Last Night On Earth: Hero Pack One Available For Pre-order

Tabletop Gaming News - 14 June 2017 - 10:00am
The dead are rising from their graves. They are massing outside and you need to escape. That’s going to be easier said than done as the gear you need is spread out all over and those zombies can bust through doors with seeming ease. That’s the story behind Last Night On Earth. If you’re looking […]
Categories: Game Theory & Design


New Drupal Modules - 14 June 2017 - 9:11am

From the website:

What if technology could help improve conversations online?

Discussing things you care about can be difficult. The threat of abuse and harassment online means that many people stop expressing themselves and give up on seeking different opinions.

Categories: Drupal

The Thing: Infection at Outpost 31 Coming from USAopoly and Mondo

Tabletop Gaming News - 14 June 2017 - 9:00am
Life in the antarctic is tough enough as it is. The cold, the wind, the possibility of being lost in a white-out. Throw in an alien looking to assimilate all of humanity and things get just that much worse. Double that when the alien can perfectly mimic anyone it touches. Who can you trust? Who […]
Categories: Game Theory & Design

WizKids Announces Deadline Card Game

Tabletop Gaming News - 14 June 2017 - 8:00am
It’s murder in 1930’s New York! The bustling city is filled with intrigue and danger. Time is ticking and the culprit is getting away. It’s up to a crack squad of ace detectives to find the clues and solve the case. That’s just what you’ll be doing in Deadline, a new card game coming this […]
Categories: Game Theory & Design

Steamforged Games Previews Sledge For Guild Ball

Tabletop Gaming News - 14 June 2017 - 7:00am
The little previews of the upcoming Blacksmith’s Guild continue. Anvil and Sledge are the two starter figures that are being shown, slowly but surely. This time around, we get a look at the full front of the stat card for Sledge. From the preview: We’ve explained in each of our previous articles on the Blacksmiths […]
Categories: Game Theory & Design

Vasily Yaremchuk: Kiev Drupal Camp 2017: The First Impression

Planet Drupal - 14 June 2017 - 6:35am
Kiev Drupal Camp 2017: The First Impression root Wed, 06/14/2017 - 16:35

I took part in Kiev Drupal Camp 2017 last weekend. It was a good decision to go to the code sprint. I'm sure that the second day of the conference was much better than the first one with formal presentations. My personal thanks to Dmitry Drozdik, Dmytro Danylevskyi and Alexander Schedrov for their help to meet OpenY.

The main issue of the first day was that presentations went in several 4-5 streams in different rooms and I missed a lot of useful information. Fortunately, Conference organizers recorded videos of all presentations.

On this Camp I had presentation: Paragraphs are more powerful than you can expect.

There was not enough time. I tried to provide the extended overview and 3 demonstrations, but overview was very short and demos weren't very attractive. There is the video above.

Also you can download PDF with slides by the link

Planet Drupal LandingPage Drupal 8
Categories: Drupal

Visiting virtual beach improves patient experiences during dental procedures

Virtual Reality - Science Daily - 14 June 2017 - 6:18am
Imagine walking along a beach on a lovely day. As you turn to continue along the coast path feeling calm and relaxed you suddenly hear your dentist say 'Fine, all done, you can take the headset off now'. For patients at one dental practice in Devon, England, such Virtual Reality encounters are resulting in demonstrably better experiences in the dentist's chair.
Categories: Virtual Reality

Conan: Rise of Monsters Relaunches on Kickstarter

Tabletop Gaming News - 14 June 2017 - 6:00am
Conan wasn’t a quitter. If something didn’t work out right the first time, he would redouble his efforts and go back after the prize. Well, the same can be said for Pulposaurus Entertainment. They have retooled their Conan: Rise of Monsters miniatures game and have relaunched over on Kickstarter. This time, things are going much […]
Categories: Game Theory & Design

Webform Paypal (hv)

New Drupal Modules - 14 June 2017 - 3:36am

This modules provides PayPal button behaviors when submitting a webform. That is, it builds a upon webform submission and redirect to the PayPal platform.

Categories: Drupal

Piwik reporting API

New Drupal Modules - 14 June 2017 - 3:22am

Provides an API to retrieve statistics from the Piwik open source web analytics platform. This module is intended for developers to integrate statistics in their projects, it has no UI for end users or site builders.

Categories: Drupal Blog: AGILEDROP: DrupalCon sessions about Front End

Planet Drupal - 14 June 2017 - 3:12am
Last time, we gathered together DrupalCon Baltimore sessions about Site Building. Before that, we explored the area of Drupal Showcase, Coding and Development, Project Management and Case Studies. And that was not our last stop. This time, we looked at sessions that were presented in the area of Front End. Atomic Design in Drupal 8: Isolating frontend workflow with Pattern Lab! by Anthony Simone from Elevated Third This session reviewed the basic principles of Pattern Lab and atomic design but focused on the practical implementation of Pattern Lab in the next Drupal project.   Back… READ MORE
Categories: Drupal

The Backpocket Adventure

Gnome Stew - 14 June 2017 - 1:00am

Sometimes players zag when you expected them to zig. It happens to all of us. Often it’s easy to just adapt your current adventure to the changing situation. However, sometimes it isn’t. Sometimes they go off into a totally different part of the world (or another plane or planet altogether). For those situations, you may want to have a “Backpocket Adventure” ready. (We’ll call it a BPA from here on out). In this article, we’ll look at several design principles for the BPA.

The BPA should probably be a short adventure. It’s designed to allow the heroes to get back to their homebase or regular adventuring routine. If you like, it can be a springboard to an entirely new phase of the campaign, but that won’t usually be the main goal. A short BPA allows you to support player choice (“We’re jumping though Guardian of Forever no matter what!”) without miring them in a long side adventure that might not be to their taste.

Creating a clear goal is a solid design principle for any game. It is especially important for the BPA. Players should know what they are trying to accomplish. They may need to break out of prison, steal a spaceship, or open a portal to their world. Without a clear goal, a BPA could seem like “just killing time.”

The problem with writing a BPA is that you may not need it. Players may stick to the expected line of action (though mine never do) and it will go unused. However, hard work should never go to waste. Perhaps the BPA can be used as a lead in for the next adventure. Another trick is to keep the maps, but change the NPC’s and monsters. Maybe the players in your fantasy campaign didn’t visit a particular village and help them with their monster problem. Change the villagers into alien farmers, and swap out the trolls with some wampas. Now you have a short scenario for a science fiction game. Also, you can keep the maps and increase the level of the opponents for use at a later date.

A BPA is a great chance to let loose. Since it is only designed for a session or two, you can have a blast. Want to run an Addams Family themed session? Now’s your chance. Take them to Oz, Narnia, Tatooine, wherever. Give them a good time.

Your adventure doesn’t need to be crazy to be fun. Bring back a favorite villain to taunt them, have them find a favorite NPC in an unexpeceted locale, set up a chance for them to use their magic items, gear, or skills to best effect. Fun comes in many sizes.

While a BPA requires extra work, it can be a lifesaver. Also, they may make you look like a genius gamemaster. With minor adjustments, you can reskin them for later use. Recycling is great, even in our gaming lives.

Have you ever written a BPA? How did it work? What other principles can you suggest for designing a BPA? Let us know below.

Categories: Game Theory & Design


New Drupal Modules - 13 June 2017 - 10:52pm

Integration with OWL Carousel. More details coming soon.

Categories: Drupal

Sudhanshu Gautam | Blog: GSoC 2017 | Week 2: Port Vote Up/Down

Planet Drupal - 13 June 2017 - 9:48pm
GSoC 2017 | Week 2: Port Vote Up/Down sudhanshu Wed, 06/14/2017 - 10:18
Categories: Drupal

Humble Bundle now has its own subscription game service: Humble Trove

Social/Online Games - Gamasutra - 13 June 2017 - 4:22pm

The folks at Humble Bundle this week expanded their Humble Monthly game subscription service to include a library of games subscribers can access whenever they want: the Humble Trove. ...

Categories: Game Theory & Design

David Corbacho: DrupalCon Front End Track

Planet Drupal - 13 June 2017 - 3:28pm

DrupalCon Dublin seems like it happened yesterday, but it's already 9 months ago.
This blog post is a summary of the Front end track.
Late but, anyway, I want to write it down for two reasons:

1) Express again my gratefulness to the great speakers we had on the front end track. Everyone gave their best and quality of the sessions were high. Yay! Do you know the frontend track was the most attended track in DrupalCon Dublin?

2) Motivate previous and new speakers to submit sessions for the upcoming DrupalCon Vienna (consider also the Horizons track)

As a frontend track chair, I thought that something I could do for the speakers was to immortalise the moment where our brilliant speakers were in the DrupalCon stage.
Here we go:

Improving the Responsive Web Design Process in 2016

Recorded session in Youtube / Session description

Cristina Chumillas did a great summary of best practices, and I enjoyed her demo how to achieve responsive images with Drupal 8.
Cristina is also the frontend track chair for DrupalCon Vienna and organizes Drupal Summer (29th of June, Barcelona)

Streamlined Front-end Development with Pattern Lab and Twig

Recorded session in Youtube / Session description

Adam Juran focused on explaining how Forum One are putting together Pattern Lab and Drupal 8, with Twig templates acting as a bridge between both systems. This has even more sense if you have different teams doing design and development, making boundaries clear. In this slide you can see a summary of the proposal.

Structure for Creativity

Recorded session in Youtube / Session description
The session was divided in two parts: Janne Bjørsted, UX designer explained how they structure the work and creative process when building products in their company. Then Mads Thines, frontend developer, went through his workflow / tools and useful coding tips.

Super Collaborative Design Processes for Teams

Recorded session in Youtube / Session description

Lewis Nyman talked about design process and gave tips and techniques for design workshops. Recommended the book Sprint, by Google Ventures folks.

Closing the Gaps: Prioritizing Accessibility in Custom Themes with Drupal 8

Recorded session in Youtube / Session description

Erin Marchak gave the 2nd best-rated Frontend session. Full of useful information about a11y, tips, demos and even the deliver of the session was outstanding (she made the effort to explain verbally the animated gifs to reach everyone). A true example of a high standard DrupalCon session.

Drupal 8 theming in depth

Recorded session in Youtube / Session description

Lauri gave a overview of advanced Twig patterns, and then hit one of the challenges when theming Drupal 8: how to build a component-based design system.
Lauri also introduced the plan of creating a new default theme in Drupal core, that will show / demo better the possibilities of creating beautiful websites with Drupal 8 in other session. This is part of the effort to improve the "out of the box" experience.

Design Principles for Minimum Viable Product

Recorded session in Youtube / Session description

Junaid Masoodi gave an overview of applying MVP to the design phase

21 things i learned with Twig & Drupal

Recorded session in Youtube / Session description

Morten Birch gave a condensed session full of tips and things that you might not now about Twig. He announced at the end of the session his new admin theme project, that later was named Eleven

Animate Your Site

Recorded session in Youtube / Session description

Nikhil and Vidit gave a session introducing animation principles, and then apply them to real world cases. I like how they introduced humor to the session to make it light-weight and more enjoyable.

Creating Layouts and Landing Pages for Drupal 8

Recorded session in Youtube / Session description

Suzanne Dergacheva explained different approaches to the question every Drupal themer has. What tools to use to build the layout ? Panels, paragraphs, blocks? I appreciate that she explained the concepts with a realistic use case. In my opinion, a excellent example of a session with a good balance of introduction, theory, advanced concepts and demo.

React Front-end For Your Drupal 8 Back-end

Recorded session in Youtube / Session description

Bassam and Aliyah explained how you can integrate React and Drupal, conceptually and also giving details and explaining it with code snippets where the magic happens.

Automated browser testing with Nightwatch.js

Recorded session in Youtube / Session description
Vladimir flew all the way from Australia to explain why you should use Nightwatch.js for e2e testing. I was amazed how easy and painless can be.


I hope this summary gives you an idea of what session we are looking for in the frontend track.
Please, submit your session for Drupalcon Vienna. We care about the content, and that you have some previous experience as a speaker. It helps the track chairs to warranty the quality of sessions are high.
Check also DrupalCon Baltimore sessions for inspiration

Categories: Drupal

Troglodytes Army Deal For Godslayer Available From Megalith Games

Tabletop Gaming News - 13 June 2017 - 3:00pm
Sometimes you want to just jump into a whole army at once. None of this, “just get a single unit and see how it goes” sort of thing. You jump in, head-first into the deep end. Well, that’s what you can do with the Troglodytes faction for Godslayer, as Megalith Games is running a special […]
Categories: Game Theory & Design

Telephone Type

New Drupal Modules - 13 June 2017 - 2:41pm

This is a module that extends the code telephone module by including the ability to select a type of telephone number (ie Cell, Work, Fax), and also validated the number. It uses libphonenumber-php library (port of google's libphonenumber library).

Categories: Drupal

Wyrd Posts New Art Preview

Tabletop Gaming News - 13 June 2017 - 2:00pm
It’s always cool to see new artwork for the games you love coming out. Wyrd’s really good about giving regular previews of what they’ve been working on. And this is no exception. In this preview, we get a look at the Bultungin… I don’t know what that is, exactly, but it looks like a hyena-man. […]
Categories: Game Theory & Design

Video: Fostering camaraderie in game communities from the ground up

Social/Online Games - Gamasutra - 13 June 2017 - 1:42pm

Smash Sisters founders Emily Sun and Lil Chen take the stage at GDC 2017 to share practical learnings from their side events organized for women, by women in the Super Smash Bros. community. ...

Categories: Game Theory & Design


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