Newsfeeds

Loudness Recommendation for Virtual Reality - by Alex Riviere

Gamasutra.com Blogs - 7 December 2016 - 8:41am
Loudness standardization has started for regular console games based on broadcast standards. Those standards being primarily set for television, should VR games, as part of a new form of media, adopt its own legislated standard(s)?
Categories: Game Theory & Design

All the Saga Map Specifications You Should Know - by Junxue Li

Gamasutra.com Blogs - 7 December 2016 - 8:40am
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.
Categories: Game Theory & Design

How NOT to make a game - by Dariusz Jagielski

Gamasutra.com Blogs - 7 December 2016 - 8:40am
There have been many articles written about how to make a game, but how to NOT make one?
Categories: Game Theory & Design

5 Impeccable Tips Every iOS Game Developer will Find Helpful - by Bharat Mamtora

Gamasutra.com Blogs - 7 December 2016 - 8:39am
Perfect Tips for iOS game developer will definitely help. Here I discussed about Unique concept, simplicity, design, use of tools etc. hope it will helpful.
Categories: Game Theory & Design

A Look At Puzzle Games - by Sande Chen

Gamasutra.com Blogs - 7 December 2016 - 8:38am
In this article, game designer Sande Chen reflects on the level design of puzzle games and how allowing the player to win can help in the success of the game.
Categories: Game Theory & Design

Fantasy Flight Games Previews Missions From Doom: the Board Game

Tabletop Gaming News - 7 December 2016 - 8:00am
If you want to fight back the denizens of Hell and secure safety for not only Mars, but everyone in the entire universe, you’re gonna need a plan. Granted, a group of generals back at base writing down a list of objectives, and a small squad of marines going out and battling against demons in […]
Categories: Game Theory & Design

Acquia Developer Center Blog: Migrate API in Drupal 8: A Tech Talk

Planet Drupal - 7 December 2016 - 7:38am

It’s one of the hottest tools in the Drupal 8 toolkit: the Migrate API, now part of Drupal 8 Core.

If you know how to use it, you can dramatically improve how quickly and efficiently you can upgrade a site to Drupal 8. In addition, you can use it to build regular, repeatable migrations in Drupal 8 that can pull in data from a variety of sources.

That’s why you should tune into this Tech Talk by Adam Jensen, Technical Account Manager at Acquia: (Don’t Hate) Migrate in Drupal 8.

Tags: acquia drupal planet
Categories: Drupal

New Releases Available From Privateer Press

Tabletop Gaming News - 7 December 2016 - 7:00am
Privateer Press has some new releases for both Warmachine and Hordes available over in their webshop today. That includes the newest in their Command book series. This time around, it’s the rough and rugged Trollbloods. Like the other books in the series, Trollbloods Command gives you the rules for all the warlocks and warbeasts in […]
Categories: Game Theory & Design

Ominoes Dice Game Up On Kickstarter

Tabletop Gaming News - 7 December 2016 - 6:00am
Yay Games is running a Kickstarter campaign for Ominoes, their dice game set in ancient Egypt *Imperial march starts playing* Nonono, it’s cool. No evil here. Anyway, throw your support behind one of four Egyptian gods and roll the dice, looking to collect sets of your chosen god. In the game, you’ll roll your dice […]
Categories: Game Theory & Design

What is Game Design? - Ideas vs Understanding - by Niall Taylor

Gamasutra.com Blogs - 7 December 2016 - 1:20am
What is Game Design? This introductory article explores the role of the Game Designer through a case study of contemporary digital game No Man's Sky, as well as questioning the efficacy of current educational curricula.
Categories: Game Theory & Design

Analysis Of J. M. Ward’s Dice Coins

Gnome Stew - 7 December 2016 - 1:00am

Back when it was active, I was alerted to J. M. Ward’s Kickstarter for Dice Coins. They looked cool, but what piqued my interest was that on the site I saw them mentioned, their statistical fairness was being questioned, and Ward had essentially hand waved it away. In his defense, their fairness makes sense as long as the arc for each number is evenly spaced. I asked for a set of review prototypes to do an analysis, but none were available so I used some of my Patreon loot and backed it. Very quickly after the Kickstarter closed, product was in the mail and had arrived. Most quickly and painlessly fulfilled Kickstarter I have ever backed.

If, after reading the results below, you’d like to snag your own set, Mr. Ward provided the following statement:

“My number one goal was delivering a quality product to my kickstarter backers on time. Now that I have done that, I will be developing my website for direct sales.  In the meantime, customers can e-mail me at ultimatecustomcoins@gmail.com.”

I performed a series of chi square goodness of fit tests to test if the coins produce a reasonable approximation of the ideal uniform distribution for their die type. For each I used a sample of 5 times the number of faces on the die. This is the minimum sample size required to produce a meaningful statistical result. I chose these sample sizes both for ease of testing and because large sample sizes in this case would be overkill. These dice don’t need to exactly match the ideal distribution, they need to approximate it in short play sessions.

English summary result: The results looked very good. All of the dice easily passed a goodness of fit test at any reasonable criteria. Several of the coins were exceptionally close to the ideal distribution.

Stat summary result: p-values for H0: results are from an appropriate uniform distribution ranged from .31 to .96

Long form results:

  • Notation:
  • df – degrees of freedom, which particular chi square curve we’re comparing against. Depends on the number of sides the die has.
  • Chi .05 crit val – the value, for the particular chi square curve we’re looking at, that separates the rarest 5% of groups of rolls from the rest. If the Chi Test Stat exceeds this value, we say the die is not fair. There are other critical values for other tolerances.
  • Chi Test Stat – the value we calculated from our rolls. Compared to the critical value.
  • p-val – how common the results we observed were. p-values fall between 1 and 0. Closer to 1 is better. Lower than .1, .05, or .01 are usual ground for declaring a deviation from the ideal standard.

Categories: Game Theory & Design

Designing Gunvolt (Part 1 of 2) - by David D'Angelo

Gamasutra.com Blogs - 6 December 2016 - 10:27pm
Part 1 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
Categories: Game Theory & Design

myDropWizard.com: Drupal 6: Are You Out of Time?

Planet Drupal - 6 December 2016 - 4:35pm
Do you still operate a Drupal 6 website? Are you getting questions from your management team, technical teams or even board of directors on pending upgrades? Are they afraid of the Drupal 6 "End of Life"? What should you do? What should you tell them? Read more to hear some brief thoughts on the big decision!
Categories: Drupal

League of Legends' latest World Championships prize pool hits $6.7M

Social/Online Games - Gamasutra - 6 December 2016 - 4:30pm

That's way more than the $2.3 million in prizes awarded during last year's WCS, due entirely to Riot funneling a portion of proceeds from sales of special in-game items into the pot. ...

Categories: Game Theory & Design

Cryptic expats debut a new game project and a new studio: Cold Iron

Social/Online Games - Gamasutra - 6 December 2016 - 3:15pm

Founded by Cryptic expats, California-based Cold Iron Studios made a show of announcing itself to the world this week as a "fully-funded" online game studio working on its debut (UE4) game. ...

Categories: Game Theory & Design

Warlord Games Taking Pre-orders For Strike on Kar’A Nine Set For Beyond the Gates of Antares

Tabletop Gaming News - 6 December 2016 - 3:00pm
Sometimes you’re not sure where to start with a new game system. Maybe you’ve got a friend who also wants to start. That’s where the 2-player starter comes in. If you’re looking to start a new game in a new year, Warlord Games is going to be coming out with a new 2-player starter for […]
Categories: Game Theory & Design

GCT Studios Previews Kuma For Bushido

Tabletop Gaming News - 6 December 2016 - 2:00pm
GCT Studios has a bit of an update going on with this preview. First is an announcement that they’re going to be teaming up with 4Ground to make Bushido-specific terrain pieces. Expect more details about that in our Terrain Corners when that’s released. They also have a bit of a guide for ordering figures from […]
Categories: Game Theory & Design

Birds and Squirrels Game Up On Kickstarter

Tabletop Gaming News - 6 December 2016 - 1:00pm
I have a friend who is a bird watcher. *waves to PA* I’d love to have his eyesight. He can spot and identify birds at a distance where I go, “Yup… that’s a dark speck, alright.” Well, you don’t have to have PA’s eyesight in order to play Birds and Squirrels. It’s a new, push-your-luck […]
Categories: Game Theory & Design

Drupal core announcements: Coding standards ratified changes and ongoing proposals

Planet Drupal - 6 December 2016 - 12:06pm

The TWG coding standards committee is announcing three coding standards changes for final discussion. These appear to have reached a point close enough to consensus for final completion. The process for proposing and ratifying changes is documented on the coding standards project page. A change to this process is being proposed to streamline the interaction between the coding standards body, Drupal Core, and the Coder project, please provide any feedback on that issue.

Announced for final discussion: Official coding standards updates now ratified: Formerly announced issues that need an issue summary update

These issues have a lot of support but need an update to formalize the proposal so that they can be ratified and applied.

- [Agree on a property naming pattern](https://www.drupal.org/node/1233394) - [Coding standards for breaking function calls, function declarations, and language constructs across lines](https://www.drupal.org/node/1539712) - [Add type hinting to function declaration coding standards](https://www.drupal.org/node/1158720)

These proposals will be re-evaluated during the next coding standards meeting currently scheduled for December 20th. At that point the discussion may be extended, or if clear consensus has been reached one or more policies may be dismissed or ratified and moved to the next step in the process.

Categories: Drupal

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