RPGNet

Subscribe to RPGNet feed RPGNet
The premiere indie roleplaying site.
Updated: 6 hours 12 min ago

Observations From A Gamer's Chair: My Gaming Shame: Ignoring a New Player

21 March 2019 - 12:00am
When you become too comfortable with your campaign and group, new players joining may suffer.
Categories: Game Theory & Design

Business of Gaming Retail: How do you sell new Magic?

19 March 2019 - 12:00am
Magic for Beginners
Categories: Game Theory & Design

Fuzzy Thinking: Pop!

18 March 2019 - 12:00am
Fuzzy teleports.
Categories: Game Theory & Design

Superseeds: Swords & Supers, Part Three

14 March 2019 - 12:00am
NPCs for your super-sword game.
Categories: Game Theory & Design

Imperfect GM: Stereotypical Accents

12 March 2019 - 12:00am
Fun or insensitive?
Categories: Game Theory & Design

Character Class: Multi-Classing: The Butt-Kickers

7 March 2019 - 12:00am
Smash stuff and fight!
Categories: Game Theory & Design

Fuzzy Thinking: Opposite Day

4 March 2019 - 12:00am
Fuzzy spells.
Categories: Game Theory & Design

Words on a Screen: Between Session Zero and Session One

26 February 2019 - 12:00am
Maintaining the momentum as you transition into play.
Categories: Game Theory & Design

Fuzzy Thinking: Dressing for the Occasion

25 February 2019 - 12:00am
Fuzzy vampires.
Categories: Game Theory & Design

Observations From A Gamer's Chair: Cheating players (or: The Magic Character Sheet)

19 February 2019 - 12:00am
My experiences with cheating players.
Categories: Game Theory & Design

Fuzzy Thinking: Fowl Play

18 February 2019 - 12:00am
Fuzzy chickens.
Categories: Game Theory & Design

Superseeds: Swords & Supers, Part Two

14 February 2019 - 12:00am
The lands, nations, and gods of Atlânia.
Categories: Game Theory & Design

Business of Gaming Retail: Non-Scale Victories

12 February 2019 - 12:00am
Measuring success without measuring sales
Categories: Game Theory & Design

Fuzzy Thinking: Ready ...

11 February 2019 - 12:00am
Fuzzy military exercises.
Categories: Game Theory & Design

Character Class: Playing in Character

7 February 2019 - 12:00am
No funny accents needed!
Categories: Game Theory & Design

Fuzzy Thinking: False Alarm!

4 February 2019 - 12:00am
Fuzzy debauchery.
Categories: Game Theory & Design

Words on a Screen: The First Post

29 January 2019 - 12:00am
Creating momentum from the start.
Categories: Game Theory & Design

Fuzzy Thinking: Side Treks

28 January 2019 - 12:00am
Fuzzy jobs.
Categories: Game Theory & Design

Observations From A Gamer's Chair: When a RPG Campaign Begins to go Stale...

22 January 2019 - 12:00am
When a campaign begins to fizzle out, what can you do?
Categories: Game Theory & Design

Fuzzy Thinking: More Strange Weapons

21 January 2019 - 12:00am
Fuzzy pikes.
Categories: Game Theory & Design

Pages