theory & Design

The multiplayer struggle is real - by Roy Van Bijsterveldt Blogs - 9 August 2017 - 7:19am
Developing a multiplayer game with realtime physics is very tricky. Especially if it's your first multiplayer game, and you've made some game design choices that were meant to make things easier, but made things more complex instead.
Categories: Game Theory & Design

3 Big COPPA Class Action Suits Prove Privacy Tsunami is Coming - by Roy Smith Blogs - 9 August 2017 - 7:17am
This week, surprising class action suits against Disney, Nickelodeon and Kiloo proved COPPA is not a dead issue, giving game publishers a preview what the post-GDPR world will really be like.
Categories: Game Theory & Design

You're Creepin' Me Out! Some Thoughts About Creep Camps In RTS Multiplayer - by Brandon Casteel Blogs - 9 August 2017 - 7:17am
In the following article, I'm going to talk about the purpose of the creep camp, how various games have implemented them, and what makes a good creep system.
Categories: Game Theory & Design

orkjerns blogg: Drupal Camp Oslo is coming this November

Planet Drupal - 9 August 2017 - 7:16am
Drupal Camp Oslo is coming this November admin Wed, 08/09/2017 - 14:16

The annual meeting of Drupal enthusiasts in Norway (and elsewhere) will take place on the 11th of November, with community sprints happening November 12th.

Every year, the camp attracts visitors from Drupal professionals and hobbyists from Norway, but also from the surrounding countries. If you want to meet Drupal entusiasts from our region, this is a great chance to do so.

We also want to invite people who wants to speak to submit their session proposals to our website. Whether you are a seasoned conference speaker or if you want to have your first session, you are very welcome to submit your talk to Drupal Camp Oslo.

If you prefer to attend, we are just as welcome to you as well! Tickets are now available for purchase, and at the moment they are extra early-bird cheap! We also have different price tiers if you attend as a hobbyist or student, and we hope for a diverse audience of attendees, both in the sessions and in the sprints on Sunday!

If you have any questions regarding the event, feel free to reach out to me in the comments, by mail or on twitter

See you in Oslo in November!

Categories: Drupal

Statistical Seats at the Table - by Laralyn McWillams Blogs - 9 August 2017 - 7:16am
Diversity discussions often end up in debates over statistics, arguing whether data is valid without considering whether it's relevant and applicable. Resist the urge to segment people into binary pools. We're all in the relevant statistical segment.
Categories: Game Theory & Design

My ChinaJoy 2017 - by Junxue Li Blogs - 9 August 2017 - 7:12am
ChinaJoy 2017 from my perspective.The show reflects the current state of Chinese gaming market.
Categories: Game Theory & Design

Stop being a stupid indie-gamedeveloper - by Pascal Bestebroer Blogs - 9 August 2017 - 7:11am
No doom and gloom here, but stop being an indie game developer, and start running a business! Some tips from my 13 years running a fulltime indie development company.
Categories: Game Theory & Design

Extrapolating Current Designs Trends in Escape Rooms - by Adam Clare Blogs - 9 August 2017 - 7:08am
By looking at the current trends in escape room design can we see what's coming in the next few years? Escape games have evolved from random logic puzzles strewn across a room to complex interactive experiences, this evolution is improving the industry.
Categories: Game Theory & Design

The Challenges of Designing a Hard, Roguelike Game - by Karin E Skoog Blogs - 9 August 2017 - 7:07am
Karin Skoog of Golden Moose Studios discusses the challenges in designing for a difficult, roguelike game. She explores questions such as - how can designers determine appropriate game balance as they become better at their own games?
Categories: Game Theory & Design

"don't play this game" - how to apply reactance in game design - by Sita Vriend Blogs - 9 August 2017 - 7:01am
You can make anything more desirable by forbidding it. That something can be anything: an item, an action, an idea. This is known as the reactance theory. Reactance is the feeling you get when someone limits your freedom or options.
Categories: Game Theory & Design


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