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TGN 2018-06-19T21:00:38Z
Updated: 27 min 33 sec ago

Dark Art Studios Posts Plague Demon Sculpting Guide

20 March 2018 - 7:00am
Byron Townshend is the sculptor for Dark Art Studios. He’s started a new series that you can check out where he shows you how he creates the creatures that eventually go for sale on the site. He’s starting out with Part 1, wherein he shows you how he starts with an armature and works his […]
Categories: Game Theory & Design

Siren’s Call Sci-Fi RPG Up On Kickstarter

20 March 2018 - 6:00am
Humanity has finally reached the point where they’ve decided that the Earth is not enough. Neither is the Solar System. They’ve got their sights set on interstellar travel, and their first target is the planet Siren, orbiting around Alpha Centauri A. The 10,000 colonists are in stasis during the trip, but what will they find […]
Categories: Game Theory & Design

Talk Wargaming Hiring Graphic Artists

19 March 2018 - 3:00pm
A lot of people feel that working in the gaming industry is like working at Willy Wonka’s factory. I have to say, it’s not quite like that. It’s a job, like every other job. Are there cool things that go on? Certainly. But there’s still lots of things to do. And while you might pick […]
Categories: Game Theory & Design

Armies & Legions & Hordes Book Up On Kickstarter

19 March 2018 - 2:00pm
Miniatures gamers know that it can be exciting to get into a new project, but once you dive in and you realize just what all there is to do, it can be hard to power through. Even small-model-count games can seem daunting. So, how do you make it? Well, Dave Taylor has been doing this […]
Categories: Game Theory & Design

What’s Changed in DreadBall Second Edition?

19 March 2018 - 1:00pm
Whenever a game goes through an edition change, there’s going to be things that stay the same and things that change. I mean, there’s a new edition, so there’s gotta be changes. But many players might be anxious to see what those are. Did a favorite mechanic get an overhaul? Did a model’s rules change? […]
Categories: Game Theory & Design

Fistful of Lead: Galactic Heroes Sci-Fi Skirmish Rules Up On Kickstarter

19 March 2018 - 12:00pm
To the end of a really long chain of numbers and then a bit further! Galactic Heroes is a new set of sci-fi skirmish rules. Players can build their teams of about 5-6 models from a large plethora of options. Come up with your own story for why your group is fighting together. Are they […]
Categories: Game Theory & Design

Monday Terrain Corner

19 March 2018 - 11:00am
Aaaaaaand we loop around to Monday. No, I’m not really a fan of it, either. But, that’s the way the world works. We can still try and make the most of it by thinking about next weekend and the gaming that will (hopefully) be had. And with that gaming probably comes terrain. Today in the […]
Categories: Game Theory & Design

The Mermaid’s Blessing RPG Adventure Up On Kickstarter

19 March 2018 - 10:00am
Pre-made adventures give GMs a ready-to-go group of game sessions. They give you everything you need and you can have a group go through them over the course of several sessions. The Mermaid’s Blessing is a new adventure for 5th Edition that’s up on Kickstarter now. I don’t really think that these mermaids are going […]
Categories: Game Theory & Design

Boardgame Designer’s Retreat Up On Kickstarter

19 March 2018 - 9:00am
Are you a game designer? Would you like to hone your craft by talking with some of the best in the industry about how games are made? Then the Boardgame Designer’s Retreat, presented by Tabletop Network, is the best place to go. Being held near Salt Lake City, you can go and hear talks by […]
Categories: Game Theory & Design

Wyrd Previews Fitzsimmons And His Saboteurs

19 March 2018 - 8:01am
Fitzsimmons and his Saboteurs sounds like a hipster punk band. I mean, doesn’t it? Can’t you just see them up on stage? Top hats and bowlers with giant safety pins in them? Overcoats with patches all over them? Monocle with a spiked chain? Anyway, they’re what we get a look at in today’s Monday Preview […]
Categories: Game Theory & Design

New Dark Age Releases Available From CMON

19 March 2018 - 8:00am
The latest set of releases for Dark Age is now available. Skarrd have the most releases going for them, with a new Command Box, Church of Worms, and several more big guys, going all the way up to the massive Warhead. Brood also makes a show in terms of releases. They have their new Pud […]
Categories: Game Theory & Design

New Releases and Pre-Orders Available From Warlord Games

19 March 2018 - 7:00am
Yeah, that headline’s a bit vague. But Warlord Games did one of their “here’s a whoooooooooole ton of stuff!” releases. And so, either it’s put a whole bunch of their mixed games together, or have almost half of today’s posts just about the new stuff. There’s lots of new Viking/Saxon pieces for Hail Caesar. There’s […]
Categories: Game Theory & Design

Forgebane Box Set Available to Order From Games Workshop

19 March 2018 - 6:00am
I feel like we should be listening to Anvil – Metal on Metal when typing up and reading this post. In the grimdark future of the 41st millennium, the soft, fleshy, biological form is seen by many as old and outdated. Why have bones that can break and are hard to replace when you can […]
Categories: Game Theory & Design

Review Roundup

17 March 2018 - 11:00am
Erin go Bear! I’m actually half-Irish. My grandfather on my mother’s side was actually an Irish-Catholic cop in Chicago, because stereotypes come from somewhere. So, while you’re out having your corned beef and cabbage (which is more American than Irish, but whatever), let’s also get you some reviews. Today we have: Quest for El Dorado, […]
Categories: Game Theory & Design

Modiphius Releases Cold and Dark: Better Worlds Sourcebook

16 March 2018 - 3:00pm
The galaxy is big. And, despite having all those stars, much of it is very cold and very dark. There’s also quite a lot of planets out there to explore. Add all those together and you get the new release from Modiphius. Cold and Dark: Better Worlds gives players a lot more in-depth information about […]
Categories: Game Theory & Design

Battlefront Posts UK Open Day Info, New Avanti Releases

16 March 2018 - 2:00pm
Battlefront is coming at you with a lot of info today. Starting out, they’re going to be having their UK Open Day on June 30th and wanted to make sure you had all the important info about it. Then, they swap to “new release mode” (many people’s favorite mode from companies) and brings out a […]
Categories: Game Theory & Design

Assault Publishing Releases Shadows in the Void: First Encounters

16 March 2018 - 1:00pm
In this day and age, with so many games out there, it’s impossible to buy and keep up with them all. Even just buying rulebooks for games you want to try can get to be prohibitively expensive. That’s where free trial versions of rules come in. I love when companies do this. And that’s why […]
Categories: Game Theory & Design

Jeff Foxworthy’s Relative Insanity Card Game Available to Order

16 March 2018 - 12:00pm
My extended family is fairly large and… varied. You know, the crazy cousin, the strange great-uncle, the reclusive aunt. All that kind of stuff. I’m sure many of you have similar stories. Well, Play Monster is letting you tell everyone about those crazy relatives in their new game, Jeff Foxworthy’s Relative Insanity card game. The […]
Categories: Game Theory & Design

Wyrd Previews Immolated Rhino For The Other Side

16 March 2018 - 11:30am
If you were to think of a rhino that would belong to the Cult of the Burning Man, you would probably think that said rhino would be on fire or somesuch. Makes perfect sense. That kinda seems like that’s what they’re getting. In today’s The Other Side preview from Wyrd, we get a look at […]
Categories: Game Theory & Design

Friday Snippets

16 March 2018 - 11:00am
Well, we finally made it to Friday. Seemed to take its dear, sweet time. I’m certainly ready for the weekend. It’s Board Game Day up at the library tomorrow. I’m gonna try and stop by and see what’s shakin’. I’m also going to be hitting F5 on the FedEx tracking site today as I wait […]
Categories: Game Theory & Design

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