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TGN 2018-08-03T22:00:06Z
Updated: 1 hour 59 min ago

Steamforged Announces New Big League For Guild Ball

30 July 2018 - 3:00pm
Sports, generally speaking, are meant to be played as a tourney or as part of a league. You have your event or season, and the teams play games/matches against each-other over the course of it. For Guild Ball, that was the Big League, originally released in Season 2. Well, the game has changed quite a […]
Categories: Game Theory & Design

Conan The Pirate Available From Modiphius

30 July 2018 - 2:00pm
Yarr arr yarr! I loddie the hotpants! It’s a pirate’s life for me! Hey, I downloaded from Napster back in the day. That counts, right? Ok, so maybe I’m not much of a pirate, but Conan is, and so can you when you play the Conan RPG from Modiphius. They’ve released the Conan the Pirate […]
Categories: Game Theory & Design

Plaid Hat Games Posts New Guardians Preview

30 July 2018 - 1:00pm
At the center of a game of Guardians are the Guardians (it’s kind of right there in the name). In this first preview for the game, Plaid Hat Games goes right in with a look at how these Guardians cards work, how other cards work with them, and what other things you can expect them […]
Categories: Game Theory & Design

Latest Releases Available From Privateer Press

30 July 2018 - 12:00pm
Two recent factions are getting things this release wave from Privateer Press. The Crucible Guard, the brand-new alchemist faction has a trio, including Combat Alchemists, the Dragon’s Breath Rocket Launcher, and the Liberator light warjack. Then, sneaking its way in there, is the Hollow Holden attachment for the Grymkin. Kinda out of nowhere with that […]
Categories: Game Theory & Design

Monday Terrain Corner

30 July 2018 - 11:00am
It’s Gen Con week. I’m sure everyone’s prepped and ready to go. *watches lots of people shake their heads NO!!!* Ah, well, as you finish getting ready, be sure to check out today’s terrain articles so your tables can look as good as the ones at the show. Today we have: Dwarven Forge Running Caverns […]
Categories: Game Theory & Design

Paizo Previews Multiclassing and Archetypes in Pathfinder 2.0

30 July 2018 - 10:00am
Fighter/Rogue, Wizard/Ranger, Warlock/Barbarian, there’s all sorts of combinations you can make. Multiclassing is a way to have a bit of variety with your characters. But how will it work in Pathfinder 2.0? We get a look at that. Along with it, Paizo is showing off a bit about different Archetypes as well, which can further […]
Categories: Game Theory & Design

Z-Man Games Posts Gen Con Preview

30 July 2018 - 9:00am
Oh, hello Gen Con. You’re, like, right here… Not that it’s really “sneaking up” on us. It’s been on the radar since January. But still, the show’s right around the corner. And Z-Man Games will be there, and they’re giving us a little peek at what they’ll have at the show. From the post: Gen […]
Categories: Game Theory & Design

New Releases Available From Knight Models, Show Exclusives Available Online

30 July 2018 - 8:00am
Knight Models has a huge batch of releases for the Batman and DC Universe Miniatures Games. There’s classics like Poison Ivy, Booster Gold and Blue Beetle, and The Falcone Crime Family, among others. Also King Shark, because we just passed Shark Week. They are also taking orders for their show-exclusive miniatures, which include Batman (Nightmare) […]
Categories: Game Theory & Design

New North Africa Sets Available To Pre-Order For Bolt Action

30 July 2018 - 7:00am
It’s hot out. Ridiculously hot. Dangerously hot. It was also dangerously hot outside during the North Africa campaign during WWII. Though the danger was as much from enemy snipers and artillery as it was the heat. Warlord Games is taking us back to those desert offensives with their latest Bolt Action releases, including a new […]
Categories: Game Theory & Design

New Kill Team Starters, AoS Kits Available To Order From Games Workshop

30 July 2018 - 6:00am
Games Workshop is bulking up both of their latest games with this week’s pre-releases. For those that have picked up Kill Team, there’s some new starter sets, including Tyranids and the Imperium (plus loads and loads of new dice. #NoSuchThingAsTooManyDice). For those that are going along with the new edition of Age of Sigmar, both […]
Categories: Game Theory & Design