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TGN 2018-06-19T21:00:38Z
Updated: 15 min 59 sec ago

Kung-Fu Zoo Now Available From WizKids

22 March 2018 - 7:00am
The animals in the zoo are up to something. They’re not content to just hang out in their cages all the time. No, they’ve been training and now it’s time to turn their cages into a cage match. That’s what’s going on in Kung-Fu Zoo, a new dice-flicking dexterity game from WizKids. You can pick […]
Categories: Game Theory & Design

Steamforged Previews Last Two Ratcatcher Minis’ Stats

22 March 2018 - 6:00am
The Ratcatcher’s Guild is the first Minor Guild to hit the pitch. They’ll be making their way to tabletops soon, but it’s best to know what you’ll be getting into. As such, there’s two final players to preview for them. One’s Miasma, the other is Squeak, their mascot. Because, yes, you get a giant rat […]
Categories: Game Theory & Design

Dreamscarred Press Running Psionics Guide For Starfinder Kickstarter Campaign

21 March 2018 - 3:00pm
“It’s mind over matter” takes on a whole new meaning when psionics get involved. In the far-off future and in the various corners of the galaxy, some humans and aliens have learned that the mind can be a very powerful thing, capable of moving mountains. And I don’t just mean by inventing steamshovels. Dreamscarred Press […]
Categories: Game Theory & Design

Gears of Defiance Steampunk RPG Up On Kickstarter Now

21 March 2018 - 2:00pm
The top keeps pushing down harder and harder. Eventually, something’s going to give. What gives and how long until it gives is up to you in Gears of Defiance, a new steampunk RPG that’s up on Kickstarter. Take on the role of a 2nd-class citizen in a fantastic environment and fight against your oppressors, even […]
Categories: Game Theory & Design

Demons of Karelon Now Available For Freeblades

21 March 2018 - 1:00pm
All hell’s breaking loose in Freeblades. Depending on which side you’re rooting for, that might not be a bad thing, really. The Demons of Karelon are now available to order over in the DGS Games webshop. You can put your name on the list now, with shipping to commence on Monday. Or, if you’re at […]
Categories: Game Theory & Design

CMON Previews Hunters for Zombicide: Invader

21 March 2018 - 12:00pm
In Zombicide: Invader, the zombies you’ve come to know and love have been replaced with aliens that are twisted and corrupted by a type of mold. This means that the old Walkers, Runners, and such have been changed. In this case, we get a look at the Hunters, who take over for the old Runners […]
Categories: Game Theory & Design

Midweek Snippets

21 March 2018 - 11:00am
Quite a blustery day here in Atlanta for the middle of the week. Despite being the first day of spring, it seems as though winter is looking to hang on for a little longer. So, even though there’s more light than there is dark now (at least, here in the Northern Hemisphere), we should still […]
Categories: Game Theory & Design

MegaMetroCity Coming to Kickstarter Next Month

21 March 2018 - 10:00am
I remember playing the hell out of Double Dragon back when I was a kid. Despite the fact that I never really got all that far in the game (I’ve never been that great at video games), I can definitely still remember all the side-scrolling action. Well, that’s what MegaMetroCity brings to your tabletop. It’s […]
Categories: Game Theory & Design

Steamforged Previews Falconer’s Guild

21 March 2018 - 9:00am
The Falconer’s Guild is the new Minor Guild coming for the Hunter’s Guild in Guild Ball. (Guild, Guild, Guild) They’ll be taking to the skies in a couple months, but you can get a look at what they’ve got in store, as well as previewing the retailer-exclusive figure you can get if you pre-order through […]
Categories: Game Theory & Design

New Installment for Achtung! Cthulhu Living Campaign Released

21 March 2018 - 8:00am
Modiphius is running a living campaign for Achtung! Cthulhu. This next, free, portion of the campaign is titled Blessed of the Wind and was done by Richard August. There’s a Nacthwolfe troop ship that’s been anchored in a fjord, and they’re obviously up to no good (being Nazis as they are). You must go find […]
Categories: Game Theory & Design

Forbidden Games Running Railroad Rivals Kickstarter

21 March 2018 - 7:00am
Ah, to be a railroad tycoon. To be right on the cutting edge as the US made its way out west, connecting cities and building up trade routes, investing in stocks as you carry the cargo across the new rail lines to a grateful populace. That’s what you’ll be doing in Railroad Rivals, a new […]
Categories: Game Theory & Design

XYZ Game Labs Bringing Inoka To Kickstarter In May

21 March 2018 - 6:00am
Mankind has only been around on this planet a relatively short time. We’re really just a small blip on the Earth’s timeline. Much of history stretches back without us. And, in those times, forest creatures would compete in a game called Achkai once a year in order to see who would be the Nature Spirit’s […]
Categories: Game Theory & Design

Two new adventure modules for Astonishing Swordsmen & Sorcerers of Hyperborea Up On Kickstarter

20 March 2018 - 3:00pm
Sure, one adventure module is pretty cool. But what about a 2nd module? Well, North Wind Adventures is here to help. They don’t have just one, but two new adventures for the Astonishing Swordsmen & Sorcerers of Hyperborea RPG up on Kickstarter. So, once you’ve gotten your players through The Anthropophagi of Xambaala, you can […]
Categories: Game Theory & Design

SagaBorn Creature Compendium Up On Kickstarter

20 March 2018 - 2:00pm
The world is filled with all manner of creatures. Everywhere you go, there’s life thriving. Bringing all those critters to your RPG can be tough. That’s where bestiaries and compendiums come in. Up on Kickstarter now, there’s the SagaBorn Creature Compendium. It’s got 90+ creatures for you to throw at your party (figuratively, unless you […]
Categories: Game Theory & Design

Chernobyl, Mon Amour RPG Up On Indiegogo

20 March 2018 - 1:00pm
Anyone about my age and older surely remembers Chernobyl. The reactor there went kerplooey and filled the surrounding area with deadly radiation. As such, hundreds of square miles had to be evacuated. And, to this day, barely anyone ever goes there… barely. In Chernobyl, Mon Amour, you take on the role of a Ukrainian criminal […]
Categories: Game Theory & Design

Liberty A.F.T.E.R. Sci-Fi RPG Now Available

20 March 2018 - 12:00pm
It’s interesting how a single thing can evolve to grow into more items as it goes along. For example, the world of Liberty started off as a podcast. Then, it grew into a graphic novel. Now, they’re letting you join in with Liberty A.F.T.E.R., a new sci-fi RPG setting book using the 5th Edition rules […]
Categories: Game Theory & Design

Podcast Roundup

20 March 2018 - 11:00am
It was a rainy Monday here in GA. Not the way a lot of people like to start off the week, I’m sure. Honestly, I love the rain. Had a good thundershower overnight, too. That was rather nice. As for today, we’ll see how it goes. I do know that there are plenty of podcasts […]
Categories: Game Theory & Design

Mists of Akuma: Imperial Matchmaker 5th Edition Adventure Up On Kickstarter

20 March 2018 - 10:00am
You know, I’ve often said that I love pre-made adventures, as they give the GM a lot of resources and can make the game as easy for them as it is for the players to just play it. Usually, they’re good for a level or two, but the Mists of Akuma: Imperial Matchmaker adventure for […]
Categories: Game Theory & Design

Fun Forge Running Monumental Board Game Kickstarter

20 March 2018 - 9:00am
This game is Monumental in more ways than one. First, that’s the game’s name. Second, it’s got a whole ton of stuff going on in it. There’s exploration. There’s conquest. There’s deck-building. There’s terrain tiles. There’s miniatures. There’s different and distinct civilizations you can choose to be. There’s… well, there’s only one chance to get […]
Categories: Game Theory & Design

Highways & Byways – A Board Game About Road Trips, Coming to Kickstarter on March 26

20 March 2018 - 8:00am
I love road trips. I seriously do. I’d much rather get in a car and drive from Atlanta to Indy or Chicago or St. Louis than fly. Ugh. I hate flying. But give me a car and an open road and maybe a traveling companion and I’m good to go. But I can’t always get […]
Categories: Game Theory & Design