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TGN 2018-02-19T21:00:57Z
Updated: 23 min 17 sec ago

Thursday Terrain Corner

16 November 2017 - 11:00am
We’re one week from Thanksgiving, my absolute most-favorite-est day of the year. … And I have a metric-****-ton of things to do before we get there! O,o My metaphorical work plate is piled higher than my actual plate will be next week at this time. So while I chew through this mass of projects, take […]
Categories: Game Theory & Design

Rather Dashing Games Announces Wakening Lair

16 November 2017 - 10:00am
It seems that just outside every small town in a fantasy setting there’s a lair that some ancient evil used to occupy. This small town is the same. And while it seems that the lair had been dormant for some time, that time is over. But who will head into it and figure out what’s […]
Categories: Game Theory & Design

Cryptozoic Announces DC Deck-Building Game: Confrontations

16 November 2017 - 9:00am
Comic books are filled with confrontations. I mean, it wouldn’t be all that interesting if Superman just went to work as Clark Kent, had a standard day where nothing happened, and then went home at night. Not really thrilling. So you’ve got supervillains and even rogue superheroes and all other sorts of things going on. […]
Categories: Game Theory & Design

Time Barons Now Available From WizKids

16 November 2017 - 8:00am
Oh, to be able to control time. You’d be able to speed through the week and get to the weekend again. Or go back in time and relive really great moments. Hell, I’d go ahead and schedule up TGN posts for the next decade or two at one time. But if there were other people […]
Categories: Game Theory & Design

Z-Man Games Posts New Pandemic: Rising Tide Preview

16 November 2017 - 7:00am
Having your country below sea level can possibly cause some issues unless you’ve got a really good levee, lock, and dam system. Well, the Netherlands is below sea level. And they’ve got a pretty good system going for them. But what if those systems start to fail? It’ll take a lot more than just sticking […]
Categories: Game Theory & Design

Plaid Hat Posts New Stuffed Fables Preview

16 November 2017 - 6:00am
Every story has a beginning. In this new preview of Stuffed Fables from Plaid Hat Games, we get a look at the first couple pages of the Storybook. So, what is this all about? Where is “base” that we build up from? That’s what you get to see. From the post: Hello, and welcome to […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Quests in Legacy of Dragonholt

15 November 2017 - 3:00pm
So, there’s been some discussion about what, exactly, Legacy of Dragonholt. It’s not quite an RPG. It’s not quite a board game. It’s sort of in its own category. As such, you might wonder, “so, what do you do in the game?” Well, in this preview Fantasy Flight shows off what quests are like in […]
Categories: Game Theory & Design

Tomb of Annihilation Set For Dice Masters Now Available

15 November 2017 - 2:00pm
Seems we’ve got a couple Dungeons & Dragons releases today that aren’t actually Dungeons & Dragons releases. In this case, it’s the Tomb of Annihilation set for Dice Masters. Want to get your dice-rolling on without your full group there? Now you certainly can, as you take on undead horrors (or control them, if you […]
Categories: Game Theory & Design

All Out War: Battleground Minis Game Up On Kickstarter

15 November 2017 - 1:00pm
You’ve got tabletop minis games. You’ve also got real-time strategy games. But what if you got your minis game into your real-time strategy game and your real-time strategy game into your minis game? You’d have All Out War: Battleground. If you’re a fan of original Warcraft and you’re a fan of Fantasy Miniatures Games, this […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New A Game of Thrones Catan: Brotherhood of the Watch Preview

15 November 2017 - 12:00pm
Most of us have played Settlers of Catan. It might have been a while, but you might remember how scoring works. You want to build settlements and cities, build long roads, collect soldiers, that sort of thing. But how will scoring work in the upcoming A Game of Thrones Catan: Brotherhood of the Watch from […]
Categories: Game Theory & Design

Midweek Snippets

15 November 2017 - 11:00am
The week continues along. We’re halfway to the end. Just gotta put our heads down and power through. Not that the week’s been terrible, mind you. Just busy. Lots of things on my metaphorical plate before I get lots of things on my actual plate next week. But before we can get there, let’s snack […]
Categories: Game Theory & Design

Dog Might Games Posts New Countdown: Action Edition Preview

15 November 2017 - 10:00am
Countdown: Action Edition brings the excitement of 80s action movies to your tabletop. While most of the positions in the game are randomly determined, one player will always be the Action Hero. That player will be the final arbiter in discussions and act as a GM, of sorts, for the game. White jacket with huge […]
Categories: Game Theory & Design

Andrana Project Social Deduction Game Up On Kickstarter

15 November 2017 - 9:00am
The worlds of the digital and the real are merging more and more every day. Hell, I “work online.” Most of us have little devices in our pockets that are what just 20 years ago would be considered supercomputers. It’s only natural that this blending happens in the gaming world, too. Andrana Project is a […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Fallout Preview

15 November 2017 - 8:00am
So, you’re stuck in a post-apocalyptic wasteland. (Thanks again, TODD!! *said sarcastically*) That’s gotta be a bit of a bummer. But you get the chance to remake yourself. And in this preview for the Fallout board game coming from Fantasy Flight, you can see how you’re able to do that. You will be The Final […]
Categories: Game Theory & Design

Northern Alliance Added to Kings of War: Vanguard Kickstarter

15 November 2017 - 7:00am
It’s getting cold out. Some people are more used to cold than others. Those that live in the cold, northern part of Mantica are certainly used to it. But they are heading south, looking to get some feeling back into their fingers. As such, the Northern Alliance is making its way into the Kings of […]
Categories: Game Theory & Design

Heroes Wanted: Dragonfire Dungeons & Dragons Deck-building Game Now Available

15 November 2017 - 6:00am
Sometimes you want to get your D&D on and your group’s not there. Maybe you’re waiting for them to show up. Maybe you weren’t able to get everyone together. Maybe it’s not your regular gaming day. Whatever the reason, you want your D&D and you want it now! But how to get that experience without […]
Categories: Game Theory & Design

WizKids Announces Kung-Fu Zoo Dice Game

14 November 2017 - 3:00pm
I wish I was a martial arts master. I just lack discipline… and drive… and pretty much any sort of physical ability at all… But still, how cool would it be to be able to do jumping back-kicks and stuff like that? Well, all the animals in the zoo have been training in their off-time […]
Categories: Game Theory & Design

Okko Chronicles Miniatures Board Game Up On Kickstarter

14 November 2017 - 2:00pm
In the Palace of Mists, oni are working on plans to expand their nefarious goals. To thwart them, the hero Okko and his buddies must infiltrate into the heart of the palace and disrupt their plans. However, can all of the heroes be fully trusted? Is one secretly an oni, themselves? That’s what you’ll have […]
Categories: Game Theory & Design

Marauder Task Force RPG Up On Kickstarter

14 November 2017 - 1:00pm
I think it’s safe to say that many of us played with various action figures of some kind when we were younger. I certainly had my share of turtles and joes and such. You might’ve even come up with games using those figures. Well, Marauder Task Force is much like those games, but more playtested […]
Categories: Game Theory & Design

Podcast Roundup

14 November 2017 - 11:00am
Tuesday. I know that Arthur could never get a handle on Thursdays. I feel that way about Tuesday. Sure, the week’s well and started, but it’s like Monday 2: Mon Harder. Not that I think it’s particularly as bad as Monday, but still, it’s a really long way from the weekend. Gotta make it get […]
Categories: Game Theory & Design