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TGN 2018-02-19T23:00:43Z
Updated: 1 hour 31 min ago

Anvil Eight Previews The Wurm For Aetherium

30 January 2018 - 8:00am
We’ve all heard about computer worms. They’re nasty, little programs that can infect your system and just keep on tunneling through. That might be annoying enough as-is, but in the world of Aetherium, you might just run into The Wurm, one of the terrors of the Rhommox Faction. From the preview: Today we sneak a […]
Categories: Game Theory & Design

New Shadowsea Releases Previewed

30 January 2018 - 7:00am
Down under the surface world we know is another layer. Here, a deep, dark, underground ocean has its own inhabitants… but also its own riches. It’s into this subterranean, submarine world that you find yourself in Shadowsea. AntiMatter Games is showing off some new releases they’ll be coming out with for the game in the […]
Categories: Game Theory & Design

Latest Issue of Tabletop Gaming Magazine Now Available

30 January 2018 - 6:00am
Filling your entire day with gaming is easy when you have a gaming magazine on-hand. And you’re in luck. The latest issue of Tabletop Gaming Magazine is now available. I mean, you come to Tabletop Gaming News to get news about tabletop gaming. You might as well read Tabletop Gaming Magazine as your magazine where […]
Categories: Game Theory & Design

Castles & Crusades: Monsters & Treasures Up On Kickstarter

29 January 2018 - 3:00pm
When your game has been around for 14 years, regularly putting out new material, it’s easy for a new player, or even veterans, to get lost when looking for a specific bit of info. That’s where compendiums come in handy. In this case, Castles & Crusades: Monsters & Treasures looks to bring together all the […]
Categories: Game Theory & Design

Manual of Mythology Up On Kickstarter

29 January 2018 - 2:00pm
In folklore, there’s nearly countless spirits, creatures, and other beings that inhabit the world. In the Manual of Mythology, they’ll bring those creatures to your D20 RPG games. It will bring all these “real world” creatures into the mythical realm of your adventures. The book is up on Kickstarter now. From the campaign: This book […]
Categories: Game Theory & Design

Ascendant Destiny Fantasy RPG Up On Kickstarter

29 January 2018 - 1:00pm
When playing in an RPG, we tend to have a very specific idea of what we want our characters to be. We have a rather clear picture of what they look like, how they act, what their personality is like, what they’re good at. Sometimes, it’s hard for a game to actually make that character […]
Categories: Game Theory & Design

Steamforged Previews Skulk and Pelage For Ratcatcher’s Guild

29 January 2018 - 12:00pm
The Ratcatcher’s Guild will be the first minor guild released for Guild Ball. They will be hitting shelves relatively soon, and so, as to make you all informed customers about what you can expect, Steamforged has posted up a preview of two of the characters that’ll be in the box. They are Skulk and Pelage. […]
Categories: Game Theory & Design

Monday Terrain Corner

29 January 2018 - 11:00am
Ooof, it was not the best of weekends, having been sick. Thankfully, even though it’s still pretty early in the morning (as I’m typing this up, anyway), I’m feeling better now. I think I turned a corner on it overnight. We’ll see how the rest of the day goes. I need to heal up. Gotta […]
Categories: Game Theory & Design

S?uen Ikna: The Known Lands RPG Up On Kickstarter

29 January 2018 - 10:00am
Language is such an interesting thing. We think something, and then either create a pattern of symbols or a collection of noises, and then what we were thinking is transmitted to other people. In S?uen Ikna: The Known Lands, game creator Tariq has created his own language, with its own alphabet, punctuation, and grammar rules, […]
Categories: Game Theory & Design

Late-Pledges open for Kings of War: Vanguard

29 January 2018 - 9:00am
There was kind of an explosion of Kickstarters here in the past several weeks. With all the campaigns going on, its easy for one to have slipped by your notice, to you just didn’t have the funds for one because you wanted to back another. It happens. Thankfully, there’s the late-pledge time for many campaigns. […]
Categories: Game Theory & Design

Wyrd Previews Rooster Rider for Bayou Bash

29 January 2018 - 8:49am
It’s Monday. And while that may not mean it’s the greatest day of the week, it does mean that Wyrd has a new preview to show off. They continue along their looks into the upcoming Bayou Bash board game with a preview of the Rooster Rider. … I might just stop by Publix for some […]
Categories: Game Theory & Design

League of Seekers Horror RPG Up On Kickstarter

29 January 2018 - 8:00am
There’s a lot of things out there in the dark places that want to get you. Strange, otherworldly things with malevolent intentions. But you aren’t some weak-hearted individual who would just scream and cower. You’re a Seeker. It’s your duty to go find those nightmares-made-flesh and make the world safe. That’s the story behind League […]
Categories: Game Theory & Design

Asmodee Announces Three New Unlock! Sets

29 January 2018 - 7:00am
Escape rooms are quite the rage these days, with all manner of them popping up all over the place. They can also appear on your tabletops in the form of the Unlock! series of games from Asmodee. The thing is, once you’ve solved the puzzle, that’s kinda it. Thankfully, there’s a new trio of sets […]
Categories: Game Theory & Design

New Thousand Sons, Adeptus Custodes Releases Available To Order From Games Workshop

29 January 2018 - 6:00am
You know what’s annoying to clean up? Sand. It gets everywhere. It ruins the wax finish on floors. It’s a pain to try and get rid of. So I can see why the Adeptus Custodes might be getting a bunch of reinforcements. They see the new Thousand Sons stuff coming and they just know that […]
Categories: Game Theory & Design

TGN Recent Changes

28 January 2018 - 9:06am
Hello TGN Readers! My name is Marcus and my company, BV Software acquired TGN from CMON back in December. I’ve been working closely with CMON and Polar_Bear over the past 30 days to ensure a smooth transition. Polar_Bear will be staying on as the editor so news won’t be interrupted. You may have seen the […]
Categories: Game Theory & Design

Review Roundup

27 January 2018 - 11:00am
Hello, Saturday. How are you? I’m alright. Still a little sick. Bit of a lingering cough, but I’m working through it. So no gaming will be had by me today (I’m actually just contemplating a nap). But I hope that your Saturday is a bit more exciting than what I’ve got going on. At the […]
Categories: Game Theory & Design

Bernette Vigil Now Available For Wolsung

26 January 2018 - 3:00pm
Micro Art Studios continues along with their Wolsung Steampunk Skirmish Game. This latest release is Bernette Vigil, a new character that’s unaffiliated, because she’s not gonna make nobody tell her who she can and can’t hang out with! From the announcement: Meet the Bernette Vigil, a red-haired beauty straight from the steampunk Wolsung world! Source
Categories: Game Theory & Design

UBOOT Board Game Up On Kickstarter

26 January 2018 - 2:00pm
Under the sea. Under the sea. There’s lots of dangers for a submarine crew when you’re deep under the sea. I know, not the lyrics you were thinking when you first started reading this post. But being deep underwater in the cramped confines of a submarine is where you find yourself in Phalanx’s UBOOT board […]
Categories: Game Theory & Design

The Pit Board Game Up On Kickstarter

26 January 2018 - 1:00pm
Aliens. They’re almost never up to any good. And on Arbuda IV, that’s certainly the case. For there lies The Pit. It’s an alien laboratory that’s conducting all manner of crazy experiments. It’s up to you, the team of Solforce, to go to Arduba IV and destroy The Pit and take out its nefarious scientists […]
Categories: Game Theory & Design

The Farmer’s Guild: Old Father’s Harvest Now Available For Guild Ball

26 January 2018 - 9:00am
The new Farmer’s Guild box set is now available for Guild Ball. Expanding the options of this new Guild, it contains a full team of 6 players, goal post marker, terrain, and more. I mean, there’s a pig taking a mud bath in a tub for your goal marker. Plus a turnip ball. I kinda […]
Categories: Game Theory & Design