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TGN 2017-10-21T18:00:33Z
Updated: 2 hours 1 min ago

Privateer Press Previews October Releases for Warmachine

21 July 2017 - 7:00am
Hopefully you’re enjoying the Wicked Harvest releases for Hordes that just came out. I’m sure some of you have picked up the new faction. But what if you just want to fight against them? Well, there’s some new releases coming out for other factions as well, including the original creepers, Cryx… Though much of it […]
Categories: Game Theory & Design

New Releases Available To Order From Forge World

21 July 2017 - 6:00am
A bit all over the map with this week’s set of pre-orders from Forge World. In one corner, we’ve got a new armored vehicle for 40k, particularly the Sisters of Silence. In another corner we’ve got a Blood Angels Legion Transfer Sheet. And, in the final corner, there’s some Iron Hill Dwarves armed with crossbows. […]
Categories: Game Theory & Design

Heroines of the First Age Monstergirl RPG Up On Kickstarter

20 July 2017 - 2:00pm
Civilization’s gotta start somewhere. And that’s just what’s happening in the world. Tribes are banding together in the deserts, in the forests, and on the plains. But tribes of what, exactly? That remains to be seen. It’s certainly not just humans out there building huts and towns. Various races of monsters, living more or less […]
Categories: Game Theory & Design

Xas Irkalla Survival Horror RPG Up On Kickstarter

20 July 2017 - 1:00pm
So, we’re not entirely sure if androids dream of electric sheep. But we can be sure that when a psychic has a nightmare, there can potentially be dire consequences. What sort? Well, how about causing some sort of psychic spawn to be created at an interdimensional crossroads? Yeah, that’s a thing. It’s also where the […]
Categories: Game Theory & Design

Happy Games Factory Launches Escape 2nd Edition Kickstarter

20 July 2017 - 12:00pm
Several prominent scientists and businessmen have warned us about the use of AI. Others are like, “what harm could it really do?” Well, if you have an AI that’s isolated from everyone else due to a seismic weapon that’s used in Europe, well, you could have that AI go haywire in the deep subterranean base […]
Categories: Game Theory & Design

Gaslight Victorian Fantasy 3rd Edition Up On Kickstarter

20 July 2017 - 10:00am
From time to time, a game can use a bit of a makeover. With changing times comes changing tastes in rules and attitudes towards different mechanics. With multiple playthroughs, sometimes a discrepancy is found. Or maybe a game has just lost its polish and could use a good buff. Whatever the case, new editions come […]
Categories: Game Theory & Design

CMON Previews Different Game Modes For A Song of Ice and Fire Miniatures Game

20 July 2017 - 9:00am
Sure, many times, you might just want to set up your armies on the board and go crashing them against one-another. There’s absolutely nothing wrong with that. But maybe you want something a bit different. Well, for the A Song of Ice and Fire Miniatures Game, coming to Kickstarter soon, there are 5 different game […]
Categories: Game Theory & Design

The King’s Guild Coming to Kickstarter

20 July 2017 - 8:00am
The king of Greycastle is dying. Unlike many kingdoms, the next person to take the throne is not chosen through heredity. Instead, the various guilds get together and determine who among them has led their guild to become the most prestigious. That guild’s leader will be the next to take the throne. As such, the […]
Categories: Game Theory & Design

Corvus Belli Hiring Graphic Designer

20 July 2017 - 7:00am
For me, I need a drafting machine and a set of French curves to make a stick man. It’s even worse when it comes to digital art. MS Paint is about as far as I get. So you don’t have to worry about me sniping the Corvus Belli Graphic Designer job out from underneath you. […]
Categories: Game Theory & Design

Grymkin Now Available From Privateer Press

20 July 2017 - 6:00am
The other day, a friend of mine snapped a picture outside of her local Kroger. They had Halloween decorations for sale. It seems Privateer Press is much in the same spirit, as the Grymkin, the latest faction for Hordes, full of creepy and scary monsters, is now available. From the release: Cast down to the […]
Categories: Game Theory & Design

Spire RPG Up On Kickstarter

19 July 2017 - 3:00pm
While no, I don’t really go out into the sun too often, it doesn’t actually burn my skin. Such is not the case for the dark elves. They do what they can to avoid the light, staying in the twisting corridors in the city of Spire. There, the high elves are the rulers, and have […]
Categories: Game Theory & Design

Ghost Ops RPG Up On Kickstarter

19 July 2017 - 2:00pm
The military has all manner of special forces that they train for various missions. Navy Seals, Green Berets, Army Rangers. They are the elite of the elite. They go in where precision raids need to be done and sending in whole divisions of troops just isn’t feasible. In Ghost Ops, players get to take on […]
Categories: Game Theory & Design

The Shipwreck Arcana Coming to Kickstarter

19 July 2017 - 1:00pm
Are humans set along a predetermined course that we must walk until the very end? Or can others enter our lives and alter our destiny? Well, in The Shipwreck Arcana, you and and the other players will be looking to figure out one-another’s fate in order to avoid a watery grave. The one trick? You […]
Categories: Game Theory & Design

New Character Add-Ons Available for 1-48TACTIC

19 July 2017 - 12:00pm
WWII saw many different new weapons and tactics used out on the battlefield. It’d be impossible to represent each and every single way a trooper was kitted out during the conflict… but that doesn’t mean companies can’t try. Baueda has added 6 new characters as add-ons as part of their 1-48TACTIC WWII skirmish game Kickstarter. […]
Categories: Game Theory & Design

Midweek Snippets

19 July 2017 - 11:00am
This week feels like it’s going by quickly. I was waking up this morning and went, “whoah… it’s already Wednesday.” Seems those podcasts are helping. Either that, or it’s because I’m pretty busy over here. Lots going on behind the scenes. My screen’s pretty full of stuff, to be honest. And if I’m going to […]
Categories: Game Theory & Design

Purgatory Rulebook Now Available

19 July 2017 - 10:00am
Underestimated Games has completed the rulebook for their miniatures game, Purgatory, and have posted it on their Facebook shop for your downloading, reading, and playing pleasure. The book also has 40 pages of background about the world the game takes place in, giving you a full grounding in what is going on. From the announcement: […]
Categories: Game Theory & Design

Hexy Studios Launches Star Scrappers: Cave-in Kickstarter

19 July 2017 - 9:00am
Mining has always been a very tough job, but also quite possibly a very lucrative one. From ancient times where they were finding copper and gold in the mountains, to the far future where they mine into asteroids to find Xendryd crystals. Star Scrappers: Cave-in takes place in the latter. Players will need to hire […]
Categories: Game Theory & Design

IDW Games and Nickelodeon Teaming Up For Nickelodeon Splat Attack!

19 July 2017 - 8:00am
Nick, Nick, Nick, Nick, Ni-Nick-Nick-Nick. Nickelodeon! Yeah, there’s a good portion of you that read that in a certain tone with a certain tempo. I know you’re out there. Well, those of you that want some Nickelodeon games for your tabletop, you’ll be happy to know that they’ve teamed up with IDW Games to create […]
Categories: Game Theory & Design

Dragon+ Issue 14 Now Available

19 July 2017 - 7:00am
When you want to fill up your whole day with gaming, you can’t go wrong with gaming magazines. Wizards of the Coast certainly has put a few out there over the years. One of their more-recent ones is Dragon+. You can get issue 14 of it now, where they take a look at the jungles […]
Categories: Game Theory & Design

Asmodee Previews Cities From Cities of Splendor

19 July 2017 - 6:00am
Cities of Splendor is four expansions for the popular game all in one box. They’ve already given us a look at the Trading Posts. This time around, we get a look at the cities. I mean, it is called Cities of Splendor, after all. It’d be a bit disappointing if it didn’t have cities in […]
Categories: Game Theory & Design