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Monday Terrain Corner

Tabletop Gaming News - 2 April 2018 - 11:00am
Happy Monday, everyone! It’s a new month. Can you believe that 1/4 of the year is already over? How time flies. I know what really flew by was the weekend. I swear, it was Friday about 45min ago. But this upcoming weekend will hopefully arrive just as quickly, and I’ll be able to get my […]
Categories: Game Theory & Design

Amazon's Lumberyard-powered brawler Breakaway is no more

Social/Online Games - Gamasutra - 2 April 2018 - 11:00am

Breakaway was one of three titles revealed in 2016 just as Amazon began its big push to position Lumberyard as an engine for social, streamable games. ...

Categories: Game Theory & Design

Crystal Clans Now Available

Tabletop Gaming News - 2 April 2018 - 10:00am
There are stones out there that are filled with power. These magic crystals are heavily fought over, each clan wanting them for their very own. Take control of one of these clans and prove that yours is the mightiest of them all. At least, that’s the plan in Crystal Clans, the new card game available […]
Categories: Game Theory & Design

Latest Releases Now Available From CMON

Tabletop Gaming News - 2 April 2018 - 9:00am
As the sun rises on a new month (ok, that was yesterday, but go with it), CMON is bringing us some new releases, including the highly-anticipated Rising Sun board game, as well as 3 of its expansions. The game, created by the same team that brought you Blood Rage, puts you in charge of a […]
Categories: Game Theory & Design

Acro Media: Drupal Commerce 2: A Comprehensive Technical Overview

Planet Drupal - 2 April 2018 - 8:40am

The development of Drupal Commerce 2 has come a long ways. We've had an official release for a while now and many of the sub-modules and add-on modules are coming along nicely. However, with all of the focus being on development, it can be hard to find good documentation for Drupal developers and Technical Managers who want to know more about the underlying systems and design.

Look no further!

A while ago we contact Steve Oliver and asked him to help us out. Steve has been developing Drupal for a long time (at the time of writing, his Drupal.org profile is 12 years, 3 months old). He's contributed to all aspects of Drupal, including Commerce, and is quite active in IRC and Slack, providing support. We asked him if he would be interested in providing us with one document that contained everything you might want to know about Drupal Commerce from a technical perspective. We're talking about the systems, design patterns, concepts, core modules, contrib modules, and more. Steve blew us away, coming back to us with a 22 page document that has it all. We've taken all of that wonderful information and put it on our site for everyone to enjoy. It's a great starting point or general refresher.

So without further delay, take a look for yourself. I bet you'll be happy that you did!

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Categories: Drupal

Acquia Developer Center Blog: Introducing the Acquia Decoupled Starter Kit for React

Planet Drupal - 2 April 2018 - 8:11am

The Starter Kit includes three separate applications to demonstrate various Headless Drupal design patterns: a React application, a GraphQL application, and a Headless Lightning Drupal website. Each application was created to work in tandem with each other, but also as a collection of boilerplate tools for your personal applications.

Tags: acquia drupal planet
Categories: Drupal

Opigno Learning path

New Drupal Modules - 2 April 2018 - 8:10am

This module is required by Opigno LMS.

It implements the learning path, that combines together in a very flexible way the differents steps of a training in Opigno LMS. These steps can be online modules, group assessments, live sessions, in-house sessions (or ILT, instrutor-led trainings), videos, etc.

A graphical interface makes it very easy to build and maintain learning paths, with clicks and drag & drop actions.

Categories: Drupal

Opigno Module App

New Drupal Modules - 2 April 2018 - 8:07am

This module is required by Opigno LMS.

It implements the module entity, that is a sub-part of a training. A module is composed of activities that can be quiz questions, theoretical slides, documents, combined together to offer a navigation.
Module app also takes in charge the scoring of activities for users, and a lot of different taking option (number of allowed attempts, max score per question, limited availability period, etc).

Categories: Drupal

Opigno class

New Drupal Modules - 2 April 2018 - 8:03am

This module is required by Opigno LMS.

It implements the class entity, making possible to create group of users who can be subscribed together at trainings, and managed by a coach in charge of this class.

For more information, please refer to our website and user manual at: https://www.opigno.org

Categories: Drupal

Opigno course

New Drupal Modules - 2 April 2018 - 8:01am

This module is required by Opigno LMS.

It implements the cours entity, making possible to bundle together some modules and training activities that can be reused inside many different trainings.

For more information, please refer to our website and user manual at: https://www.opigno.org

Categories: Drupal

Fantasy Flight Previews New Talents In Realms of Terrinoth

Tabletop Gaming News - 2 April 2018 - 8:00am
Talents. They’re the things you’re good at. Maybe you’re artistic. Maybe you’re mechanically inclined. Maybe you’re good at public relations. Maybe you’re able to pull rabbits from out of hats. In Realms of Terrinoth, there’s all manner of fantastical talents your characters can be good at. In this preview, we get a look at them. […]
Categories: Game Theory & Design

Live Maintenance Mode

New Drupal Modules - 2 April 2018 - 7:47am

Block all site users from logging in while your site is live and without having to put your site into maintenance mode.

This functionality can be useful for busy sites when administrators are applying maintenance updates or other configuration changes that require a maintenance window but do not necessarily wish to put the site into full maintenance mode.

Categories: Drupal

Title Field for Manage Display

New Drupal Modules - 2 April 2018 - 7:43am

Drupal core and contrib modules do not currently offer a simple solution for managing a content type's title in the "Manage Display" tab.

This module creates a title field in all content types that shows up in the "Manage Display" tab. It has a field formatter option named "Title" that offers to display the node title with the core title formatter options. This field is added to all content types when the module is enabled.

Installation:
Enable module.

Categories: Drupal

Veteran Captain Salt Available To Order From Steamforged

Tabletop Gaming News - 2 April 2018 - 7:00am
So, yesterday was April Fool’s. Honestly, I don’t really like the holiday much, as you get all sorts of stories coming out that could maybe be true, and would be really cool if they were, but they aren’t. So you never quite know what’s real and what isn’t. As a reporter, that can be very […]
Categories: Game Theory & Design

How We Design Maps for Our Match-3 Game - by Plex Sona

Gamasutra.com Blogs - 2 April 2018 - 6:48am
Our entire team, including non-artists works on creating the map from concept to final markup. Since involving large number of people usually creates mess, we have documented the process. Obviously, it can be easily used for other game types as well.
Categories: Game Theory & Design

How We Design Maps for Our Match-3 Game - by Sona Na

Gamasutra.com Blogs - 2 April 2018 - 6:48am
Our entire team, including non-artists works on creating the map from concept to final markup. Since involving large number of people usually creates mess, we have documented the process. Obviously, it can be easily used for other game types as well.
Categories: Game Theory & Design

Workflow and Design Behind Creating One Game from Another in a Single Week (7DRL Postmortem) - by Josh Ge

Gamasutra.com Blogs - 2 April 2018 - 6:47am
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.
Categories: Game Theory & Design

Olympic Dreams for eSports - by Andrew Heikkila

Gamasutra.com Blogs - 2 April 2018 - 6:46am
Whether or not esports will make their way into the 2024 Paris Olympics is still anybody’s guess. Nevertheless, the current year-over-year growth has lead to predictions that look good for the esports industry — Olympics or not.
Categories: Game Theory & Design

Specbee: Symphony2 Components In Drupal 8 : An Integration Every Drupaler Must Know About

Planet Drupal - 2 April 2018 - 6:13am

Symphony is an open source PHP based web application framework. Symphony uses a set of reusable PHP components to build web applications from scratch. Symphony follows MVC architecture. A kernel is the heart of symphony (Its just a class) and symphony extends this class to in its built applications.

Categories: Drupal

New Drukhari Codex Available to Order From Games Workshop

Tabletop Gaming News - 2 April 2018 - 6:00am
The Drukhari are what the Dark Eldar are apparently being called these days. I have to say, it certainly sounds more interesting of a name than just Dark Eldar. Anyway, they have a new codex coming out and you can get your name on the list to pick it up right when it’s available. There’s […]
Categories: Game Theory & Design

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