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TGN 2018-03-22T22:00:23Z
Updated: 2 hours 31 min ago

Stonemaier Games Announces Rise of Fenris Expansion For Scythe

2 January 2018 - 12:00pm
They say that all good things must come to an end. Well, at least it’s good to know when you can prepare for that ending. Stonemaier Games has announced the final expansion set that’s going to be coming for Scythe. It’s called Rise of Fenris, and it will conclude the epic tale of a World […]
Categories: Game Theory & Design

Podcast Roundup

2 January 2018 - 11:00am
Well, we’re a day and change into 2018. I hope yours is going well. I’ve already managed to stub my toe so bad that I lost a toenail and whanged my elbow good enough that my left hand’s still a bit tingly. So, needless to say, I’m off to a great start. At this rate, […]
Categories: Game Theory & Design

River Horse Previews Weapons In The Highlander Board Game

2 January 2018 - 10:00am
Whenever people think of the Highlander series, one particular weapon comes to mind, the sword. Immortals are only immortal as long as they’ve got a good head on their shoulders, and the favored way of making that such not the case is via a length of sharpened steel. Of course, each Immortal prefers a particular […]
Categories: Game Theory & Design

WYSIWYGames Posts New Planet of the Apes Preview

2 January 2018 - 9:00am
The Apes are revolting! (Well, maybe if they’d wash up and stop flinging that poo around…) No, I mean that they’re rising up against humanity and a war for dominance over the planet is starting! (Oh, that’s pretty bad). Well, I mean, it’s on the tabletop, as a new game from WYSIWYGames. (Oh, that’s good, […]
Categories: Game Theory & Design

Flying Pig Games Releases Free Scenario Pack

2 January 2018 - 8:00am
You might think that just because the holiday season is over that the time of getting free stuff is gone. Not so! Flying Pig Games is still caught up in the “giving is better than receiving” spirit and has released a free scenario pack over in their webshop. From the website: This is our way […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Combat in Star Wars: Legion

2 January 2018 - 7:00am
So, you’ve got your Stormtroopers and your Biker Scouts and your Darth Vader and you’ve hit the table… what next? It’s called Star WARS, after all. There’s going to be combat involved. But how will all that work in Fantasy Flight Games’ upcoming Star Wars: Legion game? Glad you asked, because they’ve posted up a […]
Categories: Game Theory & Design

Bio-Titan Giveaway Happening At Forge World

2 January 2018 - 6:00am
I live in Georgia, and the bugs here can get pretty big. Maybe not Florida or Louisiana big, but there’s been times I’ve found a multi-legged monster hanging out in a dark corner of my apartment. Thankfully, I had Raid on hand. Well, the inhabitants of the 41st Millennium need really big cans of Raid […]
Categories: Game Theory & Design

Review Roundup

30 December 2017 - 11:00am
The year is coming to an end. 2017 has been full of twists and turns. 2018 is looking like it will certainly be an interesting one. Certainly one of potential change. To all of you, I wish you a happy and prosperous New Year. I also wish you would read all of these review articles. […]
Categories: Game Theory & Design

Warlord Games Taking Pre-Orders For The Roman Invasion of Britain Set

29 December 2017 - 12:00pm
Roman conquests spanned more than just the area around the Mediterranean. They took over much of continental Europe and then made eyes at the isles just across the sea. The British Isles seemed ripe for invasion. However, all the Brits living there at the time didn’t quite see it that way. There was much fierce […]
Categories: Game Theory & Design

River Horse Previews Victor the Kurgan For The Highlander Board Game

29 December 2017 - 11:00am
Well, if there can be only one, that seems to imply that there’s more than one from time to time. Such is the case with the Immortals in Highlander. So, who else is out there besides the MacLeods? Well, how about Victor the Kurgan? He’ll be part of the upcoming board game from River Horse. […]
Categories: Game Theory & Design

New Jeep Kits Available from Warlord Games

29 December 2017 - 10:00am
Ah, the Army Jeep. Tough, rugged, can get you almost anywhere. These light vehicles were used in scouting and reconnaissance, moving personnel around, and harassment of the enemy’s flanks. Now, you can do all that with your Bolt Action armies, as there’s two new Jeep kits available, both the regular variety and an up-armored version. […]
Categories: Game Theory & Design

AEG Posts Up New Releases

29 December 2017 - 9:00am
With just a couple days left in 2017, AEG has updated their website with a look at some recent and upcoming releases. Looking for a way to spend that holiday money or just trying to find a new game to play in the new year? Check these out. There’s a little bit of something for […]
Categories: Game Theory & Design

New Algoryn AI Heavy Support Team with X-Howitzer Available For Beyond the Gates of Antares

29 December 2017 - 8:00am
Warlord Games is bringing in the new year with a bang… a really big bang… like, a ground-shaking bang. They’ve got their new Algoryn AI Heavy Support Team with X-Howitzer now available for Beyond the Gates of Antares. Make sure it’s a great new year for you, and the last one for your enemies. From […]
Categories: Game Theory & Design

5 Great Tabletop Game Conversions for iPad

29 December 2017 - 7:03am
Digital versions of your favorite tabletop games are becoming popular. They offer some fantastic benefits but also sacrifice some of the experience for convenience. Virtual or Actual? There are benefits and disadvantages to both iOS and physical versions of games. It’s hard to cluster four players around a single iPad to play a game, but […]
Categories: Game Theory & Design

IDW Posts New Masque of the Red Death Preview

29 December 2017 - 7:00am
And this time, it’s not about being killed with literature, but just being killed in literature. IDW Games is going to start off the new year with the launch of their Kickstarter campaign for Masque of the Red Death. So, besides perhaps going back and reading the Poe story that is the basis for the […]
Categories: Game Theory & Design

Early Egyptian and Nubian Javelinmen Available From Warlord Games

29 December 2017 - 6:00am
Early warfare was pretty simple (relatively speaking). Take a stick. Attach something really pointy to the end. Throw at the enemy. In a way, we’re not really all that different now (just the points don’t have to be as sharp, or the sticks as big, because we make those things go really, really, really fast). […]
Categories: Game Theory & Design

Thunder in the East WWII Board Game Up On Kickstarter

28 December 2017 - 7:00am
I know there are gamers out there who really love those intense, long-playing, scenario-driven, historical board games. If you’re one of them, you’ll want to check out the newest game from Frank Chadwick and Victory Point Games. It’s called Thunder in the East, and it’s the first in what will be a series of games […]
Categories: Game Theory & Design

CMON Previews Um’Kator Tribe For HATE

28 December 2017 - 6:00am
Each tribe in HATE focuses on different strategies within the game. For the Um’Kator, they’re the type that can work with fate, itself, to bring themselves victory. The old saying, “It’s better to be lucky than good” applies here. If all the dice roll in your favor, how can you lose? (obviously, they can’t just […]
Categories: Game Theory & Design

Fantasy Flight Games Posts Preview of Blood Bound

27 December 2017 - 12:00pm
When vampires fight, it’s a lot more than just your average set of gang members going at one-another. Super strength. Super speed. Regenerative powers. It can really be a mess. And that’s what’s been going on. But now, with clan membership dwindling (and the town’s garlic supply at critical levels), each clan is looking to […]
Categories: Game Theory & Design

Kingdom of Rogna Book Available From Columbia Games

27 December 2017 - 11:00am
In the world of Harn, there are those that take to the sea. The kingdom of Rogna, being a set of islands off the coast of Ivinia, is one such place where you’ll find hearty sea-farers on the regular. Now you can bring these raiders and traders to your games, as Columbia Games has released […]
Categories: Game Theory & Design