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TGN 2018-08-03T22:00:06Z
Updated: 1 hour 5 min ago

Paizo Previews Starfinder Armory

13 July 2018 - 7:00am
It’s a dangerous galaxy out there. Best to get yourself something to fight back against whatever hostile alien life you might find. Be it a small sidearm all the way up to a mobile battle suit, the Starfinder Armory has you covered. We get a quick look inside this upcoming book in this article from […]
Categories: Game Theory & Design

Forge World Buy a Knight, Win a Knight Contest Happening Now

13 July 2018 - 6:00am
Who doesn’t like getting free stuff? Nobody. Everyone likes getting free stuff. And to celebrate the release of the Imperial Knights codex, Forge World is giving away free stuff. All you have to do is buy an Acastus Knight (or other type of Knight or Titan), and you could win one. BOGO at its lottery […]
Categories: Game Theory & Design

Assault Publishing Returns as Assault Publishing Studios

12 July 2018 - 2:00pm
You can’t keep a good gamer down. Like a phoenix, they rise from the ashes. And that’s just what they’re doing at Assault Publishing. Closing up shop just 2 months ago, they’ve returned as Assault Publishing Studios. But this time, they’re more than a game company. They’re an open community designed to help game makers […]
Categories: Game Theory & Design

Shatterlands Miniatures Game Up On Kickstarter

12 July 2018 - 1:00pm
Stonegate Forge is looking to add to their miniatures skirmish game, Shatterlands. They originally had the game successfully funded on Kickstarter, so they’re headed back again, with new minis, new terrain tiles, and more. Head on over and check it out. From the campaign: Shatterlands launched a year ago, and we’ve been blown away by […]
Categories: Game Theory & Design

Summer Issue of Casual Game Insider Now Available

12 July 2018 - 12:00pm
Summertime. Summertime. Sum-sum-summertime. Summertiiiiiiiiiiiiiiiiiiiiiime. In case you didn’t know, it’s summer. So that means sand, surf, and sun… or if you’re a gamer like me, it means staying inside as much as possible, because it’s hot out there! Best to curl up with a good gaming magazine, and we’re in luck, since the summer issue […]
Categories: Game Theory & Design

Thursday Terrain Corner

12 July 2018 - 11:00am
Obviously my favorite Terrain Corner of the week, it’s time for the Thursday Terrain Corner. I’ve got an almost ridiculous amount of gaming lined up for the weekend. And that means we’ll probably need some terrain. So let’s see what we’ve got. Today we have: New Industrial Pipes From Tabletop Scenics, New Bases/Plinths Available From […]
Categories: Game Theory & Design

Steamforged Previews Veteran Cinder For Guild Ball

12 July 2018 - 10:00am
The Blacksmith’s Guild is unlike any other Guild in Guild Ball. They don’t have a dedicated Captain. They don’t have mascots. It’s just pairs of Masters and Apprentices. But even with time, not all Apprentices become Masters immediately. Some have to work at it. In this case, we get a look at Veteran Cinder, who […]
Categories: Game Theory & Design

Fantasy Flight Announces X-Wing Second Edition Tourney At Gen Con

12 July 2018 - 9:00am
Gen Con is, like, right friggin’ around the corner. Geeze… Anyway, that realization (that I’m having at least a couple times each day) aside, another thing that’s near is the release of X-Wing 2nd Edition. And if you’ll be at Gen Con, it’ll be your first chance to officially play the new set, as some […]
Categories: Game Theory & Design

Z-Man Games Posts New Mesozooic Preview

12 July 2018 - 8:00am
As the historical documentary Jurassic Park has shown, running your own dinosaur zoo/theme park isn’t easy. Even when a lot of planning goes into it, things can still go wrong. Each of us has our own idea of what would work, and in Mesozooic, we can put our money where our mouth is and spare […]
Categories: Game Theory & Design

IDW Expands License Agreement For Dragon Ball Games

12 July 2018 - 7:00am
IDW and Toei Animation have announced an expansion of the rights for Dragon Ball games being made by IDW. This means you can expect a lot more Dragon Ball games in the future, two of which are already well along the pipeline to hitting your table. They’re Dragon Ball Z: Over 9000 and Dragon Ball […]
Categories: Game Theory & Design

Spy Tricks Now Available From WizKids

12 July 2018 - 6:00am
Information is power. Knowing something about the enemy’s plans or weaknesses can turn a battle in an instant, even a long-term battle like world politics. In Spy Tricks, players are spies trying to get information out of a secret document. Each spy is trying to find out what’s in there, without letting the others know […]
Categories: Game Theory & Design

Casual Game Insider Year 7 Up On Kickstarter

11 July 2018 - 2:00pm
When you want to fill your whole day with gaming, you can reach for a gaming magazine. One of the leaders out there that’s been around for quite a while is Casual Game Insider. They’re looking to add a 7th year to their publishing record, and they’ve taken to Kickstarter in order to fund it. […]
Categories: Game Theory & Design

Delta Green: The Labyrinth Sourcebook Up On Kickstarter

11 July 2018 - 1:00pm
Arc Dream Publishing is running a Kickstarter campaign for a new sourcebook for their Delta Green RPG. It’s called The Labyrinth, and it takes the teams far and wide, stretching every area of the United States. They’ll be tested well beyond their limits. But what teams will make it out, and which will crumble under […]
Categories: Game Theory & Design

Star Trek Adventures: Command Division Supplement PDF Now Available

11 July 2018 - 12:00pm
Modiphius has expanded their Star Trek Adventures RPG with a new supplement. It’s the Command Division book, and it, as you would expect, expands on the Command Division in Starfleet. The commanders of starships have a lot on their shoulders. They have to be tacticians, diplomats, and negotiators. This book expands on those various roles, […]
Categories: Game Theory & Design

Midweek Snippets

11 July 2018 - 11:00am
The week’s half over. Man, what a start. Been busy the last couple days. We’ll see if the end of it smooths out some, or if it’s going to be a mad dash to the end. Either way, leisurely jog or sprint, we should make sure we’re filled up on some bite-sized gaming stories. Today […]
Categories: Game Theory & Design

Privateer Press Previews October Releases

11 July 2018 - 10:00am
Is it October yet? *checks calendar* Damn. That’s my favorite month. Chill mornings. Bright colors. And all the candy I can shove into my face. Oh, and besides those treats, Privateer Press has a whole bunch of stuff they’re giving you as well. Check ’em out. The Hand of Silence rides alongside the armies of […]
Categories: Game Theory & Design

IELLO Unleashed Giveaway Sign-Ups Happening Now

11 July 2018 - 9:00am
Gen Con is still several weeks away. But IELLO thinks that waiting that long is silly. They’re already getting prepped and set by having four days of free stuff they’re handing out to lucky gamers. Head over to their pages and check out all that you can win. From the website: Four days of gaming, […]
Categories: Game Theory & Design

Cryptozoic Announces Pickle Rick Game

11 July 2018 - 8:00am
I’m Pickle Rick! That’s what one of you can say, anyway, when you’re playing the Pickle Rick Game, coming soon from Cryptozoic. One player will be the titular gherkin, while the others take on the role of the Russians and Jaguar, trying to keep Rick from escaping the facility. The game is officially out in […]
Categories: Game Theory & Design

CMON Launches Cthulhu: Death May Die Kickstarter

11 July 2018 - 7:00am
Nothing can stop the evil incantation that the cultists are doing. Even if every one of them was wiped out, the elder gods will still return to Earth. The only hope is that with enough disruption, the immortal monsters might just be slightly mortal for a moment when they arrive. If that’s the case, then […]
Categories: Game Theory & Design

Fantasy Flight Previews Emperor Palpatine and Royal Guards for Star Wars: Legion

11 July 2018 - 6:00am
Few figures in the Star Wars universe are more feared than Emperor Palpatine. His rise to power was dramatic. He caused the Jedi to be almost completely wiped out. He may seem frail, but he’s still quite an imposing figure in battle, and he has a keen strategic mind. So, with that all together, you […]
Categories: Game Theory & Design