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Understanding attribution of royalty-free game and blog content - by Zachary Strebeck Blogs - 23 April 2015 - 10:43pm
Game lawyer Zachary Strebeck takes a look at the attribution requirements for some stock content sites and offers some insight into finding out what your responsibilities are when using royalty-free content.
Categories: Game Theory & Design

Gaming Beyond the Veil - by Dan Felder Blogs - 23 April 2015 - 10:43pm
The words "post-mortem" have never been so appropriate.
Categories: Game Theory & Design

How to make the graphics for Star Driller Ultra - by Taro Omiya Blogs - 23 April 2015 - 10:43pm
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Well, actually, it’s a lot easier than you think.
Categories: Game Theory & Design

Apple Watch: The Birth of Micro-Gaming - by Robert Jackson Blogs - 23 April 2015 - 10:38pm
The Apple Watch will push smartwatches into the mainstream and make them a viable new gaming platform. But inherent platform limitations will require developers to re-think game design, I call it "micro-gaming".
Categories: Game Theory & Design

Are modern video games too easy? - by Stuart Ryan Blogs - 23 April 2015 - 10:38pm
Have all modern video games become too easy and predictable or are there just more of a variety of gamers at our disposal?
Categories: Game Theory & Design

Acquia: Yhteisöllisyys and global Drupal: "Friendships beyond business"

Planet Drupal - 23 April 2015 - 2:31pm
Language Undefined

If only non-Finns could easily pronounce it, I think "yhteisöllisyys" would be a perfect motto for Drupal. To explain what it means, I dragged Lauri Eskola, Drupal Craftsman from, away from the contribution sprints at DrupalCamp Brighton 2015 long enough for him to fill me in on that, as well as his trip to Drupal Camp Delhi 2015, what he's excited about in Drupal 8, and how doing business in the Drupal world–based on values like sharing and openness–must seem strange and different to outsiders.

Categories: Drupal

3C Web Services: Displaying a Field before the Node's Title in Drupal 7

Planet Drupal - 23 April 2015 - 1:35pm


Drupal allows you to easily change the order of your displayed fields using the Manage Display option for your content types but it does not allow you to change the order of the title field (because this field is rendered directly from the node template). But there may be times that you want to display your custom field(s) before the title field. For example, if you have an image field that you want to float to the left of your title and remaining node content.

Categories: Drupal

Infospace (Blucora) ads

New Drupal Modules - 23 April 2015 - 1:04pm

The Infospace module provides Infospace (now called Blucora) ads as blocks on Drupal search results pages.

Requires Infospace API access.

Categories: Drupal

Mediacurrent: Contrib Committee Status Review for March, 2015

Planet Drupal - 23 April 2015 - 12:18pm

Another month, another swath of work to improve our favorite content management system.

The Usual (Contrib) Suspects

Once again some of our main achievements during March was on client-sponsored work, most notably:

Categories: Drupal

Drupal Easy: DrupalEasy Podcast 150: Ultracat (Cathy Theys - Drupal Code Governance)

Planet Drupal - 23 April 2015 - 11:14am
Download Podcast 150

Cathy Theys (YesCT), Blackmesh Community Liason and Drupal Community organizer extraordinare, joins Mike Anello and a hybrid Andrew Riley-Ryan Price on this 150th episode of the DrupalEasy podcast. We discussed Drupal code governance, Drupal Dev Days, Drupal 8 progress, DrupalCon Los Angeles, Drupal 8 page caching, and running testbot from the command line. We also brainstormed a new set of 5 questions, learned about Cathy's upcoming travel schedule, listened to Ryan perform the Zelda theme song, and wondered about some listener feedback.

read more

Categories: Drupal

Better Form Errors

New Drupal Modules - 23 April 2015 - 10:34am

Description coming soon.

Categories: Drupal

Lullabot: Importing huge databases faster

Planet Drupal - 23 April 2015 - 9:00am

Over the past few months I have been banging my head against a problem at MSNBC: importing the site's extremely large database to my local environment took more than two hours. With a fast internet connection, the database could be downloaded in a matter of minutes, but importing it for testing still took far too long. Ugh!

In this article I'll walk through the troubleshooting process I used to improve things, and the approaches I tried — eventually optimizing the several-hour import to a mere 10-15 minutes.

Categories: Drupal

Drupal Watchdog: Building My First Drupal 8 Site

Planet Drupal - 23 April 2015 - 8:50am

You’ve heard about it, read about it, and – if you’re like me – dreamed about it. Well, its time to stop dreaming and start doing.

Drupal 8!

If you have experience building sites using Drupal 7, you’ll be pleased to see that from a site building and administration perspective, things are nearly the same.

And if Drupal 8 is your first Drupal experience, you will be pleasantly surprised at how easy it is to build an amazing site.

Installing Drupal

First things first.

You’ll need a basic set of software installed and operational on your laptop, desktop, or server before proceeding with the Drupal 8 installation. Drupal requires that Apache, MySQL, and PHP are installed and working before beginning the installation process. There are several ways to easily install the required software using LAMP (Linux, Apache, MySQL and PHP), WAMP (Windows), or MAMP (Mac) solutions. Grab Google and do a quick search.

Got it?

Good. Now there are five basic steps to install Drupal:

  1. Download the latest version of Drupal 8
  2. Extract the distribution in your Apache
  3. Create a database to hold the content from the site
  4. Create the files directory and settings.php
  5. Run the installation process by visiting your website in a browser

For details on the installation process visit

These are the basic building blocks that will provide the foundation for your Drupal 8 site:

  1. Users
  2. Taxonomy
  3. Content types
  4. Menus
Creating Users

If your site is simple and you’re the only one who will be authoring, editing, and managing content, then the admin account you created during the installation process may be all that you need. In situations where you want to share the content creation and management activities with others, you need to create accounts for those users.

Categories: Drupal

Jim Birch: Drupal 7: Simplify

Planet Drupal - 23 April 2015 - 6:00am

The Drupal Simplify Module is a big help removing cruft from the eyes of the administrator in the Drupal UI.  Simplify allows you to hide certain fields from the user interface on a global basis, or configured for each node type, taxonomy, block, comment, or user.

What sent me looking for a module like this was the "Text Format" selection beneath every single WYSIWYG on the site.  While I think Drupal is incredible for allowing multiple input formats, 99 out of 100 times, I define which ONE input format a user can use per role.  So having this as an option beneath every rich text editor on the site just became wasted space that I wanted to remove.  And so I did!

But wait, there's more!  Simplify lets you hide so much more than that!  The following items can be hidden:

  • Administrative overlay (Users)
  • Authoring information
  • Book outline
  • Comment settings
  • Contact settings (Users)
  • Menu settings
  • Publishing options
  • Relations (Taxonomy)
  • Revision information
  • Text format selection
  • URL alias (Taxonomy)
  • URL path settings
  • Meta tags
  • URL redirects
  • XML sitemap

Install Simplify for Drupal 7

Read more

Categories: Drupal

Industrial virtual factory lowers costs and reduces emissions

Virtual Reality - Science Daily - 23 April 2015 - 5:51am
Scientists have developed a cloud-based, easily customized, modular software platform for improving the sustainability performance of industrial products by lowering production costs and reducing emissions. The platform provides a virtual collaborative environment for organizations that are jointly developing the same product and/or service. The system, created during the recently completed EPES (Eco-Process Engineering System for composition of services to optimise product life-cycle) project, effectively combines a context-aware approach, cloud services, industrial internet, collaborative networks, simulation and assessment of environmental impacts.
Categories: Virtual Reality

The Secrets of Cats: Animals and Threats

New RPG Product Reviews - 23 April 2015 - 5:14am
Publisher: Richard Bellingham
Rating: 5
Originally published at:

SO I was a huge fan of the original supplement The Secrets of Cats when it came out. My review of it was glowing, and at the end of the 2014, it had picked up our award for “Best Gaming Supplement” in our 2014 Tabletop Gaming Awards. With the success of The Secrets of Cats it is probably no surprise that its author decided to do a follow-up. The second Secrets of Cats release, entitled Animals and Threats became a Kickstarter campaign. It was a modest success, with 123 backers pledging nearly 1100 GBP to make the second book a reality. It wasn’t a huge Kickstarter by any means, but it did triple the original goal, so while it might not have raised money on a Frog God Games or Chaosium level, it still did pretty well for what was essentially a one man show. I was one of those backers and was happy to see that not only did the project get finished nearly two months before the original estimated date, but it was another top notch affair, oozing with as much style as it had substance.

While only forty pages long, Animal and Threats packs a lot of information into those pages while also interspersing it with some truly terrific art. It’s divided into two sections – Animals and Threats. Which makes sense considering the title of the piece. Now although this is a release for The Secrets of Cats, you won’t find a lot of cat oriented stuff in the book. This is about expanded the supplement into a full-fledged universe. As such you’ll see how to play as other animal species and how they differ in powers and abilities.

There are five sections under “Animals.” Here you’ll find information on playing Dogs, Rabbits, Bird, several insects and arachnids and finally, Foxes. I’m pretty happy about the rabbits section as I remember postulating about this in my original review and the author, Richard Bellingham, actually wrote up a quick piece in response to said review and posted it in the comments section and on his blog. So I’m really happy to see the piece reprinted here, with some expanded ideas and fleshed out contents, of course. Remember though, sapience in species other than cats is very rare, so a game of all dogs or hawks is unlikely and outside the spirit of the game. These other species as PCs should be like other were-races in Werewolf: The Apocalypse. Corax and Mokole are most effective as concepts or if only a single player is one. If the whole party is made up of different animals, the original core concept of the game is diluted.

Each animal species has their own unique stunts as well as specific Character Creation rules that pertain only to them. There is also a sample character made for each species to show you what it looks like. For example, you have Pureblood the husky and an evil killer rabbit simply called “The Lop.” There’s some cute stuff here which not only highlights of flexible and versatile The Secrets of Cats is, but FATE as a system. Corvids are perhaps the most interest of the options, if only because their True Name hints at how they will die. That’s extremely creepy but it also has an incredible amount of potential for the GM and the Player to make a very cool endgame for the Raven character. I also loved that Snails were given their own section. Such an usual and potentially hilarious choice for a PC option.

The second half of the book is devoted to “Threats.” These are essentially NPCs and antagonists for a GM to use in their Secrets of Cats game. This gives the GM a little more to work with than what was found in the original supplement. This section starts off with the undead, giving the GM examples of Revenants and Devourers. Obviously you were probably expecting vampires, ghosts or mummies here, but that’s not what you’ll get. Instead the undead are grouped into these two categories. A Revenant is any incorporeal undead. Generally they are either raised by a necromancer or have some task on earth to still finish. Devourers are any undead that eat the living. Thus you can use this template to make zombies, nosferatu, lamia or ghouls – whatever suits your fancy.

After that you have The Invested, who are the spirits or otherworldly being who help sapient animals access supernatural abilities. These will be your nature spirits, angels, demons, Great Old Ones and whatever else falls into this category. Think of it like D and D where your animal of choice is a Cleric or a Warlock (depending on the nature of the arrangement) and the Invested are what your cat or bunny channels.

Finally, we have EVIL CATS, which are the Blackguard/Anti-Paladin of the game. These are cats who have eschewed the Parliament and have gone rogue for whatever reason. Here’s you’ll find a lot of mechanics for Evil Cats, especially some interesting Forbidden Magical Stunts. They even give a vampire cat as an example of an Evil Cat. Very cool!

Of course, we can’t really talk about a Secrets of CatsAnimals and Threats are fantastic and Crystal Frasier is fast becoming one of my favorite artists in the industry, right after Tim Bradstreet and the Shadows of Esteren crew. It’s a very different style but I love the cartoony yet serious style. It’s Batman: The Animated Series quality, but with animals instead of super heroes. It’s almost worth purchasing the book just for the art. It’s that good.

Animals and Threats is a fantastic follow-up to the original The Secrets of Cats. It’s a short little book, but it only costs as much as you want to spend. I paid about twelve dollars during the Kickstarter, but that was to get a write-up of my kitten Malice (15 lb. Kitten BTW…) in character sheet form to give to you the readers. Just click right here to download her for use in your games!

If you haven’t picked up the original Secrets of Cats supplement, you really should. It’s currently available in print or as a “Pay What You Want” release. Considering snagging this and the original off and enjoy a fantastic new way to play FATE core. Of course, you WILL need the core rulebook for FATE, but it TOO is “Pay What You Want” over at Why not purchase all three if you’re brand new to the system. You can pay what you can afford and if down the road you want to throw Evil Hat and its writers a few extra bucks, you can! The system works. Either way, you really should give The Secrets of Cats a look-see, even if you’re just going to read it. It’s a lot of fun.
Categories: Game Theory & Design

Modules Unraveled: 133 There's a Module for that! Don't use it! with Ted Bowman - Modules Unraveled Podcast

Planet Drupal - 23 April 2015 - 4:18am
Published: Thu, 04/23/15Download this episodeHow to Select Modules
  • So, let’s start out by talking about the genesis of your session. What made you think this topic needed to be covered?
  • What’s the problem with just installing another module?
  • What if I don’t program?
    • Reuse modules
    • Push back on requirements
    • Make sure the cost of adding another module is not just the cost of the time it takes to install it
    • Simple modules really aren’t programming
  • What are the potential problems with custom code?
  • How do you determine if you should install a module or write some custom code?
Specific Modules You Can (or Should) Avoid

Not really telling people to avoid specific modules more about thinking twice when they select them.
* Entityform vs. Webform
* Entity View Modes
* Page title
* Commerce Custom Order Status

Episode Links: Ted on drupal.orgTed on TwitterExample project (Minimalist Entity View Modes)Six Mile Tech on TwitterSix Mile TechTags: PerformanceSite Buildingplanet-drupal
Categories: Drupal


New Drupal Modules - 23 April 2015 - 3:29am

Expire module doesn't have direct support for flag.If the flag is activated for the anonymous user & varnish or any reverse proxy is working behind the back-end, then purging an URL will be necessary to get proper real-time scenario in a cached pages.

This module is integrated with expire module to purge the custom URLs(which may returns the count value) when any node/comment/taxonomy is flagged

Categories: Drupal

Beyond the Pentakill: 21st Century Competition - by Keith Burgun Blogs - 23 April 2015 - 3:17am
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.
Categories: Game Theory & Design

Lasting Connections - by Randy OConnor Blogs - 23 April 2015 - 3:17am
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?
Categories: Game Theory & Design
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