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Updated: 4 hours 51 min ago

Words on a Screen: Ready For My Closeup

16 hours 36 min ago
What is spotlight time?
Categories: Game Theory & Design

Fuzzy Thinking: Checking for Traps

24 September 2018 - 12:00am
Fuzzy rogues.
Categories: Game Theory & Design

Imperfect GM: What is an X card?

20 September 2018 - 12:00am
A card with an \"X\" on it.
Categories: Game Theory & Design

Observations From A Gamer's Chair: I Was an Awful GM

18 September 2018 - 12:00am
When I had it wrong as a GM.
Categories: Game Theory & Design

Fuzzy Thinking: Fighter vs Wizard

17 September 2018 - 12:00am
Fuzzy spells.
Categories: Game Theory & Design

Advanced Designers & Dragons: Designers & Dragons Next — Wizards of the Coast: 2011-Present

17 September 2018 - 12:00am
How Wizards of the Coast produced D&D 5E and what happened afterward.
Categories: Game Theory & Design

Business of Gaming Retail: Buying Another Store

13 September 2018 - 12:00am
FLGS Grows Again.
Categories: Game Theory & Design

Superseeds: The Other Side, Part One

12 September 2018 - 12:00am
A Cold War between two parallel Earths.
Categories: Game Theory & Design

The RPGnet Interview: Jacob Ross, Triskelion Space

11 September 2018 - 12:00am
About the new Exodus System game.
Categories: Game Theory & Design

Fuzzy Thinking: Yaaaaaargh!

10 September 2018 - 12:00am
Fuzzy Pain
Categories: Game Theory & Design

Advanced Designers & Dragons: Designers & Dragons Next — Paizo: 2009-Present

4 September 2018 - 12:00am
Updating Paizo for Starfinder and Pathfinder 2e.
Categories: Game Theory & Design

Fuzzy Thinking: IT: The Espionage Edition

3 September 2018 - 12:00am
Fuzzy skills.
Categories: Game Theory & Design

Words on a Screen: Roster Size

30 August 2018 - 12:00am
The importance of group size.
Categories: Game Theory & Design

Rockets Away!: Vehicles

28 August 2018 - 12:00am
Designing vehicles in 5E.
Categories: Game Theory & Design

Advanced Designers & Dragons: Designers & Dragons Next — Chaosium: 1997-Present

23 August 2018 - 12:00am
A look at a final downturn for Chaosium and what came after.
Categories: Game Theory & Design

Imperfect GM: Overpreparing vs. Going with the Flow

22 August 2018 - 12:00am
How to stop overpreparing and love the flow.
Categories: Game Theory & Design

Observations From A Gamer's Chair: Knowing your Gaming World

21 August 2018 - 12:00am
Is your gaming group on the same page as you?
Categories: Game Theory & Design

Fuzzy Thinking: Firing into Melee

20 August 2018 - 12:00am
Fuzzy slings and arrows.
Categories: Game Theory & Design

Superseeds: Who\'s Candlekeep?

14 August 2018 - 12:00am
A look at a supernatural villain.
Categories: Game Theory & Design

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