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Updated: 20 hours 35 min ago

Superseeds: Who’s the Eliminator?

18 January 2018 - 12:00am
A character profile of the Eliminator.
Categories: Game Theory & Design

Business of Gaming Retail: Increased Profits in 2018

16 January 2018 - 12:00am
It\'s all about the Benjamins
Categories: Game Theory & Design

Fuzzy Thinking: Fuzzy Contact

15 January 2018 - 12:00am
Fuzzy training
Categories: Game Theory & Design

Observations From A Gamer's Chair: In Memory of Burgen Beerswiller, Basic D&D Dwarf Level 2

11 January 2018 - 12:00am
The frustrations of low-level character investment.
Categories: Game Theory & Design

Fuzzy Thinking: Adventuring Tip #15: On Too Much Stealth

8 January 2018 - 12:00am
Fuzzy sneakers
Categories: Game Theory & Design

Sandy's Soapbox: Should I Stay or Should I Go?

4 January 2018 - 12:00am
Are columns still viable on the web?
Categories: Game Theory & Design

Character Class: Types of Game Masters

3 January 2018 - 12:00am
What do GMs really want?
Categories: Game Theory & Design

Fuzzy Thinking: How Goes the Backstabbing?

2 January 2018 - 12:00am
Fuzzy thieves
Categories: Game Theory & Design

Advanced Designers & Dragons: 2017: The Year in Review

1 January 2018 - 12:00am
The Weinstein Wave, foreign publications, and classics returned.
Categories: Game Theory & Design

Lawful GM: NPCs

29 December 2017 - 12:00am
Seven techniques for better NPCs.
Categories: Game Theory & Design

Words on a Screen: Talking about Talking

28 December 2017 - 12:00am
Off-topic in PbP.
Categories: Game Theory & Design

The RPGnet Interview: Steve Jackson, The Fantasy Trip

27 December 2017 - 12:00am
About the return of a classic RPG!
Categories: Game Theory & Design

Fuzzy Thinking: Let Me Tell You About My Weapon

26 December 2017 - 12:00am
Fuzzy weapons
Categories: Game Theory & Design

The RPGnet Interview: Mike Tenebrae, Illustrator

21 December 2017 - 12:00am
A talk with the fantasy and horror artist.
Categories: Game Theory & Design

Sandy's Soapbox: Last Minute Gift Panic Solution

20 December 2017 - 12:00am
Choose-your-own-gift-adventures.
Categories: Game Theory & Design

Observations From A Gamer's Chair: Tips on Describing Combat in an RPG

19 December 2017 - 12:00am
How to create vivid combats
Categories: Game Theory & Design

Fuzzy Thinking: Bards Rock

18 December 2017 - 12:00am
Fuzzy bards.
Categories: Game Theory & Design

Superseeds: Songseeds, Volume 2

14 December 2017 - 12:00am
Superseeds inspired by songs.
Categories: Game Theory & Design

The RPGnet Interview: Brett M. Bernstein, Precis Intermedia

13 December 2017 - 12:00am
An overview of what Precis Intermedia is doing.
Categories: Game Theory & Design

Business of Gaming Retail: MAPs

12 December 2017 - 12:00am
Why we like them.
Categories: Game Theory & Design

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