Newsfeeds

Acro Media: BigCommerce and Drupal Create Innovative & Content Rich Commerce Experiences

Planet Drupal - 8 April 2019 - 3:37pm
Acro Media teams up with BigCommerce


Acro Media has teamed up with BigCommerce, a leading SaaS ecommerce platform, to create the BigCommerce for Drupal module, a headless commerce module integrating both platforms together.

What does this mean? It means that companies can now utilize the quick-to-market and feature-rich backend benefits of BigCommerce SaaS while enjoying the content-rich and extensible frontend experience of Drupal, the open-source CMS. It’s a melding of systems that results in a best-of-both-worlds solution for today's digital experience driven ecommerce needs.

Read the full press release below.

April 8, 2019 11:00 am EDT

BigCommerce for Drupal Brings Customized Shopping Experiences to Drupal Community

SEATTLE – April 8, 2019 – BigCommerce, the leading SaaS ecommerce platform for fast-growing and established brands, today announced BigCommerce for Drupal, a headless commerce module built specifically for the open-source content management system (CMS), at DrupalCon Seattle. Developed in partnership with Acro Media, a world-renowned digital commerce agency, BigCommerce for Drupal gives brands the ability to embed flexible, enterprise-level ecommerce functionality into revolutionary customer experiences created within Drupal’s highly-extensible and secure CMS.

Available now in the Drupal module library, BigCommerce for Drupal facilitates an agile headless commerce architecture for merchants by decoupling Drupal’s powerful front-end CMS and BigCommerce’s scalable commerce engine. Knitted together by fast, open-source APIs, the module allows the two platforms to operate simultaneously and more efficiently within a single interface. Additionally, BigCommerce for Drupal is built directly into Drupal Commerce, making it compatible with the many existing themes and modules available within Drupal Commerce.

“Shopping experiences should not be limited by any single content management or ecommerce platform’s native capabilities, and BigCommerce for Drupal embodies that philosophy. We want pioneering brands to continue driving retail innovation forward and help redefine how customers buy products, whether it be through augmented reality, social selling or any disruptive technology that lies ahead,” said Russell Klein, chief development officer at BigCommerce. “Furthermore, announcing BigCommerce’s headless implementation at DrupalCon, an event that brings together one of the strongest and most engaged online communities, signals the value we place on open-source technology that can be made better through collaboration.”

Key features of BigCommerce for Drupal include:

  • Drupal Commerce Core: BigCommerce for Drupal is built atop the Drupal Commerce module, developed in part by Acro Media, tapping into years of iterative improvements and enhancements.
  • Data Sync: With BigCommerce for Drupal, retailers can synchronize product and metadata directly from BigCommerce into Drupal, and then augment and manage data directly within the Drupal CMS.
  • Cached Commerce: The connected BigCommerce store will sync at merchant-determined intervals, saving a cached version of the catalog inside Drupal rather than pinging BigCommerce APIs for information.

“As two open, API-driven platforms, there is a natural alignment between BigCommerce and Drupal, and this module bridges the gap to unify their respective functionalities into one intuitive interface,” said Shae Inglis, chief executive officer at Acro Media. “The future of ecommerce is open architecture, and headless integrations lets even enterprise-level brands be nimble and capitalize on the explosion of new, innovative consumer touchpoints.”

To learn more about BigCommerce for Drupal visit www.bigcommerce.com/drupal. To download the BigCommerce for Drupal Module visit www.drupal.org/project/bigcommerce. DrupalCon attendees can also get more information by visiting the Acro Media booth (#802).

Is BigCommerce and Drupal right for you?

Quickly find out using Acro Media's Ideal Commerce Architecture Analysis.

Categories: Drupal

UI Patterns Settings

New Drupal Modules - 8 April 2019 - 3:06pm
Categories: Drupal

Agaric Collective: Just enough of a local Drupal development environment

Planet Drupal - 8 April 2019 - 2:48pm

In preparation for Agaric's migration training at DrupalCon Seattle, we've seen again that getting a development environment suitable for working on Drupal 8 with Composer is a big road block. For that reason, here are instructions for getting it all going, suitable for our training or for working on Drupal in a code sprint, with only one hard requirement: PHP.

Getting a local development going is a problem for everyone, including programmers and people who should be skilled at this. Vagrant and DrupalVM were created to make identical development environments work on any computer. Unfortunately, that's more a pipe dream than a promise, as our own experiences and support requests we've received can attest,

Docker is another attempt to make local development match production environments, and a newer generation of Drupal-adjacent development workflow tools, such as DDEV, Lando, Docksal, and Humpback, build on it. Using an online development environment is also an option, but has too much reliance on working WiFi for conference situations.

The goal is any Drupal development environment—any of the above or anything else—where you can go to your project root directory in a terminal and type, say, composer update and have If you don't have a local development environment of any kind, here is the minimalist approach. All the steps start with opening your terminal.

Read more and discuss at agaric.coop.

Categories: Drupal

Jeff Geerling's Blog: Drupal 8 successes and failures

Planet Drupal - 8 April 2019 - 2:33pm

Thoughts about Drupal 8, Drupal 7, Backdrop, the Drupal Community, DrupalCon's meteoric price increases, DrupalCamps, and the future of the framework/CMS/enterprise experience engine that is Drupal have been bubbling up in the back of my mind for, well, years now.

I am almost always an optimist about the future, and Drupal 8 promised (and usually delivered) on many things:

  • Vastly improved content administration
  • Views in core, and even better than ever
  • Media in core
  • Layouts in core
  • Modern programming paradigms (fewer #DrupalWTFs)
  • 'Getting off the island' and becoming more of a normal PHP application (kinda the opposite of something like Wordpress)

But one thing that has always been annoying, and now is probably to the state of alarming, for some, is the fact that Drupal 8 adoption has still not hit a level of growth which will put it ahead of Drupal 7 adoption any time soon.

Categories: Drupal

CkEditor Background Image

New Drupal Modules - 8 April 2019 - 2:07pm

This plugin module adds plugin for add a background image to CKEditor in Drupal 8

Categories: Drupal

Google Play is still struggling with inappropriate children's games

Social/Online Games - Gamasutra - 8 April 2019 - 1:38pm

Wired has shared a story on the inappropriate and often grotesque games marketed toward children on Google Play, offering a look at why the storefront may struggle to keep up. ...

Categories: Game Theory & Design

Tencent launches early access WeGame X storefront internationally

Social/Online Games - Gamasutra - 8 April 2019 - 12:37pm

Tencent has followed through on its earlier plans to launch its digital PC game store WeGame internationally. ...

Categories: Game Theory & Design

Report: Layoffs at NantG as Z1 Battle Royale handed back to Daybreak

Social/Online Games - Gamasutra - 8 April 2019 - 10:46am

NantG Mobile is handing development of Z1 Battle Royal back to Daybreak, a move that has resulted in a number of layoffs at NantG. ...

Categories: Game Theory & Design

Redfin Solutions: How to Override CKEditor Build Config in Drupal 8

Planet Drupal - 8 April 2019 - 8:50am
How to Override CKEditor Build Config in Drupal 8

Drupal 8 ships with a custom CKEditor build. This build is configured with a build-config.js file. We recently ran into a situation in which we wanted to override this configuration in order to disable a plugin. There is some information in this build-config.js file about replacing it with a non-minified build for development purposes, but nothing about overriding it. Here is how we did it.

Christina April 08, 2019
Categories: Drupal

Memorable moments in a game series: How the latest God of War created memorable moments for both newcomers and longtime fans - by Daniel Heslop

Gamasutra.com Blogs - 8 April 2019 - 8:19am
Memorable moments are a big part of designing games, and in long-running series, this sometimes involves series throwbacks. In this blog, we'll be looking into the latest God of War, and how it makes one moment work for both newcomers and series fans
Categories: Game Theory & Design

The Not so Simple Secrets to Making Good Tutorials - by Josh Bycer

Gamasutra.com Blogs - 8 April 2019 - 8:18am
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.
Categories: Game Theory & Design

How Microsoft is helping accessibility for disable gamers - by Sean Binnie

Gamasutra.com Blogs - 8 April 2019 - 8:14am
This post focuses on the Microsoft Adaptive Controller and how well it actually does following guidelines from gameaccessibilityguidelines.com
Categories: Game Theory & Design

Historians discuss Return of the Obra Dinn - by Bob Whitaker

Gamasutra.com Blogs - 8 April 2019 - 8:11am
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, and mythical sea creatures.
Categories: Game Theory & Design

Kliuless #30: China's Digital Takeover of India - by Kenneth Liu

Gamasutra.com Blogs - 8 April 2019 - 8:11am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Sega Genesis Mini's Delay was a Blessing in Disguise - by Andrej Kovacevic

Gamasutra.com Blogs - 8 April 2019 - 8:08am
Following a long and unimpressive string of passable products with the Sega brand licensed out to bidders without quality in mind, the concept of a plug-and-play Genesis has taken something of a dip in public perception.
Categories: Game Theory & Design

7 Cardinal Sins of Indie Game Promo - by Albert Banda

Gamasutra.com Blogs - 8 April 2019 - 8:07am
Indie games fail for a large number of reasons ranging from development to promotion. But when it comes to promos, these are the top 7 transgressions I've seen from indie studios.
Categories: Game Theory & Design

A Game Programming Experiment - by Hendrik du Toit

Gamasutra.com Blogs - 8 April 2019 - 8:02am
I started an experiment to try and create the silver bullet of design patterns when writing game code. I want to share this hoping to create some traction for people that share my motivations.
Categories: Game Theory & Design

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP UA at Jam City - by Joseph Kim

Gamasutra.com Blogs - 8 April 2019 - 7:57am
With games like Cookie Jam, Panda Pop, and Harry Potter Hogwarts Mystery how does Jam City approach marketing for their mobile games? Harry Potter got 40M installs to date so far. How do you run, structure, and optimize UA? Find out now!
Categories: Game Theory & Design

Three Years of Meeple Like Us - by Michael Heron

Gamasutra.com Blogs - 8 April 2019 - 7:55am
Meeple Like Us is three years old now. In this post we reflect on what we've found, where we've been, and where we're going.
Categories: Game Theory & Design

VR IMHO - by Zac Zidik

Gamasutra.com Blogs - 8 April 2019 - 7:53am
This is an editorial statement in response to a comment that was recently made to me that stated 'we don't really know what makes a good educational VR experience.' While that may be partially true, I believe it is far from totally true. Here's why.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator