What Fighting Games Teach You About Personal Growth - by Nick Clifford Blogs - 4 October 2019 - 7:33am
Fighting Games, for example Street Fighter, are a unique genre in video games. One that cultivates a mindset of reflection and growth. The skills you learn to get better in game can also be applied to level up in real world as well.
Categories: Game Theory & Design

Sitewide Alert

New Drupal Modules - 4 October 2019 - 7:09am

The Sitewide Alert module provides the the ability to show alerts at the top of your site.
This can be helpful for showing alerts to your visitors to inform them of planned maintenance periods, shipping delays, flash sales. How you use it is up to you.

Categories: Drupal

A Completely Serious Review of Wendy’s Tabletop RPG | Feast of Legends

Gnome Stew - 4 October 2019 - 6:22am

I have a lot to tell my therapist.

Where’s the beef? Right here Wendy’s. As of now you and I have beef. And now I’m ready to throw it on my table and toss dice at it.

I don’t hide the fact I love Wendy’s. I actually owned the most popular(at its time) Wendy’s fanblog on Tumblr. This is one of the first things I tell new friends. I honestly and earnestly love Wendy’s, only second to tabletops. If they sponsored me to do any amount of content I would probably sell out in a heartbeat.

But this, Wendy’s? What the heck are you doing?

Very recently Wendy’s released their tabletop, Feast of Legends, to be played and run by members of Critical Role. In the spectrum of corporate memes like the fake Wendy’s / Taco Bell fight or the recent KFC meme visual novel, this is on the latter side of that scale. This tabletop isn’t some low-quality meme. It has legitimate, high-quality art reminiscent of D&D 3.5. There are mechanics and abilities. The website even has a dice roller. “Hey, guys! I know yall roll dice but can I use the Wendy’s dice roller,” is a perfectly legitimate, completely plausibly-serious question in this timeline now.

Is this legit? Is this just a meme? In the words of a scholar of this age, “Is this real life?”

Wendy’s could have stayed in their corner of the internet, intermittently tweeting memes and fake fights. I would’ve lived my life happily enjoying and consuming them with a ‘haha I do that’ once in a while. But this? Fine. You want to throw down on the table, marching into my domain and trying to get up in my corner of the internet?

Fine, Wendy’s. Let’s throw down.

Structure & Presentation

From a quick breakdown of the PDF, it has a staggering 97 pages including the front and back cover. The back cover, of which by the by, has a completely fictitious ISBN. If you’re going to go this far you could’ve at least gone all in, cowards.

It’s separated into three main parts:

  • Part 1: PHB, 30ish pages
  • Part 2: Rise From the Deep Freeze Campaign, 50ish pages
  • Part 3: Magic Items and Monsters, 10ish pages

The first thing to address is that the art is honestly gorgeous. Alex Lopez’s depictions of the Frysta and the Ice Jester, the lovely maps, the high-quality Queen Wendy, the various character vignettes in the Order’s guide, all of it screams nothing but top quality and I wouldn’t be surprised if he actually did work with Wizards of the Coast or Paizo. I plan to yoink quite a few of these resources for my own games at home.

While the formatting is lovely and something I’d expect to see in any adventure module, I have a great issue with the PDF bookmarks. Despite the otherwise high quality in the content, the bookmarks(labeled _GoBack, Part 2, _Goback) link to pages 50, 51, and 62 seemingly randomly. I’d also potentially like to see the area maps of Freshtovia, The French Fry Forest, and the Ice Jester’s Playhouse to have a slightly darker coloration to it all? Just a personal preference.

My biggest problem with the book as a whole is the rampant number of memes and references scattered throughout the book. Rather than take a Xanathar’s Guide style with flavor written in the margins, Wendy’s takes to writing the flavor into the content. It turns what should be simple and straightforward descriptions into a second glance, having to read it over again just to get the point.

It’s funny haha for the first bit, but leaves the reader with a constant sense of “What did I just read?”

Classes– I mean Orders
  • Order of the Chicken(OtChicken): Rogues/Bards
  • Order of the Beef(OtBeef): Warriors
  • Order of the Sides(OtSides): Mages/Bards/Whatever else they could fit in there?

Simple. It’s not clear off the bat, and the ‘Art of the ___’ sections at the beginning of the descriptions help. You can clearly see the OtBeef’s identity as warriors fairly clear, but I feel the OtChicken’s and OtSide’s descriptions to be fairly vague and lacking.

“There are still many side paths in the world for those who see things differently than the rest of the realm. Their ways are unique and often needed in a world of sameness. Those who study the Art of the Sides are the perfect complement to an epic combo.” – Pg 21

Like honestly, what does this even mean? I feel in the pursuit of a bad joke at the end, it loses out on clarity of the Orders outside of the specific archetypes under them. However, when it does comes to the specific Orders like the Order of the Spicy Chicken Sandwich(OtSCS), there’s a lot of flavor and identity with each and every one. As an OtSCS you burn your enemies, create smokescreens, create heat auras and even have a rad ability called “True Fire.”

How did Wendy’s come up with something this freaking cool?

Another interesting element with the Orders is that they have inherent Base Defenses, HP, Stat Bonuses, Skills, and Limitations. In a way, Wendy’s was able to combine standard Race + Class choices in an incredibly clean manner. I almost want to call this innovative?

Each Order is also only limited to 5 levels, with each level only granting additional HP and new abilities. Almost immediately I get similar progression vibes from Dungeon World. While more veteran players would complain at the lack of progression in other facets, the abilities each Order gains are honestly really fun and cool.

I’m honestly stumped to imagine who exactly designed this all. Considering that Wendy’s credits the artists, yet completely fails to credit any designers on this product, I have to imagine that there might more behind this story than we see on the surface.


This is legitimately a fantastic ability.

The gameplay is clean and simple. Roll your dice, add your modifiers, and have a list of abilities you can do. I don’t exactly know what constitutes D&D 5e’s Essentials, but I wouldn’t be surprised if this was tossed in there and someone told me that those were the rules.

My biggest complaint about the gameplay is concerning the food-based Buffs and Debuffs. Essentially when you eat Wendy’s based food you gain stacking +1 bonuses. When you eat non-Wendy’s food you take a staggering -2 penalty that can seriously wreck your character. Tip for playing this at home? Homebrew out these Buffs/Debuffs.

I understand Wendy’s is a burger joint and all, but vegetarians that want to play this are pigeonholed into only getting +1 Defense when they eat salads(which are way pricier than burgers or fries!). Talk about a lack of accessibility and balance. Yeah, I get that this is a burger ad but at least find some way to make it just a bit more player-friendly. What if they got a +1 Defense bonus with baked potatoes, but a +2 attack on salads?

On the flipside, however, one thing that does bewilder me is the incredibly interesting Feast Mode critical hit.

For every crit, you do maximum damage, and attack again at an advantage? It’s an epic interpretation of crits that I hadn’t heard before now. Almost immediately I get the sense of Warhammer 40k’s Righteous Fury. While my peers have told me others are currently practicing with these sorts of crits, to me it’s something I only learned about exclusively due to Wendy’s.

And I’ll never be allowed to forget that.

The Campaign

Queen Wendy. Seriously.

As much as I’d like to go into depth about the story, the progression, and the content, I honestly don’t think the remaining brain cells are able to comprehend the sheer number of memes and references in it. All I can truly say is that the maps were well thought out and the sections were well separated into arcs. Honestly, this is not an adventure you can do in a single session. I honestly think it might take anywhere from 5-7, maybe up to 10-12 sessions depending on how slow or fast the party goes.

Can I also bring up that any individual character at max level could have anywhere from 29-68 HP? The Ice Jester alone has 121 HP, which you only get to after dealing with a Freezagorgon and an Evolved Frysta.

I can’t believe these are real words now.

That said, the boss fight alone where the Ice Jester can do three actions/skills per turn almost screams like TPK bait to me. Admittedly I have little(see: none) experience with the system so it could be fair but I’m skeptical.

The Takeaway

Throughout this article, I’ve been flip-flopping quite a bit; for every complaint, I have something to praise about it. This confusion, this rapid oscillation of shock, awe, and confusion completely reflect my turbulent emotions going through the PDF over and over. It’s not entirely bad, but it’s not entirely good either. For all my complaints there’s one major takeaway: it’s… it’s really high quality. The Orders are interesting and combine Races + Classes well, the adventure is interesting, and the monsters are memorable and epic. I can sense the inspiration from D&D 3.5 and 5e, from Dungeon World, and even from Warhammer 40k.

This is not some low-quality meme any half-baked corporation would generate in a week tops. This took time, effort, and plenty of deliberation. They brought in industry names that have likely worked on other, top quality products. For all its flaws, there are legitimate traces of solid game design smattered throughout the meme. Chicken nuggets made of solid gold that had to have come from a creative mind.

That said, I completely reject it on its premise. The very idea of Wendy’s joining the tabletop world with this system, a system that acts mostly like an extended burger advertisement using 5e-like mechanics, is… dishonest and disturbing.

I don’t think they needed to drive the Wendy’s element as hard as they did. If Wendy’s honestly and earnestly made a solid tabletop RPG and marketed that, wouldn’t that somehow be more amazing? That alone would have made headlines even without the blatant pandering.

“Oh, Crimson Halberd? That game made by Wendy’s? Yeah, I heard it’s really really good.”

Wendy’s apparently has the manpower, the connections, the drive, and the incentive to make tabletops. Why don’t they? Why don’t they use their massive amounts of money and power to create a powerhouse dream team and shake up the tabletop world with not only memes but legit quality?

I ultimately reject this game because Wendy’s can do better. They’re, in a manner, trying too hard yet not trying hard enough. This has the makings of a legitimately solid 5e-like system, but their ‘hip, millennial ad-meme lingo’ is holding them back and, despite directly trying to market to a certain demographic, I feel my revulsion overtake my interest. I feel like someone threw a bunch of memes and bad Wendy’s references at the wall and tried to stitch it together onto potentially great and innovative content, only for it to come out looking like some odd franken-millennial horror. They could have done so much better if they actually took their content seriously—if they took their audience seriously.

So until that day comes?

Wendy’s and I got beef.

~Di, signing out

Categories: Game Theory & Design

SendinBlue MailSystem

New Drupal Modules - 4 October 2019 - 5:58am
Categories: Drupal

DrupalCon News: Be inspired by standout keynote address

Planet Drupal - 4 October 2019 - 1:20am

For DrupalCon Amsterdam, we’ve curated keynote speakers who are engaging presenters — and add value to the gathering as a whole. Enhance your professional life by hearing more about differing experiences in tech and open source. These keynotes are only for conference attendees, so we invite you to join us by registering.  

Categories: Drupal

Views Custom Regex

New Drupal Modules - 3 October 2019 - 10:37pm

* Introduction
* Requirements
* Installation
* Configuration

View Custom Regex intends to improve default operator option Regular
expression i.e it enables the developer to add its own regular expression.
This regular expression has been given the Flexibility to be added as prefix
or suffix and accordingly the drupal filter query is modified.

Categories: Drupal

Tiny Carousel Slider

New Drupal Modules - 3 October 2019 - 10:29pm

This is lightweight carousel image sliding drupal module. This module is using Tiny Carousel JavaScript jQuery library. It is a lightweight module that gives you excellent user interface and fast page loading. Sliding interval can be set to slide automatically every given milliseconds. Sliding animation time can be set in milliseconds.

Features of this module

1. Easy to customize.
2. Support all browser.
3. Automatically pauses on mouse over.
4. Supports navigation by button.
5. Responsive

Categories: Drupal

Dave Hall Consulting: Announcing the DrupalSouth Diversity Scholarship

Planet Drupal - 3 October 2019 - 10:11pm

Over the years I have benefited greatly from the generosity of the Drupal Community. In 2011 people sponsored me to write lines of code to get me to DrupalCon Chicago.

Today Dave Hall Consulting is a very successful small business. We have contributed code, time and content to Drupal. It is time for us to give back in more concrete terms.

We want to help someone from an under represented group take their career to the next level. This year we will provide a Diversity Scholarship for one person to attend DrupalSouth, our 2 day Gettin’ Git training course and 5 nights at the conference hotel. This will allow this person to attend the premier Drupal event in the region while also learning everything there is to know about git.

To apply for the scholarship, fill out the form by 23:59 AEST 12 October 2019 to be considered.

Categories: Drupal

Document Version

New Drupal Modules - 3 October 2019 - 8:49pm
Document Versioning System

This project is designed to assist site managers who are serving documents (PDFs, Word Documents) via their websites and they only want to serve the latest version of this document.

It is helpful for websites that provide policies, terms and conditions which need constant updating.

This project provides:

  • Document Versioning
  • Document Scheduling

It provides a configurable download path for your documents:


Categories: Drupal

Co-founder Rick Fox files multi-million dollar lawsuit against Echo Fox partners

Social/Online Games - Gamasutra - 3 October 2019 - 3:06pm

The lawsuit accuses two business partners of misleading Rick Fox and manipulating business funds, and ultimately is seeking damages in the tens of millions. ...

Categories: Game Theory & Design

Airsuggest Tracking Code

New Drupal Modules - 3 October 2019 - 2:29pm
Categories: Drupal

Co-founder Mike O'Brien is leaving Guild Wars developer ArenaNet

Social/Online Games - Gamasutra - 3 October 2019 - 1:08pm

ArenaNet president and co-founder Mike O†™Brien announced that he is leaving the company to start a new studio focused on making smaller games. ...

Categories: Game Theory & Design

Drupal Association blog: Drupal Association collaborates on new groundbreaking tech initiative as featured on TagTeamTalk

Planet Drupal - 3 October 2019 - 9:40am

The Drupal Association collaborated on Automatic Updates, one of the Drupal Core Strategic Initiatives that was funded by the European Commission. We are excited to partner with MTech, Tag1 Consulting, and the European Commission FOSSA program on this new initiative and share information with you about its features.

Automatic Updates has three components.

Public safety messaging

This feature pulls a feed of alerts from directly into Drupal's administrative interface. This helps ensure that critical Public service announcements (PSA) or Security Advisories (SA) from the Drupal security team will be seen directly by site owners. 

  • This provides yet another communication mechanism before an update so site owners can verify they are ready for an upcoming update, before it lands.

  • The feed of alerts comes directly from the feed of PSAs and SAs that the security team and release managers are already producing. 

  • This will vastly increase the ability of the Drupal project to get the word out about critical and highly critical updates - ensuring the community can respond fast. 

Readiness checks, or “Pre-flight” checks

These automated and extensible readiness checks are built into the Automatic Updates system to verify that a site doesn't have any blockers that would prevent it from being updated.

  • These checks are slated to run at least every 6 hours on a site via Drupal Cron and will inform site owners if they are ready to auto update their site.

  • Examples of the readiness checks include:

    • Is the site is running on a read-only file system?

    • Have any files included in the update been modified from what they should be? 

    • Does the site still need to run database updates, etc.? 

There’s about 8 or 9 of these readiness checks and some are warnings (Cron isn’t running frequently enough to automatically update the site in a timely manner) and some are errors (the file system is read-only). Warnings won’t stop automatic updates, but errors will.

In place updates

Finally, the key pillar of the automatic updates feature is the update itself. generates a signed and secure package of files which can be overlaid atop the existing site files in order to apply the update. 

  • This update package is downloaded as a signed zip file from The automatic updates module on the site then compares the signature of the zip file using drupal/php-signify, which is based on BSD’s Signify and libsodium to verify the package.

  • It then proceeds to backup the files about to be updated and updates the site.

  • If all goes well, the site is upgraded. If something fails, the backup is restored.

  • Many workflows are supported and you can customize how the updates are performed. Updates can flow through your CI/CD system, be staged for review and approval, and or automatically go live.

In the past few weeks, the Drupal Association has been invited to participate in TagTeamTalks, a new recorded talk series about various tech projects supporting the Drupal project. This bi-weekly format provides real-time shared collaboration and informative discussions. 

TagTeamTalk launched its webinar focused on Automatic Updates this week. The group dives deep into the nuts and bolts of Drupal's groundbreaking Automatic Updates feature, and the strategic initiative sponsored by the Drupal Association, MTech, Tag1 Consulting, and the European Commission. Guests include Preston So (prestonso), Contributing Editor at Tag1 and Moderator of the TagTeamTalks; Michael Meyers (michalemeyers), Managing Director of Tag1; Lucas Hedding (heddn), Senior Architect and Data and Application Migration Expert at Tag1; Fabian Franz (Fabianx), Senior Technical Architect and Performance Lead at Tag1; and Tim Lehnen (hestenet) CTO at the Drupal Association. Read the TagTeamTalks blog.

Content marketing is one of the most effective ways to promote your brand and capabilities - it has been a really powerful approach for the organizations that I’ve worked for,” said Michael. “The goal is to give our team an opportunity to talk about the cool things they’re working on and excited about and to share it with people. It helps get the word out about the latest developments in the open source communities we contribute to, and it promotes Tag1’s expertise - it helps us recruit new hires, and drives new business.” 

Meyers is the Managing Director of Tag1, and has been involved with the Drupal community for over 15 years. He was Founder and CTO of the first venture backed drupal based startup, CTO of the first Top 100 website on Drupal, and VP of Developer Relations at Acquia before joining Tag1.  “The great thing about TagTeamTalks is that it doesn’t take a tremendous amount of effort or energy. Our engineers are subject matter experts. We decide on a topic for the week, spend 15 minutes brainstorming a rough outline as a guide, and then record the talk. We don’t want to be rehearsed. The conversation is what makes it dynamic and enjoyable for us to do, and for people to listen to. And, the team loves it because they want to talk about what they are working on, and this format doesn’t take a lot of time away from what they enjoy doing most - writing code.” 

Hedding is one of the top 20 most active contributors to Drupal 8, and is also the Drupal Core Migrate Sub-system Maintainer, a core contribution mentor, and a D.O. project application reviewer. “Auto Updates has long been one of the most requested Drupal features, it is a capability the platform really needs that will help everyone using Drupal. Now that the alpha is available, we need to early adopters to start using it, we need feedback so we can continue to improve it. We also need to get more people involved in development, and we need to raise more money from organizations to support the project - it might sound like a simple feature, but it is actually really complex and requires a lot of effort. TagTeamTalks are a great way to get the word out and to enlist support from the Drupal community.”

Lucas added, “The European Commission provided generous funding for this initiative. The focus has been exclusively or largely around the European Commission’s features and functionality. The funding is running out very soon. There is a need for other people to help continue to build Automatic Updates by adding the features they need with their developers or by providing funding.”  

“It is critical for us to spread the message and make that call to action; that this is a community-driven effort and that without continued community support, it is not going to be as successful or as robust in the timeframe that we would like,” said Meyers.

The first year of funding from the European Commission provided for readiness checking, delivery of update 'quasi-patches,’ and a robust package signing system. The focus of this first phase of the Automatic Updates initiative has been on support for security updates in particular. 

In the second phase, as yet unfunded, we hope to extend this foundational work in the following ways:

  • Provide more robust composer support. The first phase of the automatic updates project should be compatible with composer-ready sites, but as the site’s composer.json file and vendor directory of a site change from the default, then more controls and though need to be implemented. 

  • Create an A/B front-end controller for the site being updated to further increase our confidence in the success of the update, allow for additional post-update testing and provide an easy mechanism to roll-back the update. This is also when updates will be able to move into Drupal core from the contrib project.

  • Expand to more types of updates (particularly further support for contrib updates), and also handle multiple updates in a row, for sites that are several versions behind. 

To accomplish all of this, we will continue to seek more funding and more partners. 

“I’m looking forward to seeing where this goes now that we have the first release out, ” said Hedding. “ There’s a larger community needed to get this initiative completed.”

The initial alpha version of the Automatic Updates module can be tested by the community right now. The plan is to: demonstrate Automatic Updates at DrupalCon Amsterdam this month, complete the scope of the funded work by the European Commission by the end of this year, and stabilize Automatic Updates by DrupalCon Minneapolis in May 2020. 

“The Automatic Updates initiative is designed to reduce the friction in keeping a Drupal site secure and up-to-date. The team behind the initiative is architecting a robust system, secure by design, and building components that can be shared with the broader PHP community,” said Tim Lehnen.

Many thanks to MTech, Tag1 Consulting, and the European Commission FOSSA program for funding this initiative. The Drupal Association is proud to be a part of this initiative.

Categories: Drupal

Custom SQL Migrate Source Plugin

New Drupal Modules - 3 October 2019 - 9:28am

Existing database entered in the settings.php file.
In this example:

$databases['mg_legacy']['default'] = array ( 'database' => 'mg_legacy', 'username' => 'xxx', 'password' => 'xxx', 'host' => 'localhost', 'port' => '3306', 'driver' => 'mysql', 'prefix' => '', 'collation' => 'utf8mb4_general_ci', );

Enable module

Categories: Drupal Access control in Drupal 8 with the Rabbit Hole module

Planet Drupal - 3 October 2019 - 9:24am
In this post, we describe how your website can benefit from one of the most interesting Drupal 8 modules for user access and page display control — the Rabbit Hole.
Categories: Drupal Printing Values of a Parent Node from a Drupal Paragraphs Field

Planet Drupal - 3 October 2019 - 9:01am
Printing Values of a Parent Node from a Drupal Paragraphs Field

Someone asked in Slack today how to print the URL of the node that a paragraph is on. I was up to the challenge.

markconroy Thu, 10/03/2019 - 17:01

First off, you can do this with php in your .theme file quite easily, but I like to keep my template items in my templates.

Here's the code I used to first get the node id, then the node title, and then create a link from these two pieces of information.

  1. {% set parent = paragraph._referringItem.parent.parent.entity %}

What this does is:

  1. Set a variable called parent - note is uses parent twice and then entity

    You won't see parent or entity in your kint/dpm/dd output, which is a pity because entity is great - load the entity you want to get information from.

  2. Use parent to then get the node id value and title value parent.nid.value and parent.title.value.
  3. Create a link using this variables.

It's quite simple really. You can now use this approach to get other fields/data from your host node.

Categories: Drupal

Virtual reality may help foster learning and collaboration across health professions

Virtual Reality - Science Daily - 3 October 2019 - 8:40am
One of the biggest challenges to implementing interprofessional education for health professions students is scheduling. Could virtual reality education help? A small new study focused on palliative care, says yes.
Categories: Virtual Reality

Raph Koster's new MMO studio Playable Worlds raises $2.7 million

Social/Online Games - Gamasutra - 3 October 2019 - 8:38am

Playable Worlds, the game dev studio founded in part by Star Wars Galaxies creative director Raph Koster, has raised $2.7 million to bring its first title, an unannounced massively multiplayer online game, to life ...

Categories: Game Theory & Design

OpenSense Labs: OpenSense Labs as a Silver Sponsor of DrupalCon Amsterdam 2019

Planet Drupal - 3 October 2019 - 8:34am
OpenSense Labs as a Silver Sponsor of DrupalCon Amsterdam 2019 Jayati Fri, 10/04/2019 - 18:30

The Drupal community is one of the largest open source communities in the world. Each year, we meet at Drupal Camps, meet-ups, and other events organized around the world. 

But the biggest event, DrupalCon, happens twice every year. It is a platform where developers, designers, and marketers come together to explore the most ambitious and cutting edge case studies. It offers prospective users, a glimpse into “the art of the possible” when you choose Drupal. It is a collaborative event where anyone can learn to use Drupal to make the Internet a better place. 

This year, OpenSense Labs is a silver sponsor of DrupalCon Europe 2019 to be held in Amsterdam, Netherlands.
  Join us for the Sessions

What you will learn?

  • How to divide the right content strategy for your agency 
  • Which form of content works best?
  • How do you measure the success of your content strategy
  • Creating the right lean team for helping you achieve the content goals?
  • Which channel should you use, to market your content?

Theming Drupal 8 is a challenging job and not many are aware of how to smartly theme the e-commerce sites. Here are some major components which we will focus on in this session:

  • Product pages
  • Product-level field variables 
  • product variation level variables 
  • Checkout flows 
  • Creating flow as per requirement 
  • Customizing checkout progress 
Be in touch!

We can’t wait to talk to you about the amazing offers our team has for you. Ask us about our Agency++ programs to scale higher and discover more about higher-ed and e-learning systems. We have loads to unveil at DrupalCon Amsterdam!
So, swing by our booth and our team would love to meet and connect with you.

You can register now to be a part of the event.

blog banner blog image DrupalCon DrupalCon Europe DrupalCon Amsterdam DrupalCon 2019 Blog Type Articles Is it a good read ? Off
Categories: Drupal

Examining the Rise of Monster Hunter - by Josh Bycer Blogs - 3 October 2019 - 7:46am
Monster Hunter World's global success came as a surprise last year, and I wanted to talk about how this cult series thrived over the years, to becoming Capcom's bestselling title.
Categories: Game Theory & Design


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