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Professor creates video games that redefine art

Virtual Reality - Science Daily - 2 February 2016 - 4:24pm
Eddo Stern straddles the world of fine art and game design to ask fundamental questions about what is real.
Categories: Virtual Reality

Field entity

New Drupal Modules - 2 February 2016 - 3:29pm

The module adds two entity types: Field and Field instance.
These are lightweight read-only entity types representing all fields and all field instances, so Entity Reference can be used to reference particular fields or field instances.

Categories: Drupal

Don't miss all these great Summit sessions at GDC 2016

Social/Online Games - Gamasutra - 2 February 2016 - 9:02am

You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate. ...

Categories: Game Theory & Design

Drupal Watchdog: Welcome to DrupalCon Barcelona - The Director's Cut

Planet Drupal - 2 February 2016 - 8:48am

For all you schedule-challenged CEOs – and ADHD coders – this Abbreviated Official Director’s Cut is just what the doctor ordered.

Yes, Welcome to DrupalCon can now be watched in half the previous time! But if eight minutes is still too daunting, we suggest you absorb it in a series of one-minute bursts, maybe during the rest-intervals in your 30-20-10 training, or on down time while obsessively clicking your pen waiting for the Adderall to kick in.


Tags:  DrupalCon Barcelona Drupal Ron Brawer mini-documentary Drupal Association Tag1 Consulting Video: 
Categories: Drupal

Stanford Web Services Blog: Drupal 8 REST Requests

Planet Drupal - 2 February 2016 - 8:25am

In November, 2015, the Stanford Web Services team got to dive into Drupal 8 during a weeklong sprint. I was excited to look at the RESTful web services that Drupal 8 gives out-of-the-box; what follows is my documentation of the various types of requests supported, required headers, responses, and response codes.

This is not intended to be an exhaustive documentation of RESTful web services in Drupal 8. However, I have pulled information from various posts around the Web, and my own experimentation, into this post.

Categories: Drupal


New Drupal Modules - 2 February 2016 - 6:54am
Categories: Drupal

How the mobile development industry has changed in the last five years and where it is headed in the next five - by Jonathan Raveh Blogs - 2 February 2016 - 5:05am
While the story of the last five years in mobile has been one of explosive growth, the next five will represent a combination of growth and maturation.
Categories: Game Theory & Design

Dries meets the King and Queen of Belgium

Dries Buytaert - 2 February 2016 - 4:31am

A few weeks ago at Davos, I had the honor of meeting the King and Queen of Belgium. VTM, the main commercial television station in Belgium, captured the moment for the evening news. Proof in the video below!

Categories: Drupal

Deeson: Warden: Monitoring the Secruity of a Web Estate

Planet Drupal - 2 February 2016 - 4:30am

Warden is a solution for in-house development teams and agencies who need to keep track of the status of many Drupal websites, hosted on a variety of different platforms.

Warden gives you a central dashboard which lists all your Drupal websites and highlights any which have issues, for example needing secuity updates.

Hosting companies, like Acquia and Pantheon, have their own reporting tools but these only work if you host on their platforms. If you have an estate of websites which run on multiple platforms you need a tool which can report on them all.

The Warden application is composed of two parts, a Warden module which you need to install on each of your websites and the central Warden dashboard you will need to host on a web server. The Warden dashboard is an application written in Symfony and is freely available on github.

At present only a Drupal integration exists but work is underway to produce a pluggable system which will allow new modules to be created for Wordpress and pure Symfony sites. Others may then wish to contribute additions for their own needs, for example by providing different kinds of reports for the sites.

Warden Dashboard

After correctly configuring the Warden Symfony application you will be presented with the Warden Dashboard. This lists all the sites in your estate with high level details of each. Sites requiring a security update are highlighted as red, sites with module updates which are not security are yellow and sites with no problems are white.

Drupal modules listing screen

The Drupal plugin for the Warden application provides a modules listing screen. This lists all Drupal modules installed across all you estate and allows you to see which Drupal websites have and do not have a particular module installed. This helps when you need to know how many sites need to be updated as a result of a module change or knowing how many of your Drupal sites might be missing a best practice module.


The Warden application uses OpenSSL to encyrpt data which is sent between it and the Drupal website. The PHP OpenSSL Cryptography extension is required for both Warden and the Drupal sites it will take data from. You can also IP restrict which servers can request data from your Drupal websites in the module configuration.

In normal operation the Warden dashboard will poll the sites periodically to request the sites data be refreshed. You can alternatively configure it so that the sites push the data to the Warden dashboard. In either configuration, the site will only send data to the configured dashboard and not to the site making the request for data.

It is also recommended that you use a signed SSL certificate on your Drupal websites and your Warden dashboard.

Where to get Warden

You can download the Warden central applications from GitHub here: 

The Drupal module is available on here:

What next?

We welcome contributions to the Drupal module or the Symfony application codebase, let us know what you think! 

If you are intersted in integrating Warden into other web tools then you'll need a copy of the PHP API which is available here:  

Categories: Drupal

"Subtle" Sexism - "Do You Even Play Games (Aside from Candy Crush)?" - by JustAnother GameDeveloper Blogs - 2 February 2016 - 2:58am
I have an MBA. I have experience in the video game industry. I have an educational background in game development. I am a game developer. Yet, at industry networking events, I am often asked, “Do you play any games, you know, aside from Candy Crush?"
Categories: Game Theory & Design

How Retention Affects Growth - by Jeb Balise Blogs - 2 February 2016 - 2:55am
The primary goal of any app developer is to grow and maintain their user base. The two metrics that we can use to predict an app’s growth over time are installs and retention. Learn more in this how-to post.
Categories: Game Theory & Design

The RPGnet Newsletter: RPGnet Newsletter #40

RPGNet - 2 February 2016 - 12:00am
The Fluff/Rule Divide.
Categories: Game Theory & Design

The Ultimate Ad Format Cheat Sheet for Mobile Devs - by Pepe Agell Blogs - 1 February 2016 - 11:01pm
Formatting ads for your game can be a tricky challenge. We've outlined some ways to get ads in top shape without breaking the bank.
Categories: Game Theory & Design

IAP Strategies Most Mobile Gamers Don't Hate -- And Most AAA Publishers Should Try - by William Grosso Blogs - 1 February 2016 - 10:37pm
Mobile game revenue is overwhelmingly in-app purchase-based in recent years, but for several reasons, many AAA publishers are still selling their games as premium paid apps. Here's 3 proven IAP revenue strategies which don't hurt gameplay worth trying.
Categories: Game Theory & Design

The Design Of Episodic Games (Part III) - by Pascal Luban Blogs - 1 February 2016 - 10:37pm
In this last part of my feature, I assess the strengths and weaknesses of episodic games and conclude with key learnings.
Categories: Game Theory & Design

Why Heroes Charge’s Combat System is so engaging - by Toni Sala Blogs - 1 February 2016 - 10:37pm
Heroes Charge is designed around a very deep combat system that is taught to players bit by bit along the whole progression of the game. After months playing the game, players can still learn details of the system that can make a difference in a battle
Categories: Game Theory & Design

Project MD's 3D mirror effect - by Javier Degirolmo Blogs - 1 February 2016 - 10:37pm
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.
Categories: Game Theory & Design

Ins and Outs of Native Ads: A Guide to Native Mobile Advertising - by Pavel Golubev Blogs - 1 February 2016 - 10:37pm
When done correctly, native advertising blends in with and enhances the user experience. This blog post details the benefits of native advertising for app developers and the forms it takes on mobile platforms.
Categories: Game Theory & Design

Part 6: Relative Time And Space In the English Language - by Darren Tomlyn Blogs - 1 February 2016 - 10:37pm
We don't currently recognise the distinct ways in which relative time and space is treated, consistently, by the English language, which is a problem.
Categories: Game Theory & Design

Part 7: The problem with (English) Noun - by Darren Tomlyn Blogs - 1 February 2016 - 10:37pm
So here it is - the reason why I've had to create my blog to describe everything I have, to explain the basic problems I describe in this post. Why don't we truly understand games? Because we don't recognise the concept they belong to...
Categories: Game Theory & Design
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