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TGN 2018-02-17T19:00:25Z
Updated: 1 hour 9 min ago

North Star Games Adopts Unilateral MAPP and Restricts Amazon.com Sales Channel

7 February 2018 - 1:00pm
North Star Games has announced an update to their sales policies for their games. First off, they’ve implemented a new Minimum Advertised Pricing Policy (commonly known as a MAPP). They’re also starting to issue Channel Restriction Notices to certain resellers, mostly aimed at Amazon.com resellers. From the announcement: In order to better serve its retail […]
Categories: Game Theory & Design

Steamforged Posts Godtear: Who is it For? Article

7 February 2018 - 12:00pm
You can please some of the people some of the time, but you can’t please all of the people all of the time. That’s just a general truth. Not every game is going to be for every gamer. But that does mean that every game should be for some gamer. It’s matching the game with […]
Categories: Game Theory & Design

Midweek Snippets

7 February 2018 - 11:00am
The week continues to chug along. We’ve made it halfway there. Just another couple leaps and we’ll be back to the weekend. I’m excited to hopefully get back to the Tails of Equestria game we’ve been playing here at the office. It’s been since before the holidays that we managed to have our last session. […]
Categories: Game Theory & Design

Prodos Posts February Releases For Alien Vs. Predator

7 February 2018 - 10:00am
You’ve probably heard the saying, “you’ve got my heart in your hands” in some love song or bit of poetry or written in a sappy romance novel. Well, the Predator species tends to take sayings like that literally. Prodos has their February releases available for Alien vs. Predator, but along with that, you can get […]
Categories: Game Theory & Design

GURPS Banestorm Now Available On-Demand

7 February 2018 - 9:00am
GURPS has been Steve Jackson’s RPG system for decades now. There’s been dozens and dozens of supplements put out for it over that time, some of which have been out of print since before many of you probably even started gaming. So, what’s a gamer to do when they want to find one of those […]
Categories: Game Theory & Design

Masque of the Red Death Late Pledges Now Open

7 February 2018 - 8:00am
Tiiiiiiiiiime is on my side, yes it is! Tiiiiiiiiiime is on my side, yes it is! Yes, even though the clock’s struck midnight and half the party’s dead, you’re still alive and can continue to party on. And even if you missed out on the Masque of the Red Death Kickstarter, you can still join […]
Categories: Game Theory & Design

AntiMatter Games Previews Two Order of Yosoth starter set Sculpts

7 February 2018 - 7:00am
AntiMatter Games is looking to bring the Order of Yosoth a new starter set. And with the new starter will come new minis. In this preview, they are showing off greens of two figures: the Priest of Yosoth and the Corrupted Researcher. Sure, reading might be good for your health most of the time, but […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Campaign Mode in Masks of Nyarlathotep

7 February 2018 - 6:00am
If it’s not one thing, it’s another. Just as soon as you’ve defeated one cult, another seems to pop up. One ancient terror from beyond is thwarted, another jumps in to take its place. But, if we don’t want all our brains to melt from insanity, you’ve gotta keep doing your job as Investigators. In […]
Categories: Game Theory & Design

Skirmisher Publishing Releases 100 Oddities for an Egyptian Tomb

6 February 2018 - 3:00pm
I just saw that there was a new tomb found in Egypt that’s giving more insight into one of the most intriguing civilizations in world history. All sorts of things have been found in Egyptian tombs. They’re a great thing to toss into your RPGs, too. But it can be hard to come up with […]
Categories: Game Theory & Design

Wizards of the Coast Announces Mordenkainen’s Tome of Foes For Dungeons & Dragons

6 February 2018 - 2:00pm
It’s always nice to have options for your RPG character. Those that pick up Mordenkainen’s Tome of Foes will have plenty of new options available to them. Wizards of the Coast has announced this new book for Dungeons & Dragons, brimming with story hooks for your games, background options for characters, new alternate race traits […]
Categories: Game Theory & Design

Workhouse Games Posts New Awful Orphanage Teaser

6 February 2018 - 1:00pm
The folks over at Workhouse Games have posted up a new preview of their upcoming board game, Awful Orphanage. In the game, players will take on the role of an orphan, trying to escape the nightmarish realm of Ms. Pendergast’s Home for Wayward Children. You can get a good look at what you’ll be expecting […]
Categories: Game Theory & Design

Privateer Previews Crucible Guard Storm Troopers Art For Warmachine

6 February 2018 - 12:00pm
Privateer Press will be having their Lock & Load Gamefest soon. There, people will be able to get previews of all the cool things they’ve been working on. But some stuff they’re showing off in order to get you excited about L&L. Makes sense. In this case, we’re getting a look at the artwork for […]
Categories: Game Theory & Design

Podcast Roundup

6 February 2018 - 11:00am
Tuesday. Tuesday. Tuesday. Tuesday doesn’t get a lot of attention, I feel. We talk about Monday, because it’s the start of the week. Wednesday and we’re halfway there to the weekend. Thursday, I could never get a handle on Thursdays. And Friday’s Friday. But Tuesday… Well, we’re here, we might as well make the most […]
Categories: Game Theory & Design

TGN Review: Munchkin CCG

6 February 2018 - 10:00am
Just about all of us have at least seen all the variations of Munchkin out there. It’s been a staple of Steve Jackson Games’ line since it came out. Most of the sets have been illustrated by the illustrious John Kovalic. Well, a new set of Munchkin is about to come out. One that’s different […]
Categories: Game Theory & Design

Wreck Age: 2nd Edition Rulebook Now Available

6 February 2018 - 9:00am
Well, the world’s come to an end again. Damnit, Todd, I told you that “the nuclear option” didn’t mean just launching all the missiles and hoping for the best. Now we’ve got to find ways to survive in this post-apocalyptic wasteland. Thankfully, we used to play a bunch of Wreck Age, so we’re well-prepared. And […]
Categories: Game Theory & Design

Anvil Eight Previews The Vector For Aetherium

6 February 2018 - 8:00am
In physics, a vector is something that has both velocity and direction. In Aetherium, it’s a nasty program that is part of the Rhommox faction. That isn’t to say that it doesn’t also have velocity and direction. The velocity is “as fast as it can” and the direction is “into the heart of the enemy […]
Categories: Game Theory & Design

Fantasy Flight Previews the Rebel Troopers Unit Expansion for Star Wars: Legion

6 February 2018 - 7:00am
While the Empire had their huge, military machine. The Rebels could only count on those individuals willing to pick up arms and fight. Most of these troopers weren’t career soldiers, but just wanted a better form of government for the galaxy. However, though they might not have been soldiers before, they trained just as hard […]
Categories: Game Theory & Design

New Miniatures Available From Knight Models

6 February 2018 - 6:00am
Knight Models is leading off the day with a whole slew of new minis for the Batman Minis Game and the DC Universe Miniatures Game (since, y’know, figs come with rules for both games). There’s good guys. There’s bad guys. There’s a bit of something for everyone. From the announcement: We are glad to show […]
Categories: Game Theory & Design

Good Society: A Jane Austen Roleplaying Game Up On Kickstarter

5 February 2018 - 3:00pm
I’ve gotta be honest, the only exposure to Jane Austen I’ve had has come from parodies (mostly from Daria and Futurama). However, many of my friends are deep into literature and have read most of her works. If you’re like them, then you’ll be excited to know about Good Society, a new RPG that brings […]
Categories: Game Theory & Design

The Keyring RPG Up On Kickstarter

5 February 2018 - 2:00pm
RPGs are fun and all, but it can get to be too much carrying around all those books. The Keyring RPG looks to get around that by making a game that literally fits on a keyring. And, I mean, there’s some cards and whatnot to it, too, but mostly you have the notes that fit […]
Categories: Game Theory & Design

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