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TGN 2018-03-16T22:00:14Z
Updated: 2 hours 58 min ago

IDW Games Posts Outpost: Amazon Preview

27 December 2017 - 7:00am
The largest river system in the world, surrounded by dense jungle, the Amazon is one of the richest habitats anywhere. There’s countless species of plants an animals yet to be discovered. But that’s where you come in. You’re on an expedition to try and catalog some of those strange and exotic life forms. … hey… […]
Categories: Game Theory & Design

Fantasy Flight Announces Omens of the Pharaoh Expansion for Elder Sign

27 December 2017 - 6:00am
Once again, the true evil in the world rears its ugly head. I, of course, am referring to… Ancient Egypt! *Imperial March plays over scene of the pyramids* That’s where you’ll be headed (well, Egypt, anyway, not necessarily the “ancient” part) in Omens of the Pharaoh, a new expansion coming for Elder Sign. It would […]
Categories: Game Theory & Design

Festivals & High Holy Days Sourcebook Available from Skirmisher Publishing

26 December 2017 - 1:00pm
Every culture is going to have its special days. Be it commemorating some great battle victory, or to mark the occasion in the life of their deities, there’s going to be various holidays. Well, Skirmisher Publishing is here to help you out as a GM, by giving you lists of various holidays that you can […]
Categories: Game Theory & Design

Warlord Games Taking Pre-Orders For Gangs of Rome

26 December 2017 - 12:00pm
The New Year will be here in less than a week. One of the new releases that’s been tarnering attention is Gangs of Rome, the new skirmish miniatures game set in… well… Rome. The once-great Roman Empire has decayed down to the point where various gangs are ruling the streets. The strongest gangs are able […]
Categories: Game Theory & Design

Podcast Roundup

26 December 2017 - 11:00am
I hope everyone out there had a good Christmas. With any luck, you got some new games and models. For those really fortunate, you’ve maybe got this week off. So while you’re assembling those figures and reading those rulebooks over, let’s give you some gaming podcasts to listen to as well. Or, if you are […]
Categories: Game Theory & Design

Anvil Eight Previews the Beetle For Aetherium

26 December 2017 - 10:00am
The Rhommox are not like any other faction that’s in Aetherium. These beast-like programs aren’t out for personal gain or some political agenda. They’re just looking to destroy. And within that horde, the Beetles are some of the biggest and toughest. They’re also able to make sure their disruption effects trigger automatically, certainly something to […]
Categories: Game Theory & Design

Mantic Games After-Holiday Sale Happening Now

26 December 2017 - 9:00am
So you just got some extra gaming funds via holiday cards. What should you spend it on? Well, you obviously want that money to stretch as far as possible, so why not check out what Mantic’s got on sale over in their webshop? Their Christmas Sale is going on now through the start of next […]
Categories: Game Theory & Design

Privateer Press Previews Blindwater Army Box For Hordes

26 December 2017 - 8:00am
Born on the bayou! Born on the baaaaaaaaaaaaaayou! Born on the bayou! My favorite song from CCR, and arguably one of my favorite songs, it’s what pops into mind whenever I hear about the Blindwater army for Hordes. That also happens when I hear Amos Moses, but that’s not quite as rockin’ a tune. I’ve […]
Categories: Game Theory & Design

New Stormcast Eternal Character Available to Order From Games Workshop

26 December 2017 - 7:00am
The Stormcast Eternal will stop at nothing in order to beat back the forces of Chaos and bring order to all the realms. While each one is a stalwart soldier, there are those among them that stand out. Leaders among the elite, they are like a bolt of lightning against their enemies. Such is the […]
Categories: Game Theory & Design

Warlord Games After-Christmas Sale Happening Now

26 December 2017 - 6:00am
It’s happened to pretty much every gamer. You open up all your presents over the holidays and it’s not exactly what you wanted. Or it’s most of what you wanted, but there’s still some holes in your new army. Well, if you’re looking to add to your Warlord Games army in some form, or just […]
Categories: Game Theory & Design

Review Roundup

23 December 2017 - 11:00am
Saturdaaaaaaaaaaay! I’m sure a lot of you are probably traveling today, or perhaps hanging out with some non-gaming family. So, to take your mind off of things, here’s your regular list of reviews I know you so desperately desire. Today we’ve got: Guild Ball Blacksmith’s Guild, Rail Raiders, Naruto Shippuden The Board Game, Zendo, Cottage […]
Categories: Game Theory & Design

Foxtales Studios Bringing Overturn: Rising Sands to Kickstarter Soon

22 December 2017 - 3:00pm
Middle Eastern folklore stretches back as far as humanity. There are countless epic tales of heroic deeds versus all manner of monsters. Foxtales Studios is looking to bring all those classic tales to your tabletop in Overturn: Rising Sands, a new cooperative board game they will be bringing to Kickstarter next year. The game uses […]
Categories: Game Theory & Design

DGS Games Holiday Sale Happening Now

22 December 2017 - 2:00pm
If you’re worried about all the holiday sales being over, the folks over at DGS Games would like you to know that they’ve still got the holiday savings rolling. Want to pick up some Freeblades minis for cheaper than you’d usually spend? You’re in luck. They’re having a sale that runs until Tuesday. From the […]
Categories: Game Theory & Design

Micro Art Studio Announces Alven Yard Faction For Wolsung

22 December 2017 - 1:00pm
The world of Wolsung isn’t some lawless “every mechanic for themselves” sort of place. There’s law and order. The bobbies of Alven Yard are there to keep the peace, even if it takes swinging their trusty truncheons into some ne’erdowell’s head. They’re the new faction coming to the miniatures game, and Micro Art Studio is […]
Categories: Game Theory & Design

Wyrd Friday Preview Posted

22 December 2017 - 12:13pm
A long, holiday weekend is coming up. The only thing that could really make things better is a preview from Wyrd. And here we are! This time around, for their The Other Side preview, we get a look at the ECB Black Ops. From the post: Before Ephraim Wade became Adeodatos, he was detained by […]
Categories: Game Theory & Design

CMON Previews Um’Rak For HATE

22 December 2017 - 12:00pm
Well, the world’s come to an end. Damnit, Todd! How you managed to turn a taxi service into a catalyst for Armageddon I’ll never now, but here we are. We’ve gotta keep our tribe safe and secure from others, even as we head into the wastes to do battle. By the way, is that leg […]
Categories: Game Theory & Design

Friday Snippets

22 December 2017 - 11:00am
It’s the last day before the weekend. And I know a lot of you out there will be having themselves a long weekend, too. Many of you will be spending the time hanging out with friends and loved ones, more-than-likely having many tasty things to eat. Well, before we get there, let’s fill you up […]
Categories: Game Theory & Design

Confrontation Classic Coming to Kickstarter Next Year

22 December 2017 - 10:00am
I remember when Confrontation first came out. At the time, at my LGS, all we really had were GW games. Then Confrontation and Warmachine showed up at basically the same time and split the community almost down the middle. I tried a little bit of both. However, as time went on, Confrontation ebbed away while […]
Categories: Game Theory & Design

On the Shoulders of Heroes Fantasy RPG Setting Up On Kickstarter

22 December 2017 - 9:00am
I know a lot of people love 5th Edition, but my heart will always be with 3.5th Edition. If someone’s down for a game, it’s the system I prefer. And, thankfully, I’m not alone. There’s still new material coming out that’s designed to work within that system. For example, there’s On the Shoulders of Heroes, […]
Categories: Game Theory & Design

X-Smash Tree Giveaway Happening Now From iello

22 December 2017 - 8:00am
You’ve probably seen videos of Christmas trees falling over (sometimes with the assistance of family pets) and causing damage. They’re cute and often hilarious. What’s not so funny, though, is when a massive Christmas tree starts stomping around downtown, wrecking entire city blocks at a time. That is, unless, you’re the one controlling said Christmas […]
Categories: Game Theory & Design