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Drop Guard: Automatic Drupal Updates - WTF or FTW?

Planet Drupal - 28 September 2017 - 1:30am
Automatic Drupal Updates - WTF or FTW?

Automatic updates have been discusses since years already. The pro's and con's of letting Drupal update itself are discussed in different Drupal.org issues queues. It was not a big surprise that Dries mentioned automatic Drupal core updates as part of the strategic roadmap of Drupal in his Driesnote at DrupalCon Vienna 2017.

Drupalcon Drupal Drupal Community Drupal Planet Automation Events Driesnote
Categories: Drupal

Amazee Labs: Rapid conferencing - DrupalCon Wednesday

Planet Drupal - 28 September 2017 - 1:06am
Rapid conferencing - DrupalCon Wednesday

Vienna is my first #DrupalConEUR and due to family obligations, I could only attend 1.5 days out of the full week of events, so I made the most of my time. Here’s a quick recap.

Fran Garcia Thu, 09/28/2017 - 10:06

Before

Preparation - deciding which talks to attend - wasn’t as easy as you'd think. The schedule is full of interesting talks, so I needed to pick and choose the ones that I really wanted to attend. I’ll expand on the talks, which I did attend, later on.

During

I arrived in Vienna on Tuesday night and went straight to a restaurant to have dinner and meet some of my colleagues, who were already there. In the room, we had people from South Africa, Switzerland, Tunisia, Spain… We had a great time, but this was just the warm-up for Wednesday’s events.

After some sleep, my first DrupalCon experience was about to begin, where I could do some catching up, in the keynote, with colleagues and old friends. After this, we also found some time to do actual problem-solving in real life!

I finally opted to go to:

  • Tour of the 35 Symfony Components: where we learned loads about this PHP framework that empowers Drupal 8. It was really interesting to find out the components that we were already using and the ones we weren’t but could very easily hook into Drupal.
  • Building amazing searches with Search API: the creator/main maintainer of the module showed us how all the Search API modules tie together in Drupal 8 with live demos of the code. 
  • Motion design - improving UX through animations: this was a small Amazee’s gathering to view and support Sarah & Lisa in their presentation where they took us through some really cool animations and discussed dos and don'ts of good animations.
  • Power to the people - How using containers can make your life easier: given by our AmazeeIO peers, they talked about how we can use containers for our production sites, the pros and cons of them, and we had a quick peek into the possible future and the possible things we could achieve with containers.
  • CSS-in-JS: unexpected lessons for Drupal component design: a really nice and cool talk by John Albin, in which he explained lessons learned from years of working with JS and CSS, and how to nicely pack them all into components. Awesome way to close up the first DrupalCon day. 

I know I did miss some very amazing talks, but I also knew that they’d be available on YouTube so I will be catching up on those during the next weeks.

Amazee dinner

However, the day was far from over, as the night was reserved for our amazing team dinner! This was a great opportunity to catch up on our #DrupalConEUR talks and experiences so far, but also, for remote people like me, it was the time to catch up, in real life, with the people I work with every day.

The dinner was just amazing. I had my second Schnitzel in my short time in Vienna, but just found out that I was still far from Michael’s five! We were there until they literally asked us to go, chatting, laughing and sharing awesome stories with one another. It was a great bonding night for the team and we all learned new things from and about our other colleagues.

After

I’ll catch a flight in a few hours. It’s hard to believe that my DrupalCon experience took less than two days. I’m taking back loads of really nice experiences, the warmth of the Amazee team (I’ll need this in the UK…) and I can now say that I’ve gone to my first DrupalCon!

 

Short and sweet - that’s how I’ll remember it.

Categories: Drupal

Diners, Dungeons, & Dives – How to Make Campaign Frames

Gnome Stew - 28 September 2017 - 1:00am

A few weeks back a buddy of mine mentioned on Twitter that he’d like to play an RPG where you travel around, eat weird food, and record it all for a reality show—not unlike Diners, Drive-Ins, and Dives. This was right up my alley, so we started riffing on it.

Two days later, I’d written up a campaign frame inspired by his title: Diners, Dungeons, & Dives. It’s designed so you can play that kind of game in almost any system or setting. It’s pay what you want, so go ahead, check it out.

Writing this little thing got me thinking about campaign frames and how there’s a lot of design space there that doesn’t often get explored. This article is going to cover some of those thoughts and give you some tools to make your own frames.

So, What’s a Campaign Frame, Anyway?

We’re always using campaign frames, whether we know it or not. Every time we sit down with our groups and talk about the tone, mood, and focus of our campaigns, we’re talking about what frames the campaign. Doesn’t matter what system or setting you’re in. Different systems and settings lend themselves to different types of campaigns and may have wider or narrower scopes of focus, but they all have frames.

This framing is something that most games address in one way or another, too. Some games are explicit and up-front about it. If you’re playing a genre-based game, or something Powered by the Apocalypse, you’re getting a very distinct set of framing tools up front. Other games, like Fate Core or even D&D, don’t have such distinct frames. You can do a lot with those systems, choose a variety of settings, and play all kinds of different games.

No matter what, though, there are frames that are negotiated at the table. You decide you want to focus on treasure hunting rather than monster killing. Or maybe you want really personal, in-depth stories to explore rather than setting-altering epic events. Those decisions all help define the framing of the campaign and give your group a direction to go in.

Diners, Dungeons, & Dives is my first attempt to provide such a framing tool without the mechanical trappings of a system or the assumptions of a setting.

Cool. How Do I Make My Own?

Glad you asked, fictional reader. Here’s the first thing to realize:

Campaign Frames Are (Largely) Not Mechanical

If you’re thinking about the type of game you want to run or play, you usually start with a certain game type (say, heists), or you start with system. For our purposes, leave system out of it for now because the frame will lead us in that direction. Start off with the genre of game you want, or what you want the core activity to be. In the case of DD&D, it’s road movie-type friend interactions that happen while you’re eating strange foods and filming it for a fictional reality TV show. To my mind, this ridiculous idea can be done in most systems or settings. The frame overlays those things and gives you a focus for the game and the actions you’ll take. The path between this frame and a system is a long one because you can use it almost anywhere.

If you want to do a heist game, though, the path to system or setting becomes potentially much shorter. Sure, you can prioritize heists in many systems or settings, but there are entire games designed to do just that (Leverage, Blades in the Dark). It’s a quicker path to a setting or system.

This, incidentally, is the same kind of work to do before designing a full game. What kind of activities will be done in the game? How will they unfold, and where? A campaign frame stops short of running into (many) mechanics, though. In DD&D there are barely mechanical things: Take a pause and enjoy the scenery, decentralize violence, dig into the weird foods of the setting. Those are largely actions you’ll take which will verge into mechanics.

So when making a campaign frame, if you find yourself heading toward mechanics, you might actually be making a game—which is cool, just not what we’re doing here.

Focus on Theme and Moments

A route to follow is to think about how the game should feel. What kinds of emotions do you want players to feel? What kinds of scenes do you want to see play out? With DD&D, I wanted food shenanigans, moments of friendship, and sweeping views of the landscape or other scenery. Those things combined all evoke a particular feel for me, and none of them have to do with how the game works. They’re all things to aim for when using whatever system you’re using for the game.

I guess that’s the most important part of these: the feel. As a designer, I operate based on feel a lot. My struggle is to get the mechanics to evoke that feel when I’m writing a game. A campaign frame like this is ideal for me because it’s all feel. It helps me give the players and GM a set of feelings and I leave it to them to choose the system and setting that will get them there.

Art, Not Science (for now)

This is a new idea to me, and it’s something I’m still exploring. The items above should be enough to get you going. I’m gonna keep writing these if I get the time. It’s a design space that’s really interesting to me, even if I can’t do a great job of explaining how to work in it.

If you tinker around with campaign frames after this, let me know. I’d love to see what you do with them.

Categories: Game Theory & Design

Appnovation Technologies: TechPong - Supporting Britannia Secondary School’s Youth

Planet Drupal - 28 September 2017 - 12:00am
TechPong - Supporting Britannia Secondary School’s Youth TechPong is an annual heart-racing ping pong tournament for charity organized by Chimp, Unbounce and Science World on October 19th. For the 3rd year, Appnovation will send our best doubles team and solo team to duke it out against other Vancouver companies. This year they are expecting 1000 attendees to make it the biggest T...
Categories: Drupal

Agiledrop.com Blog: AGILEDROP: Latest Drupal 8 books

Planet Drupal - 27 September 2017 - 10:17pm
We have published a blog post about Top Drupal 8 books before. We have looked at the best books the newest version of Drupal has to offer. That was at the beginning of this year. So, around nine months later, we decided it was time to once again look at this area and explore, which Drupal 8 books were published during that time. Drupal 8 features are being explored every day. Many Drupal modules are getting properly migrated to Drupal 8 and many more are getting developed. Nevertheless, Drupal 8 books also offer many insights, so here are some, which were published in the last nine months… READ MORE
Categories: Drupal

MTech, LLC: Migration From Field Collection to Paragraphs in D8

Planet Drupal - 27 September 2017 - 3:27pm
Migration From Field Collection to Paragraphs in D8

If you need to migrate field collections from Drupal 7 into Drupal 8, here's a walk through of how to do it. But before you start reading, I'd like you to stop and see how you can make this process better. In this Meta issue, we have a plan to automate all parts of this process. As the heir aparent to Field collections, we are working with the larger Drupal community to include for support migrating directly into Drupal 8 from field collections.

Ada Hernández Wed, 09/27/2017 - 16:27
Categories: Drupal

Wartime Now Available From WizKids

Tabletop Gaming News - 27 September 2017 - 3:00pm
Hey kids! What time is it? “Wartime!” Sorry, that’s just the first thing I think of when I see the name of this game. Wartime is the new strategic board game from WizKids where a unit can only be used when the timer associated with it runs out. Each one has a little sand timer […]
Categories: Game Theory & Design

Homefront Global Malifaux Campaign Happening Now

Tabletop Gaming News - 27 September 2017 - 2:00pm
Wyrd Games has launched a new global campaign for Malifaux. It’s called Homefront and they’re looking to get everyone’s participation. Games can be registered on the company’s website. These aren’t just games entirely for smiles and giggles, mind you. The outcome will have an effect on not only the Malifaux narrative, but that of The […]
Categories: Game Theory & Design

Heart and Brain Party Card Game Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 1:00pm
I love webcomics. I’ve got a regular rotation I go through during the week or follow on places like Facebook. One such is The Awkward Yeti. I’m sure you know them. They make the comics with the anthropomorphic organs, showing how each bit of us seems to have a minds of its own and pulls […]
Categories: Game Theory & Design

Arkham Nights 2017 Coming Next Month

Tabletop Gaming News - 27 September 2017 - 12:00pm
Man, I can’t wait for October. It’s probably my favorite month (even though my favorite holiday, by far, is in November). There’s just so many things I love about that month, mostly having to do with Autumn being in full swing. Another reason to love October, if you’re in Minnesota, anyway, is that’s when Arkham […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 27 September 2017 - 11:00am
The work week continues along. We’ve made it halfway through. And I’m expecting a new set of dice in the mail today (You can never have too many dice). So you know I’m in a good mood. I’ve also got a hankering for some bite-sized gaming stories. Good thing that’s just what we’ve got here. […]
Categories: Game Theory & Design

Fortnite's free-to-play battle royale mode sees 1M day-one players

Social/Online Games - Gamasutra - 27 September 2017 - 10:45am

The free-to-play game mode is a new variant for Epic Games' fort building fighter Fortnite but, unlike the original, the Battle Royal mode is being offered to players for free. ...

Categories: Game Theory & Design

Junk Spirit Games Running Tyler Sigman’s Crows Kickstarter

Tabletop Gaming News - 27 September 2017 - 10:00am
Junk Spirit Games is running a Kickstarter to create a new edition of Tyler Sigman’s Crows. Set in the world of Tessandor, the crows have, for some reason, started to give off mana, vital for spellcasters to weave their craft. As such, all the different wizards and sorcerers of the land are looking to entice […]
Categories: Game Theory & Design

Ben's SEO Blog: Is Your Drupal Website Antisocial?

Planet Drupal - 27 September 2017 - 9:06am

Social media needs to be a part of your search engine optimization strategy. While the level of involvement in social media can be determined by your market and your customers, ignoring social media can no longer be an option. Smart Drupal SEO strategies include building authority in social media channels.

Search engine algorithms for social media vary

Google has stated clearly that social signals such as the number of Facebook likes and Twitter followers are not factored into Google’s search algorithm. To Google, each individual tweet or Facebook post is considered a web page on its own. On the other hand, Bing says that it does look at the social authority of a user. “We look at how many people you follow, how many follow you, and this can add a little weight to a listing in... Read the full article: Is Your Drupal Website Antisocial?

Categories: Drupal

Baker Street: Strange Cases and Hood: Beyond the Forest Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 9:00am
Fearlight Games is looking to be efficient with their Kickstarters. They have one going for both a new set of cases for their Baker Street RPG. It’s also got a new set of adventures for Hood: Swashbuckling Adventures in Sherwood. So whether you want to hit the mean streets of London in a trenchcoat and […]
Categories: Game Theory & Design

Pass or Dare Card Game Up On Kickstarter

Tabletop Gaming News - 27 September 2017 - 8:00am
From what I’ve been told, occasionally people will get together at things called “parties.” And while at these “parties,” people will play games (I know what games are. It’s just this “parties” thing I’m not certain about). There’s even games specifically designed to be played at parties. One such game is Pass or Dare. This […]
Categories: Game Theory & Design

XBLIG dies on Friday - by John Szczepaniak

Gamasutra.com Blogs - 27 September 2017 - 7:56am
On Friday 29 September 2017 no one on Earth will be able to buy anything on Xbox Live Indie Games. Here are the facts...
Categories: Game Theory & Design

Drupal blog: State of Drupal presentation (September 2017)

Planet Drupal - 27 September 2017 - 7:33am

This blog has been re-posted with permission from Dries Buytaert's blog. Please leave your comments on the original post.

Yesterday, I shared my State of Drupal presentation at DrupalCon Vienna. In addition to sharing my slides, I wanted to provide some more detail on how Drupal is evolving, who Drupal is for, and what I believe we should focus on.

Drupal is growing and changing

I started my keynote by explaining that Drupal is growing. Over the past year, we've witnessed a rise in community engagement, which has strengthened Drupal 8 adoption.

This is supported by the 2017 Drupal Business Survey; after surveying 239 executives from Drupal agencies, we can see that Drupal 8 has become the defacto release for them and that most of the Drupal businesses report to be growing.

While the transition from Drupal 7 to Drupal 8 is not complete, Drupal 8's innovation continues to accelerate. We've seen the contributed modules ecosystem mature; in the past year, the number of stable modules has more than doubled. Additionally, there are over 4,000 modules in development.

In addition to growth, both the vendor and technology landscapes around Drupal are changing. In my keynote, I noted three primary shifts in the vendor landscape. Single blogs, portfolio sites and brochure sites, which represent the low end of the market, are best served by SaaS tools. On the other side of the spectrum, a majority of enterprise vendors are moving beyond content management into larger marketing suites. Finally, the headless CMS market segment is growing rapidly, with some vendors growing at a rate of 500% year over year.

There are also significant changes in the technology landscape surrounding Drupal, as a rising number of Drupal agencies have also started using modern JavaScript technologies. For example, more than 50% of Drupal agencies are also using Node.js to support the needs of their customers.

While evolving vendor and technology landscapes present many opportunities for Drupal, it can also introduce uncertainty. After listening to many people in the Drupal community, it's clear that all these market and technology trends, combined with the long development and adoption cycle of Drupal 8, has left some wondering what this all means for Drupal, and by extension also for them.

Drupal is no longer for simple sites

Over the past year, I've explained why I believe Drupal is for ambitious digital experiences, in both my DrupalCon Baltimore keynote and on my blog. However, I think it would be valuable to provide more detail on what I mean by "ambitious digital experiences". It's important that we all understand who Drupal is for, because it drives our strategy, which in turn allows us to focus our efforts.

Today, I believe that Drupal is no longer for simple sites. Instead, Drupal's sweetspot is sites or digital experiences that require a certain level of customization or flexibility — something I refer to as "richness".

Ambitious is much more than just enterprise

This distinction is important because I often find that the term "ambitious" becomes conflated with "enterprise". While I agree that Drupal is a great fit for the enterprise, I personally never loved that categorization. It's not just large organizations that use Drupal. Individuals, small startups, universities, museums and nonprofits can be equally ambitious in what they'd like to accomplish and Drupal can be an incredible solution for them.

An example of this could be a small business that manages 50 rental properties. While they don't have a lot of traffic (reach), they require integrations with an e-commerce system, a booking system, and a customer support tool to support their business. Their allotted budget is $50,000 or less. This company would not be considered an enterprise business; however, Drupal would be a great fit for this use case. In many ways, the "non-enterprise ambitious digital experiences" represent the majority of the Drupal ecosystem. As I made clear in my presentation, we don't want to leave those behind.

Addressing the needs of smaller organizations

The Drupal ecosystem majority are organizations with sites that require medium-to-high richness, which SaaS builders cannot support. However, they also don't need to scale at the level of enterprise companies. As the Drupal community continues to consider how we can best support this majority, a lot of smaller Drupal agencies and end-users have pointed out that they would benefit from the following two things:

  1. Powerful site building tools. They want easy-to-use site building tools that are simple to learn, and don't require dozens of contributed modules to be installed and configured. They would also prefer to avoid writing a lot of custom code because their clients have smaller budgets. Great examples of tools that would improve site building are Drupal's upcoming layout builder, workspaces and media library. To make some of Drupal's own administrative UIs more powerful and easier to use, I proposed that we add a modern JavaScript to core.
  2. Easier updates and maintenance. While each Drupal 8 site benefits from continuous innovation, it also needs to be updated more often. The new Drupal 8 release cycle has monthly patch releases and 6-month minor releases. In addition, organizations have to juggle ad-hoc updates from contributed modules. In addition, site updates has often become more complex because our dependency on third-party libraries and because not everyone can use Composer. Many smaller users and agencies would benefit tremendously from auto-updates because maintaining and updating their Drupal 8 sites can be too manual, too complex and too expensive.

The good news is that we have made progress in both improving site builder tools and simplifying updates and maintenance. Keep an eye on future blog posts about these topics. In the meantime, you can watch a recording of my keynote (starting at 22:10), or you can download a copy of my slides (56 MB).

State of Drupal keynote, DrupalCon Vienna from Dries Buytaert State of Drupal keynote, DrupalCon Vienna from Dries Buytaert
Categories: Drupal

Moving away from GitFlow - by Niklas Gray

Gamasutra.com Blogs - 27 September 2017 - 7:28am
Discusses the different source control practices I've used in the past and why I've decided to move from GitFlow to trunk-based development.
Categories: Game Theory & Design

Launching Hive Jump on Wii U - Why Didn't We "Switch"? - by Matt Raithel

Gamasutra.com Blogs - 27 September 2017 - 7:24am
Why would Graphite Lab still launch Hive Jump on the Wii U with the Switch already making headlines?
Categories: Game Theory & Design

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