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Updated: 23 hours 47 min ago

The Beastly State of Your Campaign: Birds

6 February 2012 - 9:00pm
Because I’m avoiding creepy critters for a while.
Categories: Game Theory & Design

Brave New World: D&D Next: I Played D&D 5th Edition

5 February 2012 - 9:00pm
A preview of 5e.
Categories: Game Theory & Design

Tricks for GMs: Generating NPCs on the Fly, Regardless of System

2 February 2012 - 9:00pm
When PCs stray, quick NPCs for your adventure.
Categories: Game Theory & Design

Designers & Dragons: The Column: Designers & Dragons Article Index

1 February 2012 - 9:00pm
A listing of the major and minor articles in Designers & Dragons.
Categories: Game Theory & Design

Designers & Dragons: The Column: The Top RPGs of 2011

30 January 2012 - 9:00pm
Stores and ICv2 report RPG sales for 2011.
Categories: Game Theory & Design

Tales from the Rocket House: Mechanics Are Physics

25 January 2012 - 9:00pm
Mechanics that work for Simulationist-Immersive RP.
Categories: Game Theory & Design

The Culture Column: Sopaube'p Psyelao

23 January 2012 - 9:00pm
The last bastion.
Categories: Game Theory & Design

Duets: Beginnings

18 January 2012 - 9:00pm
Launching a new duet.
Categories: Game Theory & Design

Naked Steel: The Big Reveal

17 January 2012 - 9:00pm
A final preview of the Imperial Histories and an announcement of ...
Categories: Game Theory & Design

Brave New World: Fantasy Craft: Why I Enjoy Crafting FC Adventures

16 January 2012 - 9:00pm
Detailing the creation of a Fantasy Craft adventure.
Categories: Game Theory & Design

Superseeds: Songseeds, Part 2

15 January 2012 - 9:00pm
More song-based campaign seeds.
Categories: Game Theory & Design

Business of Gaming Retail: New Year's Resolutions

12 January 2012 - 9:00pm
Goal setting for every game store.
Categories: Game Theory & Design

Musings from Bristol: Props

11 January 2012 - 9:00pm
The interpretation of props and costumes.
Categories: Game Theory & Design

Youth in Gaming: Recruitment

10 January 2012 - 9:00pm
Getting new players to the tabletop.
Categories: Game Theory & Design

Naked Steel: Festival Season

9 January 2012 - 9:00pm
Imperial Histories releasing soon and more.
Categories: Game Theory & Design

The Horror: Terror Train

8 January 2012 - 9:00pm
A New Year's Horror.
Categories: Game Theory & Design

Sandy's Soapbox: A Brilliant Ready-to-play RPG Romp Redux

5 January 2012 - 9:00pm
The ________________ that saved __________________.
Categories: Game Theory & Design

A Bit of History: Back Around the Wheel

4 January 2012 - 9:00pm
The specifics of an Incarnations campaign.
Categories: Game Theory & Design

The Beastly State of Your Campaign: Welcome to the Crusty Crustaceans!

2 January 2012 - 9:00pm
From Branchiopoda to tasty crabs, lobsters, and shrimp.
Categories: Game Theory & Design

Designers & Dragons: The Column: 2011: The Year in Roleplaying

1 January 2012 - 9:00pm
PDFs, PODs, crowd-funding, and the rest of the future today.
Categories: Game Theory & Design